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Radiating Regeneration - Should it target 4 people instead of 3?

maddiniiLuna
maddiniiLuna
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I think it is safe to say, that pretty much every single healer has this spell. Personally I find it annoying, that I always have to press it twice in dungeons or even 3 times in trials, just to get it on the whole group.

It would be a great quality of life improvement, if this was applied to 4 people instead of 3. What do you think?
Edited by maddiniiLuna on April 26, 2021 4:46AM
  • FrancisCrawford
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    I think it is safe to say, that pretty much every single healer has this spell. Personally I find it annoying, that I always have to press it twice in dungeons or even 3 times in trials, just to get it on the whole group.

    It would be a great quality of life improvement, if this was applied to 4 people instead of 3. What do you think?

    Absolutely. Or cut it to 2 people and increase its duration by 50-100%.
    Edited by FrancisCrawford on April 25, 2021 7:58PM
  • YandereGirlfriend
    YandereGirlfriend
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    The ideal solution is this:

    1. Rapid Regeneration is a self-heal only (no more having some random steal it in PvP).

    2. Radiating Regeneration now heals 4 players (e.g. an entire dungeon group).

    Would aid tremendously in quality of life.
    Edited by YandereGirlfriend on April 25, 2021 8:03PM
  • VaranisArano
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    Yes, my PVP healer would love to heal another person! *rubs hands together while cackling evilly*

    I wouldn't have a problem with it in PVE, but that skill is commonly spammed by organized groups in PVP. We're also in groups of 12 like trials (used to be groups of 24) and I'm not sure that the QOL for being able to hit everyone in a dungeon group with one cast really justifies us getting an extra heal from an already overused skill. If nothing else, I would expect ZOS to increase the cost.
  • hcbigdogdoghc
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    Yep definitely increase the target to 4, huge QOL improvement for healers. Just make it so that radiating regeneration can't be stacked (like major/minor buffs), that way both PVE healers and PVP players are happy.
    Edited by hcbigdogdoghc on April 25, 2021 8:16PM
  • FrancisCrawford
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    The ideal solution is this:

    1. Rapid Regeneration is a self-heal only (no more having some random steal it in PvP).

    2. Radiating Regeneration now heals 4 players (e.g. an entire dungeon group).

    Would aid tremendously in quality of life.

    Yes.

    By the way, "RAPID" as opposed to "RADIATING" in the thread title is an obvious typo.
  • Alendrin
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    I think it should two like it used to. It is way too strong for four people. However, it does stack with itself which is the problem. If it did not, I would be fine with it healing 4 people.
  • maddiniiLuna
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    Yes.

    By the way, "RAPID" as opposed to "RADIATING" in the thread title is an obvious typo.

    Thanks!
  • lazywhiteseal
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    this is something pvp players would definitely hate lol
    good for pve bad for pvp

    not entirely sure since i dont pvp much.
    it would be good if morph turns into heals 3 targets not including self. i rarely need the hot for myself since i can heal myself just fine with other heals. but dds and tanks dont have many heals slotted so every hot and aoe heal matters for them
    Edited by lazywhiteseal on April 26, 2021 5:32AM
  • Wandering_Immigrant
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    How about make it hit 4 players but give it ramping costs.

    This would have your desired effect in 4 man content.

    Would balance itself out in trails where you could now hit everyone with 3 casts instead of 4, cutting off a cast to make up for the increasing costs.

    And deter over spamming in PvP.

    Just spitballing here.
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