OutLaw_Nynx wrote: »
VaranisArano wrote: »I remember when the Anniversary Event was extended for everyone for a week due to issues with PC/EU. So I wasn't surprised to see this one extended.
It's very nice to see that your team has since considered how to address platform-specific issues like this. I appreciate that not only is the event extended for everyone, but that you also specifically compensated Playstation players for the lost experience and their concerns over lost daily login rewards.
With the event extened is the Impresarios inventory gonna be expaned, so we can spend these tickets?
In the end, I feel as if this is all that many of the people that were vocal about this issue wanted, transparency! Please, no more of this pushing back maintenance windows multiple times, and giving updates that lack any real context. Transparency is a good thing no matter what caused the underlying issue. People just want to know what is going on, and when to expect services to resume. If you ask me, most of this post should have been included in your first update after missing the initial ETR; it would have alleviated the masses. All-in-all though, great job getting things resolved quicker than expected, and actually being informative to the community on the nature of the issue; it's really all most of us ask for, the compensation is icing on the cake. Well done, ZOS!
ZOS_MattFiror wrote: »Now that the dust has settled and the ESO PlayStation service is back up, here's a quick summary of what happened and what we'll do to make up the day of playtime that our PS4/5 community lost. The extended downtime was particularly unfortunate timing as yesterday was a holiday for many of you, and we know you were looking forward to spending your time off adventuring in Tamriel. We understand how frustrating this was.
First, the issue itself was caused by a service problem between ESO and the PSN platform and was entirely our fault. Because it was a problem between the ESO game and the PSN service, our solution was to rebuild the ESO patch, test it, and submit it for certification. This process takes time, which is where the initial 24-48 hour estimate came from.
However, with critical help from our PSN partners, we figured out a much faster solution - to modify the service itself. With that, it only took a service update and a restart, and after testing and verification, we were back in business very late last night east coast USA time and as I type this everything is running normally.
We know this wasn't fun. We don't like extended downtime either. I apologize for the situation and for the inconvenience and frustration it has caused. Thanks for being such a great community and bearing with us through this.
To alleviate some of the lost playtime from ESO PlayStation players, here's what we're going to do:
- We are extending the Anniversary Jubilee event by a few days for ALL players – it will now run until Thursday April 15 at 10am EDT for all platforms
- On PS4/5 only: The day 7 daily login reward will be modified to give five 150% experience boost scrolls (to make up for lost time)
- On PS4/5 only: The day 8 daily login reward will be modified to give players this month's pet (the Ayleid Wolf Pup, previously awarded on day 21) to make sure no one misses the reward due to disruption in their play schedule
- On PS4/5 only: The normal day 7 and 8 rewards will be moved later in the month, so you won't miss out on them either
Thanks again, and see you all in Tamriel.
Matt
method__01 wrote: »when you going to fix banking issue?this month,this year or this decade?
This is a nice OP.
I just have one honest question for ZOS...
do you have a test environment for PS servers?
It seems like you don't
but that is nearly impossible to imagine.
I say it seems like you don't because you only realized you had a problem with PSN after you put the patch on your live servers. You said you tested things, on the live servers and discovered "hitching, making the game almost unplayable."
Why on earth would you test something after you put it on your live servers?
Unless you don't have any other server connected to PSN?
But I find that reaaaaaaly hard to imagine.