1. the enlightenment system was designed as a catch up mechanic so that those that doing spend 12 hours a day playing video games at least get a bit of an edge on those that do. This applies to both casuals and new players. Grind should be rewarded with more encouragement to grind. I find grind in general to be an unhealthy mechanic that negatively affects competitive people as they feel compelled to be max before they think they can be competitive. This behavior should be discouraged not rewarded and for the most part ESO does a pretty good job at discouraging grind compared to most games.
2. I do agree with you on the second point. The crystals should be rewarded differently.
- 5 crystals for a normal dungeon.
- 10 crystals for a vet dungeon. 15 crystals for vet HM.
- 20 crystals for a normal trial, 40 for a vet trial. You can do 1 trial a day per character.
- 5 crystals for a pvp quest( BG, IC, Cyro). limit 3 per day per character.
- Crystals based on campaign and participation.
- 1 crystal for every world boss daily quest.
I personally don't want to add more outclassed people to the random vet queue. Let them stick with normals for the same number of crystals. Also, don't tie crystals to hardmode as it will mean even more people dropping from harder dungeons when they get them as vet randoms once they can tell that the people with them can't manage hard mode. The worst part of this proposal is that it adds even more incentive to drop ESO+ to remove DLC dungeons from random rotation....
2. I do agree with you on the second point. The crystals should be rewarded differently.
- 5 crystals for a normal dungeon.
- 10 crystals for a vet dungeon. 15 crystals for vet HM.
- 20 crystals for a normal trial, 40 for a vet trial. You can do 1 trial a day per character.
- 5 crystals for a pvp quest( BG, IC, Cyro). limit 3 per day per character.
- Crystals based on campaign and participation.
- 1 crystal for every world boss daily quest.
DaveMoeDee wrote: »No, don't give more rewards for "grinding." If people want to do that, it is up to them. But don't reward that.I personally don't want to add more outclassed people to the random vet queue. Let them stick with normals for the same number of crystals. Also, don't tie crystals to hardmode as it will mean even more people dropping from harder dungeons when they get them as vet randoms once they can tell that the people with them can't manage hard mode. The worst part of this proposal is that it adds even more incentive to drop ESO+ to remove DLC dungeons from random rotation....
2. I do agree with you on the second point. The crystals should be rewarded differently.
- 5 crystals for a normal dungeon.
- 10 crystals for a vet dungeon. 15 crystals for vet HM.
- 20 crystals for a normal trial, 40 for a vet trial. You can do 1 trial a day per character.
- 5 crystals for a pvp quest( BG, IC, Cyro). limit 3 per day per character.
- Crystals based on campaign and participation.
- 1 crystal for every world boss daily quest.
Different rewards for the trials are fine. There is no pug queue for that being used for XP.
1) Rethink the enlightenment system - change it to something that multiplies xp gain based on how hard we are grinding. For example, *0 bonus for the first time I kill something (or do anything that generates XP). *0.01 (additive) for next, if it is within N seconds of the first.