There has been much discussion about necromancers not having a permanent “pet”, but it just occurred to me that the upcoming companion system may be able to fill that need.
Now it’s been mentioned that the companions will have their own story lines (which will break this narrative), but VISUALLY it would be nice to have them look like a necromancer “pet”.
I am guessing that polymorphs are not going to be usable on companions, but costume wise it still might be able to achieve the effect.
So any ideas on this front? Has anybody already thought about this?
BlueRaven, could we, please, precise "the pet" term?
- Classes with permanent combat pets: Sorcerers (Scamp/Clannfear and Twilight), and Wardens (Bear)
- Classes with temporary pets: Nightblades (Shade), Necromancers (Mage, Wraith)
- Classes fighting all alone: DragonKnight, and Templar
Also, there are "temporary" pets provided by gear (lots of them: Hunger, Daedroth, ShadowRend, Guar, flying sword, etc..).
Still, 2 classes have permanent combat pets, while 4 other have not.
And, technically speaking, Necromancer is not the most lonely class in ESO.
So Sorcerers would have most of fun of the new feature as they already can summon theirs daedra and also have companion to create a little army.
Companions were implemented both in Skyrim and Fallout games, so Bethesda already has some code to be integrated with ESO. We know very little about companions, except we can choose between Tanking (which appeared to match the DK skills), DPS, and Healing (which were not exposed). We don't know if these skills may be morphed (i think hardly) or if they contain theirs own summoning skills (again, very doubtful).
Fallout 4 is a good example of unlocking Companion's quests when you get enough reputation for the partner.
We will see more about Companions implementation at PTS, i hope.
But for future companions I'd like generic ones where we can use polymorphs, but also pet skins.
Michaelkeir wrote: »It doesn’t even need to talk or have a quest associated with it. Just something to fill the void of a permanent undead pet for necromancers.
But for future companions I'd like generic ones where we can use polymorphs, but also pet skins.
If all will turn out like this, it'll be a great win! Just to imagine if pets in collection may become a skin, I'm starting to get excited!Michaelkeir wrote: »It doesn’t even need to talk or have a quest associated with it. Just something to fill the void of a permanent undead pet for necromancers.
Well, instead of a story quest it may be something like preparations for the ritual of rising ancient person. Same for the sorcs (preparations for the rare daedra summonig).