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Chilly-McFreeze wrote: »It just seems a little random to create a topic about the change 6 years after it happened.
Chilly-McFreeze wrote: »It just seems a little random to create a topic about the change 6 years after it happened.
It isn't random at all, if this skill was restored back to its primary back years ago, it would give magicka Dk's more of a chance to execute. And also a lot of people don't even remember the original morph for this skill.
If it would just do some minor damage with high status chance in like 5-7m radius along with fireballs would greatly help DK sustain.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »It just seems a little random to create a topic about the change 6 years after it happened.
It isn't random at all, if this skill was restored back to its primary back years ago, it would give magicka Dk's more of a chance to execute. And also a lot of people don't even remember the original morph for this skill.
Still random.
And I seem to miss something. Is your "execution" dodged or something? Old Inferno was an aoe dot, not a burst skill. In today's spreadsheat balancing it wouldn't do much damage.
Besides I doubt that a toggle is exactly what magDK needs with it's cost intensive skills.
Chilly-McFreeze wrote: »If it would just do some minor damage with high status chance in like 5-7m radius along with fireballs would greatly help DK sustain.
In AoE situations it would indeed, if that's where your sustain issues lie. But I think both OP and ArcVelarian are out for the damage. Maybe even burst.
I am not against DK buffs. And I myself want some changes to be in the ballpark of old abilites. But I don't think the devs need to reinvent the wheel with DKs.
Sustain could be eased a bit by finally letting Battle Roar use ultimate used instead of ultimate cost. Unnerfing DoT damage as a whole would bring up DKs a good chunk. Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.
Chilly-McFreeze wrote: »If it would just do some minor damage with high status chance in like 5-7m radius along with fireballs would greatly help DK sustain.
In AoE situations it would indeed, if that's where your sustain issues lie. But I think both OP and ArcVelarian are out for the damage. Maybe even burst.
I am not against DK buffs. And I myself want some changes to be in the ballpark of old abilites. But I don't think the devs need to reinvent the wheel with DKs.
Sustain could be eased a bit by finally letting Battle Roar use ultimate used instead of ultimate cost. Unnerfing DoT damage as a whole would bring up DKs a good chunk. Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.
Chilly-McFreeze wrote: »...-Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.
ArcVelarian wrote: »Chilly-McFreeze wrote: »...-Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.
For starters they could give Minor Expedition to both Morphs of Wings.
Chilly-McFreeze wrote: »ArcVelarian wrote: »Chilly-McFreeze wrote: »...-Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.
For starters they could give Minor Expedition to both Morphs of Wings.
So you can stack with major and turn from one of the least mobile classes into grade A speed? Nice try.
I'm on board with adding major expedition, fine. We can save the spot from RaT then. But no need to overdo.
ArcVelarian wrote: »Chilly-McFreeze wrote: »ArcVelarian wrote: »Chilly-McFreeze wrote: »...-Fine tuning the Chains and Wings would go a long way in PvP too. I think DK needs balancing, not reinventing. Except for Stone Fist. That abomination can go.
For starters they could give Minor Expedition to both Morphs of Wings.
So you can stack with major and turn from one of the least mobile classes into grade A speed? Nice try.
I'm on board with adding major expedition, fine. We can save the spot from RaT then. But no need to overdo.
The last time I checked Dragons fly. So why not Dragonknights?