Redguards_Revenge wrote: »Or just be honest on why you do this every update.
a) they don't know how to balance things b) pve and pvp are not separate c) they don't listen to feedback on these sets d) they are a selling point for upcoming content
VaranisArano wrote: »"Buy this new Dungeon DLC for powerful BOP monster helms and other sets!"
"Buy this Chapter for powerful new Mythic Items and meta Trial gear!"
"By the way, we nerfed your class skills, weapons, and older sets, so you can buy back some of your lost power if you just equip this NEW item! Buy the new content to get it!"
*Three to Six Months after Launch*
"This set was performing better than intended, so we've decided to nerf it to somewhere between average to totally useless."
Redguards_Revenge wrote: »I have NEVER used block in PvP.
I have a build that uses health and shield bubbles.
I have a great amount of sustain.
My damage is average.
This one mythic item has the chance of making me an immortal god.
3X the power of the Mighty Chudan.
Destroys any other defensive set.
Able to invest into other resources.
All because you think 0 block mitigation is a great counter?
Something that cost stamina to do anyways.
I know you may have forgotten this but people can roll dodge as well.
So here's the solution.
Reduce the movement speed by 15%
Place Block mitigation to 0%
Remove any ability to roll dodge.
Reduce shield effectiveness by 25%
Yup I think that balances it out well...or you can bring the stats back down to mortal levels.
Or just be honest on why you do this every update.
Redguards_Revenge wrote: »I have NEVER used block in PvP.
I have a build that uses health and shield bubbles.
I have a great amount of sustain.
My damage is average.
This one mythic item has the chance of making me an immortal god.
3X the power of the Mighty Chudan.
Destroys any other defensive set.
Able to invest into other resources.
All because you think 0 block mitigation is a great counter?
Something that cost stamina to do anyways.
I know you may have forgotten this but people can roll dodge as well.
So here's the solution.
Reduce the movement speed by 15%
Place Block mitigation to 0%
Remove any ability to roll dodge.
Reduce shield effectiveness by 25%
Yup I think that balances it out well...or you can bring the stats back down to mortal levels.
Or just be honest on why you do this every update.
VaranisArano wrote: »"Buy this new Dungeon DLC for powerful BOP monster helms and other sets!"
"Buy this Chapter for powerful new Mythic Items and meta Trial gear!"
"By the way, we nerfed your class skills, weapons, and older sets, so you can buy back some of your lost power if you just equip this NEW item! Buy the new content to get it!"
*Three to Six Months after Launch*
"This set was performing better than intended, so we've decided to nerf it to somewhere between average to totally useless."
AuraStorm43 wrote: »There’s so many examples, releasing bashing necros in els only to nerf them the next patch, buffing single target dots in scalebreaker to sell Zen then nerfing them in Dragonhold, releasing Thrassian only to nerf it a few months later, releasing Lady Thorn only to nerf major maim in the following patch
There’s more some people can name but thats just off top
AuraStorm43 wrote: »There’s so many examples, releasing bashing necros in els only to nerf them the next patch, buffing single target dots in scalebreaker to sell Zen then nerfing them in Dragonhold, releasing Thrassian only to nerf it a few months later, releasing Lady Thorn only to nerf major maim in the following patch
There’s more some people can name but thats just off top
Zaan is still really good. Alcast reccomends it for magicka PvE sorcerer. Also I believe stamina builds use some gear from cloudrest.
This has always been the issue with MMO's that uses the same skills and abilities for both PvE and PvP. You see, more players play PvE than PvP in MMO's so game devs develop content around that play style first. However, this leads to imbalances for both gameplays. The sets changes are great for PvE and that is what they will be catered around at first.
VaranisArano wrote: »"Buy this new Dungeon DLC for powerful BOP monster helms and other sets!"
"Buy this Chapter for powerful new Mythic Items and meta Trial gear!"
"By the way, we nerfed your class skills, weapons, and older sets, so you can buy back some of your lost power if you just equip this NEW item! Buy the new content to get it!"
*Three to Six Months after Launch*
"This set was performing better than intended, so we've decided to nerf it to somewhere between average to totally useless."