So I already knew that there were some similar or copied abilities. Like the armor dragonknight has is on necromancer. But then I realized how many abilities are copied and pasted. This isn't a F2P game and ESO is already heavily monetized (crown crates,cosmetics).
I also want to go over that me and other players probably don't know the condition the devs had during development. I hope that the developers do have a good reason and I think they do. But I hope that when they fix the issue of lag in the game they can move on to this.
Warden-frost cloak-
Wrap a thick cloak of ice around you and nearby allies. The ice grants Major Resolve, increasing Physical and Spell Resistance, by 5280 for 20 seconds.
Dragonknight- Spiked armor-
Release your inner dragon to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 20 seconds.
While active, the armor returns 143 Magic Damage to melee attackers.
Necromancer-Bone Tyrant-
Wrap yourself in hardened bone, granting you Major Resolve and Major Ward, increasing your physical resistance and spell resistance by 5280 for 20 seconds. Creates a corpse when complete.
The visual effects are also extremely similar, the player's character will have bone/ice/stone on their back. The buffs are extremely similar. It's disapointing the classes aren't that unique. But it also doesn't stop there.
necromancer-Bone Tyrant-
Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 health.
While transformed, your light attacks restore 199 health and your fully charged heavy attacks restore 499 health.
This ability scales off your Max Health.
Vampire-
Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds.
While in this form, you heal for 15% of all damage you deal and you can see enemies through walls.
Both the vampire ult and Bone Tyrant ult look extremely similar, increasing character size and changing their skin, while keeping any light attack and heavy attack animations.'
There might be more but these were the most obvious for me. I understand that vampire's do indeed have a transformation but I believe it would be better if you changed vampire into something a bit smaller. Going of off the Elder Scrolls V: skyrim vampires are generally magicka related and werewolfs are generally stamina related.
Vampire ult passive-While you are in your vampire ult your light attacks and heavy attacks change into ranged attacks. Dealing x amount of damage (scaled of off magicka) alternatively you can have it scale from the highest stat.
I am not a game developer, I don't know why they did this. So before I get any hate. I just don't think these re-skins should be in the game. Yes I want them to fix the lag and also work on Blackwood and fix the bugs there. But I would like the devs explain why they designed these abilities so similar to other abilities.
TL;DR Copy and pasted abilities are way too similar and noticeable.
Edited by Aertew on April 22, 2021 5:24PM