As some of you have seen I've been sort of active in the discussions around here with the changes of the latest patches.
And something that really
worry me is how people talk about classes, gear and roles.
This will be the thesis of the thread:
classes, gear and roles used to be more fluent and unique
Now people talk about
"Warden heal is overtuned and need to brought in line with DK"
"2handed is overtuned compared to dual wield"
"How can this ability be free"
"This spammable compared to that one"
"DK chain overpeforms campred to Fighter's Guild pull"
..and this sort of mindset I fear will end up with 6 classes that'll just be copy paste of each other, but with different animations attached to them. Every DOT deals the same dmg, every heal is looked at from a spreadsheet and becomes identical. Class uniqueness goes out the window. No longer can classes have signature "moves" where Warden is known for its nice heals, DK for its chaining and CC, Sorc for its streak etc. Everything seems to be brought in line and uniform at a level I have never seen before - and it seems like this is becoming the standard. I understand balance must be achieved, but please understand all these balance changes aren't "free" and everything has a cost to it. This game will never be
Call of Duty where everyone picks the same soldier and use the same selection of rifles. Well, it could be.. But GG to any class identity.
In terms of gear "Proc" sets are being brought in line to the standard of:
1. Spell/weapon dmg for maximum dmg proc sets - So you're rewarded with more dmg for already doing high dmg.
2. Max ressources for healing sets to reward healer's who already pump out insane amounts of healing (and thus don't wear the healing sets like Winter's Respite and Hiti's to begin with) because healer's tend to gravitate towards Olorime/SPC, Hollowfang, PA & RO to buff teams sustain and dmg. Effectively making the healer sets useful for... No one.
3. Tanks now only exist to buff 1 and 2
Before you could make a Tank and blow up rooms in Dungeons with Azure or make a healer tank with Winter's Respite and Hiti.. Blood Alter also used to proc things like spell power cure and minor toughness. There was diversity in builds and going
off meta was sometimes very much rewarded.
Now it seems Tanks (more than ever) are deligated to be ... a Trial Tank basicly. A
buff bot. And that's perfectly fine.. For Trials.
Solo players must conform to the standards of a
meta Damage dealer to efficiantly make use of damage proc sets
And Hybrid healer - DD or even worse healer - tank will have a harder time to make use of.. anything that isn't "buff the group".
Is this the direction we, the community, wish to steer the ship towards? Spreadsheets and Standardizations?
I have said my piece.. You may now tell me how wrong I am
Mucho