Maybe they're trying to lower the power gap between old and new players which is a good thing, so people don't have to grind for years to have any chance of competition.
Maybe they're trying to lower the power gap between old and new players which is a good thing, so people don't have to grind for years to have any chance of competition. Why are you so hungry for an unfair advantage? Just rely on your actual skill.
If people worked for it then its not unfair, whats really unfair is nerfing people efforts and cover it with "equality" sauce.Maybe they're trying to lower the power gap between old and new players which is a good thing, so people don't have to grind for years to have any chance of competition. Why are you so hungry for an unfair advantage? Just rely on your actual skill.
I’m not new to nerfs... Been here since shortly after launch, and have continuously “adapted” every time. But I admit I’m getting tired of it.
I understand the problem ZOS has. They need a constant supply of “new” players to keep the income stream alive, and that will be muted if “new” players face a years-long task to become competitive. So they keep making it easier for new players to be as effective as long-time players, via nerfs to the high end and buffs to progression/XP.
I don’t know what the answer is. But I know I’m getting really frustrated with working working working only to be sent back 10 steps every release. I want ZOS to prosper, I want new players to be attracted and engaged, but not at the cost of jettisoning the long-time players.
As you have all heard the new Blackwood chapter will include a nerf to the Brand New CP 2.0 system
2.0 was a nerf to damage by 15%-20%.
The New Blackwood Chapter CP changes will cut all offensive and defensive stars in half. This will be a total an additional 10%-15% nerf to damage for a grand total of 35% reduction in damge from the original CP system.
How is the new system a benefit to players and veteran players who have work long and loyal? This seems like a punishment to those who have made your game successful.
We tolerated the original nerf with 2.0 because it was new. Now you want to gut the system which seriously reduces the effectiveness of player builds.
This is nothing more than a backdoor method of taking away actual Champion Points from players.
We all see it.
DONT DO IT!
Maybe they're trying to lower the power gap between old and new players which is a good thing, so people don't have to grind for years to have any chance of competition. Why are you so hungry for an unfair advantage? Just rely on your actual skill.
Zodiarkslayer wrote: »I like it.
The less power the Champion Points give, the more one will see the difference between a good and a bad player.
That goes for Tanks and Healers, but especially for DPS.
Maybe Fake Roles will go away, when there actually needs to be a competent tank and a healer, that heals that tank, in a Dungeon Group, because otherwise there will only be wipes.