Mr_Gallows wrote: »It's a good set, but do not like it. Super fast health regen sucks for gameplay. In general proc sets are cancer in this game.
MurderMostFoul wrote: »Mr_Gallows wrote: »It's a good set, but do not like it. Super fast health regen sucks for gameplay. In general proc sets are cancer in this game.
Most people really only take issue with damage and healing procs. ZOS has defined proc more broadly with its cyrodiil restrictions (anything other than straight stats), but there was not a general dissatisfaction from the community about conditional sets like EV. EV is powerful, but it's not problematic like damage and healing proc sets.
Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »It's a good set, but do not like it. Super fast health regen sucks for gameplay. In general proc sets are cancer in this game.
Most people really only take issue with damage and healing procs. ZOS has defined proc more broadly with its cyrodiil restrictions (anything other than straight stats), but there was not a general dissatisfaction from the community about conditional sets like EV. EV is powerful, but it's not problematic like damage and healing proc sets.
Regens are generally out of control and it's ruining gameplay. EV is one cause. If we had a hard cap on regens (max 2k), then EV may be used as an option if you wanted a different red star.
Regens should be reworked to being a percentage of your stat with each tick and then there should be a hard cap on max regen percentage per tick.
MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »It's a good set, but do not like it. Super fast health regen sucks for gameplay. In general proc sets are cancer in this game.
Most people really only take issue with damage and healing procs. ZOS has defined proc more broadly with its cyrodiil restrictions (anything other than straight stats), but there was not a general dissatisfaction from the community about conditional sets like EV. EV is powerful, but it's not problematic like damage and healing proc sets.
Regens are generally out of control and it's ruining gameplay. EV is one cause. If we had a hard cap on regens (max 2k), then EV may be used as an option if you wanted a different red star.
Regens should be reworked to being a percentage of your stat with each tick and then there should be a hard cap on max regen percentage per tick.
I've not heard any outcry about regen. Stat regen, like most other stats, requires investment, which means lower stats elsewhere.
I'd be careful about calling for nerfs, you'll get the PvEers all worked up.
Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »It's a good set, but do not like it. Super fast health regen sucks for gameplay. In general proc sets are cancer in this game.
Most people really only take issue with damage and healing procs. ZOS has defined proc more broadly with its cyrodiil restrictions (anything other than straight stats), but there was not a general dissatisfaction from the community about conditional sets like EV. EV is powerful, but it's not problematic like damage and healing proc sets.
Regens are generally out of control and it's ruining gameplay. EV is one cause. If we had a hard cap on regens (max 2k), then EV may be used as an option if you wanted a different red star.
Regens should be reworked to being a percentage of your stat with each tick and then there should be a hard cap on max regen percentage per tick.
I've not heard any outcry about regen. Stat regen, like most other stats, requires investment, which means lower stats elsewhere.
I'd be careful about calling for nerfs, you'll get the PvEers all worked up.
4k+ regen is broken and it destroys PvE balance too.
With the current systen 2k should be the max.
MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »It's a good set, but do not like it. Super fast health regen sucks for gameplay. In general proc sets are cancer in this game.
Most people really only take issue with damage and healing procs. ZOS has defined proc more broadly with its cyrodiil restrictions (anything other than straight stats), but there was not a general dissatisfaction from the community about conditional sets like EV. EV is powerful, but it's not problematic like damage and healing proc sets.
Regens are generally out of control and it's ruining gameplay. EV is one cause. If we had a hard cap on regens (max 2k), then EV may be used as an option if you wanted a different red star.
Regens should be reworked to being a percentage of your stat with each tick and then there should be a hard cap on max regen percentage per tick.
I've not heard any outcry about regen. Stat regen, like most other stats, requires investment, which means lower stats elsewhere.
I'd be careful about calling for nerfs, you'll get the PvEers all worked up.
4k+ regen is broken and it destroys PvE balance too.
With the current systen 2k should be the max.
If you have over 4K health recovery, you're just a tank. I don't see how that is a problem. And there's almost no reason to run 4K recovery on stam or mag, you're just wasting stats at that point.
I fail to see how any of this ruins gameplay.
Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »It's a good set, but do not like it. Super fast health regen sucks for gameplay. In general proc sets are cancer in this game.
Most people really only take issue with damage and healing procs. ZOS has defined proc more broadly with its cyrodiil restrictions (anything other than straight stats), but there was not a general dissatisfaction from the community about conditional sets like EV. EV is powerful, but it's not problematic like damage and healing proc sets.
Regens are generally out of control and it's ruining gameplay. EV is one cause. If we had a hard cap on regens (max 2k), then EV may be used as an option if you wanted a different red star.
Regens should be reworked to being a percentage of your stat with each tick and then there should be a hard cap on max regen percentage per tick.
I've not heard any outcry about regen. Stat regen, like most other stats, requires investment, which means lower stats elsewhere.
I'd be careful about calling for nerfs, you'll get the PvEers all worked up.
4k+ regen is broken and it destroys PvE balance too.
With the current systen 2k should be the max.
If you have over 4K health recovery, you're just a tank. I don't see how that is a problem. And there's almost no reason to run 4K recovery on stam or mag, you're just wasting stats at that point.
I fail to see how any of this ruins gameplay.
Because you can still do tons of damage and killing someone with 4k regen and heals requires game breaking bursts.
If the game really had a balance along the lines of
90% damage - 10% defense (regen etc)
Or 90% defense - 10% damage
Then it would maybe work. But the game does in no way have such a balance.
But still having passive regen so high that you can take damage and just see it come back super fast is broken as a defensive mechanism in terms of gameplay.
NordSwordnBoard wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »It's a good set, but do not like it. Super fast health regen sucks for gameplay. In general proc sets are cancer in this game.
Most people really only take issue with damage and healing procs. ZOS has defined proc more broadly with its cyrodiil restrictions (anything other than straight stats), but there was not a general dissatisfaction from the community about conditional sets like EV. EV is powerful, but it's not problematic like damage and healing proc sets.
Regens are generally out of control and it's ruining gameplay. EV is one cause. If we had a hard cap on regens (max 2k), then EV may be used as an option if you wanted a different red star.
Regens should be reworked to being a percentage of your stat with each tick and then there should be a hard cap on max regen percentage per tick.
I've not heard any outcry about regen. Stat regen, like most other stats, requires investment, which means lower stats elsewhere.
I'd be careful about calling for nerfs, you'll get the PvEers all worked up.
4k+ regen is broken and it destroys PvE balance too.
With the current systen 2k should be the max.
If you have over 4K health recovery, you're just a tank. I don't see how that is a problem. And there's almost no reason to run 4K recovery on stam or mag, you're just wasting stats at that point.
I fail to see how any of this ruins gameplay.
Because you can still do tons of damage and killing someone with 4k regen and heals requires game breaking bursts.
If the game really had a balance along the lines of
90% damage - 10% defense (regen etc)
Or 90% defense - 10% damage
Then it would maybe work. But the game does in no way have such a balance.
But still having passive regen so high that you can take damage and just see it come back super fast is broken as a defensive mechanism in terms of gameplay.
I think the strength of health regen now is part limited sources of defile in Cyrodiil, and part that defile is relatively weak compared to how it was the past.
I'd rather buff defile than nerf Eternal Vgor.
Am I the only one who misses soft caps?Mr_Gallows wrote: »Regens are generally out of control and it's ruining gameplay. EV is one cause. If we had a hard cap on regens (max 2k), then EV may be used as an option if you wanted a different red star.
Regens should be reworked to being a percentage of your stat with each tick and then there should be a hard cap on max regen percentage per tick.
milesrodneymcneely2_ESO wrote: »Am I the only one who misses soft caps?Mr_Gallows wrote: »Regens are generally out of control and it's ruining gameplay. EV is one cause. If we had a hard cap on regens (max 2k), then EV may be used as an option if you wanted a different red star.
Regens should be reworked to being a percentage of your stat with each tick and then there should be a hard cap on max regen percentage per tick.
And am I the only one who thinks a lot of this stuff would fix itself if they got rid of Battle Spirit?
Lately I've fallen in love with Eternal Vigor. I've being using it on a StamDK and I think I will extend it to most of my other toons too. I'm also trying a Magplar with Stuhn and EV...so far I like it
I've paired it with a damage set and so far I like it even if I had to sacrifice either malacath or a monster set. I've tried it as a backbar but the choice doesn't seem to agree with my playstyle.
Do you like EV? How do you use it? what sets do you pair it with. I'm particularly interested in the 'normal classes' (DK, Plars, NBs, Sorcs)
StarOfElyon wrote: »Lately I've fallen in love with Eternal Vigor. I've being using it on a StamDK and I think I will extend it to most of my other toons too. I'm also trying a Magplar with Stuhn and EV...so far I like it
I've paired it with a damage set and so far I like it even if I had to sacrifice either malacath or a monster set. I've tried it as a backbar but the choice doesn't seem to agree with my playstyle.
Do you like EV? How do you use it? what sets do you pair it with. I'm particularly interested in the 'normal classes' (DK, Plars, NBs, Sorcs)
My thoughts on Eternal Vigor (reposting from another thread):
Eternal Vigor needs to be brought in line too.
Eternal Vigor:
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Health Recovery
(5 items) Adds 1407 Maximum Health, Adds 337 Stamina and Magicka Recovery while your Health is above 50%. Adds 1011 Health Recovery while your Health is 50% or less.
Not only does it give a line of health but it also gives other bonuses beyond the standard. Keeping in mind that sustain bonuses are typically pretty stacked, at most, the set should give you:
(5 items) Adds 1407 Maximum Health, Adds 300 Stamina and Magicka Recovery while your Health is above 50%. Adds 300 Health Recovery while your Health is 50% or less.
And to remove the proc condition, I would adjust the set this way:
(5 items) Adds 1407 Maximum Health, Adds 167 Magicka Recovery, Adds 167 Stamina Recovery, Adds 167 Health Recovery
While I'm at it, Amber Plasm should get buffed to be on par with Eternal Vigor.
Amber Plasm:
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 657 Spell Critical
(4 items) Adds 129 Spell Damage
(5 items) Adds 276 Magicka Recovery, Adds 276 Stamina Recovery, Adds 276 Health Recovery
Increase those values to: Adds 300 Magicka Recovery, Adds 300 Stamina Recovery, Adds 300 Health Recovery.
StarOfElyon wrote: »I think Mag & Stam regen only seems high because proc sets are doing people's work for them. On stat based builds, sustain is tough to manage (at least it is for me).