Tommy_The_Gun wrote: »Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
I feel so good when zones are contiguous. Elsweyr zones are killing me
Tommy_The_Gun wrote: »Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
TheUndeadAmulet wrote: »Tommy_The_Gun wrote: »Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
That unused gate has been there since before Greymoor, probably before Summerset as well. I think it was supposed to be used for an earlier version of the Argonian zone DLC that was supposed to come after the Guild DLC's, but got delayed and became Murkmire. Seems like it's in a weird spot if you want to connect to Blackwood.
Tommy_The_Gun wrote: »Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
Dark_Lord_Kuro wrote: »TheUndeadAmulet wrote: »Tommy_The_Gun wrote: »Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
That unused gate has been there since before Greymoor, probably before Summerset as well. I think it was supposed to be used for an earlier version of the Argonian zone DLC that was supposed to come after the Guild DLC's, but got delayed and became Murkmire. Seems like it's in a weird spot if you want to connect to Blackwood.
Was there before one tamriel! When murkmire was supposed to be an adventure zone like og craglorn
TheUndeadAmulet wrote: »Tommy_The_Gun wrote: »Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
That unused gate has been there since before Greymoor, probably before Summerset as well. I think it was supposed to be used for an earlier version of the Argonian zone DLC that was supposed to come after the Guild DLC's, but got delayed and became Murkmire. Seems like it's in a weird spot if you want to connect to Blackwood.
Dark_Lord_Kuro wrote: »
I think it would make more sense to make a new connection in the southwest part of shadowfen and keep the existing one for an eventual blackmarch chapter
TX12001rwb17_ESO wrote: »Now they just need to connect the Reach to Bangkorai and then we will beable to walk from Glenumbra to Greenshade, starting from Glenumbra you can take this route...
Supreme_Atromancer wrote: »
Agreed. That gate would have originally lead to Helstrom in the original Murkmire, well east of anywhere Blackwood chapter could reach. We'll see how they handle it.
But it annoys me that they sealed off the two parts of Elseweyr and left that little gap between them so they don't even connect to each other.
phantasmalD wrote: »Supreme_Atromancer wrote: »
Agreed. That gate would have originally lead to Helstrom in the original Murkmire, well east of anywhere Blackwood chapter could reach. We'll see how they handle it.
I don't remember Helstrom ever being mentioned in the context of old MM.
The original plan for Murkmire was for it to go diagonally down along the western border, with Gideon being the featured main city.
If I know my Black Marsh well enough, Helstrom would be a bit to the east of the text on this map, kinda far from the planned playable area.
phantasmalD wrote: »But it annoys me that they sealed off the two parts of Elseweyr and left that little gap between them so they don't even connect to each other.
That's not just a random gap, it's an actual area that they just haven't covered yet, containing well established, historically important cities (like Corinthe, Torval) and the majority of the Tenmar Forest.
I far prefer the gap in this specific case as it leaves room for a future khajiit-centered dlc, so we don't just get 5 hammerfell expansions in a row because they ran out of space every other race.
Sure, the shape is a bit awkward and it's sad that they didn't add dummy gates to NE and SE, but connecting the two zones would have been worse as that would have been lore erasure.
Also, it's actually not even a small hole, it's about the same size as Southern Elsweyr, just stretched out.
Supreme_Atromancer wrote: »phantasmalD wrote: »Supreme_Atromancer wrote: »
Agreed. That gate would have originally lead to Helstrom in the original Murkmire, well east of anywhere Blackwood chapter could reach. We'll see how they handle it.
I don't remember Helstrom ever being mentioned in the context of old MM.
The original plan for Murkmire was for it to go diagonally down along the western border, with Gideon being the featured main city.
If I know my Black Marsh well enough, Helstrom would be a bit to the east of the text on this map, kinda far from the planned playable area.
So on the Anthology map, as well as the Arena map, Helstrom is directly south of Stormhold. You can see on the map that you linked features of Shadowfen, including the circular Ayleid ruins, directly south of Stormhold. However, they would have had some play with it in either direction, so dunno. And I could very well be remembering it wrong, tbh. I'll have a look for old info later.
phantasmalD wrote: »But it annoys me that they sealed off the two parts of Elseweyr and left that little gap between them so they don't even connect to each other.
That's not just a random gap, it's an actual area that they just haven't covered yet, containing well established, historically important cities (like Corinthe, Torval) and the majority of the Tenmar Forest.
I far prefer the gap in this specific case as it leaves room for a future khajiit-centered dlc, so we don't just get 5 hammerfell expansions in a row because they ran out of space every other race.
Sure, the shape is a bit awkward and it's sad that they didn't add dummy gates to NE and SE, but connecting the two zones would have been worse as that would have been lore erasure.
Also, it's actually not even a small hole, it's about the same size as Southern Elsweyr, just stretched out.
I'm well aware of what's supposed to be there, that's why I'm annoyed that they excluded that strip from maps which otherwise cover all of Elseweyr (except the bit which was already in Reaper's March).
Especially since I'm not convinced they will include it in future releases. Look at the size of the space compared to the other maps; apart from Imperial City and the starter islands they're all bigger. I don't think the number of cities and other locations which are supposed to be there matters to ZOS (otherwise a number of maps would be quite difference, Glenumbra for a start). It wouldn't surprise me if the nearest ZOS ever gets to acknowledging the omission is saying it's too small for a DLC map so nothing will happen to it.