Hello there. So, in short words, I'd like to ask ZeniMax Online Studios to add an option to... Kind of "forget" that you've completed some quests. And yes, I know how ridiculous it sounds.
The Elder Scrolls Online is a good game with one really big problem - the lack of continuity. Even though some people who don't even bind "Toggle Walk/Run" button may not notice that, true TES fans... may feel some pain about it.
Even though the game itself is a "true TES game with the freedom of exploration", it's really linear if we're talking about Alliances' story quests. And you know, there would've been less problems if they were TRULY linear: haven't completed Stros M'Kai - no story quests in Betnikh, haven't completed Betnikh - no story quests in Glenumbra. Only side quests, nothing else. However, the game doesn't work like that.
TESO tries to give you the most of the freedom allowing you to "go ahead itself". This is why you can see healthy King Joruun in Windhelm and poisoned one in Fort Amol simultaneously, meet Darien Gautier after his disappearance and... Summerset events. I know that it's useless to ask to fix them, find better solutions for these continuity problems. It's going to be pretty expensive and will give Bethesda no profit.
However, as a dedicated TES player, I notice so many time paradoxes and inconsistency between quests, so I want just one thing: retcon them. And this is why I ask to add that feature.
Please, make some "shrine" or something which will allow you to manage your playthrough. Like, when you interact with it, a tree of quests should appear. Or just a list of these quests. And here you go: you can just retcon quests you don't want to be completed!
There is one problem though: dependences. Imagine if you completed a chain of quests. There are quests A and B. B goes after A - and you completed them both. If you want to retcon quest A, you should retcon quest B first. Like, retcon quests in the order opposite to the order they appear in their chains.
And yes, about the rewards. Players shouldn't have any rewards if they re-completed these quests. Nothing but enemies' loot. It will prevent exploiting them.
If this feature would've been here, I'd retconned the whole Glenumbra story - I decided that my character should stand with Ebonheart Pact like before... and further away from re-appeared Darien. Maybe I'd retconned some quests in Pact's regions too, but only side quests, I guess. Many players would've retconned some quests where they picked a "wrong" choice. And of course, some quests are so brilliantly complicated so many players would like to "refresh" some memories.
I hope that ZeniMax Online Studios are going to see this post, think about this idea and add this feature in the future. Thank you for your attention.
Edited by Treshcore on April 18, 2021 8:57PM Even though TESO is a great game, it suffers from
continuity issues that may hurt narrative experience and confuse lore-caring players. If we want TESO to be a decent exemplar in The Elder Scrolls series, these problems need to be fixed. Please, acknowledge with this information more
in this thread. Thank you.