So you are a one trick pony....? Not everyone wants to be the best of the best. And that is perfectly fine as this is a GAME.
I see what you did thereSo you are a one trick pony....? Not everyone wants to be the best of the best. And that is perfectly fine as this is a GAME.
Lets have a little fun with this scenario and look at it from a different perspective while tying it into how it applies to ESO. I assume that this post is thick with sarcasm, but this mentality exists... so still.
HORSE is a game, sure, but it is a game that is fun because it was designed to make players more adaptable and to test their ability to improvise. Yes there is a winner, but the point of playing isn't to win at that game in a vacuum, but to get better at playing basketball as a whole.
The in-game analog to HORSE would be a dummy parsing competition.
Now... Lets say you found an exploit. A series of abilities, actions, and positioning that allowed you to parse WAY higher than anyone else currently could... but that would also be impossible to replicate in an actual dungeon run. And that it was difficult to pull off without a lot of practice.
The first time you have a parsing competition with someone, yeah... it would be fun to pull this trick out and wipe the floor with them. Once. They would be impressed with your ability and would think that it was a cool thing to be able to do. But after that one time? Probably not. Sure they could learn how to do it themselves; you would even show them how if they wanted to learn. But why would they? At the end of the day, the competition isn't just about who can parse higher by any means necessary. They want to compete with people who use builds that are actually dungeon viable because then the results of the competition have meaning in the broader scheme of things.
Chances are, if you refused to do anything but that one broken exploity build, they would stop competing against you. And not because they were jealous or had less skill, but because the skill you were using had no application outside of the training game its self and they saw no reason to learn to do a thing that wouldn't help them get better at the thing that the training game was meant to help them improve at.
Same with those kids and HORSE. They didn't stop playing because you were better or more skilled than them, they stopped playing because the skill they would have to learn to be able to compete would be worthless at making them better at playing Basketball. The reason people play HORSE is to showcase and improve on their basketball skill, not to learn how to do weird unrealistic shots that they would never make in a real game.
Lets have a little fun with this scenario and look at it from a different perspective while tying it into how it applies to ESO. I assume that this post is thick with sarcasm, but this mentality exists... so still.
HORSE is a game, sure, but it is a game that is fun because it was designed to make players more adaptable and to test their ability to improvise. Yes there is a winner, but the point of playing isn't to win at that game in a vacuum, but to get better at playing basketball as a whole.
The in-game analog to HORSE would be a dummy parsing competition.
Now... Lets say you found an exploit. A series of abilities, actions, and positioning that allowed you to parse WAY higher than anyone else currently could... but that would also be impossible to replicate in an actual dungeon run. And that it was difficult to pull off without a lot of practice.
The first time you have a parsing competition with someone, yeah... it would be fun to pull this trick out and wipe the floor with them. Once. They would be impressed with your ability and would think that it was a cool thing to be able to do. But after that one time? Probably not. Sure they could learn how to do it themselves; you would even show them how if they wanted to learn. But why would they? At the end of the day, the competition isn't just about who can parse higher by any means necessary. They want to compete with people who use builds that are actually dungeon viable because then the results of the competition have meaning in the broader scheme of things.
Chances are, if you refused to do anything but that one broken exploity build, they would stop competing against you. And not because they were jealous or had less skill, but because the skill you were using had no application outside of the training game its self and they saw no reason to learn to do a thing that wouldn't help them get better at the thing that the training game was meant to help them improve at.
Same with those kids and HORSE. They didn't stop playing because you were better or more skilled than them, they stopped playing because the skill they would have to learn to be able to compete would be worthless at making them better at playing Basketball. The reason people play HORSE is to showcase and improve on their basketball skill, not to learn how to do weird unrealistic shots that they would never make in a real game.
None of those kids except me intended or did play real basketball. They only liked HORSE, obviously because of the superior skill required beyond any other game really. I probably ruined the game for them but I can't worry about people who have no skills as winning is all that counts, isn't it?
My shot was a little cheesy and they hated it but perfectly within the rules and design of the game. I have to say yeah it took some practice but really what made it just so fantastic is it was SKILL based, which everyone knows is the key to being great at games. Sorry to say they just weren't good enough.
I used to win most times but not enough so I devised a great shot standing on side of my boat (parked on side of garage). Where from that vantage point you could only see the backboard but not the rim. You would have to throw the ball up and over the backboard close enough to go in the basket
the1andonlyskwex wrote: »Maybe it was just a weird house rule, but when I used to play horse you couldn't use the same shot more than once in a game.
the1andonlyskwex wrote: »Maybe it was just a weird house rule, but when I used to play horse you couldn't use the same shot more than once in a game.
Yeah, some kids tried to 'dumb down' the game by making rules like that. But you got to realize what makes HORSE the greatest game in the world is that it is 'fast paced' and based on SKILL. If you can only do the most SKILLFUL shot half the time, you are only making the game last twice as long.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »Maybe it was just a weird house rule, but when I used to play horse you couldn't use the same shot more than once in a game.
Yeah, some kids tried to 'dumb down' the game by making rules like that. But you got to realize what makes HORSE the greatest game in the world is that it is 'fast paced' and based on SKILL. If you can only do the most SKILLFUL shot half the time, you are only making the game last twice as long.
I always though the SKILL was having the versatility to make a variety of shots from a variety of locations under a variety of conditions. Having one trick shot that you can make better than anyone else is a lot less impressive than being able to make every possible shot your opponent can come up with.
Also, your story makes you sound like a jerk.
Well you got to understand as a teenager all that mattered was winning and destroying people with less skill than me. After I lost my best shot, it was very hard and I realized most of the people were actually better than me without that shot. But without all that pressure to be superior than others, I think I was able to become a better person. I just feel bad for all the people I mocked and ridiculed over a silly game.
Rude and Insulting Comments: We understand that sometimes tempers rise, but it is never acceptable to resort to rude comments and insults. This goes for rude comments and insults directed at other community members, and ZeniMax Online Studios employees alike.