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Is it possible to make a status effect build?

MindOfTheSwarm
MindOfTheSwarm
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Simple question. Could I do it by maximising the number of status effects and debuffs on targets and how would I go about it? I’m guessing I’d have to go hybrid so I can make use of both Stamina and Magicka based effects.
  • Athan1
    Athan1
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    Prob best to focus on one status effect. Afair DKs and Wardens have passives to increase the chance/damage of burns and chills. There's a CP star for this as well. A ground dot such as Wall of Elements should provide a constant, albeit slim, chance of applying the status effect you want. Keep in mind that single target direct damage attacks have the highest chance at applying the status effect. I think there's also an enchant to raise the chance of status effects. Lastly, some sets such as Burning Spellweave automatically apply status effects.
    Athan Atticus Imperial Templar of Shezarr
  • MindOfTheSwarm
    MindOfTheSwarm
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    I was looking a Burning Spellweave actually. I am starting to gravitate toward a hybrid Necromancer as they seem to have a lot of debuffs. Maybe Frost Staff back bar and then a Bow front bar. My Flame skull will proc Burning Spellweave, my Blastbones will apply Major Defile and Frost Staff could apply Chilled and Minor Brittle. Snipe will apply poisoned. That just leaves the Disease status and concussed to take care of. Maybe charged glyphs on both weapons will take care of that.
  • YandereGirlfriend
    YandereGirlfriend
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    It depends upon what you mean, I suppose.

    Probably the best known builds that heavily incorporate status effects are magDK (for sustain and extra Burning damage) and magDen (for Minor Brittle and its class passive). StamDKs could try to stack Poison effects but that strategy is hindered by lack of access to the Elemental Force passive and the fact that their skills are scattered across several different element types.

    Before the last patch that introduced more types of status effects, that was basically it. Now you have Minor Breach from Physical Damage which complements something like Rapid Strikes (since it gives you 5x chanes to proc it per cast) as well as Overcharged which would work well with magPlar Jabs for the same reason (though Minor Magickasteal is common enough such that it isn't overly special).

    There's still a fundamental problem with some of the status effects being too weak to really bother to pursue, such as Minor Defile from Diseased and Minor Vulnerability from Concussed. Both of these are prime candidates to add another debuff to, as was done with Minor Brittle for Chilled.

    Off-hand, probably the best status effect build that I could think of would be to use Baron Zaudrus on a magDK along with the new weapon trait set from the upcoming patch combined with the Charged trait. It would give you a ton of Burning uptime as well as generate ultimate quickly. It would probably be most useful in PvP though since magDK DPS is already only average and it's a big opportunity cost to use those sets rather than simply stacking Critical Chance like everyone else.
  • MindOfTheSwarm
    MindOfTheSwarm
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    The goal is pvp focused. I’m trying to stack as many status effects and debuffs as possible. Basically an anti purge support. By stacking tons of negative effects it makes it almost impossible to purge everything off effectively.
  • FrancisCrawford
    FrancisCrawford
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    Your favorite Force Shock morph could deal 3 status effects in a hurry, 4 if you use an ice staff. Elemental Drain adds 2 more, and of course there are also other ways to deal Minor Magickasteal and Major Breach.

    Of course you want Charged weapons and the new weapon-trait-boosting set.
    Edited by FrancisCrawford on April 22, 2021 6:02AM
  • Septimus_Magna
    Septimus_Magna
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    Asylum Destruction Staff
    (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 2 seconds of each other for this effect to occur

    This allows you to apply 3 status effects with just 2 casts, with a magic/disease enchant you have a 20% chance to proc the status effect when then enchant deals dmg. You could use Kjalnar/Mephala monster set for magic/poison dmg when you light/heavy attack but dont know what chance is to proc the status effect. Bleed dmg is more difficult, you probably would have to use the DW skill Twin Slashes or something.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Zodiarkslayer
    Zodiarkslayer
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    I would combine the new Heartland Conqueror and the old Torugs Pact sets.
    In combination with Charged Trait it should yield a close to 100% uptime on effects from enchantment glyphs.
    With the Asylum Staff with poison glyph, as noted above, and either infused Maelstrom or Vateshran on the backbar, you are looking at some serious fun. Or you run a Bow on the backbar and then Lethal Arrow, which is a guaranteed poison proc.
    This should work with all magical Classes. Although MagDK will get buffs to flame and poison.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Zodiarkslayer
    Zodiarkslayer
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    OOh! Instead of the Asylum Staff, you could also run the Ele Weapon from the Psijic Order Skill Line.

    "Infuse your weapon with power, causing your next Light Attack used within 2 seconds
    to deal an additional 13818 Magic Damage
    and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1873
    Magicka"

    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Interesting ideas here. I’ll defo consider Asylum staff. Try and get a Frost one if I can and slap a Disease Damage glyph on it. Back bar I’ll go for Poison Glyph. I’ll take a closer look at Heartland.
  • Noszet
    Noszet
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    I'd run 5x Heartlands with 5x Ice Furnace, charged ice staff of course. The I'd use Force Pulse as my spammable. Thanks to Ice Furnace you have a good chance to proc AoE burning, so that Force Pulse always applies its cleave damage.
  • Septimus_Magna
    Septimus_Magna
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    OOh! Instead of the Asylum Staff, you could also run the Ele Weapon from the Psijic Order Skill Line.

    "Infuse your weapon with power, causing your next Light Attack used within 2 seconds
    to deal an additional 13818 Magic Damage
    and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1873
    Magicka"

    I also considered this skill but the status effect you apply is random, in the best case it takes 3 casts to apply all 3 status effects. In the worst case it applies the same 1 or 2 status effects over and over again.

    With Asylum staff it only takes 2 casts to apply 3 status effects.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Vevvev
    Vevvev
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    I was looking a Burning Spellweave actually. I am starting to gravitate toward a hybrid Necromancer as they seem to have a lot of debuffs. Maybe Frost Staff back bar and then a Bow front bar. My Flame skull will proc Burning Spellweave, my Blastbones will apply Major Defile and Frost Staff could apply Chilled and Minor Brittle. Snipe will apply poisoned. That just leaves the Disease status and concussed to take care of. Maybe charged glyphs on both weapons will take care of that.

    If you're going BSW then I highly recommend Dragonknight. If you get Dragonknight with BSW, Elf Bane, and Grothdarr you'll have incredibly long lasting flame procs one after another that when proced each give you 500 magicka back.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • FrancisCrawford
    FrancisCrawford
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    If one's going to ramp up Charged, is the Asylum staff overkill?
  • FrancisCrawford
    FrancisCrawford
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    @MindOfTheSwarm,

    Look also at the Elemental Catalyst set, which gives 3 unique adverse conditions per Force Shock, separate from all the elemental status effects and their consequences.

    As for class skills -- Warden Animal Companions is one obvious place to look. But Debilitate from Nightblades is a DoT that also imposes 2 other conditions.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Vevvev wrote: »
    I was looking a Burning Spellweave actually. I am starting to gravitate toward a hybrid Necromancer as they seem to have a lot of debuffs. Maybe Frost Staff back bar and then a Bow front bar. My Flame skull will proc Burning Spellweave, my Blastbones will apply Major Defile and Frost Staff could apply Chilled and Minor Brittle. Snipe will apply poisoned. That just leaves the Disease status and concussed to take care of. Maybe charged glyphs on both weapons will take care of that.

    If you're going BSW then I highly recommend Dragonknight. If you get Dragonknight with BSW, Elf Bane, and Grothdarr you'll have incredibly long lasting flame procs one after another that when proced each give you 500 magicka back.

    A lot of people say i need an inferno staff and go dk if Burning Spellweave but if it procs of any Fire Damage instantly, couldn’t I use any Destro and just hit an add with Force Pulse.
  • Rebiludo
    Rebiludo
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    Before farming Baron Zaudrus set for pur necro support build, does the 3 Elemental vulnerability (elemental catalyst set) proc it ? :)
  • Ippokrates
    Ippokrates
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    Vevvev wrote: »
    I was looking a Burning Spellweave actually. I am starting to gravitate toward a hybrid Necromancer as they seem to have a lot of debuffs. Maybe Frost Staff back bar and then a Bow front bar. My Flame skull will proc Burning Spellweave, my Blastbones will apply Major Defile and Frost Staff could apply Chilled and Minor Brittle. Snipe will apply poisoned. That just leaves the Disease status and concussed to take care of. Maybe charged glyphs on both weapons will take care of that.

    If you're going BSW then I highly recommend Dragonknight. If you get Dragonknight with BSW, Elf Bane, and Grothdarr you'll have incredibly long lasting flame procs one after another that when proced each give you 500 magicka back.

    A lot of people say i need an inferno staff and go dk if Burning Spellweave but if it procs of any Fire Damage instantly, couldn’t I use any Destro and just hit an add with Force Pulse.

    Well, they are right cause most of DK flame skills have quite limited range (unfortunately Dragon Breathe is magic not flame) so if you want a good punch every 12 sec. that would restore you resources & burn status everyone, the fire wall of elements is the best option (in both morphs).
  • Rebiludo
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    I don't seem to have up an old post to answer the old questions while ignoring mine XD
    Edited by Rebiludo on May 17, 2021 1:12PM
  • Ippokrates
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    Rebiludo wrote: »
    Before farming Baron Zaudrus set for pur necro support build, does the 3 Elemental vulnerability (elemental catalyst set) proc it ? :)

    No.
  • Rebiludo
    Rebiludo
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    TY
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