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Hardcore battle mechanic change request

warg_derpin_gdf
I want to direct this directly to the devs if possible; I'm calling this a "hardcore" request because it's probably the smallest detail ever and is %100 a matter of opinion and has probably been addressed and decided on but I still want it.

I am requesting, that during battle, when at the point wherein the player character's crowd control break animation is going to take longer than the player character getting up, that the crowd control break animation be disabled. A few points:

--this is mainly a lag issue for me. Usually if there are two or more enemies esp. executing an attack that causes a stun, my computer is taking that extra half second to do things and my character is performing the crowd break at the beginning of the next round. At times it's a matter of processing, but even if my PC ran TESO perfectly I'm certain I would run into this in lengthy battles. It's cute and all to nail someone in PvP who is getting up that extra half second in the heat combat, but there it is.

--I know there are some buffs that are affected by crowd control breaking, but if you survive not wasting time within the crowd control break animation you'll certainly have a second shot.

--This situation is more an issue for multiple enemy scenarios only because it could become an exploit in any 1 on 1 situation especially when there is minimal input lag.

--This request does not include when the player character is standing and stunned.

Best fix I can think of if it's too much to alter the player character's "battle protocols" I suggest that when the crowd break animation inevitably begins at the very tail end of the player character getting up that all other enemy actions in the queue be delayed .25 to .4 seconds to pad getting steamrolled.

Sorry if things got a little intense there :)

Karliah, when will you learn?!!
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