wheres the potion to remove sorcerers shields, and templars mass heals, and dragonights tank stacked health?
Oreyn_Bearclaw wrote: »wheres the potion to remove sorcerers shields, and templars mass heals, and dragonights tank stacked health?
Not even close to the same thing. All of those can be countered with damage. You can't damage what you cant see/target. If cloak had no meaningful counters, it would be completely broken. Even with the counters available, it is still one of the best open world fight reset tools in the game.
wheres the potion to remove sorcerers shields, and templars mass heals, and dragonights tank stacked health?
Tbh. Detect potions are kinda broken if you think about it. I mean, what counter-play does it have ?ClawOfTheTwoMoons wrote: »Love seeing a nightblade stealth spam while I have a detect pot up.
I don't really agree and I am a magblade main. Detect potions were updated. They lasted longer in the past (20s) ... at least I think so - they were nerfed to 15s at the same time Immovability was nerfed to 10.4s.Tommy_The_Gun wrote: »Tbh. Detect potions are kinda broken if you think about it. I mean, what counter-play does it have ?ClawOfTheTwoMoons wrote: »Love seeing a nightblade stealth spam while I have a detect pot up.
- Players have no idea who has them active. No icon or indication.
- Players have no idea what the range is. No AOE, no "detection circle" (just like some PvE Mobs have).
- It can not be purged, as it is re-applied again.
The only counter-play that I can think of is to cast some CC immunity and try to run away from an imaginary line, starting from an enemy you "guess" is using detect pots. And if that enemy is faster than you, it is impossible. Other alternative is that detection does not have 100% uptime, so I guess you could wait & then try to cloak, but... I don't think it can be called a "counter".
In other words, either there is no counter or, if it is - it is a guessing game or luck. Basically, detect pots are a hard-counter that itself has no counter. While invisibility / cloak has plenty of counters, like AOEs, or delayed burst, detect potions have nothing you can do against them. I would like to say that maybe, just maybe - this needs to be looked at ? ? ?
It simply looks like, detect potions come from old times (and were not updated), in which invisibility / cloak was actually something very strong. So it needed a strong counter. But, over the years cloak was ninja nerfed (or it just bugged in too many ways) - so it is unreliable. Same thing was happening to dmg shields. Those were too OP, to the point that ZOS started introducing entire sets (like Shield Breaker, that used to deal oblivion dmg if you had dmg shield). But, with the nerf to the shields, ZOS also re-designed Shield Breaker set, so it would not be this over-the-top counter to something that does not really need a strong counter anymore. But detect pots ? It looks like something ZOS forgot to balance lol.
I don't really agree and I am a magblade main. Detect potions were updated. They lasted longer in the past (20s) ... at least I think so - they were nerfed to 15s at the same time Immovability was nerfed to 10.4s.Tommy_The_Gun wrote: »Tbh. Detect potions are kinda broken if you think about it. I mean, what counter-play does it have ?ClawOfTheTwoMoons wrote: »Love seeing a nightblade stealth spam while I have a detect pot up.
- Players have no idea who has them active. No icon or indication.
- Players have no idea what the range is. No AOE, no "detection circle" (just like some PvE Mobs have).
- It can not be purged, as it is re-applied again.
The only counter-play that I can think of is to cast some CC immunity and try to run away from an imaginary line, starting from an enemy you "guess" is using detect pots. And if that enemy is faster than you, it is impossible. Other alternative is that detection does not have 100% uptime, so I guess you could wait & then try to cloak, but... I don't think it can be called a "counter".
In other words, either there is no counter or, if it is - it is a guessing game or luck. Basically, detect pots are a hard-counter that itself has no counter. While invisibility / cloak has plenty of counters, like AOEs, or delayed burst, detect potions have nothing you can do against them. I would like to say that maybe, just maybe - this needs to be looked at ? ? ?
It simply looks like, detect potions come from old times (and were not updated), in which invisibility / cloak was actually something very strong. So it needed a strong counter. But, over the years cloak was ninja nerfed (or it just bugged in too many ways) - so it is unreliable. Same thing was happening to dmg shields. Those were too OP, to the point that ZOS started introducing entire sets (like Shield Breaker, that used to deal oblivion dmg if you had dmg shield). But, with the nerf to the shields, ZOS also re-designed Shield Breaker set, so it would not be this over-the-top counter to something that does not really need a strong counter anymore. But detect pots ? It looks like something ZOS forgot to balance lol.
I do agree that counter play is difficult until you have become very experienced. I can now pretty much tell when someone is using one within 1 or 2 seconds simply from the way they play or because they keep hitting me. This means I switch to LoS (line of sight), shielding, Fear, or would use Shadow Image, if I was using that. You tend to have a problem when nightblade, especially magblade, is the only class you play. When you also play other classes you simply switch gears. The difficulty is in copping on to the potion and how abruptly you must change your playstyle from cloaking to shielding, dodge rolling and LoSing, basically the tools that every other class uses. You don't need to sustain that as well as builds without cloak do, just long enough.
Speed helps you either way. I am a firm believer in building for maximum speed on magblade, at least absent the shade. It's a bit more difficult in current Cyrodiil, but with the Wild Hunt ring plus other speed buffs you cover so much distance, you can quickly outrange a detection potion. That said, there are some players able to target nightblades aggressively and be really effective. I fear a streaking sorc with a detection potion the most. This seems to take quite a bit of skill though, because not that many people are able to do it (1v1) in my experience. The other thing is that detection potions are inconvenient for a lot of builds. They preclude your regular potion that may give you something you also need, such as stamina to recover from the blocking and dodge rolling you did when you got ganked.