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Next Chapter should have new weapon skill lines

Iccotak
Iccotak
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I think the title is pretty clear I think that the next chapter should have new weapon skill lines introduced

Companions are going to be cool, interesting, and worth exploring further - for me it will definitely spice up the overland questing experience and I appreciate that - but I think it should be said that new systems/skills lines should contribute to more than just one audience.

If ZOS wants to have one per chapter OK, but these are weapon skills that should be introduced in the game at some point.

- 1H+Rune would be great for exploring hybrid builds
- Spears would be a skill line that has 2H & Spear+Shield skill morphs
- Alteration Staff, as the tanking staff - instead of ice.

1H+Rune could also explore alteration spells. Perhaps the skill morphs put the player in a position to choose between an offensive or defensive build. Why not have a skill good for assassins.

Spears could change things up for stamina dps & tank builds.

Alteration magic just seems like the perfect choice for a Tanking Staff - like Oakflesh, Paralyze, Various Shield Spells, etc. Great for support.
Tweak a spell from Skyrim, call it - Stone Rune: Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in stone for X seconds. Players can break free

Imagine if ZOS actually implemented underwater exploration and added a water breathing spell for alteration.

As an added note: Crossbows
Although the skills would need to be different enough to justify crossbows. Right now I would consider the previous three weapons skills more important.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Here is the thing about adding new weapons...

    There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.
  • Seraphayel
    Seraphayel
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    Here is the thing about adding new weapons...

    There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.

    1Hand + Rune wouldn't have this problem. One handed weapons already exist and the rune is just a floating orb of energy that's not necessarily an item with a special style itself.

    What we need now is: a second healing weapon, a melee Magicka weapon and another ranged weapon.
    Edited by Seraphayel on April 24, 2021 11:50AM
    PS5
    EU
    Aldmeri Dominion
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  • FluffyBird
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    Here is the thing about adding new weapons...

    There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.

    They could give new weapons some separate base style as a workaround.

    I'd really like spears or non-magical staves, just run around and hit everyone with a long stick of optional sharpness. Or one hand and spell, hybrid-oriented, would be nice.
  • phantasmalD
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    Here is the thing about adding new weapons...

    There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.

    The styles already exist, the principles would merely need to be adopted to new shapes. Not even close to the amount of work required a single new style, of which we get 10+ every year.

    Grandmaster Crafter achivement problem can be worked around by either modifiying the achivements so you don't have to know every page, only X amount (X being =<14) or by adding the new weapons to existing style pages.
    Like you could add spears to the dagger style page. Or you could move daggers over to the sword style page, freeing up one slot in the process.
  • Nord_Raseri
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    Here is the thing about adding new weapons...

    There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.

    Add spear to dagger. 2h and 1h swords, battleaxes and axes, maces and mauls, all share a page. The spear's style could even just be the dagger blade(or shorter version of) on a stick. Or the staff's pole with the scaled down dagger blade.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • McMasterx
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    Here is the thing about adding new weapons...

    There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.

    And that's where the 1h+rune conversation comes into play. As you'd really only need to show off the 1h on people, and the skill displays its own texture. There'd probably only be what, 18? textures anyway. 1 for each skill +ult, and 2 for each morph.
    Pc/Na
  • magnusthorek
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    fttKY0C.jpg
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Lugaldu
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    Same old discussion...

    How about slingshots?
    Either with stone/metal projectiles or magical projectiles (fire balls e.g.). I think it´s cool, something different.
  • FaylenSol
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    I really want an unarmed or claw weapon skill line. I've always been a fan of playing Monks in games and Elder Scrolls games have always supported unarmed combat to some degree.
  • Xebov
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    New weapons and there associated skill lines are highly unlikely. The problem with them is a bit bigger than the part you are discussing here.

    The first half is, as partially pointed out already, the development work needed. Not only do we need updates to over 90 motifs and styles, there would also be a need to develop unique skill lines that bring new things to the table and dont have to much coverage with existing things.

    The much bigger issue is when such a new weapon would go live.You would not be able to utilize it in any way.
    • You dont have and motis and styles, so you cant customize its visuals.
    • You dont have any traits so you cant craft any sets containing it. (crafting 9 trait sets would need ~3 months)
    • You dont own any dungeon and trial gear so you would have to massively refarm it, with reduced drop chances due to larger pools.
    • If you get dungeon/trial gear you cant print it because you dont have the traits.

    Its simply much better to have new systems added that you can instantly jump into and use then having to deal with these issues.
  • Iccotak
    Iccotak
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    Seraphayel wrote: »
    Here is the thing about adding new weapons...

    There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.

    1Hand + Rune wouldn't have this problem. One handed weapons already exist and the rune is just a floating orb of energy that's not necessarily an item with a special style itself.

    What we need now is: a second healing weapon, a melee Magicka weapon and another ranged weapon.

    Neither would Alteration Staff, it would just be a new staff - it would not need a whole new asset
  • Vaoh
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    I'd rather we were given a new skill line for each class which focuses on their primary element and maybe some terrain-related abilities too.

    Wardens covering areas in snow to increase the damage of Frost abilities there, freezing the surfaces of water to make them traversable. Dragonknights burning the terrain around them, melting ice, being able to use new abilities only while standing in flames. Sorcerers gaining more abilities related to Storm/Wind magic like we saw with Hurricane, electrifying water surfaces, etc.

    The Divinity games did lots of stuff like this. Some classes (...Warden) barely even get to use their primary class element rn lol. It would be more fun than Spellcrafting or a new weapon imo.
  • colossalvoids
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    Thankfully there is a lot of options to explore, I would personally like alteration/illusion/mysticism staves, flails and spear (but tbh would gladly take any 1h+anything or crossbow, just damn anything) ones to be implemented asap as right now we're getting nothing good for years and each chapter feels like adding nothing to the table but some useless fluff.
  • phantasmalD
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    Xebov wrote: »
    New weapons and there associated skill lines are highly unlikely. The problem with them is a bit bigger than the part you are discussing here.

    The first half is, as partially pointed out already, the development work needed. Not only do we need updates to over 90 motifs and styles, there would also be a need to develop unique skill lines that bring new things to the table and dont have to much coverage with existing things.

    The much bigger issue is when such a new weapon would go live.You would not be able to utilize it in any way.
    • You dont have and motis and styles, so you cant customize its visuals.
    • You dont have any traits so you cant craft any sets containing it. (crafting 9 trait sets would need ~3 months)
    • You dont own any dungeon and trial gear so you would have to massively refarm it, with reduced drop chances due to larger pools.
    • If you get dungeon/trial gear you cant print it because you dont have the traits.

    Its simply much better to have new systems added that you can instantly jump into and use then having to deal with these issues.

    Is this supposed to be bad for the player or ZoS? Cause as far as I can see that's a win-win for ZoS, essentially allowing them to utilize nearly decade old content, giving veteran players something new to grind for a fraction of the cost.

    Mythics and Jewelry crafting already showcased these 'problems' in action. And I don't think those were massive failures.
  • Cryptor
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    imho the last thing this game needs right now is investing dev time into new weapons and skill lines associated with them.
    Casually Xbox Guild: Discord Server - Recruiting Thread - Guild Website - My information: Instagram - Twitch Stream - Youtube Channel - Discord Server - Xbox GT: OGCryptor - Mastodon Profile
  • Smackosynthesis
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    No spears is a DISGRACE

    Maybe not that far, but still. Add spears zos
  • RedMuse
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    fttKY0C.jpg

    I'm beginning to feel this forum needs a rule about FCTs.
  • Iccotak
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    The main point I was trying to make that while companions are interesting - many people want systems & skills that can be applied to their combat across the board. Not just fun little side activities like puzzles & characters. They want stuff that contributes to the "Fight-Kill-Loot" loop of the game.

    Weapons are definitely a way to change things up for combat. Also I would like to have an Alteration staff for tanking over a destruction staff.

    and I have wanted spears for a while
  • Inval1d
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    Lugaldu wrote: »
    Same old discussion...

    How about slingshots?
    Either with stone/metal projectiles or magical projectiles (fire balls e.g.). I think it´s cool, something different.

    I could turn my bosmer into a real kokiri! We already the great deku tree in Grahtwood
    Edited by Inval1d on April 24, 2021 7:18PM
  • Salix_alba
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    how about an unarmed skill line the new elemental cultists fight bare handed and with spells I saw them use new physical attacks like kicks.
  • Inval1d
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    Add spell crafting to craft spell books, instead of runss, equip spell books to have its spells, it would show as a blob of energy in one hand. You can equip it with another sword, or two spell books for more powerful stuff but less versaility. No need for new motifs, and no confusion with runes, which are used for enchanting in this game.
    They would look like the spellbooks from skyrim, destruction, illusion, alteration and stuff.
  • Nyladreas
    Nyladreas
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    Here is the thing about adding new weapons...

    There are over 90 different motif styles ZOS would have to design each new weapon for not to mention what would happen to the Grandmaster Crafters who would suddenly not know a single complete style.

    Add spear to dagger. 2h and 1h swords, battleaxes and axes, maces and mauls, all share a page. The spear's style could even just be the dagger blade(or shorter version of) on a stick. Or the staff's pole with the scaled down dagger blade.

    This... The motif argument honestly doesn't make much sense.. + 1hand and rune would need 0 huge changes. Just add some orb/book graphic which correspond with their elements/magic school and add various color particles.
  • Malthorne
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    Cryptor wrote: »
    imho the last thing this game needs right now is investing dev time into new weapons and skill lines associated with them.

    Why not? ZOS isn’t some Indy dev team. They should have access to the resources they need to keep improving ESO
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