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I want one more skill slot for taunting ability.

AvalonRanger
AvalonRanger
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<I want one more skill slot for taunting ability.>

In solo PVE situation, taunting skill is meaningless. So, I don't want to equip it usually.
Because, I want to equip more important skill than undaunted skill to save myself.

But sometimes...like a world boss combat or some team situation, very need to save
lower level player or glass canon.

I don't want to change my skill set so frequently. It's not convenient.
So, I want to one more skill slot for taunting skill. Very please.
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.

2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".

2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • CableBomb
    CableBomb
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    In solo PVE situation, taunting skill is meaningless.

    Right, so we don't slot it in this scenario.

    But sometimes...like a world boss combat or some team situation, very need to save
    lower level player or glass canon.

    We have Healers and DPS can self-heal. Also, a Tank can heal their group and maintain a taunt Skill on their bar(s). I used to be a Tank Healer on my Templar and was very effective. Other Classes can do this as well, but it is not necessarily the Tanks responsibility to keep everyone alive. The Tanks responsibility is to aggro priority threats, stay alive and provide debuffs. Don't worry about doing everyone else's job.
    Edited by CableBomb on April 4, 2021 9:24AM
  • zvavi
    zvavi
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    The s/b taunt it very useful skill debuff wise even if you are solo. Other than that you have 10 skill slots, I am sure you can spare a slot
  • master_vanargand
    master_vanargand
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    I've always wanted to have taunt in Silver Leash and Unrelenting Grip.
    If so, the possibilities of tanks are greatly expanded.
  • phaneub17_ESO
    phaneub17_ESO
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    I've always wanted a Passive Slot for abilities that grant "While Slotted bonus" but prevents you from using its active ability.
  • BejaProphet
    BejaProphet
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    I don’t think you’ll ever get much traction with this idea. It is the limited number of skill slots that make choices meaningful.

    For example, I’m a tank. But with that idea, what does it matter that I have a taunt? Now 100% of players have a taunt.

    In the current system, the fact that you are unwilling to spare a skill slot is part of what makes a tank special. The fact that I choose to “support” rather than all personal damage becomes defining of my character, and the need to choose makes that possible.

    You are asking to not have to choose. That’s unhealthy for the game.
  • jekyto
    jekyto
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    This is why the heavy attack taunt from frost staff was good, but is now history... Unfortunately
    Edited by jekyto on April 4, 2021 2:01PM
  • Ippokrates
    Ippokrates
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    If you see lower leveled people in overlands struggling with some boss & want to help them, you can easily soft taunt the enemy through overwhelming damage or healing.


    Glass cannons do not need help, that was their choice, let them learn so next time they will not fail :D
    Edited by Ippokrates on April 4, 2021 3:16PM
  • AvalonRanger
    AvalonRanger
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    CableBomb wrote: »
    In solo PVE situation, taunting skill is meaningless.

    Right, so we don't slot it in this scenario.

    But sometimes...like a world boss combat or some team situation, very need to save
    lower level player or glass canon.

    We have Healers and DPS can self-heal. Also, a Tank can heal their group and maintain a taunt Skill on their bar(s). I used to be a Tank Healer on my Templar and was very effective. Other Classes can do this as well, but it is not necessarily the Tanks responsibility to keep everyone alive. The Tanks responsibility is to aggro priority threats, stay alive and provide debuffs. Don't worry about doing everyone else's job.

    --> One day, after finished world boss combat, someone said "please taunt" at the chat.
    But, there were 5 people at the boss ground. I thought that was enough. There's no reason
    to protect some one. Am I wrong?
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • AvalonRanger
    AvalonRanger
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    Ippokrates wrote: »
    If you see lower leveled people in overlands struggling with some boss & want to help them, you can easily soft taunt the enemy through overwhelming damage or healing.


    Glass cannons do not need help, that was their choice, let them learn so next time they will not fail :D

    I usually see, glass canon or Lv10~15 player die so many times at the world boss combat.
    (*Because, I didn't equip taunting skill at that time coincidentally.)

    When boss health become very low, I'm usually waiting other players resurrection.
    And, finally other player kill world boss just one swing of blade (lol). But, does other
    player get boss reward with one swing damage?
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Amottica
    Amottica
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    Ippokrates wrote: »
    If you see lower leveled people in overlands struggling with some boss & want to help them, you can easily soft taunt the enemy through overwhelming damage or healing.


    Glass cannons do not need help, that was their choice, let them learn so next time they will not fail :D

    I usually see, glass canon or Lv10~15 player die so many times at the world boss combat.
    (*Because, I didn't equip taunting skill at that time coincidentally.)

    When boss health become very low, I'm usually waiting other players resurrection.
    And, finally other player kill world boss just one swing of blade (lol). But, does other
    player get boss reward with one swing damage?

    I am new at ESO so please forgive me as I am not familiar with tanking or group situations other than I do what I do.

    The way I see this, from years player other MMORPGs, unless those low-level players or "glass cannons' are grouped with you and specifically designated you as a tank for the fight then they did not dye because you did not equip a taunt. They died because they were ill-prepared.

    In other games, I have seen players solo attack world bosses that require a significant group thinking the rest of us would join in (even though we would not get any credit for the fight since they initiated it). Was it our fault they died since we did not join them? No, and it is not your fault the same type of random players die to an NPC in ESO.
  • BejaProphet
    BejaProphet
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    @AvalonRanger yes. If they hit the boss at any point they get full rewards.
  • AvalonRanger
    AvalonRanger
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    Amottica wrote: »
    Ippokrates wrote: »
    If you see lower leveled people in overlands struggling with some boss & want to help them, you can easily soft taunt the enemy through overwhelming damage or healing.


    Glass cannons do not need help, that was their choice, let them learn so next time they will not fail :D

    I usually see, glass canon or Lv10~15 player die so many times at the world boss combat.
    (*Because, I didn't equip taunting skill at that time coincidentally.)

    When boss health become very low, I'm usually waiting other players resurrection.
    And, finally other player kill world boss just one swing of blade (lol). But, does other
    player get boss reward with one swing damage?

    I am new at ESO so please forgive me as I am not familiar with tanking or group situations other than I do what I do.

    The way I see this, from years player other MMORPGs, unless those low-level players or "glass cannons' are grouped with you and specifically designated you as a tank for the fight then they did not dye because you did not equip a taunt. They died because they were ill-prepared.

    In other games, I have seen players solo attack world bosses that require a significant group thinking the rest of us would join in (even though we would not get any credit for the fight since they initiated it). Was it our fault they died since we did not join them? No, and it is not your fault the same type of random players die to an NPC in ESO.

    To be honest, Elder Scrolls Online is my first MMO experience.
    So, maybe you're veteran player rather than me.

    When I was in 2014, I didn't know what is tanking. :D
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Elendir2am
    Elendir2am
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    I fully understand from where OP came. If I see somebody struggle with WB, I don’t think if it is their mistake or not. I go taunt him and then we can kill it together. End I don’t need be interested in this WB in any way.

    Advice for AvalonRanger. Inner rage is last of hard taunting abilities. Puncture and Frost Clench are useful in solo content. Use one (or both) of them and you will don’t need to deal with this dilemma.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • AvalonRanger
    AvalonRanger
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    Elendir2am wrote: »
    I fully understand from where OP came. If I see somebody struggle with WB, I don’t think if it is their mistake or not. I go taunt him and then we can kill it together. End I don’t need be interested in this WB in any way.

    Advice for AvalonRanger. Inner rage is last of hard taunting abilities. Puncture and Frost Clench are useful in solo content. Use one (or both) of them and you will don’t need to deal with this dilemma.

    https://eso-skillbook.com/skill/puncture
    Once, I used to be a "Puncture user". I have 50 point Iron-clad in new CP system, and
    Puncture has effective de-buff. So, I should use that skill.

    But I quit to use Puncture.

    Because, Puncture is short distance skill, so I can't control far position.
    And, it needs stamina cost, but low damage. Moreover, it's only for sword and shield
    weapon style.

    So, I replaced it with Venomous Claw and Noxious Breath.
    https://eso-skillbook.com/skill/venomous-claw
    https://eso-skillbook.com/skill/noxious-breath

    (Maybe, I should test Puncture again with Venomous Claw or Noxious Breath.)


    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Elendir2am
    Elendir2am
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    I play DK tank as well and I use Venomous Claw and Noxious Breath for solo content. So I understand you truly. With it, we return to choices, that has to be done. You cannot have both, perfect tank who kill faster in solo.

    When I try some variation in sake of variability, it is every time with back panel. Front panel with Puncture stays unchanged, therefore.

    What you can try is some addons, which would save your skills layout and allow you fast swapping between tank setup and solo setup.
    Edited by Elendir2am on April 5, 2021 1:48PM
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • etchedpixels
    etchedpixels
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    If you are on PC you can set up a complete skill and gear change on a toon to a single hotkey with an addon like dressing room. I can just hit a numpad key and I'm in tank setup, hit a different one and I'm dps, hit a third and I'm slotting some heals for when we get fakes in dungeons, hit a fourth and I'm in PVP (or at least prior to the proc set massacre) gear.

    The only time you can't fast switch is in combat.

    For solo it varies by class whant I slot but razor caltrops I find more useful for debuffs than pierce armour as I'm not then tying down a weapon choice.
    Too many toons not enough time
  • AvalonRanger
    AvalonRanger
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    Elendir2am wrote: »
    I play DK tank as well and I use Venomous Claw and Noxious Breath for solo content. So I understand you truly. With it, we return to choices, that has to be done. You cannot have both, perfect tank who kill faster in solo.

    When I try some variation in sake of variability, it is every time with back panel. Front panel with Puncture stays unchanged, therefore.

    What you can try is some addons, which would save your skills layout and allow you fast swapping between tank setup and solo setup.

    -->Elendir2am

    I want to ask one question for reference of character building.
    Have you ever got "vateshran hollow"? If you already got it , then I should keep holding
    Puncture skill for solo combat.

    I tested many times Puncture tactic against WB as experiment after that.
    It's very effective for normal enemy, but not so effective for over power enemy like WB.
    Actually say, soul magic is far more reliable than Puncture skill for solo combat.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Septimus_Magna
    Septimus_Magna
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    I've always wanted to have taunt in Silver Leash and Unrelenting Grip.
    If so, the possibilities of tanks are greatly expanded.

    That would be gold, honestly makes a lot of sense too.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • hafgood
    hafgood
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    Just like to point out that as a console player there are no more buttons available for additional skills to be slotted. So you can wish all you want but its not going to happen, plus it would mean a fundamental overhaul of the combat system, and that slot would soon be filled with another skill that gave an extra boost to dps through an effect it has when slotted, it wouldn't be used for a taunt.

    And then people would ask again for an extra slot for a taunt.....
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    So are you asking for an actual separate skill slot where you can only equip a taunt? Very slippery slope.

    Adding additional skill slots would only serve to increase the power gap between good and bad players, something they are actively trying to shrink. If you want a taunt, drop another skill. World bosses dont need taunts for the most part, and in group content, your tank will have that covered. If you are the tank, well you should build to be a tank, which is frankly pretty useless in overland.

    Changing skill bars between Activities is simply part of this game if you always want to be optimal.
  • Elendir2am
    Elendir2am
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    I want to ask one question for reference of character building.
    Have you ever got "vateshran hollow"? If you already got it , then I should keep holding
    Puncture skill for solo combat.

    I tested many times Puncture tactic against WB as experiment after that.
    It's very effective for normal enemy, but not so effective for over power enemy like WB.
    Actually say, soul magic is far more reliable than Puncture skill for solo combat.

    I don’t use vateshran hollow (1H&S).
    It has its usage in cause of a lot of mobs, but it is in no way alternative to puncture. Vateshran hollow can substitute Unrelenting Grip if you use Chocking Talons as well (Mayor and minor maim + immobilization). But it should have puncture in combo as well, for taunting all elite mobs during immobilization. So it is complementation with puncture not alternative.

    Mayor downside is range 12m vs. 22 m. Casters who will be far will avoid it. It is reason, why I prefer still Unrelenting Grip, because it is more important control specific dangerous enemies than, all near mobs.

    I don’t know, what you mean with Soul magic. It has no relation to taunting and breaching. And there are better skills for resource management or damage dealing. I used soul magic at beginning, before a found better ways.
    Killing WB with mayor breaching is still better then without. No matter what skills you use for damage dealing. But yea, It is long process in cause of one on one for tank.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Narvuntien
    Narvuntien
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    Maybe we need a slotable item that taunts.

    Momento - Taunting rock. Slotable that just taunts for 15 secs (with no other bonuses)
  • Amottica
    Amottica
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    Amottica wrote: »
    Ippokrates wrote: »
    If you see lower leveled people in overlands struggling with some boss & want to help them, you can easily soft taunt the enemy through overwhelming damage or healing.


    Glass cannons do not need help, that was their choice, let them learn so next time they will not fail :D

    I usually see, glass canon or Lv10~15 player die so many times at the world boss combat.
    (*Because, I didn't equip taunting skill at that time coincidentally.)

    When boss health become very low, I'm usually waiting other players resurrection.
    And, finally other player kill world boss just one swing of blade (lol). But, does other
    player get boss reward with one swing damage?

    I am new at ESO so please forgive me as I am not familiar with tanking or group situations other than I do what I do.

    The way I see this, from years player other MMORPGs, unless those low-level players or "glass cannons' are grouped with you and specifically designated you as a tank for the fight then they did not dye because you did not equip a taunt. They died because they were ill-prepared.

    In other games, I have seen players solo attack world bosses that require a significant group thinking the rest of us would join in (even though we would not get any credit for the fight since they initiated it). Was it our fault they died since we did not join them? No, and it is not your fault the same type of random players die to an NPC in ESO.

    To be honest, Elder Scrolls Online is my first MMO experience.
    So, maybe you're veteran player rather than me.

    When I was in 2014, I didn't know what is tanking. :D

    Welcome to the MMORPG experience. I am new to ESO but not to MMORPGs.

    Outside of organized groups, we have no connection to other players in as much that they should expect us to save their bacon. If they decide to tackle a boss they cannot handle then that is on them as they have no reason to expect some random player will heal them or taunt the boss off of them.

    So play the game as you wish when you are running around the world questing and such. If you really want to be able to have that taunt accessible then use one bar for a tanky build and the other bar for your DPS. It is a tradeoff but will leave you prepared for what comes your way.
  • AvalonRanger
    AvalonRanger
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    Elendir2am wrote: »

    I want to ask one question for reference of character building.
    Have you ever got "vateshran hollow"? If you already got it , then I should keep holding
    Puncture skill for solo combat.

    I tested many times Puncture tactic against WB as experiment after that.
    It's very effective for normal enemy, but not so effective for over power enemy like WB.
    Actually say, soul magic is far more reliable than Puncture skill for solo combat.

    I don’t use vateshran hollow (1H&S).
    It has its usage in cause of a lot of mobs, but it is in no way alternative to puncture. Vateshran hollow can substitute Unrelenting Grip if you use Chocking Talons as well (Mayor and minor maim + immobilization). But it should have puncture in combo as well, for taunting all elite mobs during immobilization. So it is complementation with puncture not alternative.

    Mayor downside is range 12m vs. 22 m. Casters who will be far will avoid it. It is reason, why I prefer still Unrelenting Grip, because it is more important control specific dangerous enemies than, all near mobs.

    I don’t know, what you mean with Soul magic. It has no relation to taunting and breaching. And there are better skills for resource management or damage dealing. I used soul magic at beginning, before a found better ways.
    Killing WB with mayor breaching is still better then without. No matter what skills you use for damage dealing. But yea, It is long process in cause of one on one for tank.

    -->>I don’t use vateshran hollow (1H&S).
    -->>I don’t know, what you mean with Soul magic. It has no relation to taunting and breaching..

    https://alcasthq.com/eso-vateshran-hollows-solo-arena-guide/
    My final goal is to slay every boss in the Vateshran solo Arena. That's my end content.
    Once you get there, no one can help you. You must deal with super dangerous enemy by your own.

    So, I'm researching well balanced solo building and solo combat tactics
    rather than grouping combat skill.

    There're "3" important aspect for solo building.
    *********************************************************
    #1. Must protect yourself by your own

    #2. Must heal yourself by your own.

    #3. Must remove enemy's health effectively by your own.
    *********************************************************

    This is the biggest reason why I take Soul magic skill,
    and quit to use "Puncture" or same morph skill.

    -->Soul magic is very effective for solo combat in most of case.

    #1. It provides huge damage without direct combat. Work like "combat pet" temporarily.

    #2. Every class can use this skill.

    #3. Use magika cost. So I can spare my stamina for attacking and healing or shielding.

    #4. There're no enemy has resistance against soul magic attacking, even dragon.

    #5. It makes weak small enemy as "walking health potion" at the boss combat.
    If you set "SM" at the proper timing, it'll heal you without potion or healing skill.

    I tested here, and it works very well.

    https://elderscrolls.fandom.com/wiki/The_Queen's_Hatchery
    https://elderscrolls.fandom.com/wiki/Colossus_Charging_Station
    https://elderscrolls.fandom.com/wiki/Missir-Dadalit_Egg_Mine
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • ajkb78
    ajkb78
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    So put a skill point in inner fire and slot it instead of a dot when you need it. It takes all of 5 seconds, and 5 more afterwards to slot it back. :shrug:
    We don't need any more skill slots. What would be kind of nice is the ability to have both morphs of certain skills available. The amount of gold I must have spent swapping between force pulse and crushing shock... If there was a change so that once you had one morph at max rank you could spend an extra skill point, or even two, to unlock the other morph as well, I'd gladly spend a few skill points even if they made it so you couldn't slot both morphs at the same time (which I guess they would have to, otherwise some smartass sorcerers would be going about with the clannfear, tormentor, matriarch and scamp all active...)
  • Elendir2am
    Elendir2am
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    #5. It makes weak small enemy as "walking health potion" at the boss combat.
    If you set "SM" at the proper timing, it'll heal you without potion or healing skill.


    I use “Introspection” in solo for resources management. It can be used also in group, but it can slow group down, so I don’t us it there. For solo it is better, then soul magic in everything.
    If you check it, take a look also at passive “Deliberation”. Both are Psijic Order Skills.
    You can easily solo WB around CP 100 already (It was my first solo WB).
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • katorga
    katorga
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    A basic taunt should be a base skill like block, dodge, sprint, available at all times.

    You can skill have ranged taunt skills, chains, or other taunt mechanics that you slot, but a basic taunt should always be available.
  • BejaProphet
    BejaProphet
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    katorga wrote: »
    A basic taunt should be a base skill like block, dodge, sprint, available at all times.

    You can skill have ranged taunt skills, chains, or other taunt mechanics that you slot, but a basic taunt should always be available.

    Why?
  • Fennwitty
    Fennwitty
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    It's not fair to compare 1-h Pierce Armor with Soul Magic Soul Trap. They're entirely different.

    When you're in a solo instance, there's almost no reason to ever slot Pierce Armor over other skills. The main point is taunting, which is useless solo.

    The secondary effect of Pierce Armor is the debuffs applied: Major Breach and Minor Breach. Those cause enemies to take more damage.

    But there's other ways. As you found, Noxious Breath is an AOE that applies both Major Breach and a DoT to all targets. When soloing, you use that for Major Breach. Don't worry about Minor Breach -- you'll get it sometimes now from doing physical damage. Another skill your DK can use to apply Major Breach is Razor Caltrops under Alliance War Assault.

    Grouping, there's no comparison between these abilities. Pierce Armor is a taunt, the others aren't.

    If you're a tank, you need at least one taunt. If you're soloing with your tank, you're kind of a pseudo damage dealer and don't have to slot a taunt.

    Now if you WANT to slot a taunt overland to help people out, great. But that's a choice. You have several options for taunting to choose from.

    Inner Fire and its morphs the in Undaunted line even help you deal a little more damage when you solo.

    You might get more DPS from a directly damaging skill, but if you slot one of the Inner Fire morphs you'll have a skill that taunts along with offering some small damage. The Stamina version also gives you personally a +5% damage bonus to the target which helps further, and might be worth considering for random overland.

    EDIT: Changed word 'Fracture' to 'Breach' the new term.
    Edited by Fennwitty on April 7, 2021 8:40PM
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  • Fennwitty
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    Also: Against a world boss with more than one person, you probably won't notice any effect from applying Major Breach either. It's going to be a small difference, but more importantly tons of characters will be applying Major Breach on the boss regardless of what you do.

    It's on or off, there isn't a benefit for stacking Major Breach by multiple people.

    Now as a tank at a WB you can certainly ensure Major Breach has 100% uptime if you keep applying it though. Not always easy for DPS players to do.
    PC NA
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