I believe that will be a feature in Blackwood, which should be hitting the PTS soon.
New characters will be able to choose their starting story.
Kiralyn2000 wrote: »I believe that will be a feature in Blackwood, which should be hitting the PTS soon.
New characters will be able to choose their starting story.
The question is if it'll be obvious which questlines to continue to "follow the story". Or if, as the OP says, the instant they enter a town they'll be dragged off into half a dozen DLC questlines by all the "no, go this way!" feeder quests.
The game really needs some sort of guide for "give it to me in the correct order!". I'm not sure that the "this is an important quest" quest arrow we have now, is enough.
Kiralyn2000 wrote: »I believe that will be a feature in Blackwood, which should be hitting the PTS soon.
New characters will be able to choose their starting story.
The question is if it'll be obvious which questlines to continue to "follow the story". Or if, as the OP says, the instant they enter a town they'll be dragged off into half a dozen DLC questlines by all the "no, go this way!" feeder quests.
The game really needs some sort of guide for "give it to me in the correct order!". I'm not sure that the "this is an important quest" quest arrow we have now, is enough.
Just need a toggle under "gameplay" settings.
"Enable chronological story progression"
Every new character would get a notice of the setting and explanation with the option to turn it on or off.
Just need a toggle under "gameplay" settings.
"Enable chronological story progression"
Every new character would get a notice of the setting and explanation with the option to turn it on or off.
The devs have already said that there is no order to the chapter and DLC stories. That means "chronological" and "story" have no meaning for them when used in the same sentence.
Just need a toggle under "gameplay" settings.
"Enable chronological story progression"
Every new character would get a notice of the setting and explanation with the option to turn it on or off.
The devs have already said that there is no order to the chapter and DLC stories. That means "chronological" and "story" have no meaning for them when used in the same sentence.
Except objectively there is of course an actual order, regardless of how they may wish it to be. If they are willfully ignoring the confusion this causes for new players, well it's their funeral I suppose when people become disenchanted with the storylines and decide to leave the game.
It seems to me with a bit of effort they could have their cake and eat it too.
Just need a toggle under "gameplay" settings.
"Enable chronological story progression"
Every new character would get a notice of the setting and explanation with the option to turn it on or off.
The devs have already said that there is no order to the chapter and DLC stories. That means "chronological" and "story" have no meaning for them when used in the same sentence. Players can enter at any point and flourish. I would expect that no one in ZOS is going to lift a finger to move the game away from "latest purchased DLC first, then base game". The way they talk about this, it is a shining beacon that comforts the weary gamer. The greatest idea since sliced bread. Nevermore would the gamer have to trudge through years of accumulated content, in order, just to get to the game they purchased.
I think the best we can offer ZOS in terms of suggestions is to explain that the quest structure allows prologue and DLC starter quests to pull the player away from the story they are on, and that the special markers that they already have are not helping to prevent that. The player has to realize that they are off in the weeds before they can figure out how to get back to where they were.
If they can help with that, and new players can correctly start with the Wailing Prison tutorial, things should improve for those who want to play the game in the order that it was released.
Blue_Radium wrote: »What's really needed is some sort of true "training" system that teaches how weaving and rotation work. New players are woefully unprepared for any content that isn't ultra easy until they get yelled at enough and/or step-by-step taught by someone else how ESO really works.
Just need a toggle under "gameplay" settings.
"Enable chronological story progression"
Every new character would get a notice of the setting and explanation with the option to turn it on or off.
ZoS would have to write an algorithm to hide DLC/prologue quest givers until [insert quest ID] is completed.
Can be switched off at any time if they change their mind.
I'd like to see this option applied to all players, not just new.purplespirit1 wrote: »Please add: button/choice that says "First play through - start me in the Three Banner's War!" to the screen where you ask about Tutorials.
Bouldercleave wrote: »Kiralyn2000 wrote: »I believe that will be a feature in Blackwood, which should be hitting the PTS soon.
New characters will be able to choose their starting story.
The question is if it'll be obvious which questlines to continue to "follow the story". Or if, as the OP says, the instant they enter a town they'll be dragged off into half a dozen DLC questlines by all the "no, go this way!" feeder quests.
The game really needs some sort of guide for "give it to me in the correct order!". I'm not sure that the "this is an important quest" quest arrow we have now, is enough.
I HATE that the prologue quests allow you to talk to Lyris, Sai, and Abner Tharn BEFORE you rescue them from Coldharbor and the main quest line.
Stuff like that really drives me nuts. It's just lazy programming.
LightningWitch wrote: »I'd like to see this option applied to all players, not just new.purplespirit1 wrote: »Please add: button/choice that says "First play through - start me in the Three Banner's War!" to the screen where you ask about Tutorials.
As a seasoned player, of course I just head straight to Khenarthi's Roost, but I shouldn't have to. I should start there with all my alts (I only play AD).
This is confirmed.
When I have a precise link, I will edit...
The global reveal with Rich and Pete...
Timestamp is 02:19
There will be a room where you end up after they teach you some basic game stuff and you get to pick a portal that will take you to the story you want to start with.
Agreed. I would not miss Stuga at all on my new characters.Well it's only half the solution, but better than nothing for the new players. I still think those capital city DLC/Chapter/prologue quest givers need to be reigned in for new players.
This is confirmed.
When I have a precise link, I will edit...
The global reveal with Rich and Pete...
Timestamp is 02:19
There will be a room where you end up after they teach you some basic game stuff and you get to pick a portal that will take you to the story you want to start with.