Necros are behind paywall, so ofcourse they are prioritized. Working as intended
CrustyCroco wrote: »Not sure if it's connected or not, but i noticed kinda similar targetting preferences by testing, who gets hit by the necro's graveyard debuff, if more than 6 enemies are standing inside of it. While caltrops' debuff was hitting the 6 targets closest to the impact area of the targetted aoe and swapped targets constantly, the graveyard debuff didn't care about the distance.
It always preferred 6 "chosen" targets, if more than 6 were standing inside of it.
Only when one of those targets moved out of the area, a different target got hit, which seems to be similar to the presented Powerful Assault issue.
This opens up some theories/ assumptions that had to be tested.
1. It's pure alphabetical based on some @name, character name, classname, faction etc etc (most of these don't seem to be the case when looking at the screenshots)
2. Highest/Lowest offensive stats or otherwise statbased
3. In esologs every character and skills are translated into IDs. It could as well just be "alphabetical" regarding which ID the character has. Also not sure, how the IDs are allocated to the characters and if it plays any role at all ingame.
4. Something else we didn't consider yet or just aren't able to see with the limited tools we have.
Thor199389 wrote: »CrustyCroco wrote: »Not sure if it's connected or not, but i noticed kinda similar targetting preferences by testing, who gets hit by the necro's graveyard debuff, if more than 6 enemies are standing inside of it. While caltrops' debuff was hitting the 6 targets closest to the impact area of the targetted aoe and swapped targets constantly, the graveyard debuff didn't care about the distance.
It always preferred 6 "chosen" targets, if more than 6 were standing inside of it.
Only when one of those targets moved out of the area, a different target got hit, which seems to be similar to the presented Powerful Assault issue.
This opens up some theories/ assumptions that had to be tested.
1. It's pure alphabetical based on some @name, character name, classname, faction etc etc (most of these don't seem to be the case when looking at the screenshots)
2. Highest/Lowest offensive stats or otherwise statbased
3. In esologs every character and skills are translated into IDs. It could as well just be "alphabetical" regarding which ID the character has. Also not sure, how the IDs are allocated to the characters and if it plays any role at all ingame.
4. Something else we didn't consider yet or just aren't able to see with the limited tools we have.
From what Ive seen it is not connected to the ID nor the name, so 1 and 3 is out imo.
2 is also kinda out from my perspective since Ive seen a similar preference for supporter if they shared the same class.
Ive seen a chart of priority for PA that mentioned classes, race and gender.
That could misslead to your assumption 2 since most of the time DDs are race x and healers y while tanks are z.
I dont know why, but it feels like it is the same reason why it feels like its always the DK DD that gets aggro if an add is not taunted. I would really like to see ZoS adressing this as an real issue and not dump it like "nobody cares"...
CrustyCroco wrote: »Thor199389 wrote: »CrustyCroco wrote: »Not sure if it's connected or not, but i noticed kinda similar targetting preferences by testing, who gets hit by the necro's graveyard debuff, if more than 6 enemies are standing inside of it. While caltrops' debuff was hitting the 6 targets closest to the impact area of the targetted aoe and swapped targets constantly, the graveyard debuff didn't care about the distance.
It always preferred 6 "chosen" targets, if more than 6 were standing inside of it.
Only when one of those targets moved out of the area, a different target got hit, which seems to be similar to the presented Powerful Assault issue.
This opens up some theories/ assumptions that had to be tested.
1. It's pure alphabetical based on some @name, character name, classname, faction etc etc (most of these don't seem to be the case when looking at the screenshots)
2. Highest/Lowest offensive stats or otherwise statbased
3. In esologs every character and skills are translated into IDs. It could as well just be "alphabetical" regarding which ID the character has. Also not sure, how the IDs are allocated to the characters and if it plays any role at all ingame.
4. Something else we didn't consider yet or just aren't able to see with the limited tools we have.
From what Ive seen it is not connected to the ID nor the name, so 1 and 3 is out imo.
2 is also kinda out from my perspective since Ive seen a similar preference for supporter if they shared the same class.
Ive seen a chart of priority for PA that mentioned classes, race and gender.
That could misslead to your assumption 2 since most of the time DDs are race x and healers y while tanks are z.
I dont know why, but it feels like it is the same reason why it feels like its always the DK DD that gets aggro if an add is not taunted. I would really like to see ZoS adressing this as an real issue and not dump it like "nobody cares"...
Yea, wasn't really convinced by most of those possibilities, but since something has to be causing the targetting, might as well check everything.
Just to doublecheck, how did you test that the buff doesn't pick a certain ID (#3 in my list) like they are shown in the raw encounterlog files? I'm not talking about the account @ name ID. It would be something like for example 24252963 (that's an enemy npc in skyreach). If you already did that and compared those IDs with the ingame names and uptimes that would save a lot of work.
It could still be tho, that the game allocates IDs to the players, that we don't know about and the buffs get applied accordingly.
An ID like that could include numbers for things that you mentioned too, like race (for example 1=Altmer, 2=Bosmer etc), class (1=Sorc, 2=Warden etc), gender etc and then have an order accordingly which gets used by the game itself to be a preferred target for PA.