AvalonRanger wrote: »In solo PVE situation, taunting skill is meaningless.
AvalonRanger wrote: »But sometimes...like a world boss combat or some team situation, very need to save
lower level player or glass canon.
AvalonRanger wrote: »In solo PVE situation, taunting skill is meaningless.
Right, so we don't slot it in this scenario.AvalonRanger wrote: »But sometimes...like a world boss combat or some team situation, very need to save
lower level player or glass canon.
We have Healers and DPS can self-heal. Also, a Tank can heal their group and maintain a taunt Skill on their bar(s). I used to be a Tank Healer on my Templar and was very effective. Other Classes can do this as well, but it is not necessarily the Tanks responsibility to keep everyone alive. The Tanks responsibility is to aggro priority threats, stay alive and provide debuffs. Don't worry about doing everyone else's job.
Ippokrates wrote: »If you see lower leveled people in overlands struggling with some boss & want to help them, you can easily soft taunt the enemy through overwhelming damage or healing.
Glass cannons do not need help, that was their choice, let them learn so next time they will not fail
AvalonRanger wrote: »Ippokrates wrote: »If you see lower leveled people in overlands struggling with some boss & want to help them, you can easily soft taunt the enemy through overwhelming damage or healing.
Glass cannons do not need help, that was their choice, let them learn so next time they will not fail
I usually see, glass canon or Lv10~15 player die so many times at the world boss combat.
(*Because, I didn't equip taunting skill at that time coincidentally.)
When boss health become very low, I'm usually waiting other players resurrection.
And, finally other player kill world boss just one swing of blade (lol). But, does other
player get boss reward with one swing damage?
AvalonRanger wrote: »Ippokrates wrote: »If you see lower leveled people in overlands struggling with some boss & want to help them, you can easily soft taunt the enemy through overwhelming damage or healing.
Glass cannons do not need help, that was their choice, let them learn so next time they will not fail
I usually see, glass canon or Lv10~15 player die so many times at the world boss combat.
(*Because, I didn't equip taunting skill at that time coincidentally.)
When boss health become very low, I'm usually waiting other players resurrection.
And, finally other player kill world boss just one swing of blade (lol). But, does other
player get boss reward with one swing damage?
I am new at ESO so please forgive me as I am not familiar with tanking or group situations other than I do what I do.
The way I see this, from years player other MMORPGs, unless those low-level players or "glass cannons' are grouped with you and specifically designated you as a tank for the fight then they did not dye because you did not equip a taunt. They died because they were ill-prepared.
In other games, I have seen players solo attack world bosses that require a significant group thinking the rest of us would join in (even though we would not get any credit for the fight since they initiated it). Was it our fault they died since we did not join them? No, and it is not your fault the same type of random players die to an NPC in ESO.
Elendir2am wrote: »I fully understand from where OP came. If I see somebody struggle with WB, I don’t think if it is their mistake or not. I go taunt him and then we can kill it together. End I don’t need be interested in this WB in any way.
Advice for AvalonRanger. Inner rage is last of hard taunting abilities. Puncture and Frost Clench are useful in solo content. Use one (or both) of them and you will don’t need to deal with this dilemma.
Elendir2am wrote: »I play DK tank as well and I use Venomous Claw and Noxious Breath for solo content. So I understand you truly. With it, we return to choices, that has to be done. You cannot have both, perfect tank who kill faster in solo.
When I try some variation in sake of variability, it is every time with back panel. Front panel with Puncture stays unchanged, therefore.
What you can try is some addons, which would save your skills layout and allow you fast swapping between tank setup and solo setup.
master_vanargand wrote: »I've always wanted to have taunt in Silver Leash and Unrelenting Grip.
If so, the possibilities of tanks are greatly expanded.
AvalonRanger wrote: »
I want to ask one question for reference of character building.
Have you ever got "vateshran hollow"? If you already got it , then I should keep holding
Puncture skill for solo combat.
I tested many times Puncture tactic against WB as experiment after that.
It's very effective for normal enemy, but not so effective for over power enemy like WB.
Actually say, soul magic is far more reliable than Puncture skill for solo combat.
AvalonRanger wrote: »AvalonRanger wrote: »Ippokrates wrote: »If you see lower leveled people in overlands struggling with some boss & want to help them, you can easily soft taunt the enemy through overwhelming damage or healing.
Glass cannons do not need help, that was their choice, let them learn so next time they will not fail
I usually see, glass canon or Lv10~15 player die so many times at the world boss combat.
(*Because, I didn't equip taunting skill at that time coincidentally.)
When boss health become very low, I'm usually waiting other players resurrection.
And, finally other player kill world boss just one swing of blade (lol). But, does other
player get boss reward with one swing damage?
I am new at ESO so please forgive me as I am not familiar with tanking or group situations other than I do what I do.
The way I see this, from years player other MMORPGs, unless those low-level players or "glass cannons' are grouped with you and specifically designated you as a tank for the fight then they did not dye because you did not equip a taunt. They died because they were ill-prepared.
In other games, I have seen players solo attack world bosses that require a significant group thinking the rest of us would join in (even though we would not get any credit for the fight since they initiated it). Was it our fault they died since we did not join them? No, and it is not your fault the same type of random players die to an NPC in ESO.
To be honest, Elder Scrolls Online is my first MMO experience.
So, maybe you're veteran player rather than me.
When I was in 2014, I didn't know what is tanking.
Elendir2am wrote: »AvalonRanger wrote: »
I want to ask one question for reference of character building.
Have you ever got "vateshran hollow"? If you already got it , then I should keep holding
Puncture skill for solo combat.
I tested many times Puncture tactic against WB as experiment after that.
It's very effective for normal enemy, but not so effective for over power enemy like WB.
Actually say, soul magic is far more reliable than Puncture skill for solo combat.
I don’t use vateshran hollow (1H&S).
It has its usage in cause of a lot of mobs, but it is in no way alternative to puncture. Vateshran hollow can substitute Unrelenting Grip if you use Chocking Talons as well (Mayor and minor maim + immobilization). But it should have puncture in combo as well, for taunting all elite mobs during immobilization. So it is complementation with puncture not alternative.
Mayor downside is range 12m vs. 22 m. Casters who will be far will avoid it. It is reason, why I prefer still Unrelenting Grip, because it is more important control specific dangerous enemies than, all near mobs.
I don’t know, what you mean with Soul magic. It has no relation to taunting and breaching. And there are better skills for resource management or damage dealing. I used soul magic at beginning, before a found better ways.
Killing WB with mayor breaching is still better then without. No matter what skills you use for damage dealing. But yea, It is long process in cause of one on one for tank.
AvalonRanger wrote: »
#5. It makes weak small enemy as "walking health potion" at the boss combat.
If you set "SM" at the proper timing, it'll heal you without potion or healing skill.
A basic taunt should be a base skill like block, dodge, sprint, available at all times.
You can skill have ranged taunt skills, chains, or other taunt mechanics that you slot, but a basic taunt should always be available.