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Back Door Reduction of CP Points

Lab3360
Lab3360
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As you have all heard the new Blackwood chapter will include a nerf to the Brand New CP 2.0 system
2.0 was a nerf to damage by 15%-20%.

The New Blackwood Chapter CP changes will cut all offensive and defensive stars in half. This will be a total an additional 10%-15% nerf to damage for a grand total of 35% reduction in damge from the original CP system.

How is the new system a benefit to players and veteran players who have work long and loyal? This seems like a punishment to those who have made your game successful.

We tolerated the original nerf with 2.0 because it was new. Now you want to gut the system which seriously reduces the effectiveness of player builds.
This is nothing more than a backdoor method of taking away actual Champion Points from players.

We all see it.

DONT DO IT!
Edited by Lab3360 on April 21, 2021 10:57PM
  • Mahabahabtha
    Mahabahabtha
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    461fa06e8d3a18435c520befd1a20fab.gif
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • AlienMagi
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    Maybe they're trying to lower the power gap between old and new players which is a good thing, so people don't have to grind for years to have any chance of competition. Why are you so hungry for an unfair advantage? Just rely on your actual skill.
  • Hapexamendios
    Hapexamendios
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    Utterly unnecessary.
  • VaranisArano
    VaranisArano
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    AlienMagi wrote: »
    Maybe they're trying to lower the power gap between old and new players which is a good thing, so people don't have to grind for years to have any chance of competition.

    ZoS could've accomplished that by lowering the number of CP necessary, while keeping the benefits the same.

    No, this is a nerf to overall player power, so that everyone is weaker when they eventually fill out those passives.
    Edited by VaranisArano on April 21, 2021 11:37PM
  • ThoughtRaven
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    AlienMagi wrote: »
    Maybe they're trying to lower the power gap between old and new players which is a good thing, so people don't have to grind for years to have any chance of competition. Why are you so hungry for an unfair advantage? Just rely on your actual skill.

    The power gap between old and new is already the lowest it has ever been under CP 2.0.

    If they wanted to lower it further the logical thing to do would be to reduce the cost of passives while keeping the maximum effects the same. Not halving the maximum effect you could obtain per passive.

    Literally no one wanted or asked for that outcome. 520 extra stam or mag as the max effect for a passive is a joke.
    Edited by ThoughtRaven on April 21, 2021 11:39PM
  • Pauls
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    AlienMagi wrote: »
    Maybe they're trying to lower the power gap between old and new players which is a good thing, so people don't have to grind for years to have any chance of competition. Why are you so hungry for an unfair advantage? Just rely on your actual skill.
    If people worked for it then its not unfair, whats really unfair is nerfing people efforts and cover it with "equality" sauce.
    For competition based on skill purely you can play other games like MOBAs or sports, but remember that even chess arent balanced.
  • trackdemon5512
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    Y’all asked for this for weeks via forum posts about the the CP grind being too much, combat differential between players too great, and overall stats too much to overcome in PVP battling/PVE groups.

    I’m just saying this was to be expected considering the amount of forum posts about it. Just like the forum desire for no proc set PVP going on well beyond the PC test.
  • DrScott59
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    I’m not new to nerfs... Been here since shortly after launch, and have continuously “adapted” every time. But I admit I’m getting tired of it.

    I understand the problem ZOS has. They need a constant supply of “new” players to keep the income stream alive, and that will be muted if “new” players face a years-long task to become competitive. So they keep making it easier for new players to be as effective as long-time players, via nerfs to the high end and buffs to progression/XP.

    I don’t know what the answer is. But I know I’m getting really frustrated with working working working only to be sent back 10 steps every release. I want ZOS to prosper, I want new players to be attracted and engaged, but not at the cost of jettisoning the long-time players.
  • Starlock
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    Eh, I wouldn't call it a "punishment" but between the significant reduction in proc set effectiveness and further reduction in the power granted by CP, veteran players who play for fun instead of competition are loosing out as changing these widens the gap between those who min/max and those who don't. What they appear to be doing is trying to steer players into role specialization instead of continuing the former "play your way" design philosophy. This works OK if all you do is group content, but for solo players it's not a winning prospect.
  • Nestor
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    Every combat update, the some aspect that feeds into the Meta gets Nerfed by 20%. And, with every update, people eventually realize that Nerfing one aspect 20% does not nerf damage by 20%. And, everyone makes some tweaks to their characters and is right back where they were before in damage or close to it.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • jle30303
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    Saying "The CP grind is too much" is NOT asking for a nerf.

    A nerf of this kind... leaves the CP grind THE SAME, you still have to get the same amount of CP to get "max power". It's just that the effort is only half as rewarding. So in fact it makes the grind WORSE since you are having to do the same, or more, for less.

    STOP. NERFING. STUFF!

  • Lab3360
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    DrScott59 wrote: »
    I’m not new to nerfs... Been here since shortly after launch, and have continuously “adapted” every time. But I admit I’m getting tired of it.

    I understand the problem ZOS has. They need a constant supply of “new” players to keep the income stream alive, and that will be muted if “new” players face a years-long task to become competitive. So they keep making it easier for new players to be as effective as long-time players, via nerfs to the high end and buffs to progression/XP.

    I don’t know what the answer is. But I know I’m getting really frustrated with working working working only to be sent back 10 steps every release. I want ZOS to prosper, I want new players to be attracted and engaged, but not at the cost of jettisoning the long-time players.

    New players won't feel a difference at all with this back door reduction of cp. Your absolutely right. Definitely targeting veteran and loyal players. This is very disingenuous and soo very wrong.
    Remember...the new cp system is designed to decrease the vertical progression, although it reduced current effectiveness. Cp 2.0 is suppose to give the game future growth to expand the cp system. . Ocorse it would when devs nerf it into the ground and make players regrind just to get to a lower level of effectiveness from a previous status.

    This is nothing less than taking away cp points from the people that have lots of them. Basically attacking your own playerbase.

    Kind of makes me feel like your trying to push out a playerbase.
    Edited by Lab3360 on April 22, 2021 4:06AM
  • Nyladreas
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    Lab3360 wrote: »
    As you have all heard the new Blackwood chapter will include a nerf to the Brand New CP 2.0 system
    2.0 was a nerf to damage by 15%-20%.

    The New Blackwood Chapter CP changes will cut all offensive and defensive stars in half. This will be a total an additional 10%-15% nerf to damage for a grand total of 35% reduction in damge from the original CP system.

    How is the new system a benefit to players and veteran players who have work long and loyal? This seems like a punishment to those who have made your game successful.

    We tolerated the original nerf with 2.0 because it was new. Now you want to gut the system which seriously reduces the effectiveness of player builds.
    This is nothing more than a backdoor method of taking away actual Champion Points from players.

    We all see it.

    DONT DO IT!

    I've been around for what now... 7 or 8 years.. yeah...

    And I 100% support the CP change. :) CP should've been a minor boost from the start. What it became at 810 was... Not good.

    Imho we were still far too strong after the first round of 2.0.
    Edited by Nyladreas on April 22, 2021 4:43AM
  • MoreTune
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    Calling Blackwoods CP changes an ADDITIONAL 10-15% nerf is a little aggressive at this point. The addition of Masters at Arms and Weapons Expert in the warfare tree should add some dmg to make up for the nerfs to proc sets and CP passive losses. (Proc sets should still be useable at full potential in optimized groups and even parsing because you will hit the weapon and spell dmg caps with group buffs)

    It’s too early to tell since very little people are parsing on the PTS right now.
  • hands0medevil
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    AlienMagi wrote: »
    Maybe they're trying to lower the power gap between old and new players which is a good thing, so people don't have to grind for years to have any chance of competition. Why are you so hungry for an unfair advantage? Just rely on your actual skill.

    It's a mmo game. Progress is a part of the game and eso is one of the least grindy mmos I know. The fact that someone started playing eso years ago and now have more CP isn't unfair advantage. Player's level reflects the time he or she spent in the game, it reflects his or her dedication to the game. Boosting players that started later or nerfig end game, loyal, long term players, so lower level players, mostly not interested in combat, feel better - this is unfair. And lets be honest, leveling in eso is easy. Nowadays people want everything for free, even power and level in mmo games.
  • kargen27
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    They are still reeling in the power creep they allowed to go unchecked all this time. This isn't backdoor. They let us know long ago they wanted to do this.
    and then the parrot said, "must be the water mines green too."
  • Zodiarkslayer
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    I like it.

    The less power the Champion Points give, the more one will see the difference between a good and a bad player.

    That goes for Tanks and Healers, but especially for DPS.

    Maybe Fake Roles will go away, when there actually needs to be a competent tank and a healer, that heals that tank, in a Dungeon Group, because otherwise there will only be wipes.
    read, think and write.In that order.
  • Jamerth
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    Please read the following post understanding that i am not an elite player and this is mostly my personal opinion that seems to be shared by a number of other players i know directly and they have expressed the same feelings.

    If i am to make a comparison, right before CP 2.0 dropped on us i was CP300-400, feeling kind of bad ass and constantly running random vet dungeons as DD, most of the times with high level players, with no complaints from my team, as i was always dealing more then 50-60% of the total damage, all this even if my trial dummy parse was not great.

    Now, after CP2.0 i am CP820-ish and even if i can still kind of run a vet dungeon, i would rather not for the sake of my team mates, after doing this for a while and noticing that my damage, my sustain and my survivability went down more than a notch.

    When CP 2.1 or update 7 will hit, i wonder if i will even enjoy running normal content.

    I am not a "veteran" player, only started playing ESO in December 2020, bought ESO Plus from the very beginning and really enjoyed the game, with it's quests and the self imposed objective of getting to CP810 and git gud.

    Now, after CP 2.0 and the news from PTS, i don't feel any stronger than i was during CP 1.0, when i was less than half of my current level and felt a bit stronger than now, and i can't find any personal objectives besides finishing whatever quests i might still find, mostly because with my current real life skills and the lack of a comprehensive and tempting CP system i feel like i will clearly not "git gud" no matter how long i will play.

    TLDR: In other words, if things keep going this descending path, i will no longer have a reason to pay for ESO Plus and the odd crown pack and will have to find another, more satisfying game to play.
  • Lab3360
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    I like it.

    The less power the Champion Points give, the more one will see the difference between a good and a bad player.

    That goes for Tanks and Healers, but especially for DPS.

    Maybe Fake Roles will go away, when there actually needs to be a competent tank and a healer, that heals that tank, in a Dungeon Group, because otherwise there will only be wipes.

    Are you using cp?
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