I would like to get the same rewards while doing it solo. The rewards should be made automatic when soloing a normal / vet dungeon anyway while not using the finder. That would be a great QOL feature to implement.
I would like to get the same rewards while doing it solo. The rewards should be made automatic when soloing a normal / vet dungeon anyway while not using the finder. That would be a great QOL feature to implement.
Agenericname wrote: »If you get to pick it as a solo option, then there won’t be any waiting.
You can solo them now. This is simply about the rewards? Wouldn't it be better, I mean cut out the middle man, and just ask for the XP and transmutes for daily rewards instead?[/]
No, I wouldn't just ask for the rewards. You still have to complete the dungeon and earn it.
Nastassiya wrote: »I would like to get the same rewards while doing it solo. The rewards should be made automatic when soloing a normal / vet dungeon anyway while not using the finder. That would be a great QOL feature to implement.
You're in a massive multiplayer online role playing game, not a single player TES game. The finder is to help people find groups and the random reward is to incentivize people not to pick specific popular ones when others want get from less populated dungeons. If it wasn't for the reward, I would spend my life in the prison waiting for a specific drop. With my limited time, I do a random because of the exp bonus. This helps other people because I am a legit tank, not a DPS fake tank. The exp bonus is in place so everyone gets the help they need.
If you look at this from the point of view that the game is rewarding you for grouping with other players and working together, and not for simply completing some dungeon, you will understand why they will not do this.
If you look at this from the point of view that the game is rewarding you for grouping with other players and working together, and not for simply completing some dungeon, you will understand why they will not do this.
This is what I was afraid of. You are looking at is a group only thing and screw solo people...thanks. Guess I will stick to farming mats and forget about it. lol
If you look at this from the point of view that the game is rewarding you for grouping with other players and working together, and not for simply completing some dungeon, you will understand why they will not do this.
This is what I was afraid of. You are looking at is a group only thing and screw solo people...thanks. Guess I will stick to farming mats and forget about it. lol
VaranisArano wrote: »
I'm all for solo players getting the rewards for a Daily Random Solo Dungeon.
Nastassiya wrote: »VaranisArano wrote: »
I'm all for solo players getting the rewards for a Daily Random Solo Dungeon.
They are rewarded for going there. They gain experience for mob killed and loot from each mini-boss and boss slain. That is the reward. They should not be granted a bonus reward for that is designed to be an incentive to help others by joining a random. That defeats the purpose for even giving a bonus reward out.
VaranisArano wrote: »Nastassiya wrote: »VaranisArano wrote: »
I'm all for solo players getting the rewards for a Daily Random Solo Dungeon.
They are rewarded for going there. They gain experience for mob killed and loot from each mini-boss and boss slain. That is the reward. They should not be granted a bonus reward for that is designed to be an incentive to help others by joining a random. That defeats the purpose for even giving a bonus reward out.
Premade groups of 4 can also queue for the Daily Random Dungeon and get full rewards.
Which means that the extra reward is because of the random nature of the dungeon.
Oh, it doesn't hurt as a good way to incenivize players to backfill other Dungeon groups, but the random nature of the dungeon is what grants the rewards, as opposed to selecting specific dungeons.
Since the Daily Random Normal/Vet Dungeon rewards are awarded based on the Random nature of the risk, I think its reasonable to offer a similar style reward for the risk of a Daily Random Solo Dungeon.
The OP hasn't yet clarified if they would be okay with a Daily Random Solo Dungeon, or whether they were wanting extra rewards for soloing specific dungeons of their choice. I would not support the latter, since no one gets extra rewards for choosing specific normal/vet dungeons.
(emphasis mine)Nastassiya wrote: »VaranisArano wrote: »Nastassiya wrote: »VaranisArano wrote: »
I'm all for solo players getting the rewards for a Daily Random Solo Dungeon.
They are rewarded for going there. They gain experience for mob killed and loot from each mini-boss and boss slain. That is the reward. They should not be granted a bonus reward for that is designed to be an incentive to help others by joining a random. That defeats the purpose for even giving a bonus reward out.
Premade groups of 4 can also queue for the Daily Random Dungeon and get full rewards.
Which means that the extra reward is because of the random nature of the dungeon.
Oh, it doesn't hurt as a good way to incenivize players to backfill other Dungeon groups, but the random nature of the dungeon is what grants the rewards, as opposed to selecting specific dungeons.
Since the Daily Random Normal/Vet Dungeon rewards are awarded based on the Random nature of the risk, I think its reasonable to offer a similar style reward for the risk of a Daily Random Solo Dungeon.
The OP hasn't yet clarified if they would be okay with a Daily Random Solo Dungeon, or whether they were wanting extra rewards for soloing specific dungeons of their choice. I would not support the latter, since no one gets extra rewards for choosing specific normal/vet dungeons.
You have shown a flaw in my logic, thank you for this (serious). I rarely queue in complete pre-mades so I didn't think of that. You're correct, a full pre-made should not be getting the bonus.
VaranisArano wrote: »Nastassiya wrote: »VaranisArano wrote: »
I'm all for solo players getting the rewards for a Daily Random Solo Dungeon.
They are rewarded for going there. They gain experience for mob killed and loot from each mini-boss and boss slain. That is the reward. They should not be granted a bonus reward for that is designed to be an incentive to help others by joining a random. That defeats the purpose for even giving a bonus reward out.
Premade groups of 4 can also queue for the Daily Random Dungeon and get full rewards.
Which means that the extra reward is because of the random nature of the dungeon.
Oh, it doesn't hurt as a good way to incenivize players to backfill other Dungeon groups, but the random nature of the dungeon is what grants the rewards, as opposed to selecting specific dungeons.
Since the Daily Random Normal/Vet Dungeon rewards are awarded based on the Random nature of the risk, I think its reasonable to offer a similar style reward for the risk of a Daily Random Solo Dungeon.
The OP hasn't yet clarified if they would be okay with a Daily Random Solo Dungeon, or whether they were wanting extra rewards for soloing specific dungeons of their choice. I would not support the latter, since no one gets extra rewards for choosing specific normal/vet dungeons.
VaranisArano wrote: »Nastassiya wrote: »VaranisArano wrote: »
I'm all for solo players getting the rewards for a Daily Random Solo Dungeon.
They are rewarded for going there. They gain experience for mob killed and loot from each mini-boss and boss slain. That is the reward. They should not be granted a bonus reward for that is designed to be an incentive to help others by joining a random. That defeats the purpose for even giving a bonus reward out.
Premade groups of 4 can also queue for the Daily Random Dungeon and get full rewards.
Which means that the extra reward is because of the random nature of the dungeon.
Oh, it doesn't hurt as a good way to incenivize players to backfill other Dungeon groups, but the random nature of the dungeon is what grants the rewards, as opposed to selecting specific dungeons.
Since the Daily Random Normal/Vet Dungeon rewards are awarded based on the Random nature of the risk, I think its reasonable to offer a similar style reward for the risk of a Daily Random Solo Dungeon.
The OP hasn't yet clarified if they would be okay with a Daily Random Solo Dungeon, or whether they were wanting extra rewards for soloing specific dungeons of their choice. I would not support the latter, since no one gets extra rewards for choosing specific normal/vet dungeons.
Random daily is fine.
Nastassiya wrote: »VaranisArano wrote: »Nastassiya wrote: »VaranisArano wrote: »
I'm all for solo players getting the rewards for a Daily Random Solo Dungeon.
They are rewarded for going there. They gain experience for mob killed and loot from each mini-boss and boss slain. That is the reward. They should not be granted a bonus reward for that is designed to be an incentive to help others by joining a random. That defeats the purpose for even giving a bonus reward out.
Premade groups of 4 can also queue for the Daily Random Dungeon and get full rewards.
Which means that the extra reward is because of the random nature of the dungeon.
Oh, it doesn't hurt as a good way to incenivize players to backfill other Dungeon groups, but the random nature of the dungeon is what grants the rewards, as opposed to selecting specific dungeons.
Since the Daily Random Normal/Vet Dungeon rewards are awarded based on the Random nature of the risk, I think its reasonable to offer a similar style reward for the risk of a Daily Random Solo Dungeon.
The OP hasn't yet clarified if they would be okay with a Daily Random Solo Dungeon, or whether they were wanting extra rewards for soloing specific dungeons of their choice. I would not support the latter, since no one gets extra rewards for choosing specific normal/vet dungeons.
You have shown a flaw in my logic, thank you for this (serious). I rarely queue in complete pre-mades so I didn't think of that. You're correct, a full pre-made should not be getting the bonus.
VaranisArano wrote: »Nastassiya wrote: »VaranisArano wrote: »Nastassiya wrote: »VaranisArano wrote: »
I'm all for solo players getting the rewards for a Daily Random Solo Dungeon.
They are rewarded for going there. They gain experience for mob killed and loot from each mini-boss and boss slain. That is the reward. They should not be granted a bonus reward for that is designed to be an incentive to help others by joining a random. That defeats the purpose for even giving a bonus reward out.
Premade groups of 4 can also queue for the Daily Random Dungeon and get full rewards.
Which means that the extra reward is because of the random nature of the dungeon.
Oh, it doesn't hurt as a good way to incenivize players to backfill other Dungeon groups, but the random nature of the dungeon is what grants the rewards, as opposed to selecting specific dungeons.
Since the Daily Random Normal/Vet Dungeon rewards are awarded based on the Random nature of the risk, I think its reasonable to offer a similar style reward for the risk of a Daily Random Solo Dungeon.
The OP hasn't yet clarified if they would be okay with a Daily Random Solo Dungeon, or whether they were wanting extra rewards for soloing specific dungeons of their choice. I would not support the latter, since no one gets extra rewards for choosing specific normal/vet dungeons.
You have shown a flaw in my logic, thank you for this (serious). I rarely queue in complete pre-mades so I didn't think of that. You're correct, a full pre-made should not be getting the bonus.
Er, no, a full pre-made gets the bonus because they are doing a random dungeon.
That's the point. The reward is for the risk of the random dungeon. It's the risk of getting City of Ash 2 instead of Fungal Grotto 1.
Now, yes, the random dungeon queue is used to backfill groups who lost members or to fill the groups of people who queued for specific dungeons, but that's not the reason why rewards are given out.
The reward is given out for the risk of the random dungeon, and the fact that fully premade groups who queue for the random dungeon get the full rewards is proof of that.