VaranisArano wrote: »ZOS recently added this base critical resistance. The big reason is that it makes it easier for PVE-only players to transition to PVP.
VaranisArano wrote: »ZOS recently added this base critical resistance. The big reason is that it makes it easier for PVE-only players to transition to PVP.
Guess what else PvE players run? They run crits.
I do agree with impen nerf. I don't agree with giving tonns of crit resistance for free.
I mean hell, I did try to build a templar ADC stacked with damage glyphs and crit and critdamage. I'm fine with having almost no sustain, I'm fine with being so squishy I die from random skelebombs and aoes. I'm not okay with a feeling that I do less damage than my 35k necro with malacath and procs.
I mean yeah, I'm selfish here, but it's not just about me. I'll adapt, I have 8 chars and I experiment a whole lot, I wasted tonns of resources doing weird stuff and I don't mind really. It's not about what I lost, it's about whole stat being practically irrelevant. It has serious balance implications in terms of game roles, and it is one of the components of why bruisers are the meta.
VaranisArano wrote: »Just saying, I don't think the additional base crit resistance is the major factor that's preventing PVE players from securing kills in PVP with their crit-based PVE builds.
VaranisArano wrote: »So to me, this complaint seems more that previously easy targets like PVEers who came to Cyrodiil for events suddenly have more resistance to being blown up than they used to.
VaranisArano wrote: »Most PVE players struggle to kill PVPers at first because they haven't learned how to recognize when a PVPer is on the defense vs vulnerable, much less considered how to time their damage bursts with a window of real vulnerability.
VaranisArano wrote: »I'm also not convinced that crit builds were ever previously that effective outside of certain glass cannon builds that previously had to be intentional about their targets. After all, most PVPers wore a certain amount of base impen.
MurderMostFoul wrote: »Impenetrable trait was strong because crit was very strong in PvP.
VaranisArano wrote: »Just saying, I don't think the additional base crit resistance is the major factor that's preventing PVE players from securing kills in PVP with their crit-based PVE builds.
Yeah, because +5% physical vulnerability on light armor is a major factor of stamina vs magica fights, but -20% crit damage (translates into -10% at least) is not a major factorVaranisArano wrote: »So to me, this complaint seems more that previously easy targets like PVEers who came to Cyrodiil for events suddenly have more resistance to being blown up than they used to.
I don't play Cyro, so you missed. And I still do insane KDA in newbie BG on even on this build, this is not relevant to the discussion.VaranisArano wrote: »Most PVE players struggle to kill PVPers at first because they haven't learned how to recognize when a PVPer is on the defense vs vulnerable, much less considered how to time their damage bursts with a window of real vulnerability.
Yeah, because they are vulnerable.. never. They roll 35k, 25k+ armor, and their HP% heals take them back when you do top tier DPS to them, even without cross-heals.VaranisArano wrote: »I'm also not convinced that crit builds were ever previously that effective outside of certain glass cannon builds that previously had to be intentional about their targets. After all, most PVPers wore a certain amount of base impen.
Yeah, so we gave everyone built-in impen, so now they can also have traits in block and roll dodge while being resistant to crits by default.
Bruisers weren't the pinnacle of meta until the proc meta. You went high on armor -> you went down on damage. It worked, but it wasn't top-tier duelist build.