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Whats with Mob AI....Chase, Pop-Shot, Disengage
I was wondering about the AI in nearly every mob of the game...
- Mob aggroed, give chase to player.
- If Mob reaches point X, disengagement is guaranteed, however, continue to chase player.
- If Mob reaches point Y, then immediately disengage, become invincible, and return.
However, there is a soft zone between point X and Y where the following AI seems universal:
- Mob reached point X, now attempt to take a pop-shot at the player
- If pop-shot is successful, immediately disengage and retreat, and ignore any retaliation while being invincible.... Mob got his pop-shot.
- If there has been no pop-shot AND point Y has not yet been reached, continue chasing until pop-shot can be obtained.
I'm trying to understand this AI. and why it is so universal. I think an item on my wish list for a better game experience it would be super nice to have mob AI be more varied so that it doesn't always behave in the exact same way. Do others here think that in addition to the AI described above, if we had, say, a dozen other AI routines and spread different AI routines across mobs that combat would be much more interesting?
The Pop-Shot AI routine is more annoying that anything else and I can't really see the tactical reasons behind it, unless I'm missing something? It would be interesting to hear from players who have been around a long time on their take.