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Trapping Webs. Does it need a rework?
I had an idea that Spider Silk morph would instead reverse the proc from the skill while Tangling Webs would stay as is and double down on the CC aspect. Here is my suggestion.
Trapping Webs: Remove the distance requisite from the synergy. Leave the base ability as is.
Tangling Webs: Increase the area size to 6 meters and increase the snare to 70%. The Arachnophobia synergy would keep its fear but also reduce the Armor of enemies hit by 2500. Giving it utility in trials. The rest of the ability would remain the same.
Spider Silk: Reverse the skill and synergy. Like this:
Summon a spider that attacks your target. The spider bites enemies for 887 Physical Damage and can poison them for 5910 Poison Damage over 10 seconds. The spider remains until killed or unsummoned. A nearby ally can activate the Black Widow synergy causing the spider to instantly deal an extra 2500 Poison Damage to its target and wrap them in a web rooting them for 2 seconds.
This would give one morph better utility in trials and the other morph more use on the bars of players who want more damage from an under used skill. This would allow both Stamdens and Stamsorcs have 2 pets like Magsorcs. Making Stam pet builds viable.
This ability has had issues in like forever. It's time it got made into something useful.
Trapping Webs. Does it need a rework? 17 votes
Yes, it needs a rework but not the way you suggested.
Yes, and 1 or more of your suggestions are good.
No, the ability is fine as is.
2 votes