ESO_Nightingale wrote: »Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.
Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.
Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.
Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.
Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.
Disagree with Arctic Blast been broken. It’s a great ability with enough range to make it safe and it does decent damage per tick. As for it bursting I disagree again. Burst is something which ZoS have openly said they are moving away from for good reason. It’s too strong in PvP. Fissure is already god tier in PvP so to combo it further with say Unstable and then another burst with a reworked arctic blast that stuns and you are looking at AoE one shots that will quickly lead to incessant over nerfing once the community starts complaining at indefensible combos. Leaving it as a DoT is the correct move, however I would double it’s duration so that it fits in better with rotations. Removing its stun however could be an option. Alternatively it could simply have it stun 3 times over a 12 second duration. Once on cast, once after 6 seconds and a final one when it ends. This would give wardens an on demand stun while not making the skill too bursty.
I agree that when it comes to the Animal skill line it does promote a bursty play style that revolves around Fissure. And I am all for a couple of skills in the Animal skill line being moved to a more bursty style. However, DoT options and builds should be viable on any class and the Winter’s Embrace skill line is the best place for such options. Fletcher Flies is a DoT sure, but as much as we both want these skills to be reworked into Frost I highly doubt it will ever happen. One can dream I suppose but until that day comes I would argue that burst skills should be bottled into Animal Companions with DoT’s in the Winter’s Embrace. Just to reiterate I would love if Animal Companions were Frost (Icy Shalks, Birds and a Polar Bear would be awesome.) I just don’t see it happening. Which isn’t really fair since other Magicka classes are heavily focused on one type of damage outside of one or two abilities. Could even leave the Cliff Racer and Flies as Magic Damage if you wanted to be fickle and it would be a start. Unless of course ZoS adds thirds morphs to class abilities and then the possibilities for all could be endless. Frost DK Bleed NB, Fire Sorc, Shock Templar, Necro could have a Disease Graveyard that summons zombies. I personally think third morphs are long overdue and would open up way more build diversity and options, but regarding Arctic Blast, I’m happy that it is a mini Sleet Storm. If you really wanted some burst on Winter’s Embrace skill, then why not Shards and morphs? It literally has spikes that shoot out of the ground. This could be changed into a ground DoT that then shoots out the spikes for burst at the end of the DoT. This would allow you to time a nice combo with Unstable and Fissure while not eating into players that would like to build around DoT damage. Which brings me to my final point: “ZoS... where is our Magicka version of Deadly Strikes?”ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.
Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.
Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.
Disagree with Arctic Blast been broken. It’s a great ability with enough range to make it safe and it does decent damage per tick. As for it bursting I disagree again. Burst is something which ZoS have openly said they are moving away from for good reason. It’s too strong in PvP. Fissure is already god tier in PvP so to combo it further with say Unstable and then another burst with a reworked arctic blast that stuns and you are looking at AoE one shots that will quickly lead to incessant over nerfing once the community starts complaining at indefensible combos. Leaving it as a DoT is the correct move, however I would double it’s duration so that it fits in better with rotations. Removing its stun however could be an option. Alternatively it could simply have it stun 3 times over a 12 second duration. Once on cast, once after 6 seconds and a final one when it ends. This would give wardens an on demand stun while not making the skill too bursty.
Burst is our and nightblade's playstyle. To remove it is silly? Where did they say they wanted to move away from it? Our damage identity is aoe burst. I don't see anything wrong with trying to go down that path, considering that classes want to be unique from eachother. There must always be give and take for sure though.
MindOfTheSwarm wrote: »I agree that when it comes to the Animal skill line it does promote a bursty play style that revolves around Fissure. And I am all for a couple of skills in the Animal skill line being moved to a more bursty style. However, DoT options and builds should be viable on any class and the Winter’s Embrace skill line is the best place for such options. Fletcher Flies is a DoT sure, but as much as we both want these skills to be reworked into Frost I highly doubt it will ever happen. One can dream I suppose but until that day comes I would argue that burst skills should be bottled into Animal Companions with DoT’s in the Winter’s Embrace. Just to reiterate I would love if Animal Companions were Frost (Icy Shalks, Birds and a Polar Bear would be awesome.) I just don’t see it happening. Which isn’t really fair since other Magicka classes are heavily focused on one type of damage outside of one or two abilities. Could even leave the Cliff Racer and Flies as Magic Damage if you wanted to be fickle and it would be a start. Unless of course ZoS adds thirds morphs to class abilities and then the possibilities for all could be endless. Frost DK Bleed NB, Fire Sorc, Shock Templar, Necro could have a Disease Graveyard that summons zombies. I personally think third morphs are long overdue and would open up way more build diversity and options, but regarding Arctic Blast, I’m happy that it is a mini Sleet Storm. If you really wanted some burst on Winter’s Embrace skill, then why not Shards and morphs? It literally has spikes that shoot out of the ground. This could be changed into a ground DoT that then shoots out the spikes for burst at the end of the DoT. This would allow you to time a nice combo with Unstable and Fissure while not eating into players that would like to build around DoT damage. Which brings me to my final point: “ZoS... where is our Magicka version of Deadly Strikes?”ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.
Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.
Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.
Disagree with Arctic Blast been broken. It’s a great ability with enough range to make it safe and it does decent damage per tick. As for it bursting I disagree again. Burst is something which ZoS have openly said they are moving away from for good reason. It’s too strong in PvP. Fissure is already god tier in PvP so to combo it further with say Unstable and then another burst with a reworked arctic blast that stuns and you are looking at AoE one shots that will quickly lead to incessant over nerfing once the community starts complaining at indefensible combos. Leaving it as a DoT is the correct move, however I would double it’s duration so that it fits in better with rotations. Removing its stun however could be an option. Alternatively it could simply have it stun 3 times over a 12 second duration. Once on cast, once after 6 seconds and a final one when it ends. This would give wardens an on demand stun while not making the skill too bursty.
Burst is our and nightblade's playstyle. To remove it is silly? Where did they say they wanted to move away from it? Our damage identity is aoe burst. I don't see anything wrong with trying to go down that path, considering that classes want to be unique from eachother. There must always be give and take for sure though.
YandereGirlfriend wrote: »I am another who wants to see Arctic Blast with an extended duration and increased damage.
Drop the heal and the stun and turn it over to being a Frost Warden version of Hurricane.
MindOfTheSwarm wrote: »YandereGirlfriend wrote: »I am another who wants to see Arctic Blast with an extended duration and increased damage.
Drop the heal and the stun and turn it over to being a Frost Warden version of Hurricane.
This I agree with 100%.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »YandereGirlfriend wrote: »I am another who wants to see Arctic Blast with an extended duration and increased damage.
Drop the heal and the stun and turn it over to being a Frost Warden version of Hurricane.
This I agree with 100%.
I only agree partially. The healing needs to go but the stun needs to stay, but in a different form. If the stun becomes an offensive stun with an aoe burst component on it, while the duration of the aoe increases, it could become a powerful and defining damage and stun skill for magden. Removing the stun from blast means that we have none left on the class. And right now it is one of our biggest problems in pvp. We need a good class stun because our out of class options all have sigificant problems.
MindOfTheSwarm wrote: »I agree that when it comes to the Animal skill line it does promote a bursty play style that revolves around Fissure. And I am all for a couple of skills in the Animal skill line being moved to a more bursty style. However, DoT options and builds should be viable on any class and the Winter’s Embrace skill line is the best place for such options. Fletcher Flies is a DoT sure, but as much as we both want these skills to be reworked into Frost I highly doubt it will ever happen. One can dream I suppose but until that day comes I would argue that burst skills should be bottled into Animal Companions with DoT’s in the Winter’s Embrace. Just to reiterate I would love if Animal Companions were Frost (Icy Shalks, Birds and a Polar Bear would be awesome.) I just don’t see it happening. Which isn’t really fair since other Magicka classes are heavily focused on one type of damage outside of one or two abilities. Could even leave the Cliff Racer and Flies as Magic Damage if you wanted to be fickle and it would be a start. Unless of course ZoS adds thirds morphs to class abilities and then the possibilities for all could be endless. Frost DK Bleed NB, Fire Sorc, Shock Templar, Necro could have a Disease Graveyard that summons zombies. I personally think third morphs are long overdue and would open up way more build diversity and options, but regarding Arctic Blast, I’m happy that it is a mini Sleet Storm. If you really wanted some burst on Winter’s Embrace skill, then why not Shards and morphs? It literally has spikes that shoot out of the ground. This could be changed into a ground DoT that then shoots out the spikes for burst at the end of the DoT. This would allow you to time a nice combo with Unstable and Fissure while not eating into players that would like to build around DoT damage. Which brings me to my final point: “ZoS... where is our Magicka version of Deadly Strikes?”ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.
Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.
Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.
Disagree with Arctic Blast been broken. It’s a great ability with enough range to make it safe and it does decent damage per tick. As for it bursting I disagree again. Burst is something which ZoS have openly said they are moving away from for good reason. It’s too strong in PvP. Fissure is already god tier in PvP so to combo it further with say Unstable and then another burst with a reworked arctic blast that stuns and you are looking at AoE one shots that will quickly lead to incessant over nerfing once the community starts complaining at indefensible combos. Leaving it as a DoT is the correct move, however I would double it’s duration so that it fits in better with rotations. Removing its stun however could be an option. Alternatively it could simply have it stun 3 times over a 12 second duration. Once on cast, once after 6 seconds and a final one when it ends. This would give wardens an on demand stun while not making the skill too bursty.
Burst is our and nightblade's playstyle. To remove it is silly? Where did they say they wanted to move away from it? Our damage identity is aoe burst. I don't see anything wrong with trying to go down that path, considering that classes want to be unique from eachother. There must always be give and take for sure though.
confettibae wrote: »MindOfTheSwarm wrote: »I agree that when it comes to the Animal skill line it does promote a bursty play style that revolves around Fissure. And I am all for a couple of skills in the Animal skill line being moved to a more bursty style. However, DoT options and builds should be viable on any class and the Winter’s Embrace skill line is the best place for such options. Fletcher Flies is a DoT sure, but as much as we both want these skills to be reworked into Frost I highly doubt it will ever happen. One can dream I suppose but until that day comes I would argue that burst skills should be bottled into Animal Companions with DoT’s in the Winter’s Embrace. Just to reiterate I would love if Animal Companions were Frost (Icy Shalks, Birds and a Polar Bear would be awesome.) I just don’t see it happening. Which isn’t really fair since other Magicka classes are heavily focused on one type of damage outside of one or two abilities. Could even leave the Cliff Racer and Flies as Magic Damage if you wanted to be fickle and it would be a start. Unless of course ZoS adds thirds morphs to class abilities and then the possibilities for all could be endless. Frost DK Bleed NB, Fire Sorc, Shock Templar, Necro could have a Disease Graveyard that summons zombies. I personally think third morphs are long overdue and would open up way more build diversity and options, but regarding Arctic Blast, I’m happy that it is a mini Sleet Storm. If you really wanted some burst on Winter’s Embrace skill, then why not Shards and morphs? It literally has spikes that shoot out of the ground. This could be changed into a ground DoT that then shoots out the spikes for burst at the end of the DoT. This would allow you to time a nice combo with Unstable and Fissure while not eating into players that would like to build around DoT damage. Which brings me to my final point: “ZoS... where is our Magicka version of Deadly Strikes?”ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.
Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.
Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.
Disagree with Arctic Blast been broken. It’s a great ability with enough range to make it safe and it does decent damage per tick. As for it bursting I disagree again. Burst is something which ZoS have openly said they are moving away from for good reason. It’s too strong in PvP. Fissure is already god tier in PvP so to combo it further with say Unstable and then another burst with a reworked arctic blast that stuns and you are looking at AoE one shots that will quickly lead to incessant over nerfing once the community starts complaining at indefensible combos. Leaving it as a DoT is the correct move, however I would double it’s duration so that it fits in better with rotations. Removing its stun however could be an option. Alternatively it could simply have it stun 3 times over a 12 second duration. Once on cast, once after 6 seconds and a final one when it ends. This would give wardens an on demand stun while not making the skill too bursty.
Burst is our and nightblade's playstyle. To remove it is silly? Where did they say they wanted to move away from it? Our damage identity is aoe burst. I don't see anything wrong with trying to go down that path, considering that classes want to be unique from eachother. There must always be give and take for sure though.
Magdens DO have a heavily focused type of magicka damage in the animal class. It’s -pure magicka- damage, which is different than elemental damage like what you’re referring to. It’s in its own category and it’s awesome. I hope it’s not changed because my build is based on buffing that, bear excluded as his big butt is always in my way or someone else’s. I do not want it changed to frost. Frost builds are great too, and I have a char with a frost staff and winters respite but it’s a *totally* different build than my warden.
That being said tho I also disagree with changing artic blast. My magden is not a healer and that’s the only class heal I have slotted for a reason. I mean really it’s the only heal I have slotted on that char at all and it’s expensive to use but if I’m in a tough spot getting the enemy to chill the f out while I get it together is priceless.... so unless the suggestion is to make it cheaper and heal more and stun more often I’m totally down for that XD I don’t think that was tho
Also not understanding the frozen gate complaint.... I don’t use it in PvP but having a gap closer isn’t crazy in any scenario, I’m really just starting to use it in PVE but ngl I really like it just the way it is.
Honestly please don’t change my warden skills unless they are going to be cheaper and more awesome without taking anything else away lol. It was kind of a crap first char for me as a dps but after a lot of rebuilding and learning about the game and what she has to offer- she is good just the way she is.
MindOfTheSwarm wrote: »Summoning a Frost Atronach is cool.... heh. But not fitting with the Warden. Summoning daedra is Sorcerer territory.
MindOfTheSwarm wrote: »Summoning a Frost Atronach is cool.... heh. But not fitting with the Warden. Summoning daedra is Sorcerer territory.
Unless you subscribe to the theory that Wardens are able to summon temporary daedra bound in the form of cliff racers, shalks, netches, and flies in a method akin to Skyrim’s Flaming Familiar spell.
Snow_White wrote: »[Quoted post was removed]
Snow_White wrote: »[Quoted post was removed]
YandereGirlfriend wrote: »Snow_White wrote: »[Quoted post was removed]
I have a Warden tank and all you need from from those skills is a Health-based heal (Polar Wind) and a pull (Frozen Device).
As said above, you don't need two redundant morphs from both of those skills
[Edit to remove bait]
MindOfTheSwarm wrote: »YandereGirlfriend wrote: »Snow_White wrote: »[Quoted post was removed]
I have a Warden tank and all you need from from those skills is a Health-based heal (Polar Wind) and a pull (Frozen Device).
As said above, you don't need two redundant morphs from both of those skills
[Edit to remove bait]
I agree. It’s not about eliminating Tank options but eliminating redundancy on a single morph. Instead buffing the tank option and creating a more offensive option. This is something that applies to Slab too. Another morph that is rarely chosen due to the other being too good for tanks and neither being good for healers or DPS. Having slab work like Flames of Oblivion and grant Major Prophecy and Frozen Retreat act more as an offensive skill you create more class options for damaging abilities. Like others have said, Magicka Warden’s have few choices for in class abilities.
I am split when it comes to making the Animal skills Frost, on the one hand it makes sense given that other class aside Necro focus on one element. Then again even Sorcerer has Magic options.
Regarding Shalks. I actually hate this ability. I understand it’s necessary for high DPS but this is exactly why I take issue with it. No class should be forced into taking a skill to hit good DPS. Not saying the skill should be removed, but adding alternative options in the Winter’s Embrace would help.
Other classes are rarely forced into taking abilities, their is usually at least one other option. Even Necromancer can forgo Blastbones and still hit great numbers.
lazywhiteseal wrote: »3 best tanks classes are necro, dk and warden. each have their own pull skills.
all of them are mag based skills. if you take away the pull then warden tanks are forced to use silver bolts that uses stam only.
all of their pulls are unique as well
dk has pull that refunds when it cant pull
necro idlely pulls ranged enemies
and warden can pre place pulls on ground.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »YandereGirlfriend wrote: »Snow_White wrote: »[Quoted post was removed]
I have a Warden tank and all you need from from those skills is a Health-based heal (Polar Wind) and a pull (Frozen Device).
As said above, you don't need two redundant morphs from both of those skills
[Edit to remove bait]
I agree. It’s not about eliminating Tank options but eliminating redundancy on a single morph. Instead buffing the tank option and creating a more offensive option. This is something that applies to Slab too. Another morph that is rarely chosen due to the other being too good for tanks and neither being good for healers or DPS. Having slab work like Flames of Oblivion and grant Major Prophecy and Frozen Retreat act more as an offensive skill you create more class options for damaging abilities. Like others have said, Magicka Warden’s have few choices for in class abilities.
I am split when it comes to making the Animal skills Frost, on the one hand it makes sense given that other class aside Necro focus on one element. Then again even Sorcerer has Magic options.
Regarding Shalks. I actually hate this ability. I understand it’s necessary for high DPS but this is exactly why I take issue with it. No class should be forced into taking a skill to hit good DPS. Not saying the skill should be removed, but adding alternative options in the Winter’s Embrace would help.
Other classes are rarely forced into taking abilities, their is usually at least one other option. Even Necromancer can forgo Blastbones and still hit great numbers.
You may not use it, but Shalks should also just deal frost damage. Shalks already is very necessary for good dps like you said. And until it deals frost damage we cannot get the most out of sets like ysgramor's and elemental sucession. But that isn't the only reason either. Because we have such an affinity for frost damage via our passives, specifically glacial presence, it will serve to increase our chilled chance even more, and make it more likely to have better uptimes without having to take charged. It also would increase our AoE proc which helps out our spammable that we use as a frostden, which is force pulse, increasing our cleave power. I've seen people try to argue that frost damage shalks doesn't make any sense. When it already does.
Because the animals are summoned and all deal magic damage regardless of what their actual real counterparts do, whether that be fire or physical damage, it makes sense to call them spirit animals. And it would make sense for them to take on the aspects of magic that the caster uses. Frost is warden's magical element. So why they all deal magic damage is honestly beyond me. Considering our class's innate desire to proc chilled as much as possible for good uptime on our bonus critical damage.