Viewsfrom6ix wrote: »Personally I would like it.
But I know a lot of people would be against it because they don't want elitist people whispering them about how bad they were or they should have ran this set and done this skill.
I play BG everyday and only got one bad whisper ever.
At least we have eso logs that does this.
I think as long as they are shown only to the individual player, that would be fine.
No, because I do not believe in the name and shame approach of things such as this. It is making the assumption that all players are equal, that all can do high dps (or whatever) if only they chose to do so.
Anyone who state that this would be shaming should actually think of what is he saying...
Same thing as battleground final score tab, same thing should be during dungeon, some people need to wake up and realize that they are literally just dancing through dungeon doing nothing, this would be massively great feature for veteran and especially DLC dungeons.
We can't even inspect gears, no one knows what or who is what wearing with randoms, this is mmo and not solo rpg game.
Then it would be also better to have solo dungeon rewards.
why would such a thing be not implemented? since they don't do it, they have their reasons for it. Which could be those?
why would such a thing be not implemented? since they don't do it, they have their reasons for it. Which could be those?
I would suggest that those that manage the game are not interested in adding features so some players can tell other players they are bad players. It would seem to cater to a caustic environment at times.
I have noticed in my short time playing the game we are not able to inspect what other players are wearing. Has Zenimax commented on their reason for this? That would likely bring to light the real answer to the question here.
Also, for tanking, the damage taken does not seem to be a very worthy bit of information. I have noticed I can dodge roll to avoid some damage. While I have not been in any raids yet I would not be surprised if skills tanks may use that to avoid some heavy damage. That would lower that piece of information making it less useful to anyone.
Similar for healing done. That reflects more on the damage the group took. A healer would have to do more healing for a lesser skill group so it really says little about the healer's skill.
why would such a thing be not implemented? since they don't do it, they have their reasons for it. Which could be those?
I would suggest that those that manage the game are not interested in adding features so some players can tell other players they are bad players. It would seem to cater to a caustic environment at times.
I have noticed in my short time playing the game we are not able to inspect what other players are wearing. Has Zenimax commented on their reason for this? That would likely bring to light the real answer to the question here.
Also, for tanking, the damage taken does not seem to be a very worthy bit of information. I have noticed I can dodge roll to avoid some damage. While I have not been in any raids yet I would not be surprised if skills tanks may use that to avoid some heavy damage. That would lower that piece of information making it less useful to anyone.
Similar for healing done. That reflects more on the damage the group took. A healer would have to do more healing for a lesser skill group so it really says little about the healer's skill.
The information that would be good for a group to know would be buffs and debuffs the tank and healer applies. Still think it would be a bad idea to post that information after a dungeon, pledge or trial is completed though. If an individual player wanted to see their own stats I think that would be fine.
why don't you look from the other side? you say that people that don't care about carrying their own weight shouldn't feel bad about getting carried. But why they join veteran mode? if you join a veteran dungeon, then act like a veteran and carry your own weight.
if it's not fine for you to dedicate your time into what you bring for your group, then why would it be fine for me, that i did spend time into improving, to carry you through the dungeon?
same applies for battlegrounds, i don't find it fair to be awarded the same AP as someone who was half afk through it or came with his pve gear just to get his daily win and expecting to get carried to place 1 or 2, in a high mmr bg.
why don't you look from the other side? you say that people that don't care about carrying their own weight shouldn't feel bad about getting carried. But why they join veteran mode? if you join a veteran dungeon, then act like a veteran and carry your own weight.
if it's not fine for you to dedicate your time into what you bring for your group, then why would it be fine for me, that i did spend time into improving, to carry you through the dungeon?
same applies for battlegrounds, i don't find it fair to be awarded the same AP as someone who was half afk through it or came with his pve gear just to get his daily win and expecting to get carried to place 1 or 2, in a high mmr bg.
And you have the option depending on how the content is going to stay or go. You don't need to see the numbers to know when you are carrying somebody. We are also assuming bad players do not know they are bad. Sure there are some that have no idea but linking their DPS into chat and saying I just carried you isn't going to fix things. Truth is more lower skilled players would get better much quicker if the more experienced players took the time to help them. Problem is we have to many (not all) skilled players that just want to get to the end and get out. Player behavior has created the problem and player behavior could fix it. Listing the numbers isn't likely to help near as much as it would hurt.
why don't you look from the other side? you say that people that don't care about carrying their own weight shouldn't feel bad about getting carried. But why they join veteran mode? if you join a veteran dungeon, then act like a veteran and carry your own weight.
if it's not fine for you to dedicate your time into what you bring for your group, then why would it be fine for me, that i did spend time into improving, to carry you through the dungeon?
same applies for battlegrounds, i don't find it fair to be awarded the same AP as someone who was half afk through it or came with his pve gear just to get his daily win and expecting to get carried to place 1 or 2, in a high mmr bg.
And you have the option depending on how the content is going to stay or go. You don't need to see the numbers to know when you are carrying somebody. We are also assuming bad players do not know they are bad. Sure there are some that have no idea but linking their DPS into chat and saying I just carried you isn't going to fix things. Truth is more lower skilled players would get better much quicker if the more experienced players took the time to help them. Problem is we have to many (not all) skilled players that just want to get to the end and get out. Player behavior has created the problem and player behavior could fix it. Listing the numbers isn't likely to help near as much as it would hurt.
If you want to improve, ask. Most "veterans" are more than happy to chat and help, and most of us did try to at some point, but stopped because of negative attitude and general lack of motivation, why should we help those which don't want to help themselves?
And for all those believing that it is not that simple, it is. I am a noob in PvP, but I still enjoy IC, and sometimes I whisper the enemy for questions, I have 100% answer rate. No toxicity. Just straight up answer, and bits of small talk (even with gankers).
why don't you look from the other side? you say that people that don't care about carrying their own weight shouldn't feel bad about getting carried. But why they join veteran mode? if you join a veteran dungeon, then act like a veteran and carry your own weight.
if it's not fine for you to dedicate your time into what you bring for your group, then why would it be fine for me, that i did spend time into improving, to carry you through the dungeon?
same applies for battlegrounds, i don't find it fair to be awarded the same AP as someone who was half afk through it or came with his pve gear just to get his daily win and expecting to get carried to place 1 or 2, in a high mmr bg.
And you have the option depending on how the content is going to stay or go. You don't need to see the numbers to know when you are carrying somebody. We are also assuming bad players do not know they are bad. Sure there are some that have no idea but linking their DPS into chat and saying I just carried you isn't going to fix things. Truth is more lower skilled players would get better much quicker if the more experienced players took the time to help them. Problem is we have to many (not all) skilled players that just want to get to the end and get out. Player behavior has created the problem and player behavior could fix it. Listing the numbers isn't likely to help near as much as it would hurt.
If you want to improve, ask. Most "veterans" are more than happy to chat and help, and most of us did try to at some point, but stopped because of negative attitude and general lack of motivation, why should we help those which don't want to help themselves?
And for all those believing that it is not that simple, it is. I am a noob in PvP, but I still enjoy IC, and sometimes I whisper the enemy for questions, I have 100% answer rate. No toxicity. Just straight up answer, and bits of small talk (even with gankers).
I find that for the most part also in PvP. I read a lot of claims about how toxic PvP chat is (and it can be) but more often than not if you ask a question about a build you get an actual helpful answer.
Can be a different experience queuing for a random dungeon though. So many players are in a hurry to just get the daily reward and move on that they leave the instance/group before a new player can type a question. Either way I don't think the group seeing how everyone preformed is going to help anything.