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Heavy Armor - Unstoppable - must be stopped

boaz733
boaz733
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as it is this skill is useless to both PVE/PVP , its time to get rid of it
here is an idea, that should fit right in the heavy armor concept:

Unstoppable - Major Resolve
Morph 1 - Major Resolve + Minor Resolve
Morph 2 - Major Resolve + 50 Health Recovery per Heavy Armor Piece.
Edited by ZOS_Volpe on October 25, 2023 2:41PM

Heavy Armor - Unstoppable - must be stopped 87 votes

looking good
17%
MahabahabthaSarousseDaemonaiJeremyboaz733EnOeZBalticBluesMayraelitscomptonphileunderx2Extinct_Solo_PlayerACamaroGuyGrandchamp1989Jazraenaboi_anachronism_ 15 votes
I use my class skill anyway.
21%
NirntrotterAektannmmtaniacElo106HegronOutLaw_NynxNarvuntienSilverIce58WildberryjackHotdog_23OlumoGarbagBradyfjordbmnobleVlad9425MalkalmJayKwellenRyuvainiksdeLady_Galadhiel 19 votes
change it , but not to what you suggested.
27%
acastanza_ESOssewallb14_ESOfxeconomisteb17_ESOSarannahTankHealz2015six2fallRa'ShtarGoodFella146Sleep724FirstmepTyreal1974ZabagadnotyuuWildRaptorXTúrin_VidsmidrspartaxoxoDreadDaedrothRasande_RobinAltruzKnockmaker 24 votes
who cares
33%
ThorntongueAlurriaLamagrokieAsysSalmeynaFolkbSanctum74TornaadmikemaconJierdanitJanTanhideamir412JeirnoStarlockjoergingerWyrd88GOAT4EVARAscarllazywhitesealSpawniaq 29 votes
  • Grandchamp1989
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    looking good
    For some reason Zos seem to want to shoe horn tanks into being a stationary rock, which is the most boring type of gameplay you can imagine. The cool thing about ESO is the reactionary gameplay, but when heavy armor slows you down and your major resolve skill slow you down a further 50%... it's like.. who enjoys this? Yay things are spawning in to hit my team mates and I can't move for the next 6 seconds... Fun times.
  • Ryuvain
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    I use my class skill anyway.
    321.jpg



    Sorry.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Bradyfjord
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    I use my class skill anyway.
    Unstoppable is one of many skills/gear/consumables that has to be considered to work out one's build. If someone is running this, with it's hefty drawback of low mobility, then I don't know what to tell you.

    In pve, this skill has no problems. It doesn't have the ability to negate (one shot) mechanics in difficult content. It can help when a tank/player needs defenses and has no other reliable source.

    In pvp, this skill has no problems. Due to it snaring the player using it, an opponent can simply outmaneuver a player using it.
    Edited by Bradyfjord on April 6, 2021 7:06AM
  • Stahlor
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    Immovable is a great skill in VSS
  • AyaDark
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    change it , but not to what you suggested.
    Unstopable may be is not best in slot, but the thing you suggest is even worse and more useless.

    So i think it betterbe with out changes.

    And voteing is made wrong.

    There is no "NO" option.
  • jtm1018
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    Best skill ever.
    You take less damage but cant move.
  • notyuu
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    change it , but not to what you suggested.
    Unstoppable - toggle - grants major protection and minor maim to self
    morph 1 - toggle - grants major and minor protection and major maim to self
    morph 2 - toggle - grants major protection and minor maim to self, also minor life steal to targets you hit
  • Stahlor
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    jtm1018 wrote: »
    Best skill ever.
    You take less damage but cant move.

    I guess you're a pvp player?
  • FluffWit
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    Does anyone actually use this skill anymore? Seriously, I'm curious.

    TCs idea seems good... but 250-350 health recovery sounds a bit much.
  • lazywhiteseal
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    who cares
    if you pair this with rock build sets its quite useful in some cases in PvP. sets like Ironblood and Armor Master go well with the current skill. and if you use Necro's ravenous goliath with those sets and immovable skill you basically turn invulnerable for 20 seconds. with vampire passive Undeath you can further reduce damage taken. and to counter hard CC that cant be blocked, pop a immovable pot.
    this is one way of using it :)


    but its boring as hell. its basically you jumping in a ball group, hold down block and pray you will pull enemy aggro so your allies can engage.

    but no i dont use it and dont really care if it changes or not. you can get major resolve from class skills so no point really in PVE
  • Stahlor
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    but no i dont use it and dont really care if it changes or not. you can get major resolve from class skills so no point really in PVE

    It's not about major resolve, it's about the block mitigation! 7 pieces of heavy armour means 35% block mitigation - that's a lot and very useful in some PVE situations.

    Edited by Stahlor on April 6, 2021 9:44AM
  • Sergykid
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    yes it's very strong, you can reach the blocking damage amount cap of 90%, and with other modifiers like protection or maim you take little to no damage. It is very good for a niche gameplay of target dummy, both pve and pvp.
    -PC EU- / battlegrounds on my youtube
  • emilyhyoyeon
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    I don't find the current version of it useless but there are so many sources of major resolve that changing it to essentially a source of major resolve is horrendous (if you want to make it less useless)
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & ayleid scholar

    High Priest Eraamine as a houseguest please C:
  • Daemonai
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    looking good
    I don't find the current version of it useless but there are so many sources of major resolve that changing it to essentially a source of major resolve is horrendous (if you want to make it less useless)

    It's one of the few sources of Major Resolve for stamina, though. It enables hybrids build variety.

    To the OP: This ability is a mainstay in some of my builds. Just because you've not realized its potential doesn't make it bad. Leave this ability alone. I don't want to see it ZOS'd
    Edited by Daemonai on April 6, 2021 2:40PM
  • Chilly-McFreeze
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    Daemonai wrote: »
    I don't find the current version of it useless but there are so many sources of major resolve that changing it to essentially a source of major resolve is horrendous (if you want to make it less useless)

    It's one of the few sources of Major Resolve for stamina, though. It enables hybrids

    To the OP: This skill is a mainstay in some of my builds. Just because you've not realized its potential doesn't make it bad. Leave this ability alone.

    An utility skill in your main or off resource is the last thing that "enables hybrids".
  • Sarannah
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    change it , but not to what you suggested.
    That wouldn't do anything, as a tank gets those buffs anywhere else already.

    They could however change that skill to be actually useful for tanking:
    Unstoppable - For 5 seconds your health cannot drop below 1 health.

    This way tanks can survive one-shots(which should not even be in-game tbh), and it would make the heavy armor skill worth it.
    Edited by Sarannah on April 6, 2021 2:17PM
  • Stahlor
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    Sarannah wrote: »
    That wouldn't do anything, as a tank gets those buffs anywhere else already.

    They could however change that ultimate to be actually useful for tanking:
    Unstoppable - For 5 seconds your health cannot drop below 1 health.

    This way tanks can survive one-shots(which should not even be in-game tbh), and it would make the heavy armor ultimate worth it.

    What kind of ultimate are you talking about?
  • Mythreindeer
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    change it , but not to what you suggested.
    Change it to proc a huge damage DOT that heals for 100% of the damage.

    Oh wait...
  • Sarannah
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    change it , but not to what you suggested.
    Stahlor wrote: »
    Sarannah wrote: »
    That wouldn't do anything, as a tank gets those buffs anywhere else already.

    They could however change that ultimate to be actually useful for tanking:
    Unstoppable - For 5 seconds your health cannot drop below 1 health.

    This way tanks can survive one-shots(which should not even be in-game tbh), and it would make the heavy armor ultimate worth it.

    What kind of ultimate are you talking about?
    Haha, I always just assumed it was an ultimate, as it shows on top of the skillsection. Checked it, and changed my previous post to say skill instead of ultimate. Thanks for the correction, can't believe I missed that for all those years!
  • Chilly-McFreeze
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    Sarannah wrote: »
    Stahlor wrote: »
    Sarannah wrote: »
    That wouldn't do anything, as a tank gets those buffs anywhere else already.

    They could however change that ultimate to be actually useful for tanking:
    Unstoppable - For 5 seconds your health cannot drop below 1 health.

    This way tanks can survive one-shots(which should not even be in-game tbh), and it would make the heavy armor ultimate worth it.

    What kind of ultimate are you talking about?
    Haha, I always just assumed it was an ultimate, as it shows on top of the skillsection. Checked it, and changed my previous post to say skill instead of ultimate. Thanks for the correction, can't believe I missed that for all those years!

    Don't you think a "can't die" card without cooldown is a bit much?
  • zvavi
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    That skill is situationally great... In some encounters you don't move much, and cc can be your death, it becomes a useful skill.
    Edited by zvavi on April 6, 2021 2:34PM
  • Daemonai
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    looking good
    Daemonai wrote: »
    I don't find the current version of it useless but there are so many sources of major resolve that changing it to essentially a source of major resolve is horrendous (if you want to make it less useless)

    It's one of the few sources of Major Resolve for stamina, though. It enables hybrids build variety.

    To the OP: This skill is a mainstay in some of my builds. Just because you've not realized its potential doesn't make it bad. Leave this ability alone.

    An utility skill in your main or off resource is the last thing that "enables hybrids".

    Hybrid was actually bad word choice on my part, I meant build variety. For example, I use the skill on some of my Magicka tanks who use Magicka for blocking, and stamina for utilites.

    Though it can be said to support hybridization for characters who utilize both resource pools for their utilties.
    Edited by Daemonai on April 6, 2021 2:46PM
  • Daemonai
    Daemonai
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    looking good
    DP
    Edited by Daemonai on April 6, 2021 2:38PM
  • itscompton
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    looking good
    FluffWit wrote: »
    Does anyone actually use this skill anymore? Seriously, I'm curious.

    TCs idea seems good... but 250-350 health recovery sounds a bit much.

    125-175 Hps is too much? That would not negate the weakest dot you could possibly have on you
  • pelle412
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    This ability serves a really good purpose for PvE tanks progression difficult content. It is fine just as it is.
  • Jeremy
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    looking good
    boaz733 wrote: »
    as it is this skill is useless to both PVE/PVP , its time to get rid of it
    here is an idea, that should fit right in the heavy armor concept:

    Unstoppable - Major Resolve
    Morph 1 - Major Resolve + Minor Resolve
    Morph 2 - Major Resolve + 50 Health Recovery per Heavy Armor Piece.

    They should just bring the original unstoppable back. It was fine and made PvP more enjoyable. Nothing ruins PvP faster than an overabundance of lame CC crap.

    That being said: I like your health recovery idea.
    Edited by Jeremy on April 6, 2021 7:32PM
  • Jeremy
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    looking good
    itscompton wrote: »
    FluffWit wrote: »
    Does anyone actually use this skill anymore? Seriously, I'm curious.

    TCs idea seems good... but 250-350 health recovery sounds a bit much.

    125-175 Hps is too much? That would not negate the weakest dot you could possibly have on you

    Anything that has a chance of keeping you alive is "OP". That's the basic premise I have learned when it comes to PvP on this game.
    Edited by Jeremy on April 6, 2021 7:43PM
  • Folkb
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    who cares
    🤷‍♂️
  • boaz733
    boaz733
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    looking good
    to be honest, I really don't care about what morph are going to change into, I just want the CC removed,
    that's the main reason why only 8 people use this skill.
  • fxeconomisteb17_ESO
    change it , but not to what you suggested.
    Unstoppable needs to be FIXED.

    That is, it says in plain English "immunity to knockback and disabling effects for 6 seconds" and it costs Stamina, it'd better give what it says, that is make you unstoppable for 6 seconds. Problem is, bosses do knock me out during unstoppable.

    This skill is a lie, and is a lie since its inception, almost 10 YEARS OF BEING DEFECTIVE. It bars non-blocking tanks from being awesome. It doesn't help even new equipment such as Esoteric Environment Greaves. Why would you use an alternate-to-block mythic if you can't become truly unstoppable, just as when holding block ?
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
This discussion has been closed.