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DPS test PS4 vs PC results.

Avoranti
Avoranti
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I’ve noticed a huge difference in dps testing results between PS4 and PC while using the trial dummy. Most recently with a Stamina Templar build I picked up online. Using the same race, gear, traits, cp, potions, skills and rotation. I still tested about 30k less than what the test produced for the content creator (about 104k). After discussing this with a few of other players on PS4 they also noticed a huge difference in their dps test results vs builds they were following with roughly about the same difference of 30k-ish dps. Even spoke to a couple players using the same exact build I was and they also received similar results as me.

So my question is, what are we missing? Aside from the extra lag we have on PS4. In my test I may have missed a couple light attacks due to the lag but 2-3 LA’s wouldn’t equate to a 30k dps difference.

Have any of you console players noticed this as well? Any feedback or guidance would be appreciated.
Edited by ZOS_GregoryV on April 7, 2021 10:38PM
  • joseayalac
    joseayalac
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    Practice your rotation, with practice your DPS will go up for sure!
  • Kurat
    Kurat
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    Using the same build doesn't necessarily mean that you should get the same dps. Rotations take alot of practice and perfect weaving. I'm on pc and cant also hit as much Liko for example, its nothing to do consoles vs pc, it's just skill difference.
  • UntilValhalla13
    UntilValhalla13
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    Every patch, they seem to make weaving with jabs even more jankier. If you weave like you would with any other class, 99% of your light attacks aren't going to fire. Your character has to actually do the light attack animation, it seems, for it to register. Otherwise, you just wind up spamming jabs. I think it was greymoor where it crapped out originally.
  • Avoranti
    Avoranti
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    joseayalac wrote: »
    Practice your rotation, with practice your DPS will go up for sure!

    It’s not the rotation. I was hitting well over 80k pre-patch and the only thing that changed was the cp system. Rotation, skills, etc all stayed the same. I applied the suggested cp for the test and hit not even close to the content creators number. Are you on PC?
    Kurat wrote: »
    Using the same build doesn't necessarily mean that you should get the same dps. Rotations take alot of practice and perfect weaving. I'm on pc and cant also hit as much Liko for example, its nothing to do consoles vs pc, it's just skill difference.

    As stated above, I was using the same build pre-patch and it’s not the rotation.The content creator also missed a few LA’s and still squeezed out 104k. I do understand I won’t get the exact same results as someone else. But there is a HUGE gap between the two. 30k is a lot. Unless you’ve tried a dps test on console how can you be sure there really isn’t a difference between the two?
    Every patch, they seem to make weaving with jabs even more jankier. If you weave like you would with any other class, 99% of your light attacks aren't going to fire. Your character has to actually do the light attack animation, it seems, for it to register. Otherwise, you just wind up spamming jabs. I think it was greymoor where it crapped out originally.

    Yes, LA’s sometimes don’t go off when weaving jabs but after a little more practice I got them down. The biggest issue I’ve been having is bar swapping into endless hail. Character does the animation. I can see the circle on the ground where the arrows will fall, but then nothing, he just stands there and the skill never fired. It also sometimes happens with ritual of retribution. Does the animation but then nothing.

    But with all that said. It seems the skills fire and animate slower on PS4. I even did the test on my PS5 to see if I can improve the results with less lag but was only able to squeeze out 1.5k more damage. I guess I really need someone who has tested their build on both PC and PS4 with the exact same setup to compare results.

  • phaneub17_ESO
    phaneub17_ESO
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    Did you use a controller in both tests or KB+M vs Controller?
  • carlos424
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    Templar jabs are always hit and miss. On console, sometimes you get a good instance and jabs will be quick and light attacks will go off. Other times jabs will not go off or be delayed, or light attacks will miss, etc. Templar is by far the hardest toon to parse on consistently because of jabs-especially stringing more than about 3 together. (Not a 30k discrepancy though. That’s something else entirely : )
    Make sure CP is set correctly, slotted skills, etc. Is dummy turned around for backstabber skill?
    Edited by carlos424 on April 6, 2021 8:53PM
  • Avoranti
    Avoranti
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    carlos424 wrote: »
    Templar jabs are always hit and miss. On console, sometimes you get a good instance and jabs will be quick and light attacks will go off. Other times jabs will not go off or be delayed, or light attacks will miss, etc. Templar is by far the hardest toon to parse on consistently because of jabs-especially stringing more than about 3 together. (Not a 30k discrepancy though. That’s something else entirely : )
    Make sure CP is set correctly, slotted skills, etc. Is dummy turned around for backstabber skill?

    Yup, literally everything is the same. If it was just me then sure, might be just that, me. But when others are seeing it with their characters as well, I can only assume we are missing something or pc just does more damage due to not having the performance limitations.
  • hasi
    hasi
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    Console Player here. This seems more like a Rotation issue to me than anything else, because I know Players on Console that exceed the Dummy DPS of known PC Testers/YouTubers or however you want to call them.
    Usually a small difference of max. 10k DPS is notable between those PC Parsers and a good Playstation Player (good, not top tier).
  • Jeirno
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    Since its stamplar its prolly jab spam, soo just perfect your jabbing, you might think you are doing well but you are not actually doing that great, trust me I know.
  • Avoranti
    Avoranti
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    hasi wrote: »
    Console Player here. This seems more like a Rotation issue to me than anything else, because I know Players on Console that exceed the Dummy DPS of known PC Testers/YouTubers or however you want to call them.
    Usually a small difference of max. 10k DPS is notable between those PC Parsers and a good Playstation Player (good, not top tier).

    Nope, it’s not the rotation. Been using the build for a couple months prior to the update. Was hitting the mark pretty consistently. Literally, the only thing that’s changed is the cp system and I’m using the same cp nodes as suggested in the build. Btw, are you in Playstation?
  • Avoranti
    Avoranti
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    Jeirno wrote: »
    Since its stamplar its prolly jab spam, soo just perfect your jabbing, you might think you are doing well but you are not actually doing that great, trust me I know.

    Only except I don’t spam jabs and actually land my LA’s. Which I stated on a reply above.
  • Rkindaleft
    Rkindaleft
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    Personally from what I’ve seen, the best console players from each class are within ~3-4k dps of the best PC players.
    Edited by Rkindaleft on April 6, 2021 10:24PM
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.

    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker | The Unshattered
  • Jacozilla
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    At OP - you’re still not comparing apples to apples.

    That content creator you see getting 104k now was getting 110k+ before. This patch everyone has lost dps, some bit more than others but at the high upper end of parses it seems about 8-10% after making new adjustments.

    OP is comparing what one of the best parsers get today, current patch, without noting what that same parser on same platform got before patch - and then comparing his own parse as 30k lower.

    It is not surprising there are tons of ppl significantly below what the top parsers get. What you would really need to compare is a reliable consistent parse using same build before and after patch, and somehow do that same test on both PC and console.

    Even then you would have to account for control differences unless was confident any deviation in parse wasn’t due to being less expert in one control vs another. TLDR - go parse same person, build, same stats, cp, etc on console vs pc. Any other comparison is apples v oranges
  • Avoranti
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    Look, I’ve been maining a Stamplar for over a year. I’ve figured out the LA’s and Jabs thing already. Lol NO, I don’t spam jabs. I also have 15 other characters one of which was my original main way back when I started playing back in 2016. It’s a Stam DK. I’ve done end game content, vet trials, etc. I’m not just a high level noob from Alik’r (no offense).

    I appreciate the feedback, honestly, but it’s not jab spam or slow rotation. Especially if other players I’ve talked to using templars and Magcrow’s are seeing the same thing. Btw, this was happening before the update. Except I was hitting a whole lot closer to the mark.
    Edited by Avoranti on April 6, 2021 10:35PM
  • Goregrinder
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    Jacozilla wrote: »
    At OP - you’re still not comparing apples to apples.

    That content creator you see getting 104k now was getting 110k+ before. This patch everyone has lost dps, some bit more than others but at the high upper end of parses it seems about 8-10% after making new adjustments.

    OP is comparing what one of the best parsers get today, current patch, without noting what that same parser on same platform got before patch - and then comparing his own parse as 30k lower.

    It is not surprising there are tons of ppl significantly below what the top parsers get. What you would really need to compare is a reliable consistent parse using same build before and after patch, and somehow do that same test on both PC and console.

    Even then you would have to account for control differences unless was confident any deviation in parse wasn’t due to being less expert in one control vs another. TLDR - go parse same person, build, same stats, cp, etc on console vs pc. Any other comparison is apples v oranges

    You make excellent points. Tbh this sounds like a layer 8 issue to me.
  • Avoranti
    Avoranti
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    Jacozilla wrote: »
    At OP - you’re still not comparing apples to apples.

    That content creator you see getting 104k now was getting 110k+ before. This patch everyone has lost dps, some bit more than others but at the high upper end of parses it seems about 8-10% after making new adjustments.

    OP is comparing what one of the best parsers get today, current patch, without noting what that same parser on same platform got before patch - and then comparing his own parse as 30k lower.

    It is not surprising there are tons of ppl significantly below what the top parsers get. What you would really need to compare is a reliable consistent parse using same build before and after patch, and somehow do that same test on both PC and console.

    Even then you would have to account for control differences unless was confident any deviation in parse wasn’t due to being less expert in one control vs another. TLDR - go parse same person, build, same stats, cp, etc on console vs pc. Any other comparison is apples v oranges

    I’ve taken the loss in dps do to changes made in the update in account already. I lost on average between 5-6k dps overall. This based on several test prior to the update and after. I’ve spend a lot of time working on rotation and accuracy.

    I stated in a comment above that I or someone would need to do a comparison using the same build, cp level, on BOTH PS4 and PC to get a true representation of the dps difference.


  • Avoranti
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    I get the feeling that the majority of you are with PC or Xbox. Lol
  • Brrrofski
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    Wait, so you're not comparing yourself on pc and ps4?

    You're comparing someone else to yourself?

    Plenty of people on xbox are hitting up there numbers as people post on pc. A slight bit less, but not 30k difference though.

    Add ons will play a part though. Like not having to actually manage your buffs and let the an add on do it for you and tell you when to press a skill will make a difference.

    Keyboard and mouse will make a difference too. Things like having a separate button for synergies and ulta and not having to press two buttons at the same time etc...
    Edited by Brrrofski on April 6, 2021 11:01PM
  • Jacozilla
    Jacozilla
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    Avoranti wrote: »
    Jacozilla wrote: »
    At OP - you’re still not comparing apples to apples.

    That content creator you see getting 104k now was getting 110k+ before. This patch everyone has lost dps, some bit more than others but at the high upper end of parses it seems about 8-10% after making new adjustments.

    OP is comparing what one of the best parsers get today, current patch, without noting what that same parser on same platform got before patch - and then comparing his own parse as 30k lower.

    It is not surprising there are tons of ppl significantly below what the top parsers get. What you would really need to compare is a reliable consistent parse using same build before and after patch, and somehow do that same test on both PC and console.

    Even then you would have to account for control differences unless was confident any deviation in parse wasn’t due to being less expert in one control vs another. TLDR - go parse same person, build, same stats, cp, etc on console vs pc. Any other comparison is apples v oranges

    I’ve taken the loss in dps do to changes made in the update in account already. I lost on average between 5-6k dps overall. This based on several test prior to the update and after. I’ve spend a lot of time working on rotation and accuracy.

    I stated in a comment above that I or someone would need to do a comparison using the same build, cp level, on BOTH PS4 and PC to get a true representation of the dps difference.


    Then you need to rewrite your OP, edit it to make clear what you mean because to me it still sounds like you are doing a totally invalid comparison.

    Very first sentence of your post said “ I’ve noticed a huge difference in dps testing results between PS4 and PC while using the trial dummy” - which implies you have apples to apples comparison between same player/build, but you later stated you did not.

    All you are saying so far is that
    a) your personal dps went down by a lot - no surprise, everyone lost some dps, some more than others but aside from extremely low cp players that might have actually gone up a bit (because of boost to base spell/wep dmg stats), everyone else went down

    b) your lower parse from this patch is lot lower than one of the best streamer/parsers on another platform - somehow you conclude because your parse went down and is lower than this top parser, there must be a dps loss between PC and console.

    Until you can claim a reliable parse has been done on both platforms with same conditions - e.g. same player to ensure no skill difference, same class/build/cp, and reliable statement that control expertise differences was zero factor, there is no way to state that somehow one platform has much lower/higher dps parse than another.
  • hasi
    hasi
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    Avoranti wrote: »
    hasi wrote: »
    Console Player here. This seems more like a Rotation issue to me than anything else, because I know Players on Console that exceed the Dummy DPS of known PC Testers/YouTubers or however you want to call them.
    Usually a small difference of max. 10k DPS is notable between those PC Parsers and a good Playstation Player (good, not top tier).

    Nope, it’s not the rotation. Been using the build for a couple months prior to the update. Was hitting the mark pretty consistently. Literally, the only thing that’s changed is the cp system and I’m using the same cp nodes as suggested in the build. Btw, are you in Playstation?

    Yes, I am on Playstation, but I am personally not a DD.
    My friends, who have been participating in Endgame Content long before I did, have said nothing changed. Nothing as drastic as 30k DPS difference compared to PC Players with the same build and experience at least.
  • PizzaCat82
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    I've notice a delay on a lot of my skills which is causing me to have to readjust my stamblade rotation. Honestly we lost a lot of DPS just off the top with the nerfs. Makes doing vet content more of a pain
  • LadyLethalla
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    Avoranti wrote: »

    Yes, LA’s sometimes don’t go off when weaving jabs but after a little more practice I got them down. The biggest issue I’ve been having is bar swapping into endless hail. Character does the animation. I can see the circle on the ground where the arrows will fall, but then nothing, he just stands there and the skill never fired.

    I mostly play magblade and magsorc (PS5) and many's the time I've had to cast ultis 2-3 times to make them actually work. Sometimes seems like I have to wait 2sec btw skills too, and I reckon a lot of the time my LAs don't fire. So with location lag (Aus east coast), PSN lag and age-related lag I refuse to do parsing and hence miss out on a lot of content I would like to complete.
    Edited by LadyLethalla on April 7, 2021 12:20AM
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • f047ys3v3n
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    Avoranti wrote: »
    I’ve noticed a huge difference in dps testing results between PS4 and PC while using the trial dummy. Most recently with a Stamina Templar build I picked up online. Using the same race, gear, traits, cp, potions, skills and rotation. I still tested about 30k less than what the test produced for the content creator (about 104k). After discussing this with a few of other players on PS4 they also noticed a huge difference in their dps test results vs builds they were following with roughly about the same difference of 30k-ish dps. Even spoke to a couple players using the same exact build I was and they also received similar results as me.

    So my question is, what are we missing? Aside from the extra lag we have on PS4. In my test I may have missed a couple light attacks due to the lag but 2-3 LA’s wouldn’t equate to a 30k dps difference.

    Have any of you console players noticed this as well? Any feedback or guidance would be appreciated.

    [snip] I don't really know what a stamplar will do as I don't play one but I am quite good on a magsorc, have all the dps CP, and when testing with the same gear and build of some of those folks there is 20k or so difference between my and their dps numbers. I simply do not have 20k error in my rotation. My 83k is generally considered an acceptable parse for a raid dps but to hit those 100+ numbers I think [snip] matter at least as much when it comes to damage mitigation as they do with dps and when going for a trifecta (no-death, speed, HM) It is tremendously helpful to have folks that not only do a ton of dps but also have the mitigation of a tank for when they screw up.

    So, basically, you can't really measure your dps by what you see posted by the strimmer type folks [snip] Unfortunately, the leaves you to practice your rotation and build without really knowing what the upper limit. Frankly, I have no idea where it is on stamplar. I am also not sure how you should best do this on console as I don't think you have the analysis tools available to you that we do on PC to optimize our timing on light attacks and check how many we missed. With those, and other tools, you can be pretty sure how close your are to optimum on PC.

    [edited for bashing and conspiracy theory]
    Edited by ZOS_Lunar on April 7, 2021 12:35PM
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • XxCaLxX
    XxCaLxX
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    I get roughly same numbers on PC and Xbox. PC just runs smoother so tests seems to be a lil better...not 30k better though.
  • Avoranti
    Avoranti
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    hasi wrote: »
    Avoranti wrote: »
    hasi wrote: »
    Console Player here. This seems more like a Rotation issue to me than anything else, because I know Players on Console that exceed the Dummy DPS of known PC Testers/YouTubers or however you want to call them.
    Usually a small difference of max. 10k DPS is notable between those PC Parsers and a good Playstation Player (good, not top tier).

    Nope, it’s not the rotation. Been using the build for a couple months prior to the update. Was hitting the mark pretty consistently. Literally, the only thing that’s changed is the cp system and I’m using the same cp nodes as suggested in the build. Btw, are you in Playstation?

    Yes, I am on Playstation, but I am personally not a DD.
    My friends, who have been participating in Endgame Content long before I did, have said nothing changed. Nothing as drastic as 30k DPS difference compared to PC Players with the same build and experience at least.

    So your input is based on hearsay and not of your own personal experience. Gotcha.

  • Avoranti
    Avoranti
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    f047ys3v3n wrote: »
    [snip] I don't really know what a stamplar will do as I don't play one but I am quite good on a magsorc, have all the dps CP, and when testing with the same gear and build of some of those folks there is 20k or so difference between my and their dps numbers. I simply do not have 20k error in my rotation. My 83k is generally considered an acceptable parse for a raid dps but to hit those 100+ numbers I think [snip] matter at least as much when it comes to damage mitigation as they do with dps and when going for a trifecta (no-death, speed, HM) It is tremendously helpful to have folks that not only do a ton of dps but also have the mitigation of a tank for when they screw up.

    So, basically, you can't really measure your dps by what you see posted by the strimmer type folks [snip] Unfortunately, the leaves you to practice your rotation and build without really knowing what the upper limit. Frankly, I have no idea where it is on stamplar. I am also not sure how you should best do this on console as I don't think you have the analysis tools available to you that we do on PC to optimize our timing on light attacks and check how many we missed. With those, and other tools, you can be pretty sure how close your are to optimum on PC.

    [snip] Some of the best dps players I’ve met on Playstation were not hitting 100k+. Using the same builds as other players on pc.[snip] Prior to the update I was hitting between 81k on a dps test. I dropped about 7k after the update. But according to this particular build, I should be hitting a lot more.

    [edited for bashing and conspiracy theory]
    Edited by ZOS_Lunar on April 7, 2021 12:37PM
  • Disturbed_One
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    Avoranti wrote: »
    f047ys3v3n wrote: »
    [snip]I don't really know what a stamplar will do as I don't play one but I am quite good on a magsorc, have all the dps CP, and when testing with the same gear and build of some of those folks there is 20k or so difference between my and their dps numbers. I simply do not have 20k error in my rotation. My 83k is generally considered an acceptable parse for a raid dps but to hit those 100+ numbers I think [snip] matter at least as much when it comes to damage mitigation as they do with dps and when going for a trifecta (no-death, speed, HM) It is tremendously helpful to have folks that not only do a ton of dps but also have the mitigation of a tank for when they screw up.

    So, basically, you can't really measure your dps by what you see posted by the strimmer type folks [snip] Unfortunately, the leaves you to practice your rotation and build without really knowing what the upper limit. Frankly, I have no idea where it is on stamplar. I am also not sure how you should best do this on console as I don't think you have the analysis tools available to you that we do on PC to optimize our timing on light attacks and check how many we missed. With those, and other tools, you can be pretty sure how close your are to optimum on PC.

    [snip] Some of the best dps players I’ve met on Playstation were not hitting 100k+. Using the same builds as other players on pc.[snip] Prior to the update I was hitting between 81k on a dps test. I dropped about 7k after the update. But according to this particular build, I should be hitting a lot more.

    That content creator went from 111k to 104k over the patch. So they lost 7k DPS. You lost 7k DPS. That's just the CP changes. The other 30k is because they've practiced more and are better at the rotation.

    Not because of cheating, they're simply better. Same reason the top DPS on XBOX/PS4 are hitting similar numbers.

    [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on April 7, 2021 12:39PM
  • carlos424
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    Avoranti wrote: »
    f047ys3v3n wrote: »
    [snip]I don't really know what a stamplar will do as I don't play one but I am quite good on a magsorc, have all the dps CP, and when testing with the same gear and build of some of those folks there is 20k or so difference between my and their dps numbers. I simply do not have 20k error in my rotation. My 83k is generally considered an acceptable parse for a raid dps but to hit those 100+ numbers I think [snip] matter at least as much when it comes to damage mitigation as they do with dps and when going for a trifecta (no-death, speed, HM) It is tremendously helpful to have folks that not only do a ton of dps but also have the mitigation of a tank for when they screw up.

    So, basically, you can't really measure your dps by what you see posted by the strimmer type folks [snip] Unfortunately, the leaves you to practice your rotation and build without really knowing what the upper limit. Frankly, I have no idea where it is on stamplar. I am also not sure how you should best do this on console as I don't think you have the analysis tools available to you that we do on PC to optimize our timing on light attacks and check how many we missed. With those, and other tools, you can be pretty sure how close your are to optimum on PC.

    [snip] Some of the best dps players I’ve met on Playstation were not hitting 100k+. Using the same builds as other players on pc.[snip] Prior to the update I was hitting between 81k on a dps test. I dropped about 7k after the update. But according to this particular build, I should be hitting a lot more.

    So really, you’ve only dropped 7k? Lol. Thats probably about right. I’m on xbox and probably lost about 3-4k. [snip] Lol. There have been issues with eso on PS lately, maybe the dummy isn’t getting debuffed like was an issue last patch.

    [edited for conspiracy theory]
    Edited by ZOS_Lunar on April 7, 2021 12:40PM
  • ccfeeling
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    Lag is always with ESO , nothing can change the fact .
  • skinnycheeks
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    The most common thing I see is just simply doing the rotation too slow. Every skill we are using on stamplar has a 1 second GCD. So what I often see is people only casting skills every 1.25 to 1.5s. So you could be doing everything the same but if you are going slower, your damage is going to be lower. This is even more common with jabs, as they last .999s but their animation is close to 1.5s. So if you aren't ignoring the animations, and playing of the rhythm, you are going to move to slow.

    And yes, I did miss quite a few light attacks in that parse. Unfortunately, does happen when moving at a fast pace with jabs. But better to move at that fast pace throughout the parse and risk missing some light attacks than to move too slow.

    Hope that helps some. If you wanna send me a video clip, I'd be happy to look it over and give pointers.
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