Old and BETTER version of Flames Of Oblivion "GONE"

regime211
regime211
✭✭✭✭✭
  • NettleCarrier
    NettleCarrier
    ✭✭✭✭✭
    How does this title in any way relate to the video?
    GM of Gold Coast Corsairs - PCNA
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    [Quoted post has been removed.]

    He want's his Flame Cloak back.

    FYI: Inferno changed on Patch 1.6.5. on March 3rd, 2015 from PBAoE to projectile. It's been 2228 days since then.
    Edited by ZOS_GregoryV on April 7, 2021 6:43PM
  • Nirntrotter
    Nirntrotter
    ✭✭✭✭✭
    Wait until you see what magelight used to look like...
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    It looked cooler but functioned way worse. It turned off your magicka regen. Honestly there's so much about the combat system they've changed for the better since then that I wouldn't even know where to begin.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • regime211
    regime211
    ✭✭✭✭✭
    Hence why we get crappy changes because the community itself is to used to what the game is now.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    It just seems a little random to create a topic about the change 6 years after it happened.
  • regime211
    regime211
    ✭✭✭✭✭
    It just seems a little random to create a topic about the change 6 years after it happened.

    It isn't random at all, if this skill was restored back to its primary back years ago, it would give magicka Dk's more of a chance to execute. And also a lot of people don't even remember the original morph for this skill.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    regime211 wrote: »
    It just seems a little random to create a topic about the change 6 years after it happened.

    It isn't random at all, if this skill was restored back to its primary back years ago, it would give magicka Dk's more of a chance to execute. And also a lot of people don't even remember the original morph for this skill.

    Still random.

    And I seem to miss something. Is your "execution" dodged or something? Old Inferno was an aoe dot, not a burst skill. In today's spreadsheat balancing it wouldn't do much damage.
    Besides I doubt that a toggle is exactly what magDK needs with it's cost intensive skills.
  • ealdwin
    ealdwin
    ✭✭✭✭✭
    This thread would perhaps be better suited in the Combat & Character Mechanics section, rather than Community Creations.

    Edit: Comment no longer applies
    Edited by ealdwin on April 9, 2021 4:24AM
  • ArcVelarian
    ArcVelarian
    ✭✭✭✭✭
    The only problems with the OG Inferno is that:
    1. It severely impacted game performance.
    2. It turned off your Magicka Regeneration while active.

    I mean, I wouldn't mind getting the AOE DOT functionality back but the damage would need to be buffed and it would need to be a single cast ability instead of a switch you just toggle. If you think about it, Flames of Oblivion could be the skill that gets turned into that Execute that everyone has been clamoring for.

    Something like:

    Activate an aura of flames which deals X Flame Damage and an additional Y Fire Damage over 10 seconds to nearby enemies.
    Deals up to 100% more damage to enemies with less than 50% Health.
    While slotted, you gain Major Prophecy and Major Savagery increasing your Spell and Weapon Critical ratings by 2191.
    Fire damage will scale with either Magicka or Stamina, whichever is higher.

    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    I doubt that would be a good idea. People tipped their fingers to the bone complaining about a passive execute in combination with a player bound AoE on Sorcs so it got deleted. Same complaining happend about an AoE execute spam with 9m range. And your idea is to combine these two and grant a crit buff on top, also working on stamina? Base damage would need to be very low to make this balanced. So low that you'd think twice about activating it before scaling hits hard.
  • robpr
    robpr
    ✭✭✭✭✭
    If it would just do some minor damage with high status chance in like 5-7m radius along with fireballs would greatly help DK sustain.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    robpr wrote: »
    If it would just do some minor damage with high status chance in like 5-7m radius along with fireballs would greatly help DK sustain.

    In AoE situations it would indeed, if that's where your sustain issues lie. But I think both OP and ArcVelarian are out for the damage. Maybe even burst.

    I am not against DK buffs. And I myself want some changes to be in the ballpark of old abilites. But I don't think the devs need to reinvent the wheel with DKs.
    Sustain could be eased a bit by finally letting Battle Roar use ultimate used instead of ultimate cost. Unnerfing DoT damage as a whole would bring up DKs a good chunk. Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.
  • regime211
    regime211
    ✭✭✭✭✭
    regime211 wrote: »
    It just seems a little random to create a topic about the change 6 years after it happened.

    It isn't random at all, if this skill was restored back to its primary back years ago, it would give magicka Dk's more of a chance to execute. And also a lot of people don't even remember the original morph for this skill.

    Still random.

    And I seem to miss something. Is your "execution" dodged or something? Old Inferno was an aoe dot, not a burst skill. In today's spreadsheat balancing it wouldn't do much damage.
    Besides I doubt that a toggle is exactly what magDK needs with it's cost intensive skills.

    So you're assuming zos wouldn't make adjustments to the skill itself? You're jumping to conclusions based off of my generic post.
  • regime211
    regime211
    ✭✭✭✭✭
    robpr wrote: »
    If it would just do some minor damage with high status chance in like 5-7m radius along with fireballs would greatly help DK sustain.

    In AoE situations it would indeed, if that's where your sustain issues lie. But I think both OP and ArcVelarian are out for the damage. Maybe even burst.

    I am not against DK buffs. And I myself want some changes to be in the ballpark of old abilites. But I don't think the devs need to reinvent the wheel with DKs.
    Sustain could be eased a bit by finally letting Battle Roar use ultimate used instead of ultimate cost. Unnerfing DoT damage as a whole would bring up DKs a good chunk. Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.

    No I am not out for just the damage or the burst. Please make sure to ask before assuming, adding the skill back they could adjust it to potentially give it an execute as mentioned above regarding the increase in damage to enemies under 50% health.
  • regime211
    regime211
    ✭✭✭✭✭
    robpr wrote: »
    If it would just do some minor damage with high status chance in like 5-7m radius along with fireballs would greatly help DK sustain.

    In AoE situations it would indeed, if that's where your sustain issues lie. But I think both OP and ArcVelarian are out for the damage. Maybe even burst.

    I am not against DK buffs. And I myself want some changes to be in the ballpark of old abilites. But I don't think the devs need to reinvent the wheel with DKs.
    Sustain could be eased a bit by finally letting Battle Roar use ultimate used instead of ultimate cost. Unnerfing DoT damage as a whole would bring up DKs a good chunk. Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.

    Chains? To do exactly what? Chains are useless in pvp besides to annoy your enemy. Dk needs to at this point be reinvented and then balanced from the lack of an execution, bugged leap stunning before impact, high costing abilities, engulfing Flames casting is completely scaffed, the class has been left in the dirt countless times, that when they try and do something with it, they go with one minor change nobody asked for hence the projectile rock which I see hardly noone if anyone at all use.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Real question is why can't we get Cauterize to heal two allies?

    It wouldn't be even close to OP and it would throw a tiny bone to the unloved DK Healers out there.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    TBH I barely remember the old version. Was it basically a Fire Damage version of Boundless Storm/Hurricane/Deadly Cloak? If so then it doesn’t sound like it would be a excessively bad for performance. I also don’t have any problem with the current FoO.
  • ArcVelarian
    ArcVelarian
    ✭✭✭✭✭
    ...-Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.

    For starters they could give Minor Expedition to both Morphs of Wings.
    Edited by ArcVelarian on April 11, 2021 1:46AM
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    ...-Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.

    For starters they could give Minor Expedition to both Morphs of Wings.

    So you can stack with major and turn from one of the least mobile classes into grade A speed? Nice try.
    I'm on board with adding major expedition, fine. We can save the spot from RaT then. But no need to overdo.
  • Wolfchild07
    Wolfchild07
    ✭✭✭✭✭
    Would love to have it back, it was a fun skill. They could change it to a duration or something instead of a channel as mentioned earlier in the thread. I don't like what they changed it to.
  • ArcVelarian
    ArcVelarian
    ✭✭✭✭✭
    ...-Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.

    For starters they could give Minor Expedition to both Morphs of Wings.

    So you can stack with major and turn from one of the least mobile classes into grade A speed? Nice try.
    I'm on board with adding major expedition, fine. We can save the spot from RaT then. But no need to overdo.

    The last time I checked Dragons fly. So why not Dragonknights?
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    ...-Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.

    For starters they could give Minor Expedition to both Morphs of Wings.

    So you can stack with major and turn from one of the least mobile classes into grade A speed? Nice try.
    I'm on board with adding major expedition, fine. We can save the spot from RaT then. But no need to overdo.

    The last time I checked Dragons fly. So why not Dragonknights?

    Dragonknights are obviously partaily dragons and more so mer which is why they have dragon abilities but not as good as dragons like their breaths, claws aura, regenration and endurance. Leap is partial flight, no?
Sign In or Register to comment.