Hmmm. An interesting idea. I'd suggest removing the flanking component and adding the stun + off balance to the interrupt component though, just for simplicity's sake so there aren't too many different mechanics to the skill without losing out on too much power.
So, rather than "Attacking with Veiled Strike/Surprise Attack/Concealed Weapon from the flank stuns the enemy for 3 seconds and sets them Off Balance." plus "Enemies hit while casting are interrupted." , the ability would instead read "Enemies hit with Veiled Strike/Surprise Attack/Concealed Weapon while casting are interrupted, set Off Balance, and stunned for 3 seconds."
Thematically, it would match with the idea of being caught off guard by a Nightblade. In lag-ridden PVP, it could also solve the problem with getting flank-stunned by a NB when they are not visually behind you, without completely removing the ability to stun from NBs aresenal.
Tommy_The_Gun wrote: »Tbh. I would move sneak speed boost this skill have to one of NB's shadow passives (Dark Veil for example) and replaced it with something (a single target de-buff). Interrupt could be good.
Magblade needs much bigger buffs to draw parity with stamblade. Also: Adding an interrupt to a melee skill is kind of pointless. You can bash weave within the same second anyway. I'd rather magblade, and magblade alone, gets the speed buff for having chosen the Concealed Weapon morph, whether slotted or not. Having to slot Concealed and Shadowy Disguise on the same bar for the speed buff tends to result in suboptimal bar layouts.
Hmmm. An interesting idea. I'd suggest removing the flanking component and adding the stun + off balance to the interrupt component though, just for simplicity's sake so there aren't too many different mechanics to the skill without losing out on too much power.
Dunning_Kruger wrote: »I don’t believe there is a single ultimate in this game you can bash interrupt. I could be wrong; but I cannot think of one.
Concealed already stuns.. What would an interrupt do to help?
You can't interrupt a CC immune target, which is what you get when weaving concealed.
Interrupt-able spammables are not commonly seen in PvP either, outside of snipe. And anyone planning to snipe you isn't going to be doing it in melee range either.
oh, we can keep the speed bonus?
then i vote yes and i support your idea
Hmmm. An interesting idea. I'd suggest removing the flanking component and adding the stun + off balance to the interrupt component though, just for simplicity's sake so there aren't too many different mechanics to the skill without losing out on too much power.
So, rather than "Attacking with Veiled Strike/Surprise Attack/Concealed Weapon from the flank stuns the enemy for 3 seconds and sets them Off Balance." plus "Enemies hit while casting are interrupted." , the ability would instead read "Enemies hit with Veiled Strike/Surprise Attack/Concealed Weapon while casting are interrupted, set Off Balance, and stunned for 3 seconds."
Thematically, it would match with the idea of being caught off guard by a Nightblade. In lag-ridden PVP, it could also solve the problem with getting flank-stunned by a NB when they are not visually behind you, without completely removing the ability to stun from NBs aresenal.
Concealed already stuns.. What would an interrupt do to help?
You can't interrupt a CC immune target, which is what you get when weaving concealed.
Interrupt-able spammables are not commonly seen in PvP either, outside of snipe. And anyone planning to snipe you isn't going to be doing it in melee range either.
sure ive never seen dark dealings and dark flare in pvp
Hmmm. An interesting idea. I'd suggest removing the flanking component and adding the stun + off balance to the interrupt component though, just for simplicity's sake so there aren't too many different mechanics to the skill without losing out on too much power.
So, rather than "Attacking with Veiled Strike/Surprise Attack/Concealed Weapon from the flank stuns the enemy for 3 seconds and sets them Off Balance." plus "Enemies hit while casting are interrupted." , the ability would instead read "Enemies hit with Veiled Strike/Surprise Attack/Concealed Weapon while casting are interrupted, set Off Balance, and stunned for 3 seconds."
Thematically, it would match with the idea of being caught off guard by a Nightblade. In lag-ridden PVP, it could also solve the problem with getting flank-stunned by a NB when they are not visually behind you, without completely removing the ability to stun from NBs aresenal.Tommy_The_Gun wrote: »Tbh. I would move sneak speed boost this skill have to one of NB's shadow passives (Dark Veil for example) and replaced it with something (a single target de-buff). Interrupt could be good.
to both of u. i would rather have that magblades get seperately buffed so no passives that stamina nb would benefit from otherwise we get nerfposts for NB and we magblades allways are on the receiving end of everything.
furthermore stamblade is superior to magblade. i know stamblades are also not the strongest thing out there but right now magblades are rly at the bottom and cant even compete with their stamina counterpart.
Tommy_The_Gun wrote: »Hmmm. An interesting idea. I'd suggest removing the flanking component and adding the stun + off balance to the interrupt component though, just for simplicity's sake so there aren't too many different mechanics to the skill without losing out on too much power.
So, rather than "Attacking with Veiled Strike/Surprise Attack/Concealed Weapon from the flank stuns the enemy for 3 seconds and sets them Off Balance." plus "Enemies hit while casting are interrupted." , the ability would instead read "Enemies hit with Veiled Strike/Surprise Attack/Concealed Weapon while casting are interrupted, set Off Balance, and stunned for 3 seconds."
Thematically, it would match with the idea of being caught off guard by a Nightblade. In lag-ridden PVP, it could also solve the problem with getting flank-stunned by a NB when they are not visually behind you, without completely removing the ability to stun from NBs aresenal.Tommy_The_Gun wrote: »Tbh. I would move sneak speed boost this skill have to one of NB's shadow passives (Dark Veil for example) and replaced it with something (a single target de-buff). Interrupt could be good.
to both of u. i would rather have that magblades get seperately buffed so no passives that stamina nb would benefit from otherwise we get nerfposts for NB and we magblades allways are on the receiving end of everything.
furthermore stamblade is superior to magblade. i know stamblades are also not the strongest thing out there but right now magblades are rly at the bottom and cant even compete with their stamina counterpart.
Tbh. That will be kinda impossible to achieve... buffing only mag NB without doing anything that stam NB could benefit from too. I mean, you are buffing "class" toolkit. Sure, it can be something that mag NB will benefit significantly more than stam NB, but it is unavoidable to buff class skill / passive without it affecting stam builds in any way.
Also, I will never understand this stam NB "hate ?" that some mag NB players have (and vice-versa). We are all same class, so we should kinda support each other. It is just magicka aspect of NB that underperforms and needs some strong buffs.
But like I have said, it almost impossible to buff class toolkit without it affecting stam builds too, since those also use class skills. In fact, I remember running Concealed Weapon on my stamina NB in IC just to be able to move faster and maybe skip some PvP. No joke...
xI_The_Owl_Ix wrote: »Something I recently realized: Merciless and Sub Assault almost have the same tooltip.
However:
Sub Assault is:
- an AoE
- fires TWO times within 6seconds
- outside of the GCD
Meanwhile Merciless:
- is ready to fire ONCE in around 5 secs
- is dodgeable
- has a very loud sound cue
- very slow travel speed
- has to be manually fired (within GCD)
Yet people always talk about how "OP" merciless is...
Canned_Apples wrote: »xI_The_Owl_Ix wrote: »Something I recently realized: Merciless and Sub Assault almost have the same tooltip.
However:
Sub Assault is:
- an AoE
- fires TWO times within 6seconds
- outside of the GCD
Meanwhile Merciless:
- is ready to fire ONCE in around 5 secs
- is dodgeable
- has a very loud sound cue
- very slow travel speed
- has to be manually fired (within GCD)
Yet people always talk about how "OP" merciless is...
You cannot go by the tooltips, because there are other factors in play.
Medium armor and Evasion will both negate a good portion of Sub Assault, and it is heavily telegraphed/predictable.
20% From evasion and up to 14% from medium armor.
*Medium is meta for stam and stam is meta for pvp
Your criticisms of Merciless were once true but the travel time is significantly faster and harder to avoid than Sub Assault.
xI_The_Owl_Ix wrote: »Canned_Apples wrote: »xI_The_Owl_Ix wrote: »Something I recently realized: Merciless and Sub Assault almost have the same tooltip.
However:
Sub Assault is:
- an AoE
- fires TWO times within 6seconds
- outside of the GCD
Meanwhile Merciless:
- is ready to fire ONCE in around 5 secs
- is dodgeable
- has a very loud sound cue
- very slow travel speed
- has to be manually fired (within GCD)
Yet people always talk about how "OP" merciless is...
You cannot go by the tooltips, because there are other factors in play.
Medium armor and Evasion will both negate a good portion of Sub Assault, and it is heavily telegraphed/predictable.
20% From evasion and up to 14% from medium armor.
*Medium is meta for stam and stam is meta for pvp
Your criticisms of Merciless were once true but the travel time is significantly faster and harder to avoid than Sub Assault.
Sub Assault isnt heavily telegraphed at all...
Merciless travel time wasnt changed lmao ?
Are you saying Merciless a skill that can be literally dodged (100% dmg mitigation), has a sound cue and a very slow travel speed is harder to avoid than Sub Assault an semi spammable AoE with a very wide radius and 20m range? Are we playing the same game?
While yes Shuffle is 20% mitigation not everbody uses the skill or has access to it (Light Armor users), even then Sub Assault does 8,5k tooltip dmg in 6secs meanwhile Merciless only does half of it in the same time + its dodgable.
xI_The_Owl_Ix wrote: »Canned_Apples wrote: »xI_The_Owl_Ix wrote: »Something I recently realized: Merciless and Sub Assault almost have the same tooltip.
However:
Sub Assault is:
- an AoE
- fires TWO times within 6seconds
- outside of the GCD
Meanwhile Merciless:
- is ready to fire ONCE in around 5 secs
- is dodgeable
- has a very loud sound cue
- very slow travel speed
- has to be manually fired (within GCD)
Yet people always talk about how "OP" merciless is...
You cannot go by the tooltips, because there are other factors in play.
Medium armor and Evasion will both negate a good portion of Sub Assault, and it is heavily telegraphed/predictable.
20% From evasion and up to 14% from medium armor.
*Medium is meta for stam and stam is meta for pvp
Your criticisms of Merciless were once true but the travel time is significantly faster and harder to avoid than Sub Assault.
Sub Assault isnt heavily telegraphed at all...
Merciless travel time wasnt changed lmao ?
Are you saying Merciless a skill that can be literally dodged (100% dmg mitigation), has a sound cue and a very slow travel speed is harder to avoid than Sub Assault an semi spammable AoE with a very wide radius and 20m range? Are we playing the same game?
While yes Shuffle is 20% mitigation not everbody uses the skill or has access to it (Light Armor users), even then Sub Assault does 8,5k tooltip dmg in 6secs meanwhile Merciless only does half of it in the same time + its dodgable.
Canned_Apples wrote: »xI_The_Owl_Ix wrote: »Canned_Apples wrote: »xI_The_Owl_Ix wrote: »Something I recently realized: Merciless and Sub Assault almost have the same tooltip.
However:
Sub Assault is:
- an AoE
- fires TWO times within 6seconds
- outside of the GCD
Meanwhile Merciless:
- is ready to fire ONCE in around 5 secs
- is dodgeable
- has a very loud sound cue
- very slow travel speed
- has to be manually fired (within GCD)
Yet people always talk about how "OP" merciless is...
You cannot go by the tooltips, because there are other factors in play.
Medium armor and Evasion will both negate a good portion of Sub Assault, and it is heavily telegraphed/predictable.
20% From evasion and up to 14% from medium armor.
*Medium is meta for stam and stam is meta for pvp
Your criticisms of Merciless were once true but the travel time is significantly faster and harder to avoid than Sub Assault.
Sub Assault isnt heavily telegraphed at all...
Merciless travel time wasnt changed lmao ?
Are you saying Merciless a skill that can be literally dodged (100% dmg mitigation), has a sound cue and a very slow travel speed is harder to avoid than Sub Assault an semi spammable AoE with a very wide radius and 20m range? Are we playing the same game?
While yes Shuffle is 20% mitigation not everbody uses the skill or has access to it (Light Armor users), even then Sub Assault does 8,5k tooltip dmg in 6secs meanwhile Merciless only does half of it in the same time + its dodgable.
Not even going to bother.