Thealteregoroman wrote: »I personally feel like restoring class pride will be the next big thing...
They have been promising Spell Crafting for so long now. Well, "working on it" for so long now.
They have enough issues balancing skills now, but if they ever split PvP and PvE Skill Sets, then ZOS would actually get more freedom to do fun things.
Thealteregoroman wrote: »I personally feel like restoring class pride will be the next big thing...
My characters have always been proud of their history and choices.
They have been promising Spell Crafting for so long now. Well, "working on it" for so long now.
They have enough issues balancing skills now, but if they ever split PvP and PvE Skill Sets, then ZOS would actually get more freedom to do fun things.
They actually have not been promising this feature - they showed it off once, and it's very clear that Ice destruction skills were given to Warden class.
Spell Crafting was an experiment that was clearly shelved
tsaescishoeshiner wrote: »A new skill line per class, or even class skill-modifying gear, or even third morphs for some class skills, would be awesome. I think ESO's lack of cooldowns and ability to slot only 12 skills of your choice makes it more complicated to do this than in other MMOs, but it's still doable.
And if they do it, we'll be treated to endless "pay-to-win" threads on the forums! Win-win.
Thealteregoroman wrote: »but I also think we may get WAY HARDER content because of it.
Thealteregoroman wrote: »I personally feel like restoring class pride will be the next big thing
Thealteregoroman wrote: »They have been promising Spell Crafting for so long now. Well, "working on it" for so long now.
They have enough issues balancing skills now, but if they ever split PvP and PvE Skill Sets, then ZOS would actually get more freedom to do fun things.
They actually have not been promising this feature - they showed it off once, and it's very clear that Ice destruction skills were given to Warden class.
Spell Crafting was an experiment that was clearly shelved
Like Companions, there were 100's of posts saying it won't ever happen. It's here now and it's a great addition to the game. I'm all about new systems to ESO so the game doesn't get stale. ESO is clearly good at making new systems that require you to explore Tamriel.
until ZOS says it's not coming ever...that's when I'll know it's not a possibility.
Thealteregoroman wrote: »I meant..."meta class" I'm not speaking for you, but there is a clear "what class you should play for max damage" meta out.My characters have always been proud of their history and choices.Thealteregoroman wrote: »I personally feel like restoring class pride will be the next big thing...
spartaxoxo wrote: »You're not gonna get much harder content when the hard content we have right now is too difficult for the vast, vast, vast majority of the playerbase. @ me on that when more than like .1% of players can do vet dlc trials.
This game has plenty of hard content and the content that is easy is mostly for newcomers.
spartaxoxo wrote: »You're not gonna get much harder content when the hard content we have right now is too difficult for the vast, vast, vast majority of the playerbase. @ me on that when more than like .1% of players can do vet dlc trials.
This game has plenty of hard content and the content that is easy is mostly for newcomers.
Problem is that there is not much of a middle ground between Starter Island level Easy Overland vs Hardcore Endgame
spartaxoxo wrote: »You're not gonna get much harder content when the hard content we have right now is too difficult for the vast, vast, vast majority of the playerbase. @ me on that when more than like .1% of players can do vet dlc trials.
This game has plenty of hard content and the content that is easy is mostly for newcomers.
Problem is that there is not much of a middle ground between Starter Island level Easy Overland vs Hardcore Endgame
The problem is lack of in-game proper role tutorials and training grounds. You would see a much higher average player strength if people could practice in a non pressure, not judging environment.
spartaxoxo wrote: »You're not gonna get much harder content when the hard content we have right now is too difficult for the vast, vast, vast majority of the playerbase. @ me on that when more than like .1% of players can do vet dlc trials.
This game has plenty of hard content and the content that is easy is mostly for newcomers.
Problem is that there is not much of a middle ground between Starter Island level Easy Overland vs Hardcore Endgame
The problem is lack of in-game proper role tutorials and training grounds. You would see a much higher average player strength if people could practice in a non pressure, not judging environment.
Introduction Tutorials can only do so much - players are not regularly in scenarios where they need to use the skills that the Tutorial taught them. Like dodging, blocking, & interrupting.
General enemy populace does not provide enough of a threat to make players consider consequences.
Thealteregoroman wrote: »spartaxoxo wrote: »You're not gonna get much harder content when the hard content we have right now is too difficult for the vast, vast, vast majority of the playerbase. @ me on that when more than like .1% of players can do vet dlc trials.
This game has plenty of hard content and the content that is easy is mostly for newcomers.
Problem is that there is not much of a middle ground between Starter Island level Easy Overland vs Hardcore Endgame
The problem is lack of in-game proper role tutorials and training grounds. You would see a much higher average player strength if people could practice in a non pressure, not judging environment.
Introduction Tutorials can only do so much - players are not regularly in scenarios where they need to use the skills that the Tutorial taught them. Like dodging, blocking, & interrupting.
General enemy populace does not provide enough of a threat to make players consider consequences.
You right @Iccotak but those overland bosses for a casual like myself is hard...
Thealteregoroman wrote: »ESO is one of the last popular MMO's to have their original class skills not expanded upon yet via like "awakening" or some other system. We have a LOT of surplus of skyshards to spend endgame-wise... I'm thinking at some point down the line as they see how we actually use companions and their abilities our skill lines are gonna be expanded upon, but I also think we may get WAY HARDER content because of it.
I personally feel like restoring class pride will be the next big thing...then after that spell crafting. This game looks amazing and everyone in the game speaks to you. No need to read what people are saying. To be the first popular MMO to create your own skills would set them apart from all the other MMOs.
I have accepted the nerf game during the years and I am always surprised by ESO's clever way of making the game still fresh after all this time. I primarily play as a healer, I'm not afraid of companions becoming pocket healers because I'm confident in the role I play in the game. The more combinations we have the better. If spell crafting were to come I don't think it would ever be in PVP.
I also would like a loadout for when I need to do dungeons. with one click be able to put on all my healer gear and healer skills on my Hotbar before combat.
What do you guys think ESO will bring in the future? I am really liking the companion aspects and the antiquities system. Most of the systems they've created have been awesome.
Based on the pattern of ESO updates what do you see them bringing future content-wise that's innovative?
tsaescishoeshiner wrote: »A new skill line per class, or even class skill-modifying gear, or even third morphs for some class skills, would be awesome. I think ESO's lack of cooldowns and ability to slot only 12 skills of your choice makes it more complicated to do this than in other MMOs, but it's still doable.
And if they do it, we'll be treated to endless "pay-to-win" threads on the forums! Win-win.
spartaxoxo wrote: »You're not gonna get much harder content when the hard content we have right now is too difficult for the vast, vast, vast majority of the playerbase. @ me on that when more than like .1% of players can do vet dlc trials.
This game has plenty of hard content and the content that is easy is mostly for newcomers.
Problem is that there is not much of a middle ground between Starter Island level Easy Overland vs Hardcore Endgame
spartaxoxo wrote: »spartaxoxo wrote: »You're not gonna get much harder content when the hard content we have right now is too difficult for the vast, vast, vast majority of the playerbase. @ me on that when more than like .1% of players can do vet dlc trials.
This game has plenty of hard content and the content that is easy is mostly for newcomers.
Problem is that there is not much of a middle ground between Starter Island level Easy Overland vs Hardcore Endgame
Yeah there is, in my opinion the content is developed as follows
[snip]
If you're in the Nightmare bracket, you probably feel may like all the other stuff is beginner level. But the rest of the playerbase most certainly doesn't. A lot of the playerbase gets stuck at "Harder" and doesn't make it to the hardest content let alone Nightmare.
So Overland - the majority of the content - is in the beginner category
spartaxoxo wrote: »So Overland - the majority of the content - is in the beginner category
How is the majority of content in the first place? It's largely not repeatable content (unless you roll an alt) unlike dungeons and trials. You'll get much less playtime out of it. I guess there's more named quests but they don't really constitute a lot of playtime.
Base game content also came out years ago. Think it's time to stop holding it against their count tbh. Casuals that have been playing at that level a while must be sick of it by now.
The story content and delve a lot of people finish wayyy before they are done with the trials, dungeons and world events which have all been middle and hard focused for about 3 years now.
spartaxoxo wrote: »So Overland - the majority of the content - is in the beginner category
How is the majority of content in the first place? It's largely not repeatable content (unless you roll an alt) unlike dungeons and trials. You'll get much less playtime out of it. I guess there's more named quests but they don't really constitute a lot of playtime.
Base game content also came out years ago. Think it's time to stop holding it against their count tbh. Casuals that have been playing at that level a while must be sick of it by now.
The story content and delve a lot of people finish wayyy before they are done with the trials, dungeons and world events which have all been middle and hard focused for about 3 years now.
You are comparing completing quests to completing dungeon achievements - not exactly a good or accurate comparison. The Questlines for both activities can only be completed once. However, it would make more sense to compare time to complete achievements for both overland & dungeons.
Also we are talking about the majority of the questing content - and yes that means that Overland has many, many, many more hours of questing content than endgame does. it is still the majority of the content. - this is aside from the topic of the OP but to address your original point on why so many people don't try dungeons - maybe consider that the game does not do a good job of encouraging people to leave their comfort zone or even direct them to that content at all.
The zones do very little to acclimate players to getting better because it has a flat skill curve.