Guild Hall Craft Table Consolidations

OreoPies
OreoPies
Soul Shriven
So, with the ever growing amount of crafted sets it is making it harder to have guild halls decorated beyond just tables for sets, mundus stones, combat dummies, base tables, dye station, transmute, etc.

I mean you're talking about a Notable Home for 700 item space, picking one that has even floors or a place you can use as a clean and clear space to build/add platforms on top of for a smooth surface which throws out about half the homes. That leaves big homes with large yards or houses that basically is just a backyard to build on. In order to achieve a true guild hall with all needed items, you're using up almost half of your 700 item space which leaves little room for achievement bragging items, antiquities, decoration, seating, lighting, and more. Especially more if you're building a structure since you're utilizing a flat house like Earthtear Cavern with uneven floors, Coldharbour with a blank cold space, Hunter's Glade with tall grass and rocky foundation. Every home has its problems with fitting tables somewhere big enough to fit them.

Look at the numbers.
62 craftable sets
4 tables each set; Wood, Smith, Cloth, Jewelry
Total: 248

Basic Tables:
Wood
Smith
Cloth
Jewelry
Alchemy
Enchanting
Provisioning
Dye Station
Transmute

That's up to 257 items now.

Add in at least 1 combat dummy for Trial parsing on and 13 Mundus Stones.

Total now?
271 items.

We're already facing issues with item caps just to decorate a notable house, let alone trying to make a guild hall and partially decorate or build a structure so it feels more than business in a house. Why can't there be a solution for the craft tables to somehow... consolidate? If you can use multiple traits and styles at a table, why not allow us to 'merge' attunable stations with each other to combine actual sets to reduce the amount of tables we need to place and also allowing easier access in a single station for it? You'd still have to get the attunable station for each set and simply use one on another to combine and unlock sets until they stack all together, it'd still be bound and a permanent irreversible merge. This makes it not only less item space in a house but also more efficient and accessible to craft at.
  • seecodenotgames
    seecodenotgames
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    There's nothing to stop a guild from having two guild houses. One purely for crafting and parsing and another for events like guild auctions and social events. Also some guilds share a craft house.
    Houses on PC EU (newest first)
    57. Pirate New Life For Me (Highhallow Hold) - A pirate tavern where they gift you loot56. Woodvine Cathedral (Agony's Ascent) - A living cathedral thriving in the Deadlands55. Dark Elf Town House (Quondam Indorilia) - A small and cosy town house on the edge of Mournhold54. The Secret Tower (Exorcised Coven Cottage) - A hidden mage tower in the swamps on the Hag Fen53. Knight Club (Frostvault Chasm) - A disco in a dwarven mineshaft52. Dwemer Cave City (The Erstwhile Sanctuary) - A lost dwarven city has been found deep underground51. Alinor Gryphon Aerie (Colossal Aldmeri Grotto) - A place where gryphons are trained50. The Charred Towers (Doomchar Plateau) - Deadlands themed fortress with two towers and custom furniture49. Argonian Sea Town (Tel Galen) - An Argonian sea port48. Daedric Princess Tower (Seaveil Spire) - An underwater tower dedicated to the Daedric Prince Meridia47. Fargrave Observatory (Ossa Accentium) - An observatory in the portal realm of Fargrave46. Hundings Beach House (Hundings Palatial Hall) - Beach house and hottub45. Crystal Gardens (Snugpod) - Enchanted Gardens with crystalline trees44. Dawnlight Health Spa (Princely Dawnlight Palace) - Our spa waters are revitalising and ready to heal your aching body43. Mountainside Retreat (Pariah's Pinnacle) - An orc mountainside hall with an amazing view42. Volcanic Vile Villa (Kushalit Sanctuary) - A private hollowed out volcano for all your mad alchemist needs41. Arenthian Water Temple (Strident Springs Demesne) - A relaxing water temple outside Arenthia40. Woodland Cottage (Ald Velothi Harbor House) - A house in a tree, but not a treehouse39. Winter Snow Meadhall (Enchanted Snow Globe Home) - A winter meadhall has opened to get everyone in the festive mood38. Fire and Ice Hotel (Elinhir Private Arena) - An new hotel has opened with an ice bar and a lava room37. City of Princes (Pantherfang Chapel) - Citadese is under attack from a dragon invasion. Prince Tarvia is leading the escape through the sewers.36. Dark Brotherhood Home (Stay-Moist Mansion) - A Dark Brotherhood Sanctuary found beneath an Argonian village35. Volkihar Courtyard (Velothi Reverie) - A castle courtyard modelled on the famous Volkihar Castle in Skyrim34. Rada's Summer Getaway (Potentate's Retreat) - A Redguard mansion with a dark vampiric secret in the basement33. Cascadia Wine N Dine (Sweetwater Cascades) - Vineyard and meadery with two restaurants and a chapel32. Walled Kitchen Garden (Amaya Lake Lodge) - Fresh produce and cut flowers for sale. Hot food served in a family restaurant.31. Luckycat Summerhouse (Lucky Cat Landing) - A khajiiti villa with spa and dining30. Helene's Boutique (Water's Edge) - The famous dressmaker has opened a new dress shop in town29. Alinor Garden Party (Mathiisen Manor) - A party in the flower gardens of a Altmer noble's manor28. Markarth Bath House (Stone Eagle Aerie) - A relaxing spa and bath house with an arts and craft centre27. Treeboat house (The Gorinir Estate) - No one know how an imperial ship ended up in the treetops26. Varlaisvea College (Varlaisvea Ayleid Ruins) - An ancient library has been discovered deep inside an Ayleid ruin25. City on the Moon (The Orbservatory Prior) - Moonbase with housing and an inn under the stars24. Lakemire Water Gardens (Lakemire Xanmeer Manor) - Relaxing hanging gardens and a fish restaurant beneath the Xanmeer23. Hircine's Hunt Club (Hunters Glade) - A relaxing villa for werewolves to feast in the ever refilling hunting grounds22. Lost Dwarven Kingdom (Shalidor’s Shrouded Realm) - A lost Dwemer king's palace has been found in a mage's pocket realm21. Replaced with 54. The Secret Tower20. Topal Fishing Resort (Grand Topal Hideaway) - A resort in the middle of a fishing lake on a private island19. Castleton Manor (Alinor Crest Townhouse) - The home of Lord Castleton and his daughter Sonja18. Cave of BBQ N Ribs (Earthtear Cavern) - A secret rocky dome, hosts a BBQ and ribs restaurant17. Who Lived in a Shoe (The Ample Domicile) - There was an old reach witch who lived in a shoe16. Dwemer Party Tower (Hall of the Lunar Champion - Lion's Cradle) - A dwarven flying tower repurposed for parties15. A Taste of Alinor (Sleek Creek House) - A small piece of Alinor beside a creek14. Lava Submarine Base (Bastion Sanguinaris) - An evil vampire alchemy lab, accessible only via a lava submarine13. Spirit-tree Library (Wraithhome) - A library built atop an ancient forest within an ancient Daedric ruin12. Golden Beach Palace (Thieves' Oasis) - A dwarven inspired Redguard beach resort11. Mad Scientists House (Cyrodilic Jungle House) - Workshop and garage with an experimental De-lore-ean10. Big Toy House (Antiquarian's Alpine Gallery) - Two life sized doll's houses and a inn beneath the stairs9. Icy Falls Inn (Forgemaster Falls) - Two Nord lodges on a lake, serving mead and fresh fish8. Blue-ice Palace (Stillwaters Retreat) - Solitude, but on a frozen lake7. Mushroom Manor (Coldharbour Surreal Estate) - Dunmer house built from giant mushrooms6. Vampire Academy with wine bar (Daggerfall Overlook) - Come for the nibbles; stay for eternity5. Three Pillows War (Grymharth's Woe) - Re-enact the three banners war with pillow forts and floof balls4. Treefern House (Moon-sugar meadow) - Giant treefern treehouse3. Artaeum Theatre/Opera housel (Grand Psijic Manor) - Tiered Balcony2. Imperial Bridal Suite (Linchal Grand Manor) - Wedding venue with bridal suite extension1. Dragonguard Penthouse (Jode's Embrace) - 3 Extra floors, with indoor conservatory and top floor gym
  • OreoPies
    OreoPies
    Soul Shriven
    They can but it's not what I want. The whole purpose behind my idea is to help consolidate things so there's not a need for multiple homes and to not repeat a frequent request for bigger item limit than 700. This is just a solution to help guilds be able to utilize a single home as their center hub that should not require a lot of additional effort for their developers to add in due to it already existing in the game meaning Traits and Style can be accessed on any table as long as we know it. Why can't the table know sets if we combine them? It wouldn't ruin the economy and should be able to be added into the interface. It's a matter of being able to combine tables to unlock sets or keep them individualized.

    The only other idea I'd have is to allow us to have a "guild" hub as a new update like other games. It basically allows guilds to have their own castle or hub or base that the guild can work towards together and fill it up, change layout, add extensions of new space, gardens, customize themes, etc. That's just a lot of work though and it's not a simple or viable quick fix to help guilds and crafters. Thus, allowing consolidation of sets to be combined into one table the way traits and styles are accessed is more viable for them to add into the game.
  • StabbityDoom
    StabbityDoom
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    OreoPies wrote: »
    They can but it's not what I want. The whole purpose behind my idea is to help consolidate things so there's not a need for multiple homes and to not repeat a frequent request for bigger item limit than 700. This is just a solution to help guilds be able to utilize a single home as their center hub that should not require a lot of additional effort for their developers to add in due to it already existing in the game meaning Traits and Style can be accessed on any table as long as we know it. Why can't the table know sets if we combine them? It wouldn't ruin the economy and should be able to be added into the interface. It's a matter of being able to combine tables to unlock sets or keep them individualized.

    The only other idea I'd have is to allow us to have a "guild" hub as a new update like other games. It basically allows guilds to have their own castle or hub or base that the guild can work towards together and fill it up, change layout, add extensions of new space, gardens, customize themes, etc. That's just a lot of work though and it's not a simple or viable quick fix to help guilds and crafters. Thus, allowing consolidation of sets to be combined into one table the way traits and styles are accessed is more viable for them to add into the game.

    until that happens, though, EHT for portals is the way to go.
    PC/NA
    EHT zealot
    streamer: http://twitch.tv/stabbitydoom
  • OreoPies
    OreoPies
    Soul Shriven
    Only if people use EHT lol, to my knowledge I don't know anyone but housing people that utilizes EHT addon. It's a great tool don't get me wrong, I use it a lot myself but my friends always complain about how much lag it causes and the constant error codes and issues they get with it that it's become easier to not use it. I wish people did use it more.
    Edited by OreoPies on April 24, 2021 2:50AM
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