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NOKIA

HyekAr
HyekAr
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Hi,
I am new player, we with friends decided to start playing this game, but we had a issue. Im playing with Stadia, they have XBOX and PS, and we cant player together..
There is different servers for ESO, for XBOX, PS, PCMACSTADIA.

and came came here to ask, if thats possible to create somekind of invitation system, in my case, and not only (im sure there is more ppl who has/d this issue) could be solved in this way. As there is no crossplaying. At least, I friend from main platform like PCMAC-Stadia, could invite a friend from different platform to play in the same server. I know this is difficult, but dificulties are to overcome them.

so ESO be like NOKIA, connecting people ;)
  • VaranisArano
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    You can invite friends to play on your platform/server, but they would be starting over from scratch. ZOS does not support account transfers to different platforms or character/content transfers to different servers on the same platform. Neither do they plan on offering that option.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/25807/~/can-i-transfer-my-eso-account-and-characters-between-different-platforms-or
    Edited by VaranisArano on April 17, 2021 4:04PM
  • HyekAr
    HyekAr
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    How can I invite them? it is posible them from xbox to play in my stadia-pcmac server? where can I get info about that?
    Edited by HyekAr on April 17, 2021 9:37PM
  • Sylvermynx
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    All you can do is tell them you're playing on Stadia, and ask them if they want to set up to use Stadia themselves so you all can play together. There is no crossplay in this game, and doesn't seem likely there will be any time soon. If I recall correctly, consoles can use Stadia too. I don't know from my own experience though, since I don't use Stadia.
  • RedMuse
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    HyekAr wrote: »
    How can I invite them? it is posible them from xbox play in my stadia-pcmac server? where can I get info about that?

    You can't. Stadia and PC/Mac uses the same server but the XBox one is separate. That's the information. There is no crossplay between servers. Stadia and PC/Mac isn't crossplay as they are on the same server. Stadia is simply a PC in the cloud, but still a PC.
  • Sylvermynx
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    RedMuse wrote: »
    HyekAr wrote: »
    How can I invite them? it is posible them from xbox play in my stadia-pcmac server? where can I get info about that?

    You can't. Stadia and PC/Mac uses the same server but the XBox one is separate. That's the information. There is no crossplay between servers. Stadia and PC/Mac isn't crossplay as they are on the same server. Stadia is simply a PC in the cloud, but still a PC.

    Ah. Somehow I thought Stadia was all one big happy family.... Obviously I was wrong - sorry for wrong info there!
  • HyekAr
    HyekAr
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    RedMuse wrote: »
    HyekAr wrote: »
    How can I invite them? it is posible them from xbox play in my stadia-pcmac server? where can I get info about that?

    You can't. Stadia and PC/Mac uses the same server but the XBox one is separate. That's the information. There is no crossplay between servers. Stadia and PC/Mac isn't crossplay as they are on the same server. Stadia is simply a PC in the cloud, but still a PC.

    ok, thank you :(
  • HyekAr
    HyekAr
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    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
    Edited by HyekAr on April 17, 2021 9:46PM
  • VaranisArano
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    HyekAr wrote: »
    How can I invite them? it is posible them from xbox to play in my stadia-pcmac server? where can I get info about that?

    Sorry, I meant that you'll have to ask them. There's no formal invite or referral program. Just, "Hey, do you want to start over on my platform/server so we can play together?"
  • virtus753
    virtus753
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    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    This isn't possible currently or in the foreseeable future, because that's a kind of crossplay and crossplay of any kind just isn't supported. There aren't private servers, only the six megaservers, and individual characters can't be ported across platforms (or between NA and EU) even temporarily. Each megaserver contains completely separate and nontransferable information. To be able to transfer that information, even temporarily for one play session, a whole new tool would have to be developed, and ZOS said they have no interest in that right now.
  • RedMuse
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    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.
  • HyekAr
    HyekAr
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    RedMuse wrote: »
    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.

    it would be auto- repatching single console based on account invitation request and direct it from one platform´s server to PCMAC-Stadia server. it would be without character transfering.. as per character trasfering i dont see other way than personally create all the same character with all the same items.. as far as I know copy-paste ddoesnt work there.
    but one would be able to play in PCMAC-Stadia server at the same time with PC or console..

    I think the most difficult part why dev doesnt want it, it is bcse of the character and all the items transfering, which is hell-work and really dificult. but redirect the console by a patch it is very posible, thats whym is not general crossplaying, and valuntary redirection with losing all the items (well they will be in the previos datebase)
    Edited by HyekAr on April 18, 2021 3:02PM
  • virtus753
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    HyekAr wrote: »
    RedMuse wrote: »
    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.

    it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server

    If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.

    They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.
  • HyekAr
    HyekAr
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    virtus753 wrote: »
    HyekAr wrote: »
    RedMuse wrote: »
    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.

    it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server

    If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.

    They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.

    as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying

    anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool
    Edited by HyekAr on April 18, 2021 3:24PM
  • virtus753
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    HyekAr wrote: »
    virtus753 wrote: »
    HyekAr wrote: »
    RedMuse wrote: »
    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.

    it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server

    If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.

    They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.

    as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying

    anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool

    You can’t switch between EU and NA with the same characters, though. Once you buy a PC/Mac account, you are free to create characters on each server, but they are completely separate and nontransferable, as are all crown store purchases. You can’t even send messages between the NA and EU servers. If you want console players to be able to create characters for free on PC/Mac once they buy a console license, that’s an entirely different matter than crossplay.

    I’m curious how we would know that the account IDs are unique across all megaservers. As far as I’m aware, ZOS doesn’t publicize that information anywhere, nor is it easy to see your own account ID. The fact that ZOS allowed PC players to transfer to console when the latter first launched and the subsequent ways they’ve spoken of the barriers to crossplay indicate that there are actually separate databases for the megaservers and suggest that data corruption in the transfer process may be a risk they’re not willing to take (especially on top of all the work involved in developing whatever tool it is to transfer the information).

    As for the future of crossplay here, it’s far from a certain eventuality. They have insisted for years, ever since that first initial console launch, that they do not have the interest in implementing it. Now they have reversed course on other things about which they’ve said the same thing, like alliance tokens, but that’s not an accurate predictor that they will eventually change their minds here, only that there is a chance they might.
  • Amottica
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    HyekAr wrote: »
    virtus753 wrote: »
    HyekAr wrote: »
    RedMuse wrote: »
    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.

    it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server

    If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.

    They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.

    as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying

    anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool

    The simple answer, though not what you are looking for, is this is the model Zos chose to use. I recall when I purchased my game a couple of months ago that it said it was for PC.

    Further, I just logged into EU and I had nothing there. So even if your friends or yourself could choose to play on the same server as you are on they would be starting over from scratch.
  • VaranisArano
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    HyekAr wrote: »
    virtus753 wrote: »
    HyekAr wrote: »
    RedMuse wrote: »
    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.

    it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server

    If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.

    They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.

    as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying

    anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool

    While players can switch between EU and NA, you will not retain all your owned content. Obviously, you don't keep your characters on the other server.

    I play on NA. When I swap to EU, the only content I keep is the Chapters and Upgrades I bought with cash, like the old Imperial Edition. All Crown Store content I bought on NA is only available on NA. If I had ESO+, which is bought with cash, that would also apply to both EU and NA. So I would have access to the DLC and benefits through ESO+, but nothing else would carry over. My EU characters would not have access to my NA Crafting Bag.

    That's what we mean by "starting over" in terms of servers. Even just going from NA to EU, most of your content is inaccessible unless you have ESO+, and even then, you are starting over with a new character at level 3, nothing in the bank, etc.


    As for why there isn't another bar to choose another Platform...

    Platforms are PC (Personal Computer), Xbox, and Playstation. You need to own the different Hardware in order to play on that Platform. I own a PC. I do not own an Xbox or a Playstation, therefore I cannot play on those platforms. Stadia is not an answer, because Stadia is tied to the PC/Mac platform for ESO. It is not available for Xbox or PS ESO accounts.
    ZOS_BillE wrote: »
    You would need to start anew on Stadia. Your character progression from Xbox cannot be transferred to other platforms.
    https://forums.elderscrollsonline.com/en/discussion/529146/will-there-be-an-xbox-to-stadia-migration
    https://www.elderscrollsonline.com/en-us/news/post/58303

    Moreover, the coding is different for each platform, based on the differing specifications for the hardware. For example: Playstation recently had extended emergency maintenance because the ESO patch had a problem that was specific to Playstation. So that doubtless plays a role in way ZOS is not planning to provide cross-play as of their last known comment.

    Because there's no cross-play between PC, Xbox, or Playstation, when people switch to a different Platform, they are starting over completely. Nothing carries over to the new account. Not characters. Not purchased content. Nothing.
    Edited by VaranisArano on April 18, 2021 5:04PM
  • HyekAr
    HyekAr
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    virtus753 wrote: »
    HyekAr wrote: »
    virtus753 wrote: »
    HyekAr wrote: »
    RedMuse wrote: »
    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.

    it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server

    If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.

    They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.

    as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying

    anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool

    You can’t switch between EU and NA with the same characters, though. Once you buy a PC/Mac account, you are free to create characters on each server, but they are completely separate and nontransferable, as are all crown store purchases. You can’t even send messages between the NA and EU servers. If you want console players to be able to create characters for free on PC/Mac once they buy a console license, that’s an entirely different matter than crossplay.

    I’m curious how we would know that the account IDs are unique across all megaservers. As far as I’m aware, ZOS doesn’t publicize that information anywhere, nor is it easy to see your own account ID. The fact that ZOS allowed PC players to transfer to console when the latter first launched and the subsequent ways they’ve spoken of the barriers to crossplay indicate that there are actually separate databases for the megaservers and suggest that data corruption in the transfer process may be a risk they’re not willing to take (especially on top of all the work involved in developing whatever tool it is to transfer the information).

    As for the future of crossplay here, it’s far from a certain eventuality. They have insisted for years, ever since that first initial console launch, that they do not have the interest in implementing it. Now they have reversed course on other things about which they’ve said the same thing, like alliance tokens, but that’s not an accurate predictor that they will eventually change their minds here, only that there is a chance they might.

    I understand the acc ID logic in that way bcse 10 or more yrs ago i was admn mmo servers and by the same logic, if u have 1 accont and can access to different servers (with as u said non transfereble posiblities, just access) thats can be possible if the acc id datebse are separated from server datebase, so the access has different root but the info (like characters etc) different. so i just understand it in the same way, thats way. and if it is pssble in that way, so it also possible to redirect client between servers

    bcse U think that there is only 3 megaservers,but actually there is 6, 3 for platform and each of them has posibilities to choose between other 2 EU and NA

    but well, the only thing it is the codes between platform which as said Varanis, so in that case no comments from myside
    Edited by HyekAr on April 18, 2021 9:54PM
  • HyekAr
    HyekAr
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    Amottica wrote: »
    HyekAr wrote: »
    virtus753 wrote: »
    HyekAr wrote: »
    RedMuse wrote: »
    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.

    it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server

    If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.

    They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.

    as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying

    anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool

    The simple answer, though not what you are looking for, is this is the model Zos chose to use. I recall when I purchased my game a couple of months ago that it said it was for PC.

    Further, I just logged into EU and I had nothing there. So even if your friends or yourself could choose to play on the same server as you are on they would be starting over from scratch.

    yes, i am saying the same, that the trasnfering is the difficult part, so when someone is asking to transfer his char and items from server to server, as far as I know, or u have to do it through datebase transfering ( which is very complicated) or just create a copy for that clien, which would be handwork, but atleast ppl could have the option to switch even with starting from the nothing
  • virtus753
    virtus753
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    HyekAr wrote: »
    virtus753 wrote: »
    HyekAr wrote: »
    virtus753 wrote: »
    HyekAr wrote: »
    RedMuse wrote: »
    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.

    it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server

    If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.

    They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.

    as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying

    anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool

    You can’t switch between EU and NA with the same characters, though. Once you buy a PC/Mac account, you are free to create characters on each server, but they are completely separate and nontransferable, as are all crown store purchases. You can’t even send messages between the NA and EU servers. If you want console players to be able to create characters for free on PC/Mac once they buy a console license, that’s an entirely different matter than crossplay.

    I’m curious how we would know that the account IDs are unique across all megaservers. As far as I’m aware, ZOS doesn’t publicize that information anywhere, nor is it easy to see your own account ID. The fact that ZOS allowed PC players to transfer to console when the latter first launched and the subsequent ways they’ve spoken of the barriers to crossplay indicate that there are actually separate databases for the megaservers and suggest that data corruption in the transfer process may be a risk they’re not willing to take (especially on top of all the work involved in developing whatever tool it is to transfer the information).

    As for the future of crossplay here, it’s far from a certain eventuality. They have insisted for years, ever since that first initial console launch, that they do not have the interest in implementing it. Now they have reversed course on other things about which they’ve said the same thing, like alliance tokens, but that’s not an accurate predictor that they will eventually change their minds here, only that there is a chance they might.

    I understand the acc ID logic in that way bcse 10 or more yrs age i was admn mmo servers and by the same logic, if u have 1 accont and can access to different servers (with as u said non transfereble posiblities, just access) thats can be possible if the acc id datebse are separated from server datebase, so the access has different root but the info (like characters etc) different. so i just understand it in the same way, thats way. and if it is pssble in that way, so it also possible to redirect client between servers

    bcse U think that there is only 3 megaservers,but actually there is 6, 3 for platform and each of them has posibilities to choose between other 2 EU and NA

    but well, the only thing it is the codes between platform which as said Varanis, so in that case no comments from myside

    Well, I never thought or said there were only 3 megaservers in total, so I’m not sure why you’re accusing me of that. I’d appreciate it if you’d please refrain from putting words in my mouth in the future.

    What I asked was how we know the account IDs are unique across all megaservers, since it seems pretty clear to me that IDs are shared between regional megaservers on the same platform but differ between platforms. In your terms, there seems to be access between NA and EU but not between PC/Mac, Xbox, and PS.

    The issues with crossplay might include but are certainly not limited to separate clients. In fact, the PC servers already support at least two different clients in PC and Mac. And if I understand it right, the Xbox actually has a game layer quite similar to Windows’, so I doubt the Xbox and PC clients are per se unable to be made to support crossplay on the same server.

    Crossplay between regions (e.g. PC-NA and PC-EU) would admittedly not have all the same barriers as crossplay between platforms because, as we’ve said, the account names are already unique and the patches are deployed across both regional servers within a single platform simultaneously. But there are still significant hurdles: not only would duplicate information like account and character names need to be reconciled, but ZOS would also have to contend with the extremely volatile performance on the PC-EU server, which already visibly suffers from higher concurrency than any other region. Allowing the load on that server to be increased through crossplay would be extremely ill-advised, and instituting a queue to cap the load would risk tremendously angering a segment of the player base that’s already been through quite enough. Those issues have nothing to do with different client coding. Crossplay between PC-NA and PC-EU is nevertheless a proposition fraught with risk due to reconciling account and character names (among other things) and the serious concerns about concurrent load, especially on EU.

    Between platforms there exists an even larger gap besides the clients. There appears to be no common database access whatsoever between platforms. Since I only bought ESO for PC/Mac, I should not have any account or information on any console database. I definitely don’t have access of any sort to ESO on console from my end. There is simply no reason for any of my data (i.e. data pertaining to my account — I know ZOS owns all our game data) to exist on PS or Xbox servers, because I don’t have a license to play on those platforms. If I bought one, I would create a whole new platform-specific account and presumably be given a new account ID (even if I took the same account name). Nothing of what was bought on PC/Mac either previously or going forward would be able to carry over. The three platforms are completely separate, much more so than regions. Moreover, Sony in particular has been loath to allow for the possibility of crossplay of any sort. Without the permission of one platform, crossplay with that platform wouldn’t happen even if the clients were somehow identical, the databases allowed for shared access, and everything were updated together.

    That last concern is another thing that is not limited to different client coding. It is already out of the ordinary now for PC/Mac and consoles to be patched the same week (this one is a rare exception); normally consoles are at least a week behind, if not two. Crossplay would require a commitment to update everything simultaneously, both client-side and server-side, which isn’t something I think ZOS (not to mention all of their partners) would be likely to accept.

    This is why ZOS offered only a one-time transfer to console when the console databases were empty. It was an entirely different proposition than it is now, when the separate databases are already populated, at least one console platform is strongly against crossplay, and the patch and maintenance cadence would have to be synced permanently without exception.
  • HyekAr
    HyekAr
    ✭✭✭
    virtus753 wrote: »
    HyekAr wrote: »
    virtus753 wrote: »
    HyekAr wrote: »
    virtus753 wrote: »
    HyekAr wrote: »
    RedMuse wrote: »
    HyekAr wrote: »
    I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.

    It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.

    it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server

    If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.

    They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.

    as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying

    anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool

    You can’t switch between EU and NA with the same characters, though. Once you buy a PC/Mac account, you are free to create characters on each server, but they are completely separate and nontransferable, as are all crown store purchases. You can’t even send messages between the NA and EU servers. If you want console players to be able to create characters for free on PC/Mac once they buy a console license, that’s an entirely different matter than crossplay.

    I’m curious how we would know that the account IDs are unique across all megaservers. As far as I’m aware, ZOS doesn’t publicize that information anywhere, nor is it easy to see your own account ID. The fact that ZOS allowed PC players to transfer to console when the latter first launched and the subsequent ways they’ve spoken of the barriers to crossplay indicate that there are actually separate databases for the megaservers and suggest that data corruption in the transfer process may be a risk they’re not willing to take (especially on top of all the work involved in developing whatever tool it is to transfer the information).

    As for the future of crossplay here, it’s far from a certain eventuality. They have insisted for years, ever since that first initial console launch, that they do not have the interest in implementing it. Now they have reversed course on other things about which they’ve said the same thing, like alliance tokens, but that’s not an accurate predictor that they will eventually change their minds here, only that there is a chance they might.

    I understand the acc ID logic in that way bcse 10 or more yrs age i was admn mmo servers and by the same logic, if u have 1 accont and can access to different servers (with as u said non transfereble posiblities, just access) thats can be possible if the acc id datebse are separated from server datebase, so the access has different root but the info (like characters etc) different. so i just understand it in the same way, thats way. and if it is pssble in that way, so it also possible to redirect client between servers

    bcse U think that there is only 3 megaservers,but actually there is 6, 3 for platform and each of them has posibilities to choose between other 2 EU and NA

    but well, the only thing it is the codes between platform which as said Varanis, so in that case no comments from myside

    Well, I never thought or said there were only 3 megaservers in total, so I’m not sure why you’re accusing me of that. I’d appreciate it if you’d please refrain from putting words in my mouth in the future.

    What I asked was how we know the account IDs are unique across all megaservers, since it seems pretty clear to me that IDs are shared between regional megaservers on the same platform but differ between platforms. In your terms, there seems to be access between NA and EU but not between PC/Mac, Xbox, and PS.

    The issues with crossplay might include but are certainly not limited to separate clients. In fact, the PC servers already support at least two different clients in PC and Mac. And if I understand it right, the Xbox actually has a game layer quite similar to Windows’, so I doubt the Xbox and PC clients are per se unable to be made to support crossplay on the same server.

    Crossplay between regions (e.g. PC-NA and PC-EU) would admittedly not have all the same barriers as crossplay between platforms because, as we’ve said, the account names are already unique and the patches are deployed across both regional servers within a single platform simultaneously. But there are still significant hurdles: not only would duplicate information like account and character names need to be reconciled, but ZOS would also have to contend with the extremely volatile performance on the PC-EU server, which already visibly suffers from higher concurrency than any other region. Allowing the load on that server to be increased through crossplay would be extremely ill-advised, and instituting a queue to cap the load would risk tremendously angering a segment of the player base that’s already been through quite enough. Those issues have nothing to do with different client coding. Crossplay between PC-NA and PC-EU is nevertheless a proposition fraught with risk due to reconciling account and character names (among other things) and the serious concerns about concurrent load, especially on EU.

    Between platforms there exists an even larger gap besides the clients. There appears to be no common database access whatsoever between platforms. Since I only bought ESO for PC/Mac, I should not have any account or information on any console database. I definitely don’t have access of any sort to ESO on console from my end. There is simply no reason for any of my data (i.e. data pertaining to my account — I know ZOS owns all our game data) to exist on PS or Xbox servers, because I don’t have a license to play on those platforms. If I bought one, I would create a whole new platform-specific account and presumably be given a new account ID (even if I took the same account name). Nothing of what was bought on PC/Mac either previously or going forward would be able to carry over. The three platforms are completely separate, much more so than regions. Moreover, Sony in particular has been loath to allow for the possibility of crossplay of any sort. Without the permission of one platform, crossplay with that platform wouldn’t happen even if the clients were somehow identical, the databases allowed for shared access, and everything were updated together.

    That last concern is another thing that is not limited to different client coding. It is already out of the ordinary now for PC/Mac and consoles to be patched the same week (this one is a rare exception); normally consoles are at least a week behind, if not two. Crossplay would require a commitment to update everything simultaneously, both client-side and server-side, which isn’t something I think ZOS (not to mention all of their partners) would be likely to accept.

    This is why ZOS offered only a one-time transfer to console when the console databases were empty. It was an entirely different proposition than it is now, when the separate databases are already populated, at least one console platform is strongly against crossplay, and the patch and maintenance cadence would have to be synced permanently without exception.

    Sorry, when I said: "U think that there is only 3 megaservers," I expresed wrongly, I was meaning not directly "you" but anyone

    The thing is if anyone can use the same id for web, pc, and xbox. The reason that one can do that it is bcse the id information dates are located in the same place and from that place directed to different platform(web, pc server, xbox servers), the internal dates of each server about the game (like character, items) are in other separated server. For example, PC-NA and PC-EU are separated, and no one can use his items from one server in other, and those are not trasfereble.

    The crossplaying will be unification of all the servers, which as U said, would colapse the already colapsed PC server. With multiple problems it has, trasfering stuff etc.

    The alternative I am saying is, having the switching possiblities, so the same way one choose between EU and NA, one could choose unidirectional from xbox to pc, or from ps to pc, not between ps xbox.

    So if im right and if the id acc is using the same place so anyone can have 1 acc and access to the different platfoms, thats give posibilities that one can switch not only between two servers NA and EU, but also from platforms XBOX, PS to PC for playing. And viceversa keep playing on PC server from xbox or ps.

    This doesnt mean crossplaying, because xbox server and pc server wont be merged or paralelly working together (I met once this, when with friends we were playing a game and they could be in one serve and me in other one, we could speak and party but couldnt see each other)

    What abt codes, here i cant say much, all i said is based on what I understand of this things based on my experiance. As far as I understand how it works, the pack of dates which are directed from client to server, are using the same coding, I even can be half sure that the servers of ps, xbox and pc has the same logic.

    For examole: if we are talking of local play, than NO, pc player cant connect directly to xbox player and play together 1 game. As this can happen between non-online multiplayer pc games. Bcse the both games having different platfoms they have diferences, and that multiplaying take on of the clients as client-server.

    Which is different for online games, bcse they have one lake and different rivers
    Edited by HyekAr on April 19, 2021 10:31AM
  • ghost_bg_ESO
    ghost_bg_ESO
    ✭✭✭✭
    I can't say for sure if that is the case with eso: there is account which has ID (long unique numeric code), when that account logs in for first time on specific server it gets server ID (second unique code specific for that server, but most likely existing on other server), on top of that every character gets another ID(third server specific long number -unique for server but not in general), if for example player gets some achievement(another long number, but same for all) on that specific server - there is ID + server ID+ character ID + achievement ID.

    Your ID+ server ID + character ID is connected with literally everything your character does or interact with, but it is unique only for specific server. With amount of accounts + characters they need tool(development time and money) that can unwrap all number without becoming a mess. If I remember correctly ZOS said they can do it but it is not priority in current moment.

    And also important: they need contracts with all platforms...
  • HyekAr
    HyekAr
    ✭✭✭
    I can't say for sure if that is the case with eso: there is account which has ID (long unique numeric code), when that account logs in for first time on specific server it gets server ID (second unique code specific for that server, but most likely existing on other server), on top of that every character gets another ID(third server specific long number -unique for server but not in general), if for example player gets some achievement(another long number, but same for all) on that specific server - there is ID + server ID+ character ID + achievement ID.

    Your ID+ server ID + character ID is connected with literally everything your character does or interact with, but it is unique only for specific server. With amount of accounts + characters they need tool(development time and money) that can unwrap all number without becoming a mess. If I remember correctly ZOS said they can do it but it is not priority in current moment.

    And also important: they need contracts with all platforms...

    yes, basically in this way as I see it. so having in the mind this:

    switching tool for PC
    ID + PC-NA server ID+ character ID
    ID + PC-EU server ID+ character ID

    switching tool for XBOX:
    ID + XBOX-NA server ID+ character ID
    ID + XBOX-EU server ID+ character ID

    in both cases ID is the same, but having different server ID, different servers(EU,NA), the character id is different and non-transferable

    i see this switching tool for XBOX:

    ID + PC-NA server ID+ character ID (added feature)
    ID + PC-EU server ID+ character ID (added feature)
    ID + XBOX-NA server ID+ character ID
    ID + XBOX-EU server ID+ character ID


    in all cases ID is the same, but having different server ID(as for region also for platform)- different servers(EU,NA), the character ID is different and non-transferable, but one can play from xbox his PC charachter in the PC server
    in this case, this is not crossplaying. this is the tool for redirecting the client from xbox to pc server, nothing else. NOr transfering characters, niether items

    so from:
    ID + server (EU or NA) ID+ character ID [ for XBOX ] and ID + server (EU or NA) ID+ character ID [ for PC ]

    to:
    ID + Server ( Platform (Xbox or PC)/Regional (EU or NA)) ID+ character ID



    thank u for simplifiying the description
    Edited by HyekAr on April 19, 2021 1:01PM
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