amm7sb14_ESO wrote: »I disagree. Your example of the Nightblade has the sap ability for magicka self heals, and a 3 morph ability means they are going to have to take dev time to do that for all abilities. I feel that their efforts could be better used elsewhere than to provide a morph for something classes already have an abundance of access to.
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amm7sb14_ESO wrote: »I disagree. Your example of the Nightblade has the sap ability for magicka self heals, and a 3 morph ability means they are going to have to take dev time to do that for all abilities. I feel that their efforts could be better used elsewhere than to provide a morph for something classes already have an abundance of access to.
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VaranisArano wrote: »Most magicka classes have self-healing options, plus an entire skill line dedicated to healing if they use a resto staff.
Vigor is what it is because most stamina builds have no class stamina self-heals at all. And it used to be considerably harder to get than rank 1 PVP (aka do the Cyrodiil tutorial).
I'm not necessarily opposed to offering a generic magicka self heal that's open to everyone, but I'm not sure that ZOS wants to overstep options like the whole Resto Staff skill line, Orbs from Undaunted, Meditate from Psijic Order, or Cleanse from the Alliance War skill line.
3 morphs is extremely unlikely to happen, although that would be nice for a lot of skills.
Having vigor cost stam but scale based on your highest stat, like soul splitting trap does for example, would be an interesting solution.
Kidgangster101 wrote: »3 morphs is extremely unlikely to happen, although that would be nice for a lot of skills.
Having vigor cost stam but scale based on your highest stat, like soul splitting trap does for example, would be an interesting solution.
It creates a huge prob in pvp using the stam pool as a magic caster. The stam pool is so small you rely on it for breakout. So if you cast vigor then get cc and break out you prob have no stam and your dead.
If it were reverse that it took magic but went off your highest stat that would be better. But using stam as a caster is just terrible in pvp.
YandereGirlfriend wrote: »Easy change: Rapid Regeneration is a self-heal only. It still locks you into using a Resto Staff but at least you can actually count on receiving your heal when you cast it.
YandereGirlfriend wrote: »Easy change: Rapid Regeneration is a self-heal only. It still locks you into using a Resto Staff but at least you can actually count on receiving your heal when you cast it.
I 100% support this change. Keep Radiating Regeneration as-is with Rapid being a self-heal.
YandereGirlfriend wrote: »Easy change: Rapid Regeneration is a self-heal only. It still locks you into using a Resto Staff but at least you can actually count on receiving your heal when you cast it.
I 100% support this change. Keep Radiating Regeneration as-is with Rapid being a self-heal.
I would prefer not. I use Rapid Regeneration as my main heal to heal other players (especially DPS) since it doesn't have any stupid LoS requirement on it (which is not feasible on this game).
A better solution would be to make it always heal yourself and one other player. Because if they made rapid generation self only I would quit playing healer on this game.
This game isn't meant for DPS and Tanks to solo dungeons with self heals to replace healers, which is already happening in random dungeon normals. This is an MMO.
This game isn't meant for DPS and Tanks to solo dungeons with self heals to replace healers, which is already happening in random dungeon normals. This is an MMO.
This game isn't meant for DPS and Tanks to solo dungeons with self heals to replace healers, which is already happening in random dungeon normals. This is an MMO.
Okay, but what about solo Arenas or small scale PvP? Or other instances where the game literally forces you to do things alone?
I disagree with your position of "people shouldn't have decent self heals so that they need to rely on healers" in the first place, but even putting that aside surely we can agree that there are some cases at least where mag setups having equal access to a Vigor-like skill would be useful, right?
I mean, Vigor already exists for stam setups; you don't think that skill should be removed from the game... do you?
This game isn't meant for DPS and Tanks to solo dungeons with self heals to replace healers, which is already happening in random dungeon normals. This is an MMO.
Okay, but what about solo Arenas or small scale PvP? Or other instances where the game literally forces you to do things alone?
I disagree with your position of "people shouldn't have decent self heals so that they need to rely on healers" in the first place, but even putting that aside surely we can agree that there are some cases at least where mag setups having equal access to a Vigor-like skill would be useful, right?
I mean, Vigor already exists for stam setups; you don't think that skill should be removed from the game... do you?
No I think more healing skills for this game from non-healer roles shouldn't be created.
brassmaster12 wrote: »Honestly.... I'd love to see Skills get a big rework. Always have a "magicka and Stamina morph of every skill. But that would be boring just making the morphs magicka or Stamina. Maybe this is where spellcrafting could come in? (maybe change it skillcrafting?) after choosing your morph, you then get to flesh it out more with skill crafting, choosing what kind of damage it does. Aka flame, frost, Poison, physical etc. Then you can flesh it out more by expanding radius, Duration, other cool effects etc etc