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Adventurer's guild hall for quest starters?

Ceejengine
Ceejengine
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So with each new xpac, we get more and more prologue/ zone / whatever quest starter NPC.

What if we take all of them and stick em in a building in Wayrest / Elden Root / DeShaan.

The lore will be that its a place you go when you need the help of an adventurer.

If you really wanted to go nuts you could also put up bounties or guild specific lines like thieves daily, DB dailies, Fighters, etc.

Then get rid of all the NPCs swarming new characters all the time.
  • Nyladreas
    Nyladreas
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    Awesome idea. Would love to see this as a permanent solution to Stuga and other annoying NPCs.it would also make a TON MORE SENSE.
    Edited by Nyladreas on April 2, 2021 7:12PM
  • RedMuse
    RedMuse
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    This is a good idea. Let's lock Stuga up.
  • FluffWit
    FluffWit
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    Simplest solution is to just put free quest starter Scrolls in the crown store. Grab the Orsinium scroll and Stuga shows up etc.

    Zeni prefers it this way because it basically tricks new players into doing the dlc prequests and doing those quests encourage the newbs to buy the dlcs.
  • Ceejengine
    Ceejengine
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    FluffWit wrote: »
    Simplest solution is to just put free quest starter Scrolls in the crown store. Grab the Orsinium scroll and Stuga shows up etc.

    Zeni prefers it this way because it basically tricks new players into doing the dlc prequests and doing those quests encourage the newbs to buy the dlcs.

    Sure but I'd rather have it in game and move away from the awful cash shop.

    Realistically you're correct in whats going to happen, but I still dream of an MMO without predatory monetary tactics.
  • merpins
    merpins
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    Adventurer's Guild. You get to join it at level 5 or 10, and you can accept guild specific quests. There's a guild in every main town of each zone, it has its own questline like the rest of the guilds, has its own skill line as well. Based on your level, you can pick up repeatable dailies from a quest board there, and turn in completed quests to an NPC window in a guild. This board would be where the quest starters are for each DLC zone, meaning they could get rid of the 7 or 8 different carriages in starting towns and just add a single carriage that you can take to go to those zones. These quests from the quest board could be simple like get an item from a delve boss, kill a number of wolves, etc., you know very MMO quests. BUT. It could also be that when you complete a questline in ESO in any zone, you get a voucher that you can take to the guild for a reward and EXP towards leveling up your Adventurer's Guild skill line, possibly with a shop for achievement points or a conversion based on the quests you've already completed, further incentivizing questing in the game to players that just want to do PVP and dungeons.
    Edited by merpins on April 3, 2021 3:07AM
  • SilverIce58
    SilverIce58
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    It'd be good to have the quest as a condition of the npc spawning. For instance, the quest on the board could say "City of Orsinium in Wrothgar in need of help, find Stuga for details." And then after you accept the quest, it spawns in Stuga. That way you'd have her out of the way and not bothering anyone just trying to do quests in the city.
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  • Ceejengine
    Ceejengine
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    Adventurer's Guild. You get to join it at level 5 or 10, and you can accept guild specific quests. There's a guild in every main town of each zone, it has its own questline like the rest of the guilds, has its own skill line as well. Based on your level, you can pick up repeatable dailies from a quest board there, and turn in completed quests to an NPC window in a guild. This board would be where the quest starters are for each DLC zone, meaning they could get rid of the 7 or 8 different carriages in starting towns and just add a single carriage that you can take to go to those zones. These quests from the quest board could be simple like get an item from a delve boss, kill a number of wolves, etc., you know very MMO quests. BUT. It could also be that when you complete a questline in ESO in any zone, you get a voucher that you can take to the guild for a reward and EXP towards leveling up your Adventurer's Guild skill line, possibly with a shop for achievement points or a conversion based on the quests you've already completed, further incentivizing questing in the game to players that just want to do PVP and dungeons.

    This would be great. And it'd be a great hub for players as well.
    It'd be good to have the quest as a condition of the npc spawning. For instance, the quest on the board could say "City of Orsinium in Wrothgar in need of help, find Stuga for details." And then after you accept the quest, it spawns in Stuga. That way you'd have her out of the way and not bothering anyone just trying to do quests in the city.

    Yes please.
    Edited by Ceejengine on April 3, 2021 4:34AM
  • Milli_Rabbit
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    Only one thing I want also: Hide the quest icons unless you enter the guild hall. I hate seeing them as I instinctively want to start them but also don't haha
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