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MagSorc shock glyph vs flame

washbern
washbern
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Dear all,

Just wondering if its better for sorc to have shock glyphs on main hand vs flame? Due to sorc passive shock does have a larger tool tip, so shouldn't it be stronger?
  • Septimus_Magna
    Septimus_Magna
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    In trail groups fire is stronger because DKs usually debuff the target with Engulfing Flames and Encratis monster set so the targets takes more fire dmg. Shock enchant has a 20% chance to proc off-balance so it helps everyone in the group deal more dmg. Usually healers will apply off-balance so DDs can fully spec into dmg.

    If you play solo the shock enchant will be better in most cases.
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  • zvavi
    zvavi
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    If you play solo the shock enchant will be better in most cases.

    Disagree, the flame enchant has 52% to proc burning (after destro staff passives and cp) and it deals so much more damage than the counterpart (concussion)
    Edited by zvavi on April 30, 2021 11:18AM
  • kringled_1
    kringled_1
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    Shock enchant has a 20% chance to proc off-balance so it helps everyone in the group deal more dmg. Usually healers will apply off-balance so DDs can fully spec into dmg.

    In the current live environment, off balance doesn't help with damage for most builds. Stamden using dive gets an extra bleed; magDK using flame lash gets bonus damage (but almost all magDKs would use the other morph in PvE). I think the most general advantages remaining to off balance are the increased resource return on a heavy attack, and there's a stun from a medium /heavy attack in cases where the enemy is susceptible to CC.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    My general rule of thumb on sorc is Fire for PVE (more total damage, especially in proper group), Shock for PVP (more upfront burst).
  • washbern
    washbern
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    Thank you so much for this info! Really helps
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