FracturedVessel wrote: »Travel methods are something that crosses my mind now and then. Usually resulting in me thinking "it's a real shame they didn't do that." I'll elaborate...
Fast travel sucks. It hurts the experience of the game world. Now if it was restricted to the mages guild like it was in Morrowind, where only the mages guilds provided teleportation between their guilds, that wouldn't be so bad. But even then I'd rather it wasn't a thing. I loved the way archeage did travel. Actual carriages, ships, and airships that traveled certain routes. When games have persistent real time travel mechanics like that, it gives you a sense of and appreciation for how big the world actually is. On top of that, it opens the door for an extra mechanic. Transporting/delivering goods, acting as a paid courier. Sometimes I want to play eso, but Im feeling that casual vibe. And everytime I think to myself, "it'd be nice if there were some more mundane, casual activities I could engage in. Like traveling the trade routes via public transport, making money for delivering goods. I could load up, wait at a carriage stop and just chill, maybe read a book I've discovered in game if they add that feature. Or just kick back waiting for my carriage/ship/silt strider.
You could even incorporate more dangerous transport quests for higher pay. For example... Your carriage gets ambushed, or your ship is attacked by a pirate ship and you have to fend them off.
I dunno, again, it's just one of those things that crosses my mind now and then making me think "that's a shame."
I mean, maybe it's just me, but the world kind of feels a bit lifeless. It's a place where you do quests, or any of the other activities. Whereas if there was transport to wait for, maybe it'd feel a bit more immersive. And maybe it'd encourage communication between players waiting at the stops for their ride.
Just my thoughts.
The problem with that kinda travel system at least in this game in which its not made for it, is you would spend more time traveling than at your actual destination.
What I mean to say is you don't really have that much reason to spend very long in the individual zones at all, once you reach a zone.
Traveling between towns and points of interest does not take too long mounted it does not take a massive amount of time to clear out a zones quests and points of interests.
Once that is done for the base game zones there is very little reason to ever re visit them aside from guild traders/some daily quests/mat gathering/helping out friends and guild mates.
The DLC zones tend to have more dailies but even those gradually get deserted as newer zones release or people just go there once a day at most after clearing the zones.
My main point is this there is rarely ever a reason to spend enough time in one area or location to make that kinda travel system useful in this game, players are constantly moving from zone to zone to get on with what they are doing because most of use have little time to sit down in one go and play the game.
That and the 2 person mount they are planning to add, they ran into an issue where it would trigger the games anti cheat system, because a player was moving without any input, could see something like that happening in long carriage rides if they tried to implement something at this point.
Not opposed to the concept but I think a games map system needs to be made with it in mind from the beginning, trying to add it at this point, is not going to happen, aside from when your first starting out most players don't even use the existing alternate transport, carriages/boats/stilt riders etc.. except on their first character and even that is a rarity now with people just teleporting to people have unlocked the desired way shrine they want to use.
I remember how in Everquest you had to actually board a ship and ride it to another area. You even had to wait for the ship to come in! As primitive as it was, it did give that feeling you are talking about, and sometimes I miss it myself.
FracturedVessel wrote: »Now if it was restricted to the mages guild like it was in Morrowind, where only the mages guilds provided teleportation between their guilds, that wouldn't be so bad.
FracturedVessel wrote: »Travel methods are something that crosses my mind now and then. Usually resulting in me thinking "it's a real shame they didn't do that." I'll elaborate...
Fast travel sucks. It hurts the experience of the game world. Now if it was restricted to the mages guild like it was in Morrowind, where only the mages guilds provided teleportation between their guilds, that wouldn't be so bad. But even then I'd rather it wasn't a thing. I loved the way archeage did travel. Actual carriages, ships, and airships that traveled certain routes. When games have persistent real time travel mechanics like that, it gives you a sense of and appreciation for how big the world actually is. On top of that, it opens the door for an extra mechanic. Transporting/delivering goods, acting as a paid courier. Sometimes I want to play eso, but Im feeling that casual vibe. And everytime I think to myself, "it'd be nice if there were some more mundane, casual activities I could engage in. Like traveling the trade routes via public transport, making money for delivering goods. I could load up, wait at a carriage stop and just chill, maybe read a book I've discovered in game if they add that feature. Or just kick back waiting for my carriage/ship/silt strider.
You could even incorporate more dangerous transport quests for higher pay. For example... Your carriage gets ambushed, or your ship is attacked by a pirate ship and you have to fend them off.
I dunno, again, it's just one of those things that crosses my mind now and then making me think "that's a shame."
I mean, maybe it's just me, but the world kind of feels a bit lifeless. It's a place where you do quests, or any of the other activities. Whereas if there was transport to wait for, maybe it'd feel a bit more immersive. And maybe it'd encourage communication between players waiting at the stops for their ride.
Just my thoughts.