joseayalac wrote: »Practice your rotation, with practice your DPS will go up for sure!
Using the same build doesn't necessarily mean that you should get the same dps. Rotations take alot of practice and perfect weaving. I'm on pc and cant also hit as much Liko for example, its nothing to do consoles vs pc, it's just skill difference.
UntilValhalla13 wrote: »Every patch, they seem to make weaving with jabs even more jankier. If you weave like you would with any other class, 99% of your light attacks aren't going to fire. Your character has to actually do the light attack animation, it seems, for it to register. Otherwise, you just wind up spamming jabs. I think it was greymoor where it crapped out originally.
Templar jabs are always hit and miss. On console, sometimes you get a good instance and jabs will be quick and light attacks will go off. Other times jabs will not go off or be delayed, or light attacks will miss, etc. Templar is by far the hardest toon to parse on consistently because of jabs-especially stringing more than about 3 together. (Not a 30k discrepancy though. That’s something else entirely : )
Make sure CP is set correctly, slotted skills, etc. Is dummy turned around for backstabber skill?
Console Player here. This seems more like a Rotation issue to me than anything else, because I know Players on Console that exceed the Dummy DPS of known PC Testers/YouTubers or however you want to call them.
Usually a small difference of max. 10k DPS is notable between those PC Parsers and a good Playstation Player (good, not top tier).
At OP - you’re still not comparing apples to apples.
That content creator you see getting 104k now was getting 110k+ before. This patch everyone has lost dps, some bit more than others but at the high upper end of parses it seems about 8-10% after making new adjustments.
OP is comparing what one of the best parsers get today, current patch, without noting what that same parser on same platform got before patch - and then comparing his own parse as 30k lower.
It is not surprising there are tons of ppl significantly below what the top parsers get. What you would really need to compare is a reliable consistent parse using same build before and after patch, and somehow do that same test on both PC and console.
Even then you would have to account for control differences unless was confident any deviation in parse wasn’t due to being less expert in one control vs another. TLDR - go parse same person, build, same stats, cp, etc on console vs pc. Any other comparison is apples v oranges
At OP - you’re still not comparing apples to apples.
That content creator you see getting 104k now was getting 110k+ before. This patch everyone has lost dps, some bit more than others but at the high upper end of parses it seems about 8-10% after making new adjustments.
OP is comparing what one of the best parsers get today, current patch, without noting what that same parser on same platform got before patch - and then comparing his own parse as 30k lower.
It is not surprising there are tons of ppl significantly below what the top parsers get. What you would really need to compare is a reliable consistent parse using same build before and after patch, and somehow do that same test on both PC and console.
Even then you would have to account for control differences unless was confident any deviation in parse wasn’t due to being less expert in one control vs another. TLDR - go parse same person, build, same stats, cp, etc on console vs pc. Any other comparison is apples v oranges
At OP - you’re still not comparing apples to apples.
That content creator you see getting 104k now was getting 110k+ before. This patch everyone has lost dps, some bit more than others but at the high upper end of parses it seems about 8-10% after making new adjustments.
OP is comparing what one of the best parsers get today, current patch, without noting what that same parser on same platform got before patch - and then comparing his own parse as 30k lower.
It is not surprising there are tons of ppl significantly below what the top parsers get. What you would really need to compare is a reliable consistent parse using same build before and after patch, and somehow do that same test on both PC and console.
Even then you would have to account for control differences unless was confident any deviation in parse wasn’t due to being less expert in one control vs another. TLDR - go parse same person, build, same stats, cp, etc on console vs pc. Any other comparison is apples v oranges
I’ve taken the loss in dps do to changes made in the update in account already. I lost on average between 5-6k dps overall. This based on several test prior to the update and after. I’ve spend a lot of time working on rotation and accuracy.
I stated in a comment above that I or someone would need to do a comparison using the same build, cp level, on BOTH PS4 and PC to get a true representation of the dps difference.
Console Player here. This seems more like a Rotation issue to me than anything else, because I know Players on Console that exceed the Dummy DPS of known PC Testers/YouTubers or however you want to call them.
Usually a small difference of max. 10k DPS is notable between those PC Parsers and a good Playstation Player (good, not top tier).
Nope, it’s not the rotation. Been using the build for a couple months prior to the update. Was hitting the mark pretty consistently. Literally, the only thing that’s changed is the cp system and I’m using the same cp nodes as suggested in the build. Btw, are you in Playstation?
Yes, LA’s sometimes don’t go off when weaving jabs but after a little more practice I got them down. The biggest issue I’ve been having is bar swapping into endless hail. Character does the animation. I can see the circle on the ground where the arrows will fall, but then nothing, he just stands there and the skill never fired.
I’ve noticed a huge difference in dps testing results between PS4 and PC while using the trial dummy. Most recently with a Stamina Templar build I picked up online. Using the same race, gear, traits, cp, potions, skills and rotation. I still tested about 30k less than what the test produced for the content creator (about 104k). After discussing this with a few of other players on PS4 they also noticed a huge difference in their dps test results vs builds they were following with roughly about the same difference of 30k-ish dps. Even spoke to a couple players using the same exact build I was and they also received similar results as me.
So my question is, what are we missing? Aside from the extra lag we have on PS4. In my test I may have missed a couple light attacks due to the lag but 2-3 LA’s wouldn’t equate to a 30k dps difference.
Have any of you console players noticed this as well? Any feedback or guidance would be appreciated.
Console Player here. This seems more like a Rotation issue to me than anything else, because I know Players on Console that exceed the Dummy DPS of known PC Testers/YouTubers or however you want to call them.
Usually a small difference of max. 10k DPS is notable between those PC Parsers and a good Playstation Player (good, not top tier).
Nope, it’s not the rotation. Been using the build for a couple months prior to the update. Was hitting the mark pretty consistently. Literally, the only thing that’s changed is the cp system and I’m using the same cp nodes as suggested in the build. Btw, are you in Playstation?
Yes, I am on Playstation, but I am personally not a DD.
My friends, who have been participating in Endgame Content long before I did, have said nothing changed. Nothing as drastic as 30k DPS difference compared to PC Players with the same build and experience at least.
f047ys3v3n wrote: »[snip] I don't really know what a stamplar will do as I don't play one but I am quite good on a magsorc, have all the dps CP, and when testing with the same gear and build of some of those folks there is 20k or so difference between my and their dps numbers. I simply do not have 20k error in my rotation. My 83k is generally considered an acceptable parse for a raid dps but to hit those 100+ numbers I think [snip] matter at least as much when it comes to damage mitigation as they do with dps and when going for a trifecta (no-death, speed, HM) It is tremendously helpful to have folks that not only do a ton of dps but also have the mitigation of a tank for when they screw up.
So, basically, you can't really measure your dps by what you see posted by the strimmer type folks [snip] Unfortunately, the leaves you to practice your rotation and build without really knowing what the upper limit. Frankly, I have no idea where it is on stamplar. I am also not sure how you should best do this on console as I don't think you have the analysis tools available to you that we do on PC to optimize our timing on light attacks and check how many we missed. With those, and other tools, you can be pretty sure how close your are to optimum on PC.
f047ys3v3n wrote: »[snip]I don't really know what a stamplar will do as I don't play one but I am quite good on a magsorc, have all the dps CP, and when testing with the same gear and build of some of those folks there is 20k or so difference between my and their dps numbers. I simply do not have 20k error in my rotation. My 83k is generally considered an acceptable parse for a raid dps but to hit those 100+ numbers I think [snip] matter at least as much when it comes to damage mitigation as they do with dps and when going for a trifecta (no-death, speed, HM) It is tremendously helpful to have folks that not only do a ton of dps but also have the mitigation of a tank for when they screw up.
So, basically, you can't really measure your dps by what you see posted by the strimmer type folks [snip] Unfortunately, the leaves you to practice your rotation and build without really knowing what the upper limit. Frankly, I have no idea where it is on stamplar. I am also not sure how you should best do this on console as I don't think you have the analysis tools available to you that we do on PC to optimize our timing on light attacks and check how many we missed. With those, and other tools, you can be pretty sure how close your are to optimum on PC.
[snip] Some of the best dps players I’ve met on Playstation were not hitting 100k+. Using the same builds as other players on pc.[snip] Prior to the update I was hitting between 81k on a dps test. I dropped about 7k after the update. But according to this particular build, I should be hitting a lot more.
f047ys3v3n wrote: »[snip]I don't really know what a stamplar will do as I don't play one but I am quite good on a magsorc, have all the dps CP, and when testing with the same gear and build of some of those folks there is 20k or so difference between my and their dps numbers. I simply do not have 20k error in my rotation. My 83k is generally considered an acceptable parse for a raid dps but to hit those 100+ numbers I think [snip] matter at least as much when it comes to damage mitigation as they do with dps and when going for a trifecta (no-death, speed, HM) It is tremendously helpful to have folks that not only do a ton of dps but also have the mitigation of a tank for when they screw up.
So, basically, you can't really measure your dps by what you see posted by the strimmer type folks [snip] Unfortunately, the leaves you to practice your rotation and build without really knowing what the upper limit. Frankly, I have no idea where it is on stamplar. I am also not sure how you should best do this on console as I don't think you have the analysis tools available to you that we do on PC to optimize our timing on light attacks and check how many we missed. With those, and other tools, you can be pretty sure how close your are to optimum on PC.
[snip] Some of the best dps players I’ve met on Playstation were not hitting 100k+. Using the same builds as other players on pc.[snip] Prior to the update I was hitting between 81k on a dps test. I dropped about 7k after the update. But according to this particular build, I should be hitting a lot more.