marius_buys wrote: »Watch the so called unkillable "elite" fight to get this much deserved nerf nerfed
In the v7.0.0 PTS Patch notes:
FYI: We just added a missed note in the Combat & Gameplay section -
The Battle Spirit passive now also reduces your Health Recovery by 50%
Grabs popcorn...
Seems like someone didn't see the new tank armor from IC... where you are massively rewarded for standing still and holding block, dodging or leaping. The tank builds will be even more unkillable than ever.
Seems like someone didn't see the new tank armor from IC... where you are massively rewarded for standing still and holding block, dodging or leaping. The tank builds will be even more unkillable than ever.
Seems like someone didn't see the new tank armor from IC... where you are massively rewarded for standing still and holding block, dodging or leaping. The tank builds will be even more unkillable than ever.
...Health recovery? You really think the "unkillable elite", as you called them, were using meme builds? Lmao. Pass me some of that popcorn. People were complaining about Crimson, Thews and procs on 50k+ HP builds with %HP heals getting free damage, where exactly are the Health Recovery proc sets that deal damage? Seems like you folks cheer whenever durability takes a hit or tanks are gutted but then throw a massive tantrum when "muh deeps" gets nerfed. At least this change is PvP only, doesn't affect me as much as the Heavy armor penalties and CP changes did. Still don't understand why ZOS can't just balance PvP separately, they clearly have the tools to do so.
Wondering if any of these people replying have ever played a build with 3k health recovery? As long as you keep your heals up your nigh on indestructible 1vs2/3. Pretty sure a lot of currently hard to kill players are wearing beekeeper + endurance back bar.
Wondering if any of these people replying have ever played a build with 3k health recovery? As long as you keep your heals up your nigh on indestructible 1vs2/3. Pretty sure a lot of currently hard to kill players are wearing beekeeper + endurance back bar.
Wondering if any of these people replying have ever played a build with 3k health recovery? As long as you keep your heals up your nigh on indestructible 1vs2/3. Pretty sure a lot of currently hard to kill players are wearing beekeeper + endurance back bar.
Recovery is halved in combat. And now Battle Spirit halves Health Recovery again. Tell me all about how you invested multiple sets that don't scale based on stats or do damage to get a whopping 3000/4= 750 Health per second when you could have slotted one set, Winter's Respite, that heals for 2358/2= 1179 Health per second in an AOE and scales even harder based on your offensive stats. Health regen builds were a meme, no one took them seriously until someone on the forums made a whine thread about health regen and people who had no idea what they were talking about jumped on the bandwagon. But no, it's gotta be Beekeeper's of all things that's singlehandedly made these builds invincible. Source: trust me dude
People will just swap to healing sets... warden & necro will still be "unkillable", unless you zerg them. If something, it will hurt people who had some health recovery (like 2K), but nothing over the top.marius_buys wrote: »Watch the so called unkillable "elite" fight to get this much deserved nerf nerfed
In the v7.0.0 PTS Patch notes:
FYI: We just added a missed note in the Combat & Gameplay section -
The Battle Spirit passive now also reduces your Health Recovery by 50%
Grabs popcorn...
Mythreindeer wrote: »LOL what's a "naffie?"
Patch notes: v7.0.2: Battle Spirit Balance Passive - after more than 30s in combat, you die automatically. This passive is to help new players to compete in Cyrodiil and will prevent unkillable players.
Meh, as someone who is incredibly hard to kill with 0 health regeneration this means nothing to me.