Simplest solution is to just put free quest starter Scrolls in the crown store. Grab the Orsinium scroll and Stuga shows up etc.
Zeni prefers it this way because it basically tricks new players into doing the dlc prequests and doing those quests encourage the newbs to buy the dlcs.
MovesLikeJaguar wrote: »Adventurer's Guild. You get to join it at level 5 or 10, and you can accept guild specific quests. There's a guild in every main town of each zone, it has its own questline like the rest of the guilds, has its own skill line as well. Based on your level, you can pick up repeatable dailies from a quest board there, and turn in completed quests to an NPC window in a guild. This board would be where the quest starters are for each DLC zone, meaning they could get rid of the 7 or 8 different carriages in starting towns and just add a single carriage that you can take to go to those zones. These quests from the quest board could be simple like get an item from a delve boss, kill a number of wolves, etc., you know very MMO quests. BUT. It could also be that when you complete a questline in ESO in any zone, you get a voucher that you can take to the guild for a reward and EXP towards leveling up your Adventurer's Guild skill line, possibly with a shop for achievement points or a conversion based on the quests you've already completed, further incentivizing questing in the game to players that just want to do PVP and dungeons.
SilverIce58 wrote: »It'd be good to have the quest as a condition of the npc spawning. For instance, the quest on the board could say "City of Orsinium in Wrothgar in need of help, find Stuga for details." And then after you accept the quest, it spawns in Stuga. That way you'd have her out of the way and not bothering anyone just trying to do quests in the city.