FriedEggSandwich wrote: »It's an interesting idea and I kind of like it, but a lot of the stats you get come from your skills and passives, and not from your gear. An example is sorcs getting 2% more spell damage for every sorc skill they slot. So your idea would require a lot of rebalancing of all skills, just for one game mode. At present zos are unwilling to do this to separate pve from pvp; a skill gets changed and it affects both pve and pvp. There are probably exceptions, but not many.
Mr_Gallows wrote: »FriedEggSandwich wrote: »It's an interesting idea and I kind of like it, but a lot of the stats you get come from your skills and passives, and not from your gear. An example is sorcs getting 2% more spell damage for every sorc skill they slot. So your idea would require a lot of rebalancing of all skills, just for one game mode. At present zos are unwilling to do this to separate pve from pvp; a skill gets changed and it affects both pve and pvp. There are probably exceptions, but not many.
All the stats you get from skills, you still get. The only change is everyone is using the same standard builds. Then those bonuses from passives etc. Are added as if the player has them all. The only change is that gear will be those different builds which also includes the stats for different food.
Mr_Gallows wrote: »FriedEggSandwich wrote: »It's an interesting idea and I kind of like it, but a lot of the stats you get come from your skills and passives, and not from your gear. An example is sorcs getting 2% more spell damage for every sorc skill they slot. So your idea would require a lot of rebalancing of all skills, just for one game mode. At present zos are unwilling to do this to separate pve from pvp; a skill gets changed and it affects both pve and pvp. There are probably exceptions, but not many.
All the stats you get from skills, you still get. The only change is everyone is using the same standard builds. Then those bonuses from passives etc. Are added as if the player has them all. The only change is that gear will be those different builds which also includes the stats for different food.
I would quit the game if something like that was implemented. If you want standard gear skill game go play an FPS.
I want to play an MMO where the character building skills are important too.
I am missing WOW like rated arenas. I played that to Gladiator (0.5%) rank several times.
I want them to implement competitive PVP with visible ratings and rewards. I just don't want them to eliminate the options of customizing your characters. WOW still allows customization and competitive PVP in WOW is eSport level..
Mr_Gallows wrote: »I'd like to see a BG with a system similar ro the one GW2 has. You equip one PvP item that gives you all your stats. You can pick weapons, but all stats are from the PvP item you equip in a special slot. There would be different "builds" like tank, damage, healer, dot-master, brawler etc. Zos would make these different builds. You still pick your own skills.
It should not replace the current BGs but simply be an option for people who want to play BGs 100% for the gameplay. It would also allow zos some good balanced data on class balance, where they can see how different classes perform with the different builds.