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Frozen Gate and Morphs.

MindOfTheSwarm
MindOfTheSwarm
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The base ability and morphs are almost never picked in both PVE and PVE. I propose a rework to the base ability and both morphs to boost its utility and value in game. Here is my suggestion:

Frozen Gate:
Summon an ancient seal, which arms after 1.5 seconds and lasts for 30 seconds. When triggered all enemies that enter are snared by 30% and for 3 seconds after. The trap deals 300 Frost Damage every second. This damage is based off your Max Health.

Frozen Barricade (reworked from Frozen Retreat):
Summon a larger ancient seal, which arms after 1.5 seconds and lasts for 30 seconds. When triggered all enemies that enter are snared by 50% and for 3 seconds after. The trap deals 300 Frost Damage every second. This damage is based off your Max Health. The trap also inflicts Major Maim on all enemies in its area and for 3 seconds after.
(Increased radius, snare and applies Major Maim.)

Frozen Device:
Summon an ancient seal, which arms after 1.5 seconds and lasts for 20 seconds. When triggered, all enemies that enter are snared by 30% and for 2 seconds after. The trap deals 300 Frost Damage every second. This damage is based off your Spell Damage and Max Magicka. When triggered, you gain Minor Force increasing your Critical Damage by 10% for the duration.
(Reduced duration, grants Minor Force and damage is based off Spell Damage and Max Magicka.)

The traps would not disappear when triggered, deal significantly less damage than other ground dots and act as more of a cc ability. With the tank morph offering more cc and debuff and the offensive morph offering another Frost Damage option which Frost casters lack. With them not vanishing only 1 trap could be up at one time.
Edited by MindOfTheSwarm on April 16, 2021 5:38PM
  • Styxius
    Styxius
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    Honestly, I would be concerned if they were to change this as in PvE endgame especially when pushing Unchained speedruns etc for vBRP Frozen device is the strongest chain pull in the game.
  • YandereGirlfriend
    YandereGirlfriend
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    You need to keep one of the morphs as a pull ability for the Warden tanks out there.

    Icy Escape is the morph that really needs to go though. It is only useful for trolling and vertically exploring Overland zones like climbing up the Alinor city buildings or dancing on the Belkarth wayshrine. It has no legitimate in-game use and is a functionally dead morph.

    I don't know specifically what to do with the morph outside of turn it into an actual damage ability (to assist the Frost Wardens out there). I would love to see something that increased Frost Damage taken by afflicted mobs and bosses either from here or from a re-worked Crystallized Slab.
  • ESO_Nightingale
    ESO_Nightingale
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    Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.

    Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.

    Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.
    Edited by ESO_Nightingale on April 17, 2021 5:20AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MindOfTheSwarm
    MindOfTheSwarm
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    Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.

    Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.

    Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.

    Disagree with Arctic Blast been broken. It’s a great ability with enough range to make it safe and it does decent damage per tick. As for it bursting I disagree again. Burst is something which ZoS have openly said they are moving away from for good reason. It’s too strong in PvP. Fissure is already god tier in PvP so to combo it further with say Unstable and then another burst with a reworked arctic blast that stuns and you are looking at AoE one shots that will quickly lead to incessant over nerfing once the community starts complaining at indefensible combos. Leaving it as a DoT is the correct move, however I would double it’s duration so that it fits in better with rotations. Removing its stun however could be an option. Alternatively it could simply have it stun 3 times over a 12 second duration. Once on cast, once after 6 seconds and a final one when it ends. This would give wardens an on demand stun while not making the skill too bursty.
  • robpr
    robpr
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    One morph should be like it is, with Breach and Maim, while the other should pull multiple things at once. No reason for portal to be so big to pull just one thing.
  • ESO_Nightingale
    ESO_Nightingale
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    Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.

    Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.

    Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.

    Disagree with Arctic Blast been broken. It’s a great ability with enough range to make it safe and it does decent damage per tick. As for it bursting I disagree again. Burst is something which ZoS have openly said they are moving away from for good reason. It’s too strong in PvP. Fissure is already god tier in PvP so to combo it further with say Unstable and then another burst with a reworked arctic blast that stuns and you are looking at AoE one shots that will quickly lead to incessant over nerfing once the community starts complaining at indefensible combos. Leaving it as a DoT is the correct move, however I would double it’s duration so that it fits in better with rotations. Removing its stun however could be an option. Alternatively it could simply have it stun 3 times over a 12 second duration. Once on cast, once after 6 seconds and a final one when it ends. This would give wardens an on demand stun while not making the skill too bursty.

    Burst is our and nightblade's playstyle. To remove it is silly? Where did they say they wanted to move away from it? Our damage identity is aoe burst. I don't see anything wrong with trying to go down that path, considering that classes want to be unique from eachother. There must always be give and take for sure though.
    Edited by ESO_Nightingale on April 17, 2021 6:21AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MindOfTheSwarm
    MindOfTheSwarm
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    Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.

    Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.

    Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.

    Disagree with Arctic Blast been broken. It’s a great ability with enough range to make it safe and it does decent damage per tick. As for it bursting I disagree again. Burst is something which ZoS have openly said they are moving away from for good reason. It’s too strong in PvP. Fissure is already god tier in PvP so to combo it further with say Unstable and then another burst with a reworked arctic blast that stuns and you are looking at AoE one shots that will quickly lead to incessant over nerfing once the community starts complaining at indefensible combos. Leaving it as a DoT is the correct move, however I would double it’s duration so that it fits in better with rotations. Removing its stun however could be an option. Alternatively it could simply have it stun 3 times over a 12 second duration. Once on cast, once after 6 seconds and a final one when it ends. This would give wardens an on demand stun while not making the skill too bursty.

    Burst is our and nightblade's playstyle. To remove it is silly? Where did they say they wanted to move away from it? Our damage identity is aoe burst. I don't see anything wrong with trying to go down that path, considering that classes want to be unique from eachother. There must always be give and take for sure though.
    I agree that when it comes to the Animal skill line it does promote a bursty play style that revolves around Fissure. And I am all for a couple of skills in the Animal skill line being moved to a more bursty style. However, DoT options and builds should be viable on any class and the Winter’s Embrace skill line is the best place for such options. Fletcher Flies is a DoT sure, but as much as we both want these skills to be reworked into Frost I highly doubt it will ever happen. One can dream I suppose but until that day comes I would argue that burst skills should be bottled into Animal Companions with DoT’s in the Winter’s Embrace. Just to reiterate I would love if Animal Companions were Frost (Icy Shalks, Birds and a Polar Bear would be awesome.) I just don’t see it happening. Which isn’t really fair since other Magicka classes are heavily focused on one type of damage outside of one or two abilities. Could even leave the Cliff Racer and Flies as Magic Damage if you wanted to be fickle and it would be a start. Unless of course ZoS adds thirds morphs to class abilities and then the possibilities for all could be endless. Frost DK Bleed NB, Fire Sorc, Shock Templar, Necro could have a Disease Graveyard that summons zombies. I personally think third morphs are long overdue and would open up way more build diversity and options, but regarding Arctic Blast, I’m happy that it is a mini Sleet Storm. If you really wanted some burst on Winter’s Embrace skill, then why not Shards and morphs? It literally has spikes that shoot out of the ground. This could be changed into a ground DoT that then shoots out the spikes for burst at the end of the DoT. This would allow you to time a nice combo with Unstable and Fissure while not eating into players that would like to build around DoT damage. Which brings me to my final point: “ZoS... where is our Magicka version of Deadly Strikes?”
  • ESO_Nightingale
    ESO_Nightingale
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    Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.

    Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.

    Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.

    Disagree with Arctic Blast been broken. It’s a great ability with enough range to make it safe and it does decent damage per tick. As for it bursting I disagree again. Burst is something which ZoS have openly said they are moving away from for good reason. It’s too strong in PvP. Fissure is already god tier in PvP so to combo it further with say Unstable and then another burst with a reworked arctic blast that stuns and you are looking at AoE one shots that will quickly lead to incessant over nerfing once the community starts complaining at indefensible combos. Leaving it as a DoT is the correct move, however I would double it’s duration so that it fits in better with rotations. Removing its stun however could be an option. Alternatively it could simply have it stun 3 times over a 12 second duration. Once on cast, once after 6 seconds and a final one when it ends. This would give wardens an on demand stun while not making the skill too bursty.

    Burst is our and nightblade's playstyle. To remove it is silly? Where did they say they wanted to move away from it? Our damage identity is aoe burst. I don't see anything wrong with trying to go down that path, considering that classes want to be unique from eachother. There must always be give and take for sure though.
    I agree that when it comes to the Animal skill line it does promote a bursty play style that revolves around Fissure. And I am all for a couple of skills in the Animal skill line being moved to a more bursty style. However, DoT options and builds should be viable on any class and the Winter’s Embrace skill line is the best place for such options. Fletcher Flies is a DoT sure, but as much as we both want these skills to be reworked into Frost I highly doubt it will ever happen. One can dream I suppose but until that day comes I would argue that burst skills should be bottled into Animal Companions with DoT’s in the Winter’s Embrace. Just to reiterate I would love if Animal Companions were Frost (Icy Shalks, Birds and a Polar Bear would be awesome.) I just don’t see it happening. Which isn’t really fair since other Magicka classes are heavily focused on one type of damage outside of one or two abilities. Could even leave the Cliff Racer and Flies as Magic Damage if you wanted to be fickle and it would be a start. Unless of course ZoS adds thirds morphs to class abilities and then the possibilities for all could be endless. Frost DK Bleed NB, Fire Sorc, Shock Templar, Necro could have a Disease Graveyard that summons zombies. I personally think third morphs are long overdue and would open up way more build diversity and options, but regarding Arctic Blast, I’m happy that it is a mini Sleet Storm. If you really wanted some burst on Winter’s Embrace skill, then why not Shards and morphs? It literally has spikes that shoot out of the ground. This could be changed into a ground DoT that then shoots out the spikes for burst at the end of the DoT. This would allow you to time a nice combo with Unstable and Fissure while not eating into players that would like to build around DoT damage. Which brings me to my final point: “ZoS... where is our Magicka version of Deadly Strikes?”

    Because winter's revenge is a ground aoe DoT that does a lot of damage, some of the best of any AoE DoT. Adding a burst damage component to blast makes more sense, as the cloak is on you already, and you don't have to awkwardly aim at the ground to place the burst like you have to do with winter's revenge. Essentially what you're suggesting is just elemental ring with an AoE DoT on it. Which not only already exists, but it isn't really fun. Blast is already an issue so it's also logical that it is the one that is reworked. And when you look from an animation, art and thematical standpoint, the icon is a frozen tornado, the animation has you spinning your arms around as if stiring wind, and it also has, in the past done something similarish with that animation. See AB2.0's awkward ice pebble that traveled at a grand speed of 0.5km/ph.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • YandereGirlfriend
    YandereGirlfriend
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    I am another who wants to see Arctic Blast with an extended duration and increased damage.

    Drop the heal and the stun and turn it over to being a Frost Warden version of Hurricane.
  • MindOfTheSwarm
    MindOfTheSwarm
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    I am another who wants to see Arctic Blast with an extended duration and increased damage.

    Drop the heal and the stun and turn it over to being a Frost Warden version of Hurricane.

    This I agree with 100%.
  • Bashev
    Bashev
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    28m pull is unique and very useful. I loved it when we had DM queue for BGs. In high MMR where people stay together this skill was an excellent tool to break the teams.
    Because I can!
  • ESO_Nightingale
    ESO_Nightingale
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    I am another who wants to see Arctic Blast with an extended duration and increased damage.

    Drop the heal and the stun and turn it over to being a Frost Warden version of Hurricane.

    This I agree with 100%.

    I only agree partially. The healing needs to go but the stun needs to stay, but in a different form. If the stun becomes an offensive stun with an aoe burst component on it, while the duration of the aoe increases, it could become a powerful and defining damage and stun skill for magden. Removing the stun from blast means that we have none left on the class. And right now it is one of our biggest problems in pvp. We need a good class stun because our out of class options all have sigificant problems.
    Edited by ESO_Nightingale on April 17, 2021 7:02PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MindOfTheSwarm
    MindOfTheSwarm
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    I am another who wants to see Arctic Blast with an extended duration and increased damage.

    Drop the heal and the stun and turn it over to being a Frost Warden version of Hurricane.

    This I agree with 100%.

    I only agree partially. The healing needs to go but the stun needs to stay, but in a different form. If the stun becomes an offensive stun with an aoe burst component on it, while the duration of the aoe increases, it could become a powerful and defining damage and stun skill for magden. Removing the stun from blast means that we have none left on the class. And right now it is one of our biggest problems in pvp. We need a good class stun because our out of class options all have sigificant problems.

    Why does the healing need to go just to clarify? And what about it’s sister Polar Wind?
  • ESO_Nightingale
    ESO_Nightingale
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    Polar Wind is fine, as it's actually used by pve tanks, arctic blast is not used much at all. especially in trials where the stun doesn't do anything, and the group support is better.

    What we don't need is Arctic Blast being a heal as that limits it's damage potential, because it does have that based on design. As a HP based heal that is the only viable burst heal we have at the moment, we are forced to stack into max health in order to get good healing out of it. We have 5 green balance skills, and yet the only one of them we use at the moment is just trellis for the HoT effect. It's burst is really bad. why do we need 6 healing skills all with healing dedicated morphs, when we have only 4 damage skills, the least of any class Trellis needs to have it's burst buffed by 55%. but, if Arctic Blast was to be reworked into this: AB4.0.png


    Then we would finally have the burst combo we are looking for in pvp, that is playstyle defining and extremely thematic. while it doesn't eliminate polar wind as a HP based heal, it means that it has actual morph competition, and isn't going to mean that everyone runs polar and trellis.
    Edited by ESO_Nightingale on April 18, 2021 3:21AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • confettibae
    confettibae
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    Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.

    Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.

    Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.

    Disagree with Arctic Blast been broken. It’s a great ability with enough range to make it safe and it does decent damage per tick. As for it bursting I disagree again. Burst is something which ZoS have openly said they are moving away from for good reason. It’s too strong in PvP. Fissure is already god tier in PvP so to combo it further with say Unstable and then another burst with a reworked arctic blast that stuns and you are looking at AoE one shots that will quickly lead to incessant over nerfing once the community starts complaining at indefensible combos. Leaving it as a DoT is the correct move, however I would double it’s duration so that it fits in better with rotations. Removing its stun however could be an option. Alternatively it could simply have it stun 3 times over a 12 second duration. Once on cast, once after 6 seconds and a final one when it ends. This would give wardens an on demand stun while not making the skill too bursty.

    Burst is our and nightblade's playstyle. To remove it is silly? Where did they say they wanted to move away from it? Our damage identity is aoe burst. I don't see anything wrong with trying to go down that path, considering that classes want to be unique from eachother. There must always be give and take for sure though.
    I agree that when it comes to the Animal skill line it does promote a bursty play style that revolves around Fissure. And I am all for a couple of skills in the Animal skill line being moved to a more bursty style. However, DoT options and builds should be viable on any class and the Winter’s Embrace skill line is the best place for such options. Fletcher Flies is a DoT sure, but as much as we both want these skills to be reworked into Frost I highly doubt it will ever happen. One can dream I suppose but until that day comes I would argue that burst skills should be bottled into Animal Companions with DoT’s in the Winter’s Embrace. Just to reiterate I would love if Animal Companions were Frost (Icy Shalks, Birds and a Polar Bear would be awesome.) I just don’t see it happening. Which isn’t really fair since other Magicka classes are heavily focused on one type of damage outside of one or two abilities. Could even leave the Cliff Racer and Flies as Magic Damage if you wanted to be fickle and it would be a start. Unless of course ZoS adds thirds morphs to class abilities and then the possibilities for all could be endless. Frost DK Bleed NB, Fire Sorc, Shock Templar, Necro could have a Disease Graveyard that summons zombies. I personally think third morphs are long overdue and would open up way more build diversity and options, but regarding Arctic Blast, I’m happy that it is a mini Sleet Storm. If you really wanted some burst on Winter’s Embrace skill, then why not Shards and morphs? It literally has spikes that shoot out of the ground. This could be changed into a ground DoT that then shoots out the spikes for burst at the end of the DoT. This would allow you to time a nice combo with Unstable and Fissure while not eating into players that would like to build around DoT damage. Which brings me to my final point: “ZoS... where is our Magicka version of Deadly Strikes?”

    Magdens DO have a heavily focused type of magicka damage in the animal class. It’s -pure magicka- damage, which is different than elemental damage like what you’re referring to. It’s in its own category and it’s awesome. I hope it’s not changed because my build is based on buffing that, bear excluded as his big butt is always in my way or someone else’s. I do not want it changed to frost. Frost builds are great too, and I have a char with a frost staff and winters respite but it’s a *totally* different build than my warden.

    That being said tho I also disagree with changing artic blast. My magden is not a healer and that’s the only class heal I have slotted for a reason. I mean really it’s the only heal I have slotted on that char at all and it’s expensive to use but if I’m in a tough spot getting the enemy to chill the f out while I get it together is priceless.... so unless the suggestion is to make it cheaper and heal more and stun more often I’m totally down for that XD I don’t think that was tho

    Also not understanding the frozen gate complaint.... I don’t use it in PvP but having a gap closer isn’t crazy in any scenario, I’m really just starting to use it in PVE but ngl I really like it just the way it is.

    Honestly please don’t change my warden skills unless they are going to be cheaper and more awesome without taking anything else away lol. It was kind of a crap first char for me as a dps but after a lot of rebuilding and learning about the game and what she has to offer- she is good just the way she is.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Keep device as is. But frozen retreat has functionally no use. It needs to be reworked into some type of damage morph since tanks really don't need 2 morphs per winter's embrace skill when we have 4 class damage skills.

    Same goes for arctic blast. It shouldn't heal and it's stun is offensively trash. It needs to have that heal removed, and an offensive stun and aoe burst damage component added to it to allow it to combo with deep fissure.

    Magden's healing is trash without blast right now. So trellis then needs it's burst component to be buffed by 55%. That puts it a little higher in power than blessing of restoration.

    Disagree with Arctic Blast been broken. It’s a great ability with enough range to make it safe and it does decent damage per tick. As for it bursting I disagree again. Burst is something which ZoS have openly said they are moving away from for good reason. It’s too strong in PvP. Fissure is already god tier in PvP so to combo it further with say Unstable and then another burst with a reworked arctic blast that stuns and you are looking at AoE one shots that will quickly lead to incessant over nerfing once the community starts complaining at indefensible combos. Leaving it as a DoT is the correct move, however I would double it’s duration so that it fits in better with rotations. Removing its stun however could be an option. Alternatively it could simply have it stun 3 times over a 12 second duration. Once on cast, once after 6 seconds and a final one when it ends. This would give wardens an on demand stun while not making the skill too bursty.

    Burst is our and nightblade's playstyle. To remove it is silly? Where did they say they wanted to move away from it? Our damage identity is aoe burst. I don't see anything wrong with trying to go down that path, considering that classes want to be unique from eachother. There must always be give and take for sure though.
    I agree that when it comes to the Animal skill line it does promote a bursty play style that revolves around Fissure. And I am all for a couple of skills in the Animal skill line being moved to a more bursty style. However, DoT options and builds should be viable on any class and the Winter’s Embrace skill line is the best place for such options. Fletcher Flies is a DoT sure, but as much as we both want these skills to be reworked into Frost I highly doubt it will ever happen. One can dream I suppose but until that day comes I would argue that burst skills should be bottled into Animal Companions with DoT’s in the Winter’s Embrace. Just to reiterate I would love if Animal Companions were Frost (Icy Shalks, Birds and a Polar Bear would be awesome.) I just don’t see it happening. Which isn’t really fair since other Magicka classes are heavily focused on one type of damage outside of one or two abilities. Could even leave the Cliff Racer and Flies as Magic Damage if you wanted to be fickle and it would be a start. Unless of course ZoS adds thirds morphs to class abilities and then the possibilities for all could be endless. Frost DK Bleed NB, Fire Sorc, Shock Templar, Necro could have a Disease Graveyard that summons zombies. I personally think third morphs are long overdue and would open up way more build diversity and options, but regarding Arctic Blast, I’m happy that it is a mini Sleet Storm. If you really wanted some burst on Winter’s Embrace skill, then why not Shards and morphs? It literally has spikes that shoot out of the ground. This could be changed into a ground DoT that then shoots out the spikes for burst at the end of the DoT. This would allow you to time a nice combo with Unstable and Fissure while not eating into players that would like to build around DoT damage. Which brings me to my final point: “ZoS... where is our Magicka version of Deadly Strikes?”

    Magdens DO have a heavily focused type of magicka damage in the animal class. It’s -pure magicka- damage, which is different than elemental damage like what you’re referring to. It’s in its own category and it’s awesome. I hope it’s not changed because my build is based on buffing that, bear excluded as his big butt is always in my way or someone else’s. I do not want it changed to frost. Frost builds are great too, and I have a char with a frost staff and winters respite but it’s a *totally* different build than my warden.

    That being said tho I also disagree with changing artic blast. My magden is not a healer and that’s the only class heal I have slotted for a reason. I mean really it’s the only heal I have slotted on that char at all and it’s expensive to use but if I’m in a tough spot getting the enemy to chill the f out while I get it together is priceless.... so unless the suggestion is to make it cheaper and heal more and stun more often I’m totally down for that XD I don’t think that was tho

    Also not understanding the frozen gate complaint.... I don’t use it in PvP but having a gap closer isn’t crazy in any scenario, I’m really just starting to use it in PVE but ngl I really like it just the way it is.

    Honestly please don’t change my warden skills unless they are going to be cheaper and more awesome without taking anything else away lol. It was kind of a crap first char for me as a dps but after a lot of rebuilding and learning about the game and what she has to offer- she is good just the way she is.

    The issue with Frozen Retreat is that it is never used. Gate is ok as a pulling tool I suppose but Retreat has 0 value.
  • MindOfTheSwarm
    MindOfTheSwarm
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    On a side note I feel that ZoS should double down on some Frost skill morphs scaling with Max Health to capitalise on a bruiser Frost Mage that fight up close and personal. For instance have Polar Wind heal AND damage scale with Max Health. And leave Arctic Blast to scale with Max Magicka. Also have Permafrost morph of Sleet Storm scale with Max Health too. Leave Northern Storm to scale with highest stats. As it stands going Max Health on a Warden is pointless as we only have Gripping Shards that scale with it. If more morphs scaled with Max Health you could build a good bruiser. This of course should not come at the expense of morphs that scale with Spell Damage for those that want to go full DPS.
  • JoSePHRiNG
    JoSePHRiNG
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    Why not just completely change the other morph of the skill to some DPS skill,

    First, just make the Base Morph of the skill pull everyone in the area, not just one thing which makes it utterly useless.

    And Frozen Retreat friendly teleport is actually something I never used so I cannot say anything about it much, but the other morph should be in my opinion totally different skill,


    Like Stamina skill to Magicka or Magicka skill to Stamina,

    Examples;
    1)Stonefist this is stamina skill as the base skill but later can be turned into Magicka morph,
    2)Crystal Shard is Magicka skill as the base but can be turned into Stamina morph,

    or

    A completely new type of skill,

    Examples;
    1)Shadow Cloak can be the same invisible skill or can be a self-healing skill,
    2)Rune Prison is normally targeting an enemy but Defensive Rune morph works on yourself as a defensive skill,
    3)Solar Flare as the base skill targets only one enemy but the Solar Barrage morph deals damage around the player.

    So my suggestion would be turning "Frozen Device" morph into "Summon Frost Atronach",

    Yeah basically summons Frost Atronach at the location to deal damage for a time, can't move but deals damage around there
    and attack enemies on sight.

    I think of this idea because the "Winter's Embrace" skill line does not offer that many offensive skills.
    Only one ability can be used in DPS situation, thanks for reading :smile:





    Jorvuld's Guidance and SPC all the way down.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Summoning a Frost Atronach is cool.... heh. But not fitting with the Warden. Summoning daedra is Sorcerer territory.
  • ealdwin
    ealdwin
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    Summoning a Frost Atronach is cool.... heh. But not fitting with the Warden. Summoning daedra is Sorcerer territory.

    Unless you subscribe to the theory that Wardens are able to summon temporary daedra bound in the form of cliff racers, shalks, netches, and flies in a method akin to Skyrim’s Flaming Familiar spell.
    Edited by ealdwin on April 18, 2021 3:42PM
  • ESO_Nightingale
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    ealdwin wrote: »
    Summoning a Frost Atronach is cool.... heh. But not fitting with the Warden. Summoning daedra is Sorcerer territory.

    Unless you subscribe to the theory that Wardens are able to summon temporary daedra bound in the form of cliff racers, shalks, netches, and flies in a method akin to Skyrim’s Flaming Familiar spell.

    I subscribe to the theory that warden magic is frost magic. So therefore the stuff they summon from magic takes on the damage aspect of ice since that's their element. We genuinely need frost damage shalks instead of magic damage ones.

    I'd rather a frost tornado arctic blast rework that travels in a line aoe than a frost atronach, since the former fits better on the class and would actually combo with fissure cementing magden's playstyle as frontal AoE Burst.

    Imo, in the future, a Frost atronach set should be made akin to like, shadowrend or morkuldin.
    Edited by ESO_Nightingale on April 18, 2021 3:51PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Snow_White wrote: »
    [Quoted post was removed]

    Tanks don't need 2 morphs on most winter's embrace skills when magicka warden has the least damage skills of any class.
    Edited by ZOS_ConnorG on April 20, 2021 12:19PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • YandereGirlfriend
    YandereGirlfriend
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    Snow_White wrote: »
    [Quoted post was removed]

    I have a Warden tank and all you need from from those skills is a Health-based heal (Polar Wind) and a pull (Frozen Device).

    As said above, you don't need two redundant morphs from both of those skills

    [Edit to remove bait]
    Edited by ZOS_ConnorG on April 20, 2021 12:20PM
  • MindOfTheSwarm
    MindOfTheSwarm
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    Snow_White wrote: »
    [Quoted post was removed]

    I have a Warden tank and all you need from from those skills is a Health-based heal (Polar Wind) and a pull (Frozen Device).

    As said above, you don't need two redundant morphs from both of those skills

    [Edit to remove bait]

    I agree. It’s not about eliminating Tank options but eliminating redundancy on a single morph. Instead buffing the tank option and creating a more offensive option. This is something that applies to Slab too. Another morph that is rarely chosen due to the other being too good for tanks and neither being good for healers or DPS. Having slab work like Flames of Oblivion and grant Major Prophecy and Frozen Retreat act more as an offensive skill you create more class options for damaging abilities. Like others have said, Magicka Warden’s have few choices for in class abilities.
    I am split when it comes to making the Animal skills Frost, on the one hand it makes sense given that other class aside Necro focus on one element. Then again even Sorcerer has Magic options.
    Regarding Shalks. I actually hate this ability. I understand it’s necessary for high DPS but this is exactly why I take issue with it. No class should be forced into taking a skill to hit good DPS. Not saying the skill should be removed, but adding alternative options in the Winter’s Embrace would help.
    Other classes are rarely forced into taking abilities, their is usually at least one other option. Even Necromancer can forgo Blastbones and still hit great numbers.
    Edited by ZOS_ConnorG on April 20, 2021 12:20PM
  • ESO_Nightingale
    ESO_Nightingale
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    Snow_White wrote: »
    [Quoted post was removed]

    I have a Warden tank and all you need from from those skills is a Health-based heal (Polar Wind) and a pull (Frozen Device).

    As said above, you don't need two redundant morphs from both of those skills

    [Edit to remove bait]

    I agree. It’s not about eliminating Tank options but eliminating redundancy on a single morph. Instead buffing the tank option and creating a more offensive option. This is something that applies to Slab too. Another morph that is rarely chosen due to the other being too good for tanks and neither being good for healers or DPS. Having slab work like Flames of Oblivion and grant Major Prophecy and Frozen Retreat act more as an offensive skill you create more class options for damaging abilities. Like others have said, Magicka Warden’s have few choices for in class abilities.
    I am split when it comes to making the Animal skills Frost, on the one hand it makes sense given that other class aside Necro focus on one element. Then again even Sorcerer has Magic options.
    Regarding Shalks. I actually hate this ability. I understand it’s necessary for high DPS but this is exactly why I take issue with it. No class should be forced into taking a skill to hit good DPS. Not saying the skill should be removed, but adding alternative options in the Winter’s Embrace would help.
    Other classes are rarely forced into taking abilities, their is usually at least one other option. Even Necromancer can forgo Blastbones and still hit great numbers.

    You may not use it, but Shalks should also just deal frost damage. Shalks already is very necessary for good dps like you said. And until it deals frost damage we cannot get the most out of sets like ysgramor's and elemental sucession. But that isn't the only reason either. Because we have such an affinity for frost damage via our passives, specifically glacial presence, it will serve to increase our chilled chance even more, and make it more likely to have better uptimes without having to take charged. It also would increase our AoE proc which helps out our spammable that we use as a frostden, which is force pulse, increasing our cleave power. I've seen people try to argue that frost damage shalks doesn't make any sense. When it already does.

    Because the animals are summoned and all deal magic damage regardless of what their actual real counterparts do, whether that be fire or physical damage, it makes sense to call them spirit animals. And it would make sense for them to take on the aspects of magic that the caster uses. Frost is warden's magical element. So why they all deal magic damage is honestly beyond me. Considering our class's innate desire to proc chilled as much as possible for good uptime on our bonus critical damage.
    Edited by ZOS_ConnorG on April 20, 2021 12:20PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • lazywhiteseal
    lazywhiteseal
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    3 best tanks classes are necro, dk and warden. each have their own pull skills.
    all of them are mag based skills. if you take away the pull then warden tanks are forced to use silver bolts that uses stam only.

    all of their pulls are unique as well
    dk has pull that refunds when it cant pull
    necro idlely pulls ranged enemies
    and warden can pre place pulls on ground.
    Edited by lazywhiteseal on April 19, 2021 1:01AM
  • LeHarrt91
    LeHarrt91
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    Yeah i agree that one morph should remain a pull, as have plenty of snare options anyway. the other can be damage/utility (like a frost Scalding Rune)
    PS NA
    Have played all classes.
    Warden Main
  • ESO_Nightingale
    ESO_Nightingale
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    3 best tanks classes are necro, dk and warden. each have their own pull skills.
    all of them are mag based skills. if you take away the pull then warden tanks are forced to use silver bolts that uses stam only.

    all of their pulls are unique as well
    dk has pull that refunds when it cant pull
    necro idlely pulls ranged enemies
    and warden can pre place pulls on ground.

    That's why frozen device can stay as is, but frozen retreat can be reworked into something people (namely DPS) actually pick.
    Edited by ESO_Nightingale on April 19, 2021 1:16AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MindOfTheSwarm
    MindOfTheSwarm
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    Snow_White wrote: »
    [Quoted post was removed]

    I have a Warden tank and all you need from from those skills is a Health-based heal (Polar Wind) and a pull (Frozen Device).

    As said above, you don't need two redundant morphs from both of those skills

    [Edit to remove bait]

    I agree. It’s not about eliminating Tank options but eliminating redundancy on a single morph. Instead buffing the tank option and creating a more offensive option. This is something that applies to Slab too. Another morph that is rarely chosen due to the other being too good for tanks and neither being good for healers or DPS. Having slab work like Flames of Oblivion and grant Major Prophecy and Frozen Retreat act more as an offensive skill you create more class options for damaging abilities. Like others have said, Magicka Warden’s have few choices for in class abilities.
    I am split when it comes to making the Animal skills Frost, on the one hand it makes sense given that other class aside Necro focus on one element. Then again even Sorcerer has Magic options.
    Regarding Shalks. I actually hate this ability. I understand it’s necessary for high DPS but this is exactly why I take issue with it. No class should be forced into taking a skill to hit good DPS. Not saying the skill should be removed, but adding alternative options in the Winter’s Embrace would help.
    Other classes are rarely forced into taking abilities, their is usually at least one other option. Even Necromancer can forgo Blastbones and still hit great numbers.

    You may not use it, but Shalks should also just deal frost damage. Shalks already is very necessary for good dps like you said. And until it deals frost damage we cannot get the most out of sets like ysgramor's and elemental sucession. But that isn't the only reason either. Because we have such an affinity for frost damage via our passives, specifically glacial presence, it will serve to increase our chilled chance even more, and make it more likely to have better uptimes without having to take charged. It also would increase our AoE proc which helps out our spammable that we use as a frostden, which is force pulse, increasing our cleave power. I've seen people try to argue that frost damage shalks doesn't make any sense. When it already does.

    Because the animals are summoned and all deal magic damage regardless of what their actual real counterparts do, whether that be fire or physical damage, it makes sense to call them spirit animals. And it would make sense for them to take on the aspects of magic that the caster uses. Frost is warden's magical element. So why they all deal magic damage is honestly beyond me. Considering our class's innate desire to proc chilled as much as possible for good uptime on our bonus critical damage.

    I get what you are saying but here is the kicker. If you make Shalks Frost, then once again Warden will be forced to slot it even if we get other options. The point I was making is that we should have other options in spite of Shalks. That being said, if the other animal skills dealt Frost damage along with a couple of options added into Winter’s Embrace then this would be a non- issue and a Frost caster could instead focus on DoT’s and deal comparable damage without having to slot Shalks. This is also a problem for Stamden’s too. They are forced to pick Shalks too although at least Stamden’s can forego Shalks in order to make a bleed build if they wish. Speaking of Stamden’s they have it rough as they can’t apply the chilled status without using a Frost glyph with Charged trait. I wonder if anyone has tested a Charged weapon on a Stamden to see if it improves their DPS.
    Edited by ZOS_ConnorG on April 20, 2021 12:20PM
  • MindOfTheSwarm
    MindOfTheSwarm
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    This brings me back to my comment earlier. “Where is our Magicka Deadly Strikes set?”
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