lol, templars didnt even have abilities worth implementing on the companions
...Can we finally talk about buffing Dragonknight and Nightblade? I mean, neither was doing particularly well even before these changes, and now the best parts of their kits have been repackaged and sold at a discount to other classes. What's the point in spending 4K mana for Obsidian Shield when an NPC is just going to overwrite it off cooldown for free? Why even play as a DK with horrible sustain, healing and damage when you could just play as a better class and still get all the utility from Cauterize, Shield, Molten Weapons, Talons and Chains? I don't play Nightblade as much, but this change hurts them too. Companion skills should have been limited to non-class skills and a select few new ones, not copy-and-pasted from class-exclusive buffs and abilities. Why bother queueing as either class when you know you're now infinitely more replaceable than the other 4 classes?
Do you really think people will take their companions in hard vet content over a player who knows and understands mechanics on top of having an actual rotation?
The companions aren't players.
I don't see the correlation between companions being a DK/NB and the respective classes going into "extinction"... They confirmed don't do a lot of dps(9-10k) and definitely wont be good enough to be chosen over actual people in most pve situations
Companions have abilities that are similar to class skills, but they're not the same, i.e. their buffs are unique and don't replace Player buffs. Idk how this hurts the game in any way?
Do you really think people will take their companions in hard vet content over a player who knows and understands mechanics on top of having an actual rotation?
The companions aren't players.
Alright, what about the other 95% of the game? Good luck to any new or aspiring DK/NB players now. Just roll a different class.I don't see the correlation between companions being a DK/NB and the respective classes going into "extinction"... They confirmed don't do a lot of dps(9-10k) and definitely wont be good enough to be chosen over actual people in most pve situations
That's precisely the point; Companions won't be taken for damage but utility, meaning DKs and NBs in support roles are being rendered obsolete, especially when DK already had bottom-tier DPS due to much of its power budget being placed into buffs and utility that are now commonplace. This change just screws over support roles even further. ZOS should have come up with cool new abilities for Companions rather than just copy-and-pasting support abilities unique to DK and NB.Companions have abilities that are similar to class skills, but they're not the same, i.e. their buffs are unique and don't replace Player buffs. Idk how this hurts the game in any way?
I don't know about that.
https://eso-u.com/articles/blackwood_prepts_preview__all_of_the_juicy_details
Ctrl+F "Cauterize", "Obsidian Shield", "Molten Weapon", "Fiery Grip", "Dark Talons". These are the exact same names as the DK abilities; I have no doubt that the NPC "Obsidian Shield" skill will almost certainly replace DK's "Obsidian Shield" and overwrite it for no cost, when part of the reason DK has horrible sustain, among other issues, was to nerf their ability to sustain Obsidian Shield in the first place. Basically, our class was gutted and balanced around a few abilities that are now being repackaged for every other class to use, with zero compensation.
...Can we finally talk about buffing Dragonknight and Nightblade? I mean, neither was doing particularly well even before these changes, and now the best parts of their kits have been repackaged and sold at a discount to other classes. What's the point in spending 4K mana for Obsidian Shield when an NPC is just going to overwrite it off cooldown for free? Why even play as a DK with horrible sustain, healing and damage when you could just play as a better class and still get all the utility from Cauterize, Shield, Molten Weapons, Talons and Chains? I don't play Nightblade as much, but this change hurts them too. Companion skills should have been limited to non-class skills and a select few new ones, not copy-and-pasted from class-exclusive buffs and abilities. Why bother queueing as either class when you know you're now infinitely more replaceable than the other 4 classes?
BejaProphet wrote: »You still have yet to explain your reasoning.
...
Where is the problem?
Igneous Shield (Obsidian Shield morph): Decreased the duration of the Major Mending buff granted by this morph to 2.5 seconds from 6 seconds.
Obsidian Shield:
Reduced the strength of the damage shield you apply to allies to 10% of your max health, down from 15%.
Increased the strength of the damage shield you apply to yourself by 200%. The total shield value on yourself should remain unchanged after these changes.
Obsidian Shield: Reduced the health scale of this ability and its morphs to 8% from 10%, and reduced the shield bonus for the caster of Igneous Shield from 200% bonus to 150% bonus.
Major Mending: Decreased to 16%, down from 25%.
BejaProphet wrote: »Wait, the thesis of this thread is what exactly? I mean be specific...
BejaProphet wrote: »You still have yet to explain your reasoning.
1. A companion has access to some DK skills
2. Nobody will role DKs now.
BejaProphet wrote: »How do you get from...
2. DKs have a heavily nerfed ability which is now in the hands of a companion
To...
3. Nobody will want to play a DK.
BejaProphet wrote: »Or let me put my question another way.
You are not saying,
The companions get heals
Why would anybody play a healer now?
This, now having an pocket tank would be nice then soloing an tricky world boss.BejaProphet wrote: »Or let me put my question another way.
You are not saying,
The companions get heals
Why would anybody play a healer now?
We aren’t going to say that, because if I have the slightest idea of what I’m doing, I’m going to be better at my job than a companion at healing.
So also with a DK. Your companion is not going to out tank me. ( I say tank because it appears to be tank skills that concern you most). If we are running group content, there are four slots. A companion is not going to be more desirable than a player. He’s not a threat.
Just like a companion with heals isn’t a threat to a real healer.
Do you really think people will take their companions in hard vet content over a player who knows and understands mechanics on top of having an actual rotation?
The companions aren't players.
Alright, what about the other 95% of the game? Good luck to any new or aspiring DK/NB players now. Just roll a different class.I don't see the correlation between companions being a DK/NB and the respective classes going into "extinction"... They confirmed don't do a lot of dps(9-10k) and definitely wont be good enough to be chosen over actual people in most pve situations
That's precisely the point; Companions won't be taken for damage but utility, meaning DKs and NBs in support roles are being rendered obsolete, especially when DK already had bottom-tier DPS due to much of its power budget being placed into buffs and utility that are now commonplace. This change just screws over support roles even further. ZOS should have come up with cool new abilities for Companions rather than just copy-and-pasting support abilities unique to DK and NB.Companions have abilities that are similar to class skills, but they're not the same, i.e. their buffs are unique and don't replace Player buffs. Idk how this hurts the game in any way?
I don't know about that.
https://eso-u.com/articles/blackwood_prepts_preview__all_of_the_juicy_details
Ctrl+F "Cauterize", "Obsidian Shield", "Molten Weapon", "Fiery Grip", "Dark Talons". These are the exact same names as the DK abilities; I have no doubt that the NPC "Obsidian Shield" skill will almost certainly replace DK's "Obsidian Shield" and overwrite it for no cost, when part of the reason DK has horrible sustain, among other issues, was to nerf their ability to sustain Obsidian Shield in the first place. Basically, our class was gutted and balanced around a few abilities that are now being repackaged for every other class to use, with zero compensation.
I do, i've seen it first hand on the preview server.