So, with the ever growing amount of crafted sets it is making it harder to have guild halls decorated beyond just tables for sets, mundus stones, combat dummies, base tables, dye station, transmute, etc.
I mean you're talking about a Notable Home for 700 item space, picking one that has even floors or a place you can use as a clean and clear space to build/add platforms on top of for a smooth surface which throws out about half the homes. That leaves big homes with large yards or houses that basically is just a backyard to build on. In order to achieve a true guild hall with all needed items, you're using up almost half of your 700 item space which leaves little room for achievement bragging items, antiquities, decoration, seating, lighting, and more. Especially more if you're building a structure since you're utilizing a flat house like Earthtear Cavern with uneven floors, Coldharbour with a blank cold space, Hunter's Glade with tall grass and rocky foundation. Every home has its problems with fitting tables somewhere big enough to fit them.
Look at the numbers.
62 craftable sets
4 tables each set; Wood, Smith, Cloth, Jewelry
That's up to 257 items now.
Add in at least 1 combat dummy for Trial parsing on and 13 Mundus Stones.
We're already facing issues with item caps just to decorate a notable house, let alone trying to make a guild hall and partially decorate or build a structure so it feels more than business in a house. Why can't there be a solution for the craft tables to somehow... consolidate? If you can use multiple traits and styles at a table, why not allow us to 'merge' attunable stations with each other to combine actual sets to reduce the amount of tables we need to place and also allowing easier access in a single station for it? You'd still have to get the attunable station for each set and simply use one on another to combine and unlock sets until they stack all together, it'd still be bound and a permanent irreversible merge. This makes it not only less item space in a house but also more efficient and accessible to craft at.