BrownChicken wrote: »Please no. Leave it to the player's RP. This all sounds good in words, but in reality, we will rather have to choose blessings based on meta and not based on belief. I don't want to pray to Dagon or Namira, because they give% damage.
Solid_Metal wrote: »i think the deity system could be build up like a tier quest
- start worship the deity you can get buff and also debuff, for example if you worship meridia, you get increase damage on undead, but also have decrease resistant to "dark" type ability
- do daily that the deity need, again for example meridia, you need to "cleanse" 50 undead, and collect "token" and offer it to the deity, if its nocturnal you need to steal strongbox etc etc
- each advancement need a trial/test, just like how WW bite work, and also it'll increase your "point" for buff and debuff, probably built it like the new CP system, but i still not sure how this will work nicely, i think they can make it like FF14 job system, what i meant is, at most player can only slot 5 abilities from 3 deities that they worship, and they can mix it up, if they want to put all skill from just 1 deity, they can
- at most player can only worship 3 deity, if they want to change they can ditch 1, but that means betraying said deity and reset the progress of the previous deity completely, and next time if he want to join the previous deity again, it be a bit slower to level up, just to show determination to come back
- probably add ability to go to the deity realm, probably theres specialize fishing spot, or farming spot, or probably even new craft gear/world gear
Greasytengu wrote: »Championing one of the divines would give you small buff, but no downsides. Maybe even an ability with the morphs being inspired by the different depiction of the gods from the racial pantheons.
Championing a Daedra would grant a large buff, but would have a downside big enough to make more of a sidegrade than an upgrade.