TX12001rwb17_ESO wrote: »Here is the thing about adding new weapons...
There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.
TX12001rwb17_ESO wrote: »Here is the thing about adding new weapons...
There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.
TX12001rwb17_ESO wrote: »Here is the thing about adding new weapons...
There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.
TX12001rwb17_ESO wrote: »Here is the thing about adding new weapons...
There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.
TX12001rwb17_ESO wrote: »Here is the thing about adding new weapons...
There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.
Seraphayel wrote: »TX12001rwb17_ESO wrote: »Here is the thing about adding new weapons...
There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.
1Hand + Rune wouldn't have this problem. One handed weapons already exist and the rune is just a floating orb of energy that's not necessarily an item with a special style itself.
What we need now is: a second healing weapon, a melee Magicka weapon and another ranged weapon.
New weapons and there associated skill lines are highly unlikely. The problem with them is a bit bigger than the part you are discussing here.
The first half is, as partially pointed out already, the development work needed. Not only do we need updates to over 90 motifs and styles, there would also be a need to develop unique skill lines that bring new things to the table and dont have to much coverage with existing things.
The much bigger issue is when such a new weapon would go live.You would not be able to utilize it in any way.
- You dont have and motis and styles, so you cant customize its visuals.
- You dont have any traits so you cant craft any sets containing it. (crafting 9 trait sets would need ~3 months)
- You dont own any dungeon and trial gear so you would have to massively refarm it, with reduced drop chances due to larger pools.
- If you get dungeon/trial gear you cant print it because you dont have the traits.
Its simply much better to have new systems added that you can instantly jump into and use then having to deal with these issues.
Same old discussion...
How about slingshots?
Either with stone/metal projectiles or magical projectiles (fire balls e.g.). I think it´s cool, something different.
Nord_Raseri wrote: »TX12001rwb17_ESO wrote: »Here is the thing about adding new weapons...
There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.
Add spear to dagger. 2h and 1h swords, battleaxes and axes, maces and mauls, all share a page. The spear's style could even just be the dagger blade(or shorter version of) on a stick. Or the staff's pole with the scaled down dagger blade.