Girl_Number8 wrote: »Having multiple owners would cause too much drama, unless you mean something else....
Girl_Number8 wrote: »Having multiple owners would cause too much drama, unless you mean something else....
AcadianPaladin wrote: »I agree that flexible ownership to accommodate buying a house in the name of a guild or even transferring it from one guild hall manager to another as people sometimes leave the game and others join the game.
To me, the elephant in the room for any guild discussion is the darn 'sea of crafting tables' that require a warehouse. This system has absurdly outgrown its expandability with the addition of a jewelry table for every set and the ever-increasing number of craftible sets. What is needed is one master attunable table per craft. What you would buy/collect instead of more crafting tables for each set is new additions to a master menu for the appropriate master crafting table. Transitioning from the current to such a new system would take a bit of ingenuity by the devs but it is no bigger an endeavor that transitioning the entire player base from one CP system to a new CP system.
AcadianPaladin wrote: »I agree that flexible ownership to accommodate buying a house in the name of a guild or even transferring it from one guild hall manager to another as people sometimes leave the game and others join the game.
To me, the elephant in the room for any guild discussion is the darn 'sea of crafting tables' that require a warehouse. This system has absurdly outgrown its expandability with the addition of a jewelry table for every set and the ever-increasing number of craftible sets. What is needed is one master attunable table per craft. What you would buy/collect instead of more crafting tables for each set is new additions to a master menu for the appropriate master crafting table. Transitioning from the current to such a new system would take a bit of ingenuity by the devs but it is no bigger an endeavor that transitioning the entire player base from one CP system to a new CP system.
It's matter of time - we have more and more new sets, so it can't expand like this forever. There is also mess with furniture recipes, so I hope that they already planned some mayor overhaul for crafting UI.Its ugly and inconvenient the way the current crafting tables are set up. Everything would be so much better if this could be a thing.
AcadianPaladin wrote: »I agree that flexible ownership to accommodate buying a house in the name of a guild or even transferring it from one guild hall manager to another as people sometimes leave the game and others join the game.
What is needed is one master attunable table per craft.
Girl_Number8 wrote: »Having multiple owners would cause too much drama, unless you mean something else....
This. I don't think the OP understands how complicated this can truly get. It would just be better to have a system to designate an account as the guild hall, must be a notable house, quick link in the guild info.
At the very least, an option to gift a stocked house via support ticket would be a lifesaver and probably even be limited in number to once per account or have some other safeguards added to avoid abuse.
I'm not sure what guilds are going to do if the number of tables exceed item cap. I hope we never find out lol.
What happens when the guild folds? Not all guilds last forever. Who gets the guild house? Or does it with everything in it just disappear?