Darkstorne wrote: »I think the engine can't do it. It's bizarre. Even Valenwood and Cyrodiil's great forest are just sparsely scattered mature trees. And there is zero change to ground flora within a "woodland/forest" part of a map compared to grassland.
As an ecologist it's my biggest pet peeve with the game
Yep.That's quite a damning comparison. Thanks for sharing.The architecture is beautiful. However, where is the forest?
I really love Valenwood for what it is, but what a difference a bit more structure and depth would bring to the feel of the zones to help meet the description in lore. That might at least appease me a bit.Darkstorne wrote: »Even Valenwood and Cyrodiil's great forest are just sparsely scattered mature trees
Darkstorne wrote: »I think the engine can't do it. It's bizarre. Even Valenwood and Cyrodiil's great forest are just sparsely scattered mature trees. And there is zero change to ground flora within a "woodland/forest" part of a map compared to grassland.
As an ecologist it's my biggest pet peeve with the game
Maybe because once upon a time when the area got named there was a wood or forest but it got cut down, likely by the Imperials to build their houses in the area.
Like this is not at all uncommon. I live in an area that is basically named Aspen Forest if translated into English and the best we can do in this are is two small copses of beech trees about a mile from where I live. So why is it called Aspen Forest? Because back when this area was named about a thousand years ago it did indeed have a good deal of aspen trees growing here, setting it apart from most of the area where beech, birch, oak along with firs and pines were the most common. So it made every sense to call the area Aspen Forest. And since people rarely change the name of an area once it is named the name has stuck, even though there haven't been an asp tree here for several centuries now.
So riddle me this? Why should there be a wood in Blackwood?
I'd like more thick trees (especially 'wide' trees like in TES4) and less trees that look like they belong in 'the rift'. Maybe not good for variety's sake, maybe even realism, but i'd gladly sacrifice that personally to make it look more like TES 4's blackwood.
If simply adding those isn't feasible (although i'd ask them to at least put in a few more :P) i really do wish more autumn birches get replaced with the larger ancient looking trees with a thick 'canopy' of leaves and branches. Replacing them might impact performance as well, but hopefully it's something they can consider. Blackwood sure needs to become more of a forrest indeed.
Darkstorne wrote: »I think the engine can't do it. It's bizarre. Even Valenwood and Cyrodiil's great forest are just sparsely scattered mature trees. And there is zero change to ground flora within a "woodland/forest" part of a map compared to grassland.
It's Blackwood not Blackwoods. Blackwood would imply wood( bark probably) that is black, not a forest. It could be from a species of tree that grows there or use to grow there or a type of moss or plant that grows on the bark or all kinds of things. Literally nothing about that name implies a forest is located there.
Well, as you said it yourself, TES IV takes place 800 years after ESO. Plenty of time for the forest to grow denser.Maybe because once upon a time when the area got named there was a wood or forest but it got cut down, likely by the Imperials to build their houses in the area.
Like this is not at all uncommon. I live in an area that is basically named Aspen Forest if translated into English and the best we can do in this are is two small copses of beech trees about a mile from where I live. So why is it called Aspen Forest? Because back when this area was named about a thousand years ago it did indeed have a good deal of aspen trees growing here, setting it apart from most of the area where beech, birch, oak along with firs and pines were the most common. So it made every sense to call the area Aspen Forest. And since people rarely change the name of an area once it is named the name has stuck, even though there haven't been an asp tree here for several centuries now.
So riddle me this? Why should there be a wood in Blackwood?
But TES IV is 800 years after TESO and got Forest.
It's just something to simplify the navigation for players, they probably thinks of the playerbase to be a bit stupid..?
The new blackwood dosn't look like the blackwood we knew.
RemanCyrodiil_I wrote: »The lore reason for it would be that the Fourth Legion unintentionally burned down virtually the entire Blackwood forest during the Blackwater war. This was 674 years before the events of ESO. I'm not an expert in these things but I'm fairly sure that it wouldn't be unreasonable if that forest had not fully grown back yet within that timeframe - especially if as @RedMuse suggests the local Imperials were slowing down the process by cutting down the new trees as they regrew.
RemanCyrodiil_I wrote: »The lore reason for it would be that the Fourth Legion unintentionally burned down virtually the entire Blackwood forest during the Blackwater war. This was 674 years before the events of ESO. I'm not an expert in these things but I'm fairly sure that it wouldn't be unreasonable if that forest had not fully grown back yet within that timeframe - especially if as @RedMuse suggests the local Imperials were slowing down the process by cutting down the new trees as they regrew.
No, "WOODS" is a synonym for forest. The "s" is important. The zone is called Blackwood not Blackwoods, as i stated. Blackwood implies wood that is black or has a black/dark hue not a dark or black forest. Blackwood would be similar to Redwood. The latter is a name for the Sequoia trees on the west coast of the US because of their red heartwood.phantasmalD wrote: »It's Blackwood not Blackwoods. Blackwood would imply wood( bark probably) that is black, not a forest. It could be from a species of tree that grows there or use to grow there or a type of moss or plant that grows on the bark or all kinds of things. Literally nothing about that name implies a forest is located there.
What. 'Wood' is literally a synonym for forest.
No, "WOODS" is a synonym for forest. The "s" is important. The zone is called Blackwood not Blackwoods, as i stated. Blackwood implies wood that is black or has a black/dark hue not a dark or black forest. Blackwood would be similar to Redwood. The latter is a name for the Sequoia trees on the west coast of the US because of their red heartwood.phantasmalD wrote: »It's Blackwood not Blackwoods. Blackwood would imply wood( bark probably) that is black, not a forest. It could be from a species of tree that grows there or use to grow there or a type of moss or plant that grows on the bark or all kinds of things. Literally nothing about that name implies a forest is located there.
What. 'Wood' is literally a synonym for forest.
RemanCyrodiil_I wrote: »
Niben Forest
Would 600 years be enough for it to grow back? No, not on its own at the least. Trees grows very slowly and if they have to plant and spread themselves then they do so at less than snails pace. So unless there was immediate, large scale and concerted effort to restore the forest after the war it wouldn't even begin to look the way it had before a mere 600 years after its destruction.
RemanCyrodiil_I wrote: »Supreme_Atromancer wrote: »hand-waiving after the fact because performance.
It is likely more a purposeful design decision. ZOS was clear in wanting to create three regions within Blackwood that have their own designs.
I am not sure why people are disappointed that most of the zone isn't covered in a depressing, swampy forest like Oblivion's Blackwood. ^^
Luke_Flamesword wrote: »I really wish to see big forest in ESO, where you can get lost...
Hard AgreeTelvanniWizard wrote: »Imo the only "true" forests present in the game are Selene's web location and that Corimont place in Summerset. The rest wood areas have too sparse trees and vegetation to be called forests or jungles.
Luke_Flamesword wrote: »I really wish to see big forest in ESO, where you can get lost...Hard AgreeTelvanniWizard wrote: »Imo the only "true" forests present in the game are Selene's web location and that Corimont place in Summerset. The rest wood areas have too sparse trees and vegetation to be called forests or jungles.
Meanwhile WoW is able to use their tools effectively to create dense forests and jungles
I'm thinking its just that PTS is not fleshed out yet. There is not many things in the area either. Like animals and NPCs, and no resource nodes.