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Mag Sorc Build - Some Questions

eMKa8
eMKa8
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Hi everyone 🙋🏼‍♂️

I know there are so many threads already about builds and front and back bars etc et. , however the more i read them ... the more confused i get 😁.

Can someone please answer following questions about sorcerer build because that is the only charactar i have , and i like to keep it simple. Ill number my questions to make it easier to reply 👍🏻

My build should be Magsorc DPS based !

1: Do i understand correctly that for armor its best to have all divines and all max magicka ?
2: if one armor piece gives +9.1 % for mundus stone (divine) , does that then mean that if you wear all divines that you then have 7x9% (63%) extra mundus stone effects ?
3: if you have apprentice as mundus stone then your spell damage is normally 238 ... but with 7 golden legendary divines it is 363 . That doesnt seem That much for committing to 7 divine traits to be honest ... or am i overseeing something ?
4: would it be a good idea to use a flame staff with a shock enchant ? Or a lightning staff with a fire enchant ? Or is it always best to use a schock enchant on lightning and keep it similar for the fire staff and flame enchant ? Why is that ?
5: I do have a mother sorrows set and most of it is armor. I do see a lot of players using the jewery for mothers set ... why is that ? Why best for hewelry instead of armor?
6 : some use as trait for jewelry bloodthirsty which is good for dungeons. What if i used bloodthirsty on all 3 jewelry ? Is that overkill or would that indeed be 3x5% extra damage to dungeon , arena , ....
7: i like to play with lightning. Is it advisable to use 2 shock staves ? Or best to mix it up with a fire staff ?
8 : if i do use a combination of staffs. Where should then my preferred lightning staff be ? Front or back ?
9: What are the current meta data rules for staff enchantments proccing on bars while switching in combat? Is it correct to say that enchants continue to proc on the stafff that triggered that ability (even if you changed bars?)
10: Some people use for instance a 5 piece set that will become a 3 piece set when going to backbar. Why is that so favorable ? Arent they losing bonuses when doing so ?
11: if you cast a lot of abilities which are dots or aoe on backbar .... and then you switch bak to front bar which is your high dps bar —-> do those dots and aoe take over the new stats of your higher offensive dps bar?
12: Should dots and aoe usually always need to be on backbar , because you go back to frontbar after casting them ... and thus gaining higher damage from front bar?
13: i love shock staff! And i do like to focus on splashdamage or 8%more damage for aoe abilities. If i combine the shock with a fire enchant .... where does then my lightning staff need to be + where do my aoe abilities need to be slotted to be sure they experience the max amount of damage (+8 % of aoe etc)

Any other tips are more than welcome !
Edited by ZOS_GregoryV on April 7, 2021 10:28PM
  • eMKa8
    eMKa8
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    Some other questions 😂
    14: if you have a shock damage enchant. Does that enchant ONLY proc on light and heavy attacks? Or also on abilities ?
    15: maybe already asked this but if you cast abilities on backbar and return to frontbar ... what does then change ? I guess the damage will be linked to the frontbar stats , right ? But what might stay from those abilities linked to the back bar ? Or does it inherit it All from the bar you are on?
  • Nagastani
    Nagastani
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    Meh rather than trying to cut thru all of that I would checkout Alcast or Fengrush channel as well as the last 6 months of patch notes and other related posts on the forums as these could probably answer your questions best.

    There's alot of additional details that I don't know off hand however things you should know for those types of questions you're asking. I would just put in the time and do the research as I have done the same myself.
    Edited by Nagastani on April 5, 2021 9:58PM
  • Sangwyne
    Sangwyne
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    1. You can run tri-stat on head, chest and pants too if you want some additional stats, as tri-stat glyphs give 50% more total resources than single stat glyphs. I recommend sticking with Divines for each piece though, unless you play PvP.
    2. Yes
    3. You're right, it's not very much. Don't use Apprentice, especially after the 1k W/S damage boost we all got. Thief, Shadow, or even Atronach, if you lack sustain, are all better options.
    4. Flame/Light staff don't actually do Flame/Light damage, and don't proc status effects with attacks. Due to Tri-Focus and Ancient Knowledge, Flame staff is better for single target, Light staff better for AOE, and since most of the time you care about damage to a boss, you will likely want Flame in trials and dungeons, although Light works fine for overland. Fire glyphs have a base 20% chance to apply Burning, Shock glyphs have 20% base chance to apply Concussion and Minor Vulnerability. Burning does more damage than Concussion per tick and deals three ticks compared to Concussion's one, so unless you don't have a way to apply Minor Vulnerability to what you are fighting, Fire enchant is better.
    5. Could be because we just had the Golden Vendor sell gold Mother's Sorrow rings last week. It's very expensive to gold jewelry, so people that wanted gold crit rings would likely have bought some. I recommend running Medusa on jewelry and weapons (you can also use one piece on chest for extra armor) and either Mother's Sorrow, (Perfected) False God's or (Perfected) Mantle of Siroria on armor instead.
    6. Bloodthirsty averages 155.6 spell damage (scales from 90% down to 0%, so 4/9 of 350 when enemies at half HP = 155) but becomes most effective during an execute phase when a boss is below 25% and most executes become worth using, although Magsorc's execute doesn't apply the additional damage until an enemy is below 20%. Keep that in mind.
    7. Lightning is fine for overland, just remember that Light staves don't apply Concussion with attacks. I recommend using Flame with single target skills on front bar and Lightning on back bar with AOE skills instead of Lightning for both, but it's your decision to make.
    8. I run Flame on front bar with my single target/boss skills and Light on back bar for trash mobs.
    9. Enchants on back bar can proc while you are on front bar if you are using Wall of Elements or similar AOE Ground DOT Weapon skills on back bar, I don't believe that just any DOT on back bar will proc them.
    10. The Maelstrom Crushing Wall staff is popular on back bar because you can quickly swap to backbar, pop the ability, and then swap back to front bar and get the benefit of both the Crushing Wall set and both your 5 piece sets on front bar. If you spend too much time on back bar, it's not worth it as you are losing the benefit of your second 5 piece.
    11. They should, many AOE DOTS were updated to dynamically adjust their damage based on current stats each tick, although I believe there are still a couple single-target DOTs that do not. Don't quote me on that.
    12. Depends on what you slot on front/back bar; if you are using Crushing Wall on backbar and only have the full two 5-piece sets on front bar, you will want to maximize uptime on your front bar, as it carries more damage, and then yes, DOTs on backbar would be preferred.
    13. Fairly sure the enchant is single-target, meaning it gains more value on a Flame staff. It's not a huge difference though. Many people run Fire Precise Flame front bar and W/S Damage Infused Flame back bar, you can run shock staff on back without much difference or even Light staves on both bars, the difference is not that huge unless you are score pushing in Trials. Hope that answers everything, best of luck.
  • OlumoGarbag
    OlumoGarbag
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    14. Enchants proc on their cooldown from light heavy or directs weapon attacks
    15. The spell damage is linked to the backbar yes so having your top damage skills on the bar with more spelldamage is recommended.

    I would really recommend you the alcast website.
    I also have a small guide for a cheap yet powerfull beginner magsorc build. Which focuses on lightning both bars.
    https://forums.elderscrollsonline.com/en/discussion/515104/the-easiest-veteran-maelstrom-solo-content-build-in-the-harrowstorm-patch-updated#latest
    It's not perfectly up to date but you can play around with it
    class representative for the working class, non-cp, bwb and Trolling
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    eMKa8 wrote: »
    Hi everyone 🙋🏼‍♂️

    I know there are so many threads already about builds and front and back bars etc et. , however the more i read them ... the more confused i get 😁.

    Can someone please answer following questions about sorcerer build because that is the only charactar i have , and i like to keep it simple. Ill number my questions to make it easier to reply 👍🏻

    My build should be Magsorc DPS based !

    1: Do i understand correctly that for armor its best to have all divines and all max magicka ?
    2: if one armor piece gives +9.1 % for mundus stone (divine) , does that then mean that if you wear all divines that you then have 7x9% (63%) extra mundus stone effects ?
    3: if you have apprentice as mundus stone then your spell damage is normally 238 ... but with 7 golden legendary divines it is 363 . That doesnt seem That much for committing to 7 divine traits to be honest ... or am i overseeing something ?
    4: would it be a good idea to use a flame staff with a shock enchant ? Or a lightning staff with a fire enchant ? Or is it always best to use a schock enchant on lightning and keep it similar for the fire staff and flame enchant ? Why is that ?
    5: I do have a mother sorrows set and most of it is armor. I do see a lot of players using the jewery for mothers set ... why is that ? Why best for hewelry instead of armor?
    6 : some use as trait for jewelry bloodthirsty which is good for dungeons. What if i used bloodthirsty on all 3 jewelry ? Is that overkill or would that indeed be 3x5% extra damage to dungeon , arena , ....
    7: i like to play with lightning. Is it advisable to use 2 shock staves ? Or best to mix it up with a fire staff ?
    8 : if i do use a combination of staffs. Where should then my preferred lightning staff be ? Front or back ?
    9: What are the current meta data rules for staff enchantments proccing on bars while switching in combat? Is it correct to say that enchants continue to proc on the stafff that triggered that ability (even if you changed bars?)
    10: Some people use for instance a 5 piece set that will become a 3 piece set when going to backbar. Why is that so favorable ? Arent they losing bonuses when doing so ?
    11: if you cast a lot of abilities which are dots or aoe on backbar .... and then you switch bak to front bar which is your high dps bar —-> do those dots and aoe take over the new stats of your higher offensive dps bar?
    12: Should dots and aoe usually always need to be on backbar , because you go back to frontbar after casting them ... and thus gaining higher damage from front bar?
    13: i love shock staff! And i do like to focus on splashdamage or 8%more damage for aoe abilities. If i combine the shock with a fire enchant .... where does then my lightning staff need to be + where do my aoe abilities need to be slotted to be sure they experience the max amount of damage (+8 % of aoe etc)

    Any other tips are more than welcome !

    1. For PVE damage, Yes. For PVP, I would not run any divines, and probably use at least 2-3 tri stat glyphs.
    2. That is the gist of it.
    3. You dont stack divines for spell damage TBH. You stack it to boost thief or shadow. Not sure I would ever suggest anyone run apprentice on a mag sorc.
    4. Depends on the content. I generally recommended a front bar fire staff for both the single target buffs, and for the ability to charge the heavy in PVP. I only would suggest lighting staff for either specific AOE trash setups, or if you want to do a heavy attack build. PVE groups do a lot to boost fire damage, so in a raid, the fire glyph is better. In PVP where you likely aren't stacking all the raid buffs, I think shock is better due to sorc passives. My PVE sorc (about 97k on dummy this patch), uses a precise fire staff with a fire enchant, and my PVP sorc uses a sharpened fire staff with lighting.
    5. It really doesnt matter whether you use jewelry or armor. It could be as simple as mother sorrow rings have been in the gold vendor, and the set they are pairing with is harder to get the necessary jewelry. It really only matters with weapons, and only if you use different front bar and back bar weapons. Most people run a VMA staff on their back bar, so they only get their front bar bonus when on that bar. A lot of people front bar MS because its just not hard to get a staff. Usually, though, you are better off running MS on the body, and front barring your second set. It typically not a massive difference however. Meta is a front bar siroria, and MS on body, but if you front bar MS, and put siroria on the body, you only lose a few K at the extreme end of things.
    6. 3 bloodthirsty is meta in PVE for the most part. They stack, so no reason not to use all 3. Arcane or infused are all perfectly fine options, but for most situations, 3 bloodthirsty will give the most total damage over the course of the fight.
    7. If solo, it just doesnt matter, you wont notice much of a difference. In a group, you will do more damage with fire outside of trash pulls, in which case I would front bar lighting. If you arent in vet trials, again probably doesnt matter a ton.
    8. Probably front bar lighting, back bar fire. There is no longer any exploiter passive in the CP system, so the need for lighting blockade to help with off balance, is pretty much gone at this point. My PVE mag sorc always back bars fire, but switches between shock (AOE) and Fire (single Target) depending on the encounter.
    9. Yes. The Meta is to run an infused back bar enchant (weapon/spell damage) and to also back bar elemental blockade. Weapon Ground AOEs (the obvious ones being Blockade (Destro) and Hail (Bow) will proc enchants, even when on the front bar. If your blockade uptime is 100% and you have an infused trait, your back bar enchant will proc on cooldown. This amounts in practice to like 450 spell damage at all times. Your front bar enchant, matters less, but do not run the same enchants on both bars. They wont stack. Fire, shock, and absorb magic are all fine for front bar. Fire is most damage in optimal raid setting. Absorb magic is really handy for sustain.
    10. Yes you lose the bonus when you swap. Most people spend most of their time on their front bar, so that is typically where you will want all your damage sets to be at max. The VMA staff is the most common back bar weapon. Its buff carries over to the front bar as long as blockade is applied. That buff outweighs the extra stats from the front bar set. The meta front bar staff is Siroria, and you dont lose the stacks you build when you need to swap to the back bar.
    11. For the most part yes. All ground DOTs recalc on each tick depending on what bar you are on. There are some single target dots that always use the stats from when it was originally cast.
    12. Usually most of your AOE dots are on back bar. For blockade specifically, its for both the VMA bonus and for the ability to proc enchants from back bar on cooldown. Otherwise, nothing says the rest have to be. If anything, I would say duration is the number one reason something might be better on the back bar. Anything that comes with a passive bonsus (mages guild and fighters guild are good examples), you generally try to put on your front bar to maximize front bar damage. Best advice I can give, Pets are always on both, Blockade is always on back, frags (or any spam skill) is on the front. For the rest, slot them in a way that makes the rotation fluid.
    13. Skills for the most part get the damage of the bar they are on, so you dont need to over think it. Sounds like your best setup will be front bar lighting, and back bar fire. I would use either a fire or shock enchant on the front bar, and I would use a weapon/spell damage enchant on the back bar. If you really want to maximize DPS for bosses, you should plan to carry an extra fire staff for the front bar, but unless doing Vet HM trials, its probably overkill.

    If you want to maximize damage, run pets x2. That leaves three skills on each bar not counting ultimates.

    Front Bar: Crystal Frags, Daedric Prey, Flex, Volatile Familiar, Twlight Tormentor (or Matriarch for heals), Strom atro
    Back Bar: Blockade/unstable wall, Mystic Orb, Flex, Volatile Familiar, Twlight Tormentor, Destro Ultimate

    Flex spots could be a damage shield, crit surge, Boundless storm, Source of minor force (trap or channeled acceleration), a true spammable like Force pulse or Elemental weapon (frags can be used as a spammable, but its a bit clunky), or Degeneration.

    If trying to max out a dummy parse, front bar flex would be boundless storm (or degneration), back bar flex would be Barbed trap. Never cast daedric prey early. Try to think of a 6 count, with prey always on the 1. If you recast early, you dont get the boom at the end.
  • eMKa8
    eMKa8
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    Hi everyone

    THank you very much for the replies. I realise you have both put a lot of effort in your responses @Oreyn_Bearclaw @Sangwyne !
    Also thank you @OlumoGarbag , i will check your link later today !

    Some questions i have now that i analysed your answers properly
    If you can answer with YES or NO, then thats also ok ofcourse

    1) So A fire or shock enchant does PROC of LA and HA but also from Weapon ABilities right ? (& NOT from Class abilities)
    2) Are a couple of Tristat glyphs usually better for solo play than having all max magicka ? If i use tristat is it then advised to use it mostly for the head, legs and body (so the bigger pieces) --> i might actually consider doing this.
    3) When would you switch to thief and when to shadow. (At what percentage of crit rating ?) . Lets say i use critical surge which heals me for every crit ... isnt it then better to just enhance my crit even further instead of investing in crit damage?
    4) Did i understand correctly that the enchant of your weapon can ONLY proc on the other bar when it is a weapon ability? I guess that LA and HA always proc directly, thus cannot proc on the other bar as it is an instant proc ... right?
    5) I do like to concuss with shock and then get them off balance with WoE . Can i do this from a backbar Lightning staff ? So going to backbar to cast wall of elements and then go to front bar ... knowing the wall of elements will still run the concussed status effect ?
    6) Is it correct to say that the SHOCK enchant will proc concussed and NOT the fact that you have a lightning staff ?
    7) So could it be advised to maybe just use a Fire staff with a Shock enchant on frontbar if i want to have mobs concussed ? Or is it always better to use a flame enchangt with a fire staff because they are both linked to fire in general?
    8) What i understood is that frontbar should best be Fire Staff with Single target abilities and spammables and backbar could be lightning staff with AoE abilities from the sorcerers class ... right ? But what if i use a couple of lightning abilities and then switch to the fire staff frontbar. Does my aoe abilities enherit the characteristics of the fire staff (and thus lose the 8% extra damage from lightning staff on AoE abilities?)
    9) In terms of weapon traits i understood that for backbar INFused might be good, because it refreshes the status effect cooldown and because you are only briefly on that backbar..... and for your frontbar weapon you should probably go for precise (for the extra crit ? ) . I don thave any sustain issues ... so what might be another good DPS trait to use if not precise on my frontbar ?
    10) I do like to get mobs off balance . Can someone please tell me what the best set up might be then? I will need a Lightning Staff i guess or not ? Can i use a fire staff with shock enchangt and then use WoE and get enemies concussed that way as well or is it only possibly with Lightning staff.
    If i do need a lightning staff (which i guess i do for the off balance) , what will then be the best set up to use for my lightning staff ? Would it be best to put it on backbar ? Is it advisable to use charged or would infused still be better ?
    11) Is it best to use your weapon abilitites instead of your class abilities as a spammable, just because you have that weapon enchant that only work on weapon abilities ? Or are class abilities without the extra damage of an anchant as strong as weapon abilities
    12) Is it correct to say that if i use sorcerer abilities, that then it doesnt matter if you use a fire or frost or lightning staff , as they would all inflict the same damage ?
    13) What is a good other set than siroria (i dont like siroria because i am not that well at stacking up)
    14) For jewelry i understood that bloodthirsty could be interesting. Do i understand correclty that if a monster would be at 45% health ... that then i would inflict 175 extra spell damage when attacking them with any kind of damage (LA, ability, ...) ?
    So if i have 3 bloodthirsties than that would be 3x175 extra spell damage on that monster ? I guess that this will inflict more damage than the 877 extra magicka pool from arcane trait ? 175 spell damage equals around 1750 extra magicka pool , right ? Would it be wise then to have 3 times bloodthirsty ... or maybe better to just have 1 or 2 that way?
    15) Last question which might be a repeat ...
    If i want to get as much as damage as possible then i should use a fire staff. But if i still want to get mobs as much as possible on off balance. is it then correct to have the lightning staff on backbar and then a fire staff with SHock enchant on front bar ? That way when i use WoE and go directly to frontbar again, that then the shock enchant of my fire staff will still be able to proc off balance for enemies in my WoE?


    FYI : did not completely understand this one """"8. Probably front bar lighting, back bar fire. There is no longer any exploiter passive in the CP system, so the need for lighting blockade to help with off balance, is pretty much gone at this point. My PVE mag sorc always back bars fire, but switches between shock (AOE) and Fire (single Target) depending on the encounter. """"



    Thank you soooo much for the answers ! Truly appreciate it !
  • Chilly-McFreeze
    Chilly-McFreeze
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    1) yes, enchants proc from anything done by weapons (light/ med/ heavy attacks & skills)
    2) depends on your build. but if you'd go for expensive tri-stats then put it on the big pieces, right.

    4) la/ha proc enchants from the current weapon. So if you la on your frontbar, you will proc whatever you have their. But if you have e.g. wall of elements running from your backbar, that backbar enchant will be procced by WoE even on your frontbar. Same goes for endless hail, blade cloak etc.

    9) infused backbar is the go-to as it procs more often and harder. Due to using Elemental Wall it will also proc more often while being on front bar. Talking about frontbar, precise ahs nothing to do with sustain. Other good traits are sharpened and nirnhorned.

    11) First off you don't have a class spam as a magsorc anyway but even if, you would proc the frontbar enchant from weaving light attacks in between your skills. So no, it's not better to use weapon abilities over class abilities from that pov.

    12) no. stave types buff either single target or aoe damage. So frags will be buffed by flame staves and liquid lightning by shock staves.

  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    LOL.Sorcs have Critical surge for 20% more damage. Yes it heals too. They have Hardened Ward, perhaps the best Damage Shield in the game. A big part of Sorc combat is keeping those up all the time.

    Always Crit as that's where the serious damage comes from. Thief Stone with Divines is good. There are other ways. ;)
    Edited by poodlemasterb16_ESO on April 6, 2021 4:17PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    1. Yes, LAs and weapon abilities. Ground Dots have the chance to proc with each tick regardless of bar. As said early, one of the reason we like to run Blockade with an infused weapon damage glyph on back bar. Assuming your uptime is good, this means your back bar enchant will always be up. This does not work with ST dots like Clench.
    2. In PVP, yes. In PVE, not IMO. Tri Stats glyphs are the most stat dense glyphs, but damage scales off of your max magic. Therefore each tri stat glyph means you dont hit quite as hard for a bit more health and stam. If you use them, definitely start with the big pieces (head, chest, pants). In PVP they are meta. In PVE, only meta on tanks.
    3. I dont have exact values for you, but I would slot thief for PVP and forget about it. Shadow was BIS until this patch. Crit is harder to come by now for the most part. You are really splitting hairs between the two. Outside of an organized raid, thief is almost always best.
    4. Right, also see #1. Weapon Ground DOTs are the exception to the rule.
    5. Off balance is why Lighting staffs on back bar are a thing. We used to have a 10% damage bonus to off balance enemies in the CP tree, but we dont any longer. You seem to really want to run shock staffs. Nothing stopping you, but it wont be as much damage as fire, especially in a group setting. I would recommend back fire front shock if you want a shock staff in there.
    6. Any source of shock damage can concuss an enemy. Wall of elements with a shock staff will set concussed enemies off balance. Again, that is not nearly as important as it used to be.
    7. You will concuss enemies with a front bar shock glpyh, but not a bunch at once. If you light attack an enemy and your shock glyph procs, it will go on cooldown and wont proc on a second enemy until the cooldown expires.
    8. As a general rule, you get the damage bonus of the bar you are on.
    9. There is no "Might" about it. Infused on back bar is meta for damage because of the glyph uptime. If you dont run precise on front, Sharp is probably the best alternative. Sharp is better if you are relying on your self for penetration. In a group, precise is better. You wont find a one size fits all for all encounters.
    10. Honestly, why do you care. We dont get a damage buff anymore. If you want enemies off balance, lighting wall is the way to do it.
    11. For a spam on a sorc, you have three options. Hard casting crystal frags, Force Pulse/Crushing Shock from Destro line, Elemental weapon from the psijic line. I can make good arguments for each of them. For max damage, its either frags hard cast or ele weapon. Both are very close in terms of DPS output. Frags is a little clunky to use because its hard to bar swap off frags hard cast, but it gives you an extra slot for either another DOT or shield. Ele weapon is easier to use, but with two pets, your bars get cramped fast.
    12. No. Frags will hit harder with a fire staff because its single target. AOE skills will hit harder with a lightning staff. I think you are getting into the weeds on this if I am being honest.
    13. Even with Minimal stacks, Siroria is BIS. People wildly over think siroria. Move when you have to, otherwise stand still. Follow that advise and siroria is BIS in almost any encounter. Other sets to look at. MS, Medusa, False God, if you want to be in the neighborhood of meta. Viable sets, Necropotence, Julianos, Mechanical Acuity. (I dont love accuity personally, but the damage is good, run shadow with MA).
    14. Bloodthirsty stacks, so three is best, and the damage buff increases as the health gets lower. I am not 100% sure on exactly how it scales as the health drops. 3 bloodthirsty is meta for mag DPS. But arcane and infused arent that for behind.
    15. Pretty much. You dont even need the shock enchant. I am fairly certain the Lighting wall does it all by itself. It is a source of shock damage so it can concuss. Lighting Destro Ult is also a good way to put lighting damage on a bunch of enemies, as is Liquid Lighting/Lighting Flood (although most people dont run it). If you want max ST DPS for most encounters, which is what you should build for if you dont plan to swap gear between pulls, its Double Fire. Front Precise with Fire, back Infused with Weapon Damage. No amount of talking about off balance will change that. :smile: Off balance just doesnt matter anymore. Enemies have an off balance cooldown, and there is no damage buff to them any longer..
  • Nagastani
    Nagastani
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    eMKa8 wrote: »
    Hi everyone

    THank you very much for the replies. I realise you have both put a lot of effort in your responses @Oreyn_Bearclaw @Sangwyne !
    Also thank you @OlumoGarbag , i will check your link later today !

    Some questions i have now that i analysed your answers properly
    If you can answer with YES or NO, then thats also ok ofcourse

    1) So A fire or shock enchant does PROC of LA and HA but also from Weapon ABilities right ? (& NOT from Class abilities)
    2) Are a couple of Tristat glyphs usually better for solo play than having all max magicka ? If i use tristat is it then advised to use it mostly for the head, legs and body (so the bigger pieces) --> i might actually consider doing this.
    3) When would you switch to thief and when to shadow. (At what percentage of crit rating ?) . Lets say i use critical surge which heals me for every crit ... isnt it then better to just enhance my crit even further instead of investing in crit damage?
    4) Did i understand correctly that the enchant of your weapon can ONLY proc on the other bar when it is a weapon ability? I guess that LA and HA always proc directly, thus cannot proc on the other bar as it is an instant proc ... right?
    5) I do like to concuss with shock and then get them off balance with WoE . Can i do this from a backbar Lightning staff ? So going to backbar to cast wall of elements and then go to front bar ... knowing the wall of elements will still run the concussed status effect ?
    6) Is it correct to say that the SHOCK enchant will proc concussed and NOT the fact that you have a lightning staff ?
    7) So could it be advised to maybe just use a Fire staff with a Shock enchant on frontbar if i want to have mobs concussed ? Or is it always better to use a flame enchangt with a fire staff because they are both linked to fire in general?
    8) What i understood is that frontbar should best be Fire Staff with Single target abilities and spammables and backbar could be lightning staff with AoE abilities from the sorcerers class ... right ? But what if i use a couple of lightning abilities and then switch to the fire staff frontbar. Does my aoe abilities enherit the characteristics of the fire staff (and thus lose the 8% extra damage from lightning staff on AoE abilities?)
    9) In terms of weapon traits i understood that for backbar INFused might be good, because it refreshes the status effect cooldown and because you are only briefly on that backbar..... and for your frontbar weapon you should probably go for precise (for the extra crit ? ) . I don thave any sustain issues ... so what might be another good DPS trait to use if not precise on my frontbar ?
    10) I do like to get mobs off balance . Can someone please tell me what the best set up might be then? I will need a Lightning Staff i guess or not ? Can i use a fire staff with shock enchangt and then use WoE and get enemies concussed that way as well or is it only possibly with Lightning staff.
    If i do need a lightning staff (which i guess i do for the off balance) , what will then be the best set up to use for my lightning staff ? Would it be best to put it on backbar ? Is it advisable to use charged or would infused still be better ?
    11) Is it best to use your weapon abilitites instead of your class abilities as a spammable, just because you have that weapon enchant that only work on weapon abilities ? Or are class abilities without the extra damage of an anchant as strong as weapon abilities
    12) Is it correct to say that if i use sorcerer abilities, that then it doesnt matter if you use a fire or frost or lightning staff , as they would all inflict the same damage ?
    13) What is a good other set than siroria (i dont like siroria because i am not that well at stacking up)
    14) For jewelry i understood that bloodthirsty could be interesting. Do i understand correclty that if a monster would be at 45% health ... that then i would inflict 175 extra spell damage when attacking them with any kind of damage (LA, ability, ...) ?
    So if i have 3 bloodthirsties than that would be 3x175 extra spell damage on that monster ? I guess that this will inflict more damage than the 877 extra magicka pool from arcane trait ? 175 spell damage equals around 1750 extra magicka pool , right ? Would it be wise then to have 3 times bloodthirsty ... or maybe better to just have 1 or 2 that way?
    15) Last question which might be a repeat ...
    If i want to get as much as damage as possible then i should use a fire staff. But if i still want to get mobs as much as possible on off balance. is it then correct to have the lightning staff on backbar and then a fire staff with SHock enchant on front bar ? That way when i use WoE and go directly to frontbar again, that then the shock enchant of my fire staff will still be able to proc off balance for enemies in my WoE?


    FYI : did not completely understand this one """"8. Probably front bar lighting, back bar fire. There is no longer any exploiter passive in the CP system, so the need for lighting blockade to help with off balance, is pretty much gone at this point. My PVE mag sorc always back bars fire, but switches between shock (AOE) and Fire (single Target) depending on the encounter. """"



    Thank you soooo much for the answers ! Truly appreciate it !

    Here's the thing. Well first of all I'm glad there are others who had the time to sit down and look at all of this, I for one and most of the people that I know didn't. In fact, most of my requests for help over time with ESO were not shall we say "answered how I would have liked them to have been".

    Rather than having us answer every question you may have, I would instead encourage you and others with similar questions to take the hard road. Look over the forums, review patch notes, watch videos that others have produced on the subject. This is not by any means intended to come off as being anything offensive however it seems your questions reflect that you seem to lack a knowledgeable understanding of the content. If we keep answering your questions, I don't think it's really going to help you.

    You have to pick a road and walk down it. Then when you fail, back to the lab again yo. But asking the entire community to answer every question you have is not going to help things really. That's like me asking how to fly a plane vs flying it. You are wise to ask these things but yet, with any MMO (especially this one) too many things are constantly changing and its better to just understand how things are rather than trying to learn every detail which is bound to change in some way within a year from now if not sooner anyways.

    You won't like me saying that however in this game I had no mentor, just nice customers who bought things from me so I was able to fund my own research. So my education in this game began by learning the economy, learning how to build gorgeous looking characters and not how builds work. And to that end no one showed me anything. :)
    Edited by Nagastani on April 6, 2021 6:55PM
  • eMKa8
    eMKa8
    ✭✭✭
    Nagastani wrote: »
    eMKa8 wrote: »
    Hi everyone

    THank you very much for the replies. I realise you have both put a lot of effort in your responses @Oreyn_Bearclaw @Sangwyne !
    Also thank you @OlumoGarbag , i will check your link later today !

    Some questions i have now that i analysed your answers properly
    If you can answer with YES or NO, then thats also ok ofcourse

    1) So A fire or shock enchant does PROC of LA and HA but also from Weapon ABilities right ? (& NOT from Class abilities)
    2) Are a couple of Tristat glyphs usually better for solo play than having all max magicka ? If i use tristat is it then advised to use it mostly for the head, legs and body (so the bigger pieces) --> i might actually consider doing this.
    3) When would you switch to thief and when to shadow. (At what percentage of crit rating ?) . Lets say i use critical surge which heals me for every crit ... isnt it then better to just enhance my crit even further instead of investing in crit damage?
    4) Did i understand correctly that the enchant of your weapon can ONLY proc on the other bar when it is a weapon ability? I guess that LA and HA always proc directly, thus cannot proc on the other bar as it is an instant proc ... right?
    5) I do like to concuss with shock and then get them off balance with WoE . Can i do this from a backbar Lightning staff ? So going to backbar to cast wall of elements and then go to front bar ... knowing the wall of elements will still run the concussed status effect ?
    6) Is it correct to say that the SHOCK enchant will proc concussed and NOT the fact that you have a lightning staff ?
    7) So could it be advised to maybe just use a Fire staff with a Shock enchant on frontbar if i want to have mobs concussed ? Or is it always better to use a flame enchangt with a fire staff because they are both linked to fire in general?
    8) What i understood is that frontbar should best be Fire Staff with Single target abilities and spammables and backbar could be lightning staff with AoE abilities from the sorcerers class ... right ? But what if i use a couple of lightning abilities and then switch to the fire staff frontbar. Does my aoe abilities enherit the characteristics of the fire staff (and thus lose the 8% extra damage from lightning staff on AoE abilities?)
    9) In terms of weapon traits i understood that for backbar INFused might be good, because it refreshes the status effect cooldown and because you are only briefly on that backbar..... and for your frontbar weapon you should probably go for precise (for the extra crit ? ) . I don thave any sustain issues ... so what might be another good DPS trait to use if not precise on my frontbar ?
    10) I do like to get mobs off balance . Can someone please tell me what the best set up might be then? I will need a Lightning Staff i guess or not ? Can i use a fire staff with shock enchangt and then use WoE and get enemies concussed that way as well or is it only possibly with Lightning staff.
    If i do need a lightning staff (which i guess i do for the off balance) , what will then be the best set up to use for my lightning staff ? Would it be best to put it on backbar ? Is it advisable to use charged or would infused still be better ?
    11) Is it best to use your weapon abilitites instead of your class abilities as a spammable, just because you have that weapon enchant that only work on weapon abilities ? Or are class abilities without the extra damage of an anchant as strong as weapon abilities
    12) Is it correct to say that if i use sorcerer abilities, that then it doesnt matter if you use a fire or frost or lightning staff , as they would all inflict the same damage ?
    13) What is a good other set than siroria (i dont like siroria because i am not that well at stacking up)
    14) For jewelry i understood that bloodthirsty could be interesting. Do i understand correclty that if a monster would be at 45% health ... that then i would inflict 175 extra spell damage when attacking them with any kind of damage (LA, ability, ...) ?
    So if i have 3 bloodthirsties than that would be 3x175 extra spell damage on that monster ? I guess that this will inflict more damage than the 877 extra magicka pool from arcane trait ? 175 spell damage equals around 1750 extra magicka pool , right ? Would it be wise then to have 3 times bloodthirsty ... or maybe better to just have 1 or 2 that way?
    15) Last question which might be a repeat ...
    If i want to get as much as damage as possible then i should use a fire staff. But if i still want to get mobs as much as possible on off balance. is it then correct to have the lightning staff on backbar and then a fire staff with SHock enchant on front bar ? That way when i use WoE and go directly to frontbar again, that then the shock enchant of my fire staff will still be able to proc off balance for enemies in my WoE?


    FYI : did not completely understand this one """"8. Probably front bar lighting, back bar fire. There is no longer any exploiter passive in the CP system, so the need for lighting blockade to help with off balance, is pretty much gone at this point. My PVE mag sorc always back bars fire, but switches between shock (AOE) and Fire (single Target) depending on the encounter. """"



    Thank you soooo much for the answers ! Truly appreciate it !

    Here's the thing. Well first of all I'm glad there are others who had the time to sit down and look at all of this, I for one and most of the people that I know didn't. In fact, most of my requests for help over time with ESO were not shall we say "answered how I would have liked them to have been".

    Rather than having us answer every question you may have, I would instead encourage you and others with similar questions to take the hard road. Look over the forums, review patch notes, watch videos that others have produced on the subject. This is not by any means intended to come off as being anything offensive however it seems your questions reflect that you seem to lack a knowledgeable understanding of the content. If we keep answering your questions, I don't think it's really going to help you.

    You have to pick a road and walk down it. Then when you fail, back to the lab again yo. But asking the entire community to answer every question you have is not going to help things really. That's like me asking how to fly a plane vs flying it. You are wise to ask these things but yet, with any MMO (especially this one) too many things are constantly changing and its better to just understand how things are rather than trying to learn every detail which is bound to change in some way within a year from now if not sooner anyways.

    You won't like me saying that however in this game I had no mentor, just nice customers who bought things from me so I was able to fund my own research. So my education in this game began by learning the economy, learning how to build gorgeous looking characters and not how builds work. And to that end no one showed me anything. :)

    I watched like 100 you tube videos and checked a lot on the forum. Have been struggling with it a lot ! Now finally i got some answers that helped me

    Appreciate your feedback
    That said , i did investigate but just did NOT understand it well 😜
  • Nagastani
    Nagastani
    ✭✭✭✭
    eMKa8 wrote: »
    Nagastani wrote: »
    eMKa8 wrote: »
    Hi everyone

    THank you very much for the replies. I realise you have both put a lot of effort in your responses @Oreyn_Bearclaw @Sangwyne !
    Also thank you @OlumoGarbag , i will check your link later today !

    Some questions i have now that i analysed your answers properly
    If you can answer with YES or NO, then thats also ok ofcourse

    1) So A fire or shock enchant does PROC of LA and HA but also from Weapon ABilities right ? (& NOT from Class abilities)
    2) Are a couple of Tristat glyphs usually better for solo play than having all max magicka ? If i use tristat is it then advised to use it mostly for the head, legs and body (so the bigger pieces) --> i might actually consider doing this.
    3) When would you switch to thief and when to shadow. (At what percentage of crit rating ?) . Lets say i use critical surge which heals me for every crit ... isnt it then better to just enhance my crit even further instead of investing in crit damage?
    4) Did i understand correctly that the enchant of your weapon can ONLY proc on the other bar when it is a weapon ability? I guess that LA and HA always proc directly, thus cannot proc on the other bar as it is an instant proc ... right?
    5) I do like to concuss with shock and then get them off balance with WoE . Can i do this from a backbar Lightning staff ? So going to backbar to cast wall of elements and then go to front bar ... knowing the wall of elements will still run the concussed status effect ?
    6) Is it correct to say that the SHOCK enchant will proc concussed and NOT the fact that you have a lightning staff ?
    7) So could it be advised to maybe just use a Fire staff with a Shock enchant on frontbar if i want to have mobs concussed ? Or is it always better to use a flame enchangt with a fire staff because they are both linked to fire in general?
    8) What i understood is that frontbar should best be Fire Staff with Single target abilities and spammables and backbar could be lightning staff with AoE abilities from the sorcerers class ... right ? But what if i use a couple of lightning abilities and then switch to the fire staff frontbar. Does my aoe abilities enherit the characteristics of the fire staff (and thus lose the 8% extra damage from lightning staff on AoE abilities?)
    9) In terms of weapon traits i understood that for backbar INFused might be good, because it refreshes the status effect cooldown and because you are only briefly on that backbar..... and for your frontbar weapon you should probably go for precise (for the extra crit ? ) . I don thave any sustain issues ... so what might be another good DPS trait to use if not precise on my frontbar ?
    10) I do like to get mobs off balance . Can someone please tell me what the best set up might be then? I will need a Lightning Staff i guess or not ? Can i use a fire staff with shock enchangt and then use WoE and get enemies concussed that way as well or is it only possibly with Lightning staff.
    If i do need a lightning staff (which i guess i do for the off balance) , what will then be the best set up to use for my lightning staff ? Would it be best to put it on backbar ? Is it advisable to use charged or would infused still be better ?
    11) Is it best to use your weapon abilitites instead of your class abilities as a spammable, just because you have that weapon enchant that only work on weapon abilities ? Or are class abilities without the extra damage of an anchant as strong as weapon abilities
    12) Is it correct to say that if i use sorcerer abilities, that then it doesnt matter if you use a fire or frost or lightning staff , as they would all inflict the same damage ?
    13) What is a good other set than siroria (i dont like siroria because i am not that well at stacking up)
    14) For jewelry i understood that bloodthirsty could be interesting. Do i understand correclty that if a monster would be at 45% health ... that then i would inflict 175 extra spell damage when attacking them with any kind of damage (LA, ability, ...) ?
    So if i have 3 bloodthirsties than that would be 3x175 extra spell damage on that monster ? I guess that this will inflict more damage than the 877 extra magicka pool from arcane trait ? 175 spell damage equals around 1750 extra magicka pool , right ? Would it be wise then to have 3 times bloodthirsty ... or maybe better to just have 1 or 2 that way?
    15) Last question which might be a repeat ...
    If i want to get as much as damage as possible then i should use a fire staff. But if i still want to get mobs as much as possible on off balance. is it then correct to have the lightning staff on backbar and then a fire staff with SHock enchant on front bar ? That way when i use WoE and go directly to frontbar again, that then the shock enchant of my fire staff will still be able to proc off balance for enemies in my WoE?


    FYI : did not completely understand this one """"8. Probably front bar lighting, back bar fire. There is no longer any exploiter passive in the CP system, so the need for lighting blockade to help with off balance, is pretty much gone at this point. My PVE mag sorc always back bars fire, but switches between shock (AOE) and Fire (single Target) depending on the encounter. """"



    Thank you soooo much for the answers ! Truly appreciate it !

    Here's the thing. Well first of all I'm glad there are others who had the time to sit down and look at all of this, I for one and most of the people that I know didn't. In fact, most of my requests for help over time with ESO were not shall we say "answered how I would have liked them to have been".

    Rather than having us answer every question you may have, I would instead encourage you and others with similar questions to take the hard road. Look over the forums, review patch notes, watch videos that others have produced on the subject. This is not by any means intended to come off as being anything offensive however it seems your questions reflect that you seem to lack a knowledgeable understanding of the content. If we keep answering your questions, I don't think it's really going to help you.

    You have to pick a road and walk down it. Then when you fail, back to the lab again yo. But asking the entire community to answer every question you have is not going to help things really. That's like me asking how to fly a plane vs flying it. You are wise to ask these things but yet, with any MMO (especially this one) too many things are constantly changing and its better to just understand how things are rather than trying to learn every detail which is bound to change in some way within a year from now if not sooner anyways.

    You won't like me saying that however in this game I had no mentor, just nice customers who bought things from me so I was able to fund my own research. So my education in this game began by learning the economy, learning how to build gorgeous looking characters and not how builds work. And to that end no one showed me anything. :)

    I watched like 100 you tube videos and checked a lot on the forum. Have been struggling with it a lot ! Now finally i got some answers that helped me

    Appreciate your feedback
    That said , i did investigate but just did NOT understand it well 😜

    I understand. It can be alot to take in and then after spending a fortune on something you realize there are important things you missed but only know after the fact.
    Edited by Nagastani on April 6, 2021 7:56PM
  • eMKa8
    eMKa8
    ✭✭✭
    Just a quick question

    If you use a lightning staff and cast Unstable wall of elements (but NOTHING else)

    Can an enemy then get concussed and put off balance ? Or do “like the tooltip seems to say” monsters FIRST need to be concussed BEFORE you run the wall of elements in order to get them off balance?


    And if you run wall of elements with lightning staff and you have the shock enchant. Does the chances of proccing concussed equal to 20% of enchant + the 1% area of effect abilith chance of WoE ?

    And thus ... if it procs while the WoE is already on the ground ... do they then instantly get off balanced ?

    Thanks
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    great questions, thoughtful well written answers...

    shoot, I learned a bunch from this thread :)
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • OlumoGarbag
    OlumoGarbag
    ✭✭✭✭✭
    eMKa8 wrote: »
    Just a quick question

    If you use a lightning staff and cast Unstable wall of elements (but NOTHING else)

    Can an enemy then get concussed and put off balance ? Or do “like the tooltip seems to say” monsters FIRST need to be concussed BEFORE you run the wall of elements in order to get them off balance?


    And if you run wall of elements with lightning staff and you have the shock enchant. Does the chances of proccing concussed equal to 20% of enchant + the 1% area of effect abilith chance of WoE ?

    And thus ... if it procs while the WoE is already on the ground ... do they then instantly get off balanced ?

    Thanks

    https://alcasthq.com/eso-status-effects/
    Check out this
    The answer is yes and no. Enchants have a base 20% chance of procing their status effect. But shock staff has a 200% increase to elemental status effects. So backbar infused shock glyph + wall of lighning will you nearly a 100% chance of proccing charged-> of balance on cooldown
    class representative for the working class, non-cp, bwb and Trolling
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Since others have answered so well, I will just chime in with this... Crit is king. You should have a decent magicka pool, but not at the expense of a high crit chance. You will want to sustain your rotation and not run out of magicka though, unless you are doing a bunch of solo stuff, in which case heavy attacks can deal with that for you.

    There are a great many guides and builds out there, but I personally point most guildies to Xynodes How to Get Good series, as he does a great job of explaining the hows and whys of it all. I watched it after a year of playing and learned a lot from it even then, he really brought it all together for me. Watch them again after you have been playing a while and you will probably see things under a new light as well.

    https://xynodegaming.com/guides/eso-beginner-guides/

    After that, there is no magic bullet and every build out there was made for a particular playstyle or purpose, and none of them generically work for everyone. Most are Trials based, but some are for solo play or just fun to use and not suck. Read through them, see what may fit your playstyle, then try to understand why you need to slot a particular skill on your bar that you never cast and how your passives affect your build. It is all very complicated, so start by dipping a toe in, trying it out and seeing how it goes. Definitely don't simply jump in the deep end and expect to swim, it probably won't work out for you.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    The infused trait is comparably good to divines, but only on the pieces that give full value for the enchantment, which are head, chest and legs.

    If you're using an expensive tri-stat prismatic enchantment, then infused is clearly better.

    That said -- if you're not at 3600+ CP yet (which nobody is), in many cases you might want to use armor that is traited with training.
    Edited by FrancisCrawford on April 7, 2021 6:35AM
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Oh, I should mention also, getting high DPS is not about your gear or just the skills on your bar like pretty much every other game, Here it is about how you use them and timing. Light Attack weaving is very important, it can also be confusing to try and understand, so in a nutshell: Cast a light attack and immediately cast the next skill in your rotation, do that every one second after the global cooldown finishes.
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    The infused trait is comparably good to divines, but only on the pieces that give full value for the enchantment, which are head, chest and legs.

    If you're using an expensive tri-stat prismatic enchantment, then infused is clearly better.

    That said -- if you're not at 3600+ CP yet (which nobody is), in many cases you might want to use armor that is traited with training.

    Plz ignore those advises.

    More general things that happened in this thread:
    Not all weapon abilities proc enchantment!!! For example the DoT from destructive reach/destructive touch from flame staff will not proc it. General rule of proccing enchantment is: single dot = no proc, all AoE (both at and dot) = proc, single target direct damage = proc.

    From your second batch of questions:
    2. Generally sorcs have a super strong self heal (surge) and as long as you keep it up you are mostly immortal, I'm group content I would never use tristat, and I think it is just waaaay too expensive for just solo play (every glyph is what, 33k-ish?)
    3. That also depends on your race, but generally if you are wearing a crit set (mother's sorrow or medusa or mechanical acuity) go shadow and if you aren't go thief (For dungeons), if you are medusa+mother's sorrow or something+mechanical acuity go shadow, otherwise thief (if you are khajit or for coordinated trials)
    4. As I answered earlier, only aoe dots proc the enchantment, not single target dots. (Dots from the other bar, one of the reasons wall of elements should be always backbar)
    5. Wall doesn't provid much concussion, your glyphs and peta do. But enemy will get off balanced if you concussed them in lightning wall.
    6. Yes.
    7. Give up on aoe concussion, enchantment is single target, and most aoe sources have way too low chance to proc it. And fire enchantment is great because of the status effect, as a sorc your pets are concussing your enemy with high uptime anyway, and burning deals a lot of damage. Additionally, fire staff buffs enchantment damage, since it is single target.
    8. Sorc is one of the classes with least aoe damage. Our class ability (lightning splash) is the worst aoe ability in game, from all 6 classes, and it is even bugged (1 less tick than needed)
    9. As I already mentioned, give up on aoe concussion. And yes you have to have lightning wall to proc off balance. I would recommend backbar weapon damage glyph because it affects all your damage, and frontbar lightning enchantment, so you can chose the enemy you want to off balance. If you want easier off balance from enchantment, go infused, not as much dps loss (charged is a big dmg loss).
    10. Wall is always on backbar cause enchant, see 9
    11. You proc enchantment on frontbar from light attacks anyway, so no need for weapon abilities. Generally sorc has a great spammable (crystal fragments) but the timing is HORRID. I would go with elemental weapons or force pulse.
    12. No, your aoe abilities will deal more damage with lightning staff, single target, light attacks and enchantments will deal more with fire staff and frost staff is a no no.
    13. Use whatever weapon wherever, just remember that in trial setting it is more optimal to run fire/fire. Remember that wall of elements is backbar, and chose what you prefer.
  • OlumoGarbag
    OlumoGarbag
    ✭✭✭✭✭
    zvavi wrote: »
    The infused trait is comparably good to divines, but only on the pieces that give full value for the enchantment, which are head, chest and legs.

    If you're using an expensive tri-stat prismatic enchantment, then infused is clearly better.

    That said -- if you're not at 3600+ CP yet (which nobody is), in many cases you might want to use armor that is traited with training.

    Plz ignore those advises.
    [snip]
    All direct damage attacks from weapon skills proc enchants and all GROUND aoe dots. Not aoe dots in general.

    [edited for rude comments]
    Edited by ZOS_Lunar on April 7, 2021 2:01PM
    class representative for the working class, non-cp, bwb and Trolling
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    zvavi wrote: »
    The infused trait is comparably good to divines, but only on the pieces that give full value for the enchantment, which are head, chest and legs.

    If you're using an expensive tri-stat prismatic enchantment, then infused is clearly better.

    That said -- if you're not at 3600+ CP yet (which nobody is), in many cases you might want to use armor that is traited with training.

    Plz ignore those advises.
    [snip]
    All direct damage attacks from weapon skills proc enchants and all GROUND aoe dots. Not aoe dots in general.

    [edited for rude comments]

    what are u even on about? things like engulfing, fire rune, carve, etc etc, their dot component counts as single target for all purposes.
  • eMKa8
    eMKa8
    ✭✭✭
    Thanks all. One questions that isnt answered though

    1) If you use wall of elements and on your staff you do have a damage glyphh (shock or fire or frost..)

    Does your wall then have a 20% chance to proc status effect for every tick (thx to the glyph) Or only the 1% because its a aoe ability ?


    2) does berserker always grant you the 5 second spell damage increase straight away and does it apply to every ability or only your weapon abilities and LA and HA


    For all the rest —> thx , learned a lot after 2 years
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    eMKa8 wrote: »
    Thanks all. One questions that isnt answered though

    1) If you use wall of elements and on your staff you do have a damage glyphh (shock or fire or frost..)

    Does your wall then have a 20% chance to proc status effect for every tick (thx to the glyph) Or only the 1% because its a aoe ability ?


    2) does berserker always grant you the 5 second spell damage increase straight away and does it apply to every ability or only your weapon abilities and LA and HA


    For all the rest —> thx , learned a lot after 2 years

    1. You will always run a Spell Damage Glyph on your back bar staff. It will proc and still be active increasing your damage on your front bar abilities. The enchant on your front bar will vary, but most use Flame Damage Enchant.
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Kwoung wrote: »
    eMKa8 wrote: »
    Thanks all. One questions that isnt answered though

    1) If you use wall of elements and on your staff you do have a damage glyphh (shock or fire or frost..)

    Does your wall then have a 20% chance to proc status effect for every tick (thx to the glyph) Or only the 1% because its a aoe ability ?


    2) does berserker always grant you the 5 second spell damage increase straight away and does it apply to every ability or only your weapon abilities and LA and HA


    For all the rest —> thx , learned a lot after 2 years

    1. You will always run a Spell Damage Glyph on your back bar staff. It will proc and still be active increasing your damage on your front bar abilities. The enchant on your front bar will vary, but most use Flame Damage Enchant.

    Also, not sure it was clarified, but you use Wall of Element on your backbar, because the staff on your back bar needs to be The Maelstrom staff, which is proced by Wall of Elements, then it increases your Light Attack damage (by a lot) on any target standing in your Wall of Elements.
  • eMKa8
    eMKa8
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    Kwoung wrote: »
    eMKa8 wrote: »
    Thanks all. One questions that isnt answered though

    1) If you use wall of elements and on your staff you do have a damage glyphh (shock or fire or frost..)

    Does your wall then have a 20% chance to proc status effect for every tick (thx to the glyph) Or only the 1% because its a aoe ability ?


    2) does berserker always grant you the 5 second spell damage increase straight away and does it apply to every ability or only your weapon abilities and LA and HA


    For all the rest —> thx , learned a lot after 2 years

    1. You will always run a Spell Damage Glyph on your back bar staff. It will proc and still be active increasing your damage on your front bar abilities. The enchant on your front bar will vary, but most use Flame Damage Enchant.



    You mean any kind of spell damage .. like shock or fire or frost or ... or do you actually mean the spell damage enchant (which is beseeker i guess ?)
  • Kwoung
    Kwoung
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    eMKa8 wrote: »
    Kwoung wrote: »
    eMKa8 wrote: »
    Thanks all. One questions that isnt answered though

    1) If you use wall of elements and on your staff you do have a damage glyphh (shock or fire or frost..)

    Does your wall then have a 20% chance to proc status effect for every tick (thx to the glyph) Or only the 1% because its a aoe ability ?


    2) does berserker always grant you the 5 second spell damage increase straight away and does it apply to every ability or only your weapon abilities and LA and HA


    For all the rest —> thx , learned a lot after 2 years

    1. You will always run a Spell Damage Glyph on your back bar staff. It will proc and still be active increasing your damage on your front bar abilities. The enchant on your front bar will vary, but most use Flame Damage Enchant.



    You mean any kind of spell damage .. like shock or fire or frost or ... or do you actually mean the spell damage enchant (which is beseeker i guess ?)

    I mean the "Weapon Damage Enchantment", that's its correct name. Description: Increases Weapon & Spell Damage by 452 for 5 seconds.

    (The 452 increase is based on a gold glyph on an infused Maelstrom Staff.)
    Edited by Kwoung on April 7, 2021 9:23PM
  • WrathOfInnos
    WrathOfInnos
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    Elemental damage glyphs (frost, fire, shock, etc.) have a cooldown of 4s. So you won’t get 20% chance at a status effect on every tick, just once every 4-5 ticks.

    It’s common to use infused on the back bar staff, which reduces this cooldown to 2s and makes the glyph proc every 2-3 ticks of wall.

    Also keep in mind there is a destruction staff passive that increases status effect chance. So typically glyphs end up with 40% chance and wall ticks get 2%. There is also a champion point that gives additional status effect chance.
    Edited by WrathOfInnos on April 8, 2021 12:17AM
  • eMKa8
    eMKa8
    ✭✭✭
    Kwoung wrote: »
    eMKa8 wrote: »
    Kwoung wrote: »
    eMKa8 wrote: »
    Thanks all. One questions that isnt answered though

    1) If you use wall of elements and on your staff you do have a damage glyphh (shock or fire or frost..)

    Does your wall then have a 20% chance to proc status effect for every tick (thx to the glyph) Or only the 1% because its a aoe ability ?


    2) does berserker always grant you the 5 second spell damage increase straight away and does it apply to every ability or only your weapon abilities and LA and HA


    For all the rest —> thx , learned a lot after 2 years

    1. You will always run a Spell Damage Glyph on your back bar staff. It will proc and still be active increasing your damage on your front bar abilities. The enchant on your front bar will vary, but most use Flame Damage Enchant.



    You mean any kind of spell damage .. like shock or fire or frost or ... or do you actually mean the spell damage enchant (which is beseeker i guess ?)

    I mean the "Weapon Damage Enchantment", that's its correct name. Description: Increases Weapon & Spell Damage by 452 for 5 seconds.

    (The 452 increase is based on a gold glyph on an infused Maelstrom Staff.)

    Will that enchant give spell damage then for 5 seconds for all damage ? Or only against monsters in your wall of elements ?

    In short . Does your extra spell damage affect for 5 seconds , your :
    - your LA and HA
    - Your weapon abilities
    - Also your class and other abilities ?

    Is the cooldown also 4 seconds , which is 1 second less than the 5 seconds it runs ?


    Thank you very much !
  • zvavi
    zvavi
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    eMKa8 wrote: »
    Kwoung wrote: »
    eMKa8 wrote: »
    Kwoung wrote: »
    eMKa8 wrote: »
    Thanks all. One questions that isnt answered though

    1) If you use wall of elements and on your staff you do have a damage glyphh (shock or fire or frost..)

    Does your wall then have a 20% chance to proc status effect for every tick (thx to the glyph) Or only the 1% because its a aoe ability ?


    2) does berserker always grant you the 5 second spell damage increase straight away and does it apply to every ability or only your weapon abilities and LA and HA


    For all the rest —> thx , learned a lot after 2 years

    1. You will always run a Spell Damage Glyph on your back bar staff. It will proc and still be active increasing your damage on your front bar abilities. The enchant on your front bar will vary, but most use Flame Damage Enchant.



    You mean any kind of spell damage .. like shock or fire or frost or ... or do you actually mean the spell damage enchant (which is beseeker i guess ?)

    I mean the "Weapon Damage Enchantment", that's its correct name. Description: Increases Weapon & Spell Damage by 452 for 5 seconds.

    (The 452 increase is based on a gold glyph on an infused Maelstrom Staff.)

    Will that enchant give spell damage then for 5 seconds for all damage ? Or only against monsters in your wall of elements ?

    In short . Does your extra spell damage affect for 5 seconds , your :
    - your LA and HA
    - Your weapon abilities
    - Also your class and other abilities ?

    Is the cooldown also 4 seconds , which is 1 second less than the 5 seconds it runs ?


    Thank you very much !

    Applies to everything (since it adds spell damage to you, so everything affected by your spell damage is affected.) cooldown 10 seconds, but with infused cut down to 5.

    People use the weapon damage enchantment on the backbar mostly because enchantment can fire only once per X seconds (varies). All the damage glyphs will hit only 1 target every 2 seconds (infused) while the additional spell damage (when fires) will help with everything.
    Edited by zvavi on April 9, 2021 4:28AM
  • Septimus_Magna
    Septimus_Magna
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    Elemental damage from enchants have a 20% chance to proc the status effect (burning, chilled, concussed etc). Elemental damage from ground AOE abilities has a 1% chance to proc the status effect, these things are often getting mixed up. Ground AOE abilities from the weapon skill line proc the weapon enchant, for example elemental blockade or endless hail.

    Back bar weapon is usually infused with weapon damage enchant because the effect carries over when you're on the front bar.

    Front bar weapon is usually precise, here you can choose an elemental damage glyph to proc a status effect.
    PC - EU (AD)
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