How can I invite them? it is posible them from xbox play in my stadia-pcmac server? where can I get info about that?
How can I invite them? it is posible them from xbox play in my stadia-pcmac server? where can I get info about that?
You can't. Stadia and PC/Mac uses the same server but the XBox one is separate. That's the information. There is no crossplay between servers. Stadia and PC/Mac isn't crossplay as they are on the same server. Stadia is simply a PC in the cloud, but still a PC.
How can I invite them? it is posible them from xbox play in my stadia-pcmac server? where can I get info about that?
You can't. Stadia and PC/Mac uses the same server but the XBox one is separate. That's the information. There is no crossplay between servers. Stadia and PC/Mac isn't crossplay as they are on the same server. Stadia is simply a PC in the cloud, but still a PC.
How can I invite them? it is posible them from xbox to play in my stadia-pcmac server? where can I get info about that?
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.
it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.
it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server
If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.
They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.
it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server
If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.
They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.
as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying
anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.
it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server
If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.
They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.
as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying
anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.
it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server
If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.
They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.
as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying
anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool
https://forums.elderscrollsonline.com/en/discussion/529146/will-there-be-an-xbox-to-stadia-migrationYou would need to start anew on Stadia. Your character progression from Xbox cannot be transferred to other platforms.
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.
it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server
If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.
They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.
as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying
anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool
You can’t switch between EU and NA with the same characters, though. Once you buy a PC/Mac account, you are free to create characters on each server, but they are completely separate and nontransferable, as are all crown store purchases. You can’t even send messages between the NA and EU servers. If you want console players to be able to create characters for free on PC/Mac once they buy a console license, that’s an entirely different matter than crossplay.
I’m curious how we would know that the account IDs are unique across all megaservers. As far as I’m aware, ZOS doesn’t publicize that information anywhere, nor is it easy to see your own account ID. The fact that ZOS allowed PC players to transfer to console when the latter first launched and the subsequent ways they’ve spoken of the barriers to crossplay indicate that there are actually separate databases for the megaservers and suggest that data corruption in the transfer process may be a risk they’re not willing to take (especially on top of all the work involved in developing whatever tool it is to transfer the information).
As for the future of crossplay here, it’s far from a certain eventuality. They have insisted for years, ever since that first initial console launch, that they do not have the interest in implementing it. Now they have reversed course on other things about which they’ve said the same thing, like alliance tokens, but that’s not an accurate predictor that they will eventually change their minds here, only that there is a chance they might.
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.
it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server
If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.
They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.
as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying
anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool
The simple answer, though not what you are looking for, is this is the model Zos chose to use. I recall when I purchased my game a couple of months ago that it said it was for PC.
Further, I just logged into EU and I had nothing there. So even if your friends or yourself could choose to play on the same server as you are on they would be starting over from scratch.
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.
it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server
If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.
They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.
as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying
anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool
You can’t switch between EU and NA with the same characters, though. Once you buy a PC/Mac account, you are free to create characters on each server, but they are completely separate and nontransferable, as are all crown store purchases. You can’t even send messages between the NA and EU servers. If you want console players to be able to create characters for free on PC/Mac once they buy a console license, that’s an entirely different matter than crossplay.
I’m curious how we would know that the account IDs are unique across all megaservers. As far as I’m aware, ZOS doesn’t publicize that information anywhere, nor is it easy to see your own account ID. The fact that ZOS allowed PC players to transfer to console when the latter first launched and the subsequent ways they’ve spoken of the barriers to crossplay indicate that there are actually separate databases for the megaservers and suggest that data corruption in the transfer process may be a risk they’re not willing to take (especially on top of all the work involved in developing whatever tool it is to transfer the information).
As for the future of crossplay here, it’s far from a certain eventuality. They have insisted for years, ever since that first initial console launch, that they do not have the interest in implementing it. Now they have reversed course on other things about which they’ve said the same thing, like alliance tokens, but that’s not an accurate predictor that they will eventually change their minds here, only that there is a chance they might.
I understand the acc ID logic in that way bcse 10 or more yrs age i was admn mmo servers and by the same logic, if u have 1 accont and can access to different servers (with as u said non transfereble posiblities, just access) thats can be possible if the acc id datebse are separated from server datebase, so the access has different root but the info (like characters etc) different. so i just understand it in the same way, thats way. and if it is pssble in that way, so it also possible to redirect client between servers
bcse U think that there is only 3 megaservers,but actually there is 6, 3 for platform and each of them has posibilities to choose between other 2 EU and NA
but well, the only thing it is the codes between platform which as said Varanis, so in that case no comments from myside
I would like to have the posibility not for general crossplaying, but to invite some friends to join my server, even without character transfering.
It isn't your server, it's ZOS' server. How would you invite them without crossplay or character transfer? I'm sorry but I really do not follow this line of reasoning.
it would be auto- repatching single console based of account invitation request and direct it to PCMAC-Stadia server
If they’re going so far as to develop the way to do that, they might as well just finish implementing the rest of crossplay at that point. They’d already have to have navigated some of the same major issues, such as ensuring that the console client is up to date with the PC/Mac version and can interact with the PC/Mac servers, as well as addressing what to do when someone on that server already has the invitee’s account ID, account name, or specific character name.
They would also have to commit to updating all megaservers together, which they have done only very rarely in the past, because you can’t have someone on console play on the PC/Mac servers on a client that is a patch behind. One of the reasons they can have this staggered patch cadence is that PC/Mac players and console players are never playing with each other, so it doesn’t matter if they’re on different patches. It would for crossplay.
as I know, the account id it is the same datebase, the problem can be in the character names. thats why I think that in the first place as temporal solve could be voluntary redirection. also, think that now more and more ppl are starting to play ESO, like me, I knew about ESO when it started but I was playing other MMO, which already no longer supported or just I tired of them, and change for this one for the next 5 years mb.. so there will be many others.. so better this voluntary tool for redirection which might prevent the future problems with merging for crossplaying
anyone already can just switch between EU and NA, why not having there another bar for choosing the Platform server? it would be voluntary tool
You can’t switch between EU and NA with the same characters, though. Once you buy a PC/Mac account, you are free to create characters on each server, but they are completely separate and nontransferable, as are all crown store purchases. You can’t even send messages between the NA and EU servers. If you want console players to be able to create characters for free on PC/Mac once they buy a console license, that’s an entirely different matter than crossplay.
I’m curious how we would know that the account IDs are unique across all megaservers. As far as I’m aware, ZOS doesn’t publicize that information anywhere, nor is it easy to see your own account ID. The fact that ZOS allowed PC players to transfer to console when the latter first launched and the subsequent ways they’ve spoken of the barriers to crossplay indicate that there are actually separate databases for the megaservers and suggest that data corruption in the transfer process may be a risk they’re not willing to take (especially on top of all the work involved in developing whatever tool it is to transfer the information).
As for the future of crossplay here, it’s far from a certain eventuality. They have insisted for years, ever since that first initial console launch, that they do not have the interest in implementing it. Now they have reversed course on other things about which they’ve said the same thing, like alliance tokens, but that’s not an accurate predictor that they will eventually change their minds here, only that there is a chance they might.
I understand the acc ID logic in that way bcse 10 or more yrs age i was admn mmo servers and by the same logic, if u have 1 accont and can access to different servers (with as u said non transfereble posiblities, just access) thats can be possible if the acc id datebse are separated from server datebase, so the access has different root but the info (like characters etc) different. so i just understand it in the same way, thats way. and if it is pssble in that way, so it also possible to redirect client between servers
bcse U think that there is only 3 megaservers,but actually there is 6, 3 for platform and each of them has posibilities to choose between other 2 EU and NA
but well, the only thing it is the codes between platform which as said Varanis, so in that case no comments from myside
Well, I never thought or said there were only 3 megaservers in total, so I’m not sure why you’re accusing me of that. I’d appreciate it if you’d please refrain from putting words in my mouth in the future.
What I asked was how we know the account IDs are unique across all megaservers, since it seems pretty clear to me that IDs are shared between regional megaservers on the same platform but differ between platforms. In your terms, there seems to be access between NA and EU but not between PC/Mac, Xbox, and PS.
The issues with crossplay might include but are certainly not limited to separate clients. In fact, the PC servers already support at least two different clients in PC and Mac. And if I understand it right, the Xbox actually has a game layer quite similar to Windows’, so I doubt the Xbox and PC clients are per se unable to be made to support crossplay on the same server.
Crossplay between regions (e.g. PC-NA and PC-EU) would admittedly not have all the same barriers as crossplay between platforms because, as we’ve said, the account names are already unique and the patches are deployed across both regional servers within a single platform simultaneously. But there are still significant hurdles: not only would duplicate information like account and character names need to be reconciled, but ZOS would also have to contend with the extremely volatile performance on the PC-EU server, which already visibly suffers from higher concurrency than any other region. Allowing the load on that server to be increased through crossplay would be extremely ill-advised, and instituting a queue to cap the load would risk tremendously angering a segment of the player base that’s already been through quite enough. Those issues have nothing to do with different client coding. Crossplay between PC-NA and PC-EU is nevertheless a proposition fraught with risk due to reconciling account and character names (among other things) and the serious concerns about concurrent load, especially on EU.
Between platforms there exists an even larger gap besides the clients. There appears to be no common database access whatsoever between platforms. Since I only bought ESO for PC/Mac, I should not have any account or information on any console database. I definitely don’t have access of any sort to ESO on console from my end. There is simply no reason for any of my data (i.e. data pertaining to my account — I know ZOS owns all our game data) to exist on PS or Xbox servers, because I don’t have a license to play on those platforms. If I bought one, I would create a whole new platform-specific account and presumably be given a new account ID (even if I took the same account name). Nothing of what was bought on PC/Mac either previously or going forward would be able to carry over. The three platforms are completely separate, much more so than regions. Moreover, Sony in particular has been loath to allow for the possibility of crossplay of any sort. Without the permission of one platform, crossplay with that platform wouldn’t happen even if the clients were somehow identical, the databases allowed for shared access, and everything were updated together.
That last concern is another thing that is not limited to different client coding. It is already out of the ordinary now for PC/Mac and consoles to be patched the same week (this one is a rare exception); normally consoles are at least a week behind, if not two. Crossplay would require a commitment to update everything simultaneously, both client-side and server-side, which isn’t something I think ZOS (not to mention all of their partners) would be likely to accept.
This is why ZOS offered only a one-time transfer to console when the console databases were empty. It was an entirely different proposition than it is now, when the separate databases are already populated, at least one console platform is strongly against crossplay, and the patch and maintenance cadence would have to be synced permanently without exception.
ghost_bg_ESO wrote: »I can't say for sure if that is the case with eso: there is account which has ID (long unique numeric code), when that account logs in for first time on specific server it gets server ID (second unique code specific for that server, but most likely existing on other server), on top of that every character gets another ID(third server specific long number -unique for server but not in general), if for example player gets some achievement(another long number, but same for all) on that specific server - there is ID + server ID+ character ID + achievement ID.
Your ID+ server ID + character ID is connected with literally everything your character does or interact with, but it is unique only for specific server. With amount of accounts + characters they need tool(development time and money) that can unwrap all number without becoming a mess. If I remember correctly ZOS said they can do it but it is not priority in current moment.
And also important: they need contracts with all platforms...