master_vanargand wrote: »To be honest, I don't think magNB is weak.
It's not most strong, but at least as strong as stamNB.
master_vanargand wrote: »To be honest, I don't think magNB is weak.
It's not most strong, but at least as strong as stamNB.
this class is still the most underperforming pvp class and has been for quite some time. there are many minor things that would allready help it out but right now ur better of playing stamblade or sorc. magblade is like a class in between those two and can do neither right. not enough burst and mitigation in melee to keep up with stamblades and not enough dmg and mobility to keep up with sorcs.
magblade seems intended to be played melee but it has no real chance against stam characters.
Feels like there is some outdated information floating around in this thread. DOTs breaking your own cloak is a thing of the past, as far as I know, although I'm not currently using one. Hmmm.
DOTs being good? Errr. Nope. Crippling Grasp is IMO overnerfed and Soul Trap / Oblivon's Foe isn't much of a thing right now, although the DOT from that set will, in fact, knock you out of cloak when someone else puts it on you. It's the set DOT, though, not the skill.
Comparing magblade and stamblade, a simple stat-based stamblade is IMO tremendously more viable and typically ends up dealing much more damage. Rally, Shuffle and dodge rolling on the bow bar are very efficient things that magblade can only dream of.
However to say magblade is no good at all. Errr. I don't think that is true either. My stam DK duelled one in current Cyro and lost, because that magblade appeared to be a very good dueller and he defeated me with the sheer amount of pressure he put out. I rarely encounter such people, but they do exist and made me conclude that magblades can be good in duels.
My own magblade is my main and I would agree that, when built for a lot of speed and sustain as I do, the class is weak. I'm not sure any magblade build is good at 1vX or AvA (even numbered / skilled brawl) outside of bombing, though speed and stam sustain gets you part of the way there. I still love the playstyle, especially in areas where there are NPCs, e.g. on resources and around keeps, or in IC. Using cloak and, unlike the typical stamblade, no crouch at all, is tremendously freeing in how you can operate. You shed all aggro and, due to Concealed Weapon, you are faster in Cloak than a stamblade. You can be especially effective in a duo with the right partner.
this class is still the most underperforming pvp class and has been for quite some time. there are many minor things that would allready help it out but right now ur better of playing stamblade or sorc. magblade is like a class in between those two and can do neither right. not enough burst and mitigation in melee to keep up with stamblades and not enough dmg and mobility to keep up with sorcs.
magblade seems intended to be played melee but it has no real chance against stam characters.
How would you improve the class for pvp? I'm assuming you'd want better defense. The burst damage potential on magblades is pretty good.
Feels like there is some outdated information floating around in this thread. DOTs breaking your own cloak is a thing of the past, as far as I know, although I'm not currently using one. Hmmm.
DOTs being good? Errr. Nope. Crippling Grasp is IMO overnerfed and Soul Trap / Oblivon's Foe isn't much of a thing right now, although the DOT from that set will, in fact, knock you out of cloak when someone else puts it on you. It's the set DOT, though, not the skill.
Comparing magblade and stamblade, a simple stat-based stamblade is IMO tremendously more viable and typically ends up dealing much more damage. Rally, Shuffle and dodge rolling on the bow bar are very efficient things that magblade can only dream of.
However to say magblade is no good at all. Errr. I don't think that is true either. My stam DK duelled one in current Cyro and lost, because that magblade appeared to be a very good dueller and he defeated me with the sheer amount of pressure he put out. I rarely encounter such people, but they do exist and made me conclude that magblades can be good in duels.
My own magblade is my main and I would agree that, when built for a lot of speed and sustain as I do, the class is weak. I'm not sure any magblade build is good at 1vX or AvA (even numbered / skilled brawl) outside of bombing, though speed and stam sustain gets you part of the way there. I still love the playstyle, especially in areas where there are NPCs, e.g. on resources and around keeps, or in IC. Using cloak and, unlike the typical stamblade, no crouch at all, is tremendously freeing in how you can operate. You shed all aggro and, due to Concealed Weapon, you are faster in Cloak than a stamblade. You can be especially effective in a duo with the right partner.
Blackcosmic wrote: »
Canned_Apples wrote: »There are some decent magnlades out there, but most crutched on proc sets and now don’t know how to play without them.Blackcosmic wrote: »
There are several videos out there, but the determining factor for all “1vX” players is the number of inexperienced/poorly geared players that are chasing them.
Magblade is a very strong duelling and 1vX class if you are a master of weaving and using the shade. Its a pretty average small scale unless used as a bomber.
Magblade is a very strong duelling and 1vX class if you are a master of weaving and using the shade. Its a pretty average small scale unless used as a bomber.
Canned_Apples wrote: »There are some decent magnlades out there, but most crutched on proc sets and now don’t know how to play without them.Blackcosmic wrote: »
There are several videos out there, but the determining factor for all “1vX” players is the number of inexperienced/poorly geared players that are chasing them.
exeeter702 wrote: »Great magblades used proc sets because they had no choice, not because it was some kind of crutch that they are no longer able to rely on therefore are performing less. The lack of proc sets in cyrodil did not expose bad magblade players, it exposed how bad the spec is.
nesakinter wrote: »
1st thing must remove cast time from Soul harvest
impale - starts from %50 and crits after %25
lotus fan- direct damage+dot + stun remove minor vuln
mark - %10 crit damage increase add
merciless - melee damage from behind or flanks- cannot cast from front- remove stack
conceal - remove enemy armor x amount- major berserk for 5 seconds if hit from flank or behind
path- remove ground effect turn it to aoe buff
hysteria- add slow effect
swallow soul- add mending +insta damage not projectile
cripple- insta damage
siphon - add major weapon+sorcery
nesakinter wrote: »
Cleaning up thumbless zerglings spamming streak in an open field maybe, the problem most face with a non bombing magblade is that it has the highest skill floor of any class in the game, especially in non proc cyro. In proc PvP theres builds that have by far the most burst potential of any build in the game and is a very capable 40k health half tank DPS build. No good magblade is loosing to a magsorc in a duel.1st thing must remove cast time from Soul harvest
impale - starts from %50 and crits after %25
lotus fan- direct damage+dot + stun remove minor vuln
mark - %10 crit damage increase add
merciless - melee damage from behind or flanks- cannot cast from front- remove stack
conceal - remove enemy armor x amount- major berserk for 5 seconds if hit from flank or behind
path- remove ground effect turn it to aoe buff
hysteria- add slow effect
swallow soul- add mending +insta damage not projectile
cripple- insta damage
siphon - add major weapon+sorcery
A lot of these break the standard mould that the skills adhere to like gap close and ult cast time standards and would ultimately probably not lead to much more viability or up the number of magblades and just buff already very strong stamblades.
Cleaning up thumbless zerglings spamming streak in an open field maybe, the problem most face with a non bombing magblade is that it has the highest skill floor of any class in the game, especially in non proc cyro. In proc PvP theres builds that have by far the most burst potential of any build in the game and is a very capable 40k health half tank DPS build. No good magblade is loosing to a magsorc in a duel.
All saying that these magica skills won’t buff stamina must be neglecting the recent CP and weapon passives changes that have made using magica skills on a stam class more viable and vice versa and in PvP where you can use sets like NMA and balorgh these buff both weapon/spell damage and weapon/spell pen.
impale - starts from %50 and crits after %25 - this would hit so hard with the crit nb naturally stacks all stamblade gank builds would run it, probably more so that magblades, the other issue is that executioner is overpowered compared to most ececutes and more so needs to be nerfed than asking for every other execute being brought up to this range. Magblade PvE DPS would become absolutely insane if this was the case and would result in a nerf to the rest of the classes damage in the highly unlikely situation something like this went through.
lotus fan- direct damage+dot + stun remove minor vuln -this just becomes an outright better option than ambush since venerability is so lacklustre at 5%.
mark - %10 crit damage increase - many stamblades already run this skill whilst most magblades run ele drain so this would benefit stamblade far more
path- remove ground effect turn it to aoe buff - most sword and board stamblades runs dark cloak and combined with this would just give tanky stamblades even greater healing power
hysteria- add slow effect - standard nightblade CC that could use a buff anyway IMO especially considering turn evils effectiveness
siphon - add major weapon+sorcery removes the need to run front bar 2h and makes front bar dual wield easier
Once again people are forgetting you can turn around and run 35k health on a magblade whilst stacking crit and still pump out a 14k crit merciless on most targets and with this much health and healing power you aren’t dying to 90% of builds 1v1 anyway.
All saying that these magica skills won’t buff stamina must be neglecting the recent CP and weapon passives changes that have made using magica skills on a stam class more viable and vice versa and in PvP where you can use sets like NMA and balorgh these buff both weapon/spell damage and weapon/spell pen.
impale - starts from %50 and crits after %25 - this would hit so hard with the crit nb naturally stacks all stamblade gank builds would run it, probably more so that magblades, the other issue is that executioner is overpowered compared to most ececutes and more so needs to be nerfed than asking for every other execute being brought up to this range. Magblade PvE DPS would become absolutely insane if this was the case and would result in a nerf to the rest of the classes damage in the highly unlikely situation something like this went through.
lotus fan- direct damage+dot + stun remove minor vuln -this just becomes an outright better option than ambush since venerability is so lacklustre at 5%.
mark - %10 crit damage increase - many stamblades already run this skill whilst most magblades run ele drain so this would benefit stamblade far more
path- remove ground effect turn it to aoe buff - most sword and board stamblades runs dark cloak and combined with this would just give tanky stamblades even greater healing power
hysteria- add slow effect - standard nightblade CC that could use a buff anyway IMO especially considering turn evils effectiveness
siphon - add major weapon+sorcery removes the need to run front bar 2h and makes front bar dual wield easier
Once again people are forgetting you can turn around and run 35k health on a magblade whilst stacking crit and still pump out a 14k crit merciless on most targets and with this much health and healing power you aren’t dying to 90% of builds 1v1 anyway.