Yes, but only if you're fine being in melee like a Dragonknight, treat mistform like a blocking tool, have the Ring of the Pale Order, and are good at keeping your healing up to spam Blood for Blood.
If you look at what I just typed in vampire is a playstyle where you're alone and by yourself even with others. If you go without the Pale Order ring you can be healed by others 5 seconds after your uses of Blood for Blood, which is good but not perfect. It takes some getting used to for sure, but once you pull the playstyle off you never need to worry about your magicka bar as Blood for Blood being used as your spammable allows you to still deal damage while it regenerates. Only issue is group play like in trials, but in them you morph over to Arterial Burst.
Oh, and another thing about the vampire spammables is since the introduction of the magic damage status effect you have a high chance of procing minor magicka steal on people you eviscerate. Vampire when built right is amazing at sustain .... crazy, right?
Edit: Also the Swarming Scion ultimate is a good reset button ((Don't go Perfect Scion it's worthless except in niche scenarios)), but sadly Vampiric Drain is indeed worthless. None of my vampire builds incorporate that ability into them since it is woefully underpowered, and easily countered.
Tommy_The_Gun wrote: »There will be cool new mythic for Vamp. It reduces cost of transformation ultimates (WW, Vamp, Nerco).
Won't be good for WW, but for Vamp & Necro you will be able to transform way more often.
Tommy_The_Gun wrote: »There will be cool new mythic for Vamp. It reduces cost of transformation ultimates (WW, Vamp, Nerco).
Won't be good for WW, but for Vamp & Necro you will be able to transform way more often.
Seraphayel wrote: »Tommy_The_Gun wrote: »There will be cool new mythic for Vamp. It reduces cost of transformation ultimates (WW, Vamp, Nerco).
Won't be good for WW, but for Vamp & Necro you will be able to transform way more often.
Unfortunately the Vampire transformation is so expensive and so weak that this Mythic won’t change anything.
Vampire as of now, outside of some very niche builds, is dead, simply due to how awful most Vampire skills are and due to the horrendous cost increase of your non-Vampire skills. Without the latter Vampire could work, but not with such a massive downside to sustain.
Tommy_The_Gun wrote: »There will be cool new mythic for Vamp. It reduces cost of transformation ultimates (WW, Vamp, Nerco).
Won't be good for WW, but for Vamp & Necro you will be able to transform way more often.
Starlight_Whisper wrote: »Tommy_The_Gun wrote: »There will be cool new mythic for Vamp. It reduces cost of transformation ultimates (WW, Vamp, Nerco).
Won't be good for WW, but for Vamp & Necro you will be able to transform way more often.
👀 My werewolf tank is looking at it
I've just counted: 5 of 8 characters I have are vampires. Most of em because I want to be PvP competitive, and they have what I need.
I do think they should remake Drain and Mesmerize tho.
or fighting coordinated ball groups charging at you where Mesmerize actually becomes useful. Drain is not even niche, it's just worthless
or fighting coordinated ball groups charging at you where Mesmerize actually becomes useful. Drain is not even niche, it's just worthless
That wouldn't help. Front sector isn't 180 degrees, it is tiny 90 degrees. Any of them not looking straight at you, or looking bit sideways = miss.
MindOfTheSwarm wrote: »This would be easily remedied if the vampire skills scaled with Spell Damage and Max Health instead.
MindOfTheSwarm wrote: »The problem with Vamp is that their skills cost health. Which is a cool idea but the issue is that health is a precious resource and mag builds don’t have high health as they lose out on maxing their Magicka. This would be easily remedied if the vampire skills scaled with Spell Damage and Max Health instead. That being said you can kind of make a high health vampire work and it does ok damage due to simmering and blood for blood but it isn’t pulling top end numbers as you lose out on damage with non vamp skills.
MindOfTheSwarm wrote: »This would be easily remedied if the vampire skills scaled with Spell Damage and Max Health instead.
PvP hates HP scalings. I use blood for blood on permablock tank with 38k now, I can only imagine how broken it would be if it scaled with HP. And then necro goliath comes and you get 10k tooltips from character that had 0 offensive items