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Blackwood Zone will connect Northern Elsweyr and Shadowfen!

cmetzger93
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Confirmed in the stream today by Gina! This is great news and a welcome change
  • Seraphayel
    Seraphayel
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    Yeah, this is a very little change but it adds cohesiveness to the world. I hope they’re doing this sooner or later with all zones that aren’t connected yet.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Tommy_The_Gun
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    Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
    1dK4D4u.png
  • cmetzger93
    cmetzger93
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    Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
    1dK4D4u.png

    Never noticed that before but it makes sense. Thank you for pointing that out
  • opaj
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    Fantastic news. This means we will finally be able to walk from any alliance capital to any other capital, if you don't mind taking a detour through Blackreach and you count the cart near Markarth as "walking".

    That road in southern Shadowfen was originally meant to connect to Murkmire, before Murkmire was moved to the coast. It even used to say "Murkmire" in grayed-out text when you hovered your reticule over the gate, but they removed that years ago.
  • Athan1
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    I feel so good when zones are contiguous. Elsweyr zones are killing me
    Athan Atticus Imperial Templar of Shezarr
  • Recremen
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    Athan1 wrote: »
    I feel so good when zones are contiguous. Elsweyr zones are killing me

    Counterpoint: opportunity for a DLC later that takes us into the mountains and unlocks a Monk class or Unarmed skill line from all those hidden monasteries and adeptoriums.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Sylvermynx
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    It's not a worry or priority for me. What happens happens.
  • TheUndeadAmulet
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    Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
    1dK4D4u.png

    That unused gate has been there since before Greymoor, probably before Summerset as well. I think it was supposed to be used for an earlier version of the Argonian zone DLC that was supposed to come after the Guild DLC's, but got delayed and became Murkmire. Seems like it's in a weird spot if you want to connect to Blackwood.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Now they just need to connect the Reach to Bangkorai and then we will beable to walk from Glenumbra to Greenshade, starting from Glenumbra you can take this route...

    Glenumbra
    Stormhaven
    Bangkorai
    The Reach
    Arkthzand Caverns
    Greymoor Caverns
    Mzark Caverns
    Eastmarch
    The Rift
    Stonefalls
    Deeshan
    Shadowfen
    Blackwood
    Northern Elsweyr
    Ghratwood
    Greenshade
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
    1dK4D4u.png

    That unused gate has been there since before Greymoor, probably before Summerset as well. I think it was supposed to be used for an earlier version of the Argonian zone DLC that was supposed to come after the Guild DLC's, but got delayed and became Murkmire. Seems like it's in a weird spot if you want to connect to Blackwood.

    Was there before one tamriel! When murkmire was supposed to be an adventure zone like og craglorn
  • Dark_Lord_Kuro
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    Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
    1dK4D4u.png

    I think it would make more sense to make a new connection in the southwest part of shadowfen and keep the existing one for an eventual blackmarch chapter

    It all depend on the shape they want to give to the zone
    It will most likely connect near annequina and may even reach the north shore of the topal bay(i didnt finish the strem yet so not sure if it was said)
  • Maitsukas
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    Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
    1dK4D4u.png

    That unused gate has been there since before Greymoor, probably before Summerset as well. I think it was supposed to be used for an earlier version of the Argonian zone DLC that was supposed to come after the Guild DLC's, but got delayed and became Murkmire. Seems like it's in a weird spot if you want to connect to Blackwood.

    Was there before one tamriel! When murkmire was supposed to be an adventure zone like og craglorn

    That was there since the game's release
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Tommy_The_Gun
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    Funny thing is that Shadowfen zone actually has unused road & gate in the south-west corner, the leads to nowhere... So I would imagine it will be the place where we can get to new zone.
    1dK4D4u.png

    That unused gate has been there since before Greymoor, probably before Summerset as well. I think it was supposed to be used for an earlier version of the Argonian zone DLC that was supposed to come after the Guild DLC's, but got delayed and became Murkmire. Seems like it's in a weird spot if you want to connect to Blackwood.

    Well, one of the Devs on the recent ESO stream (additional chapter zone preview) mentioned that some areas of new Chapter zones were actually originally designed as a "Murkmire 1.0" - but it got rejected and scrapped so Murkmire was re-made as a different zone entirely. Same dev even said that one NPC in Gideon (probably important to the story) was planned to be added in Murkmire, but it was altered, so said NPCs did not appeared in Murkmire DLC, but it will appear in this new Zone.
    Edited by Tommy_The_Gun on April 2, 2021 1:16PM
  • Supreme_Atromancer
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    This is awesome. Thanks ZOS for appreciating how important it is to us that the world feels connected!

    I think it would make more sense to make a new connection in the southwest part of shadowfen and keep the existing one for an eventual blackmarch chapter

    Agreed. That gate would have originally lead to Helstrom in the original Murkmire, well east of anywhere Blackwood chapter could reach. We'll see how they handle it.
    Now they just need to connect the Reach to Bangkorai and then we will beable to walk from Glenumbra to Greenshade, starting from Glenumbra you can take this route...

    Yep! Would still love it if they ditched the boring cart and made the gate at Jackdaw Cove actually lead somewhere.
  • StarOfElyon
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    Arx Corinium II please!
  • phantasmalD
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    Agreed. That gate would have originally lead to Helstrom in the original Murkmire, well east of anywhere Blackwood chapter could reach. We'll see how they handle it.

    I don't remember Helstrom ever being mentioned in the context of old MM.
    The original plan for Murkmire was for it to go diagonally down along the western border, with Gideon being the featured main city.
    ON-map-Murkmire_%28early_composite%29.jpg

    If I know my Black Marsh well enough, Helstrom would be a bit to the east of the text on this map, kinda far from the planned playable area.
  • Danikat
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    This is good news, but I'm a bit disappointed by how exciting it feels. IMO the default should be that maps are adjacent and connect whenever possible, barring geographical features which make it impossible. Of course if a map is off on it's own (like Summerset or Murkmire) then it makes sense that the only connection to other maps is by boat or caravan. But it annoys me that they sealed off the two parts of Elseweyr and left that little gap between them so they don't even connect to each other.

    I hope this is a shift in their plans and in future zones will connect whenever it makes sense to do so.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • phantasmalD
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    Danikat wrote: »
    But it annoys me that they sealed off the two parts of Elseweyr and left that little gap between them so they don't even connect to each other.

    That's not just a random gap, it's an actual area that they just haven't covered yet, containing well established, historically important cities (like Corinthe, Torval) and the majority of the Tenmar Forest.

    I far prefer the gap in this specific case as it leaves room for a future khajiit-centered dlc, so we don't just get 5 hammerfell expansions in a row because they ran out of space every other race.

    Sure, the shape is a bit awkward and it's sad that they didn't add dummy gates to NE and SE, but connecting the two zones would have been worse as that would have been lore erasure.

    Also, it's actually not even a small hole, it's about the same size as Southern Elsweyr, just stretched out.
    Edited by phantasmalD on April 2, 2021 11:23PM
  • Supreme_Atromancer
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    Agreed. That gate would have originally lead to Helstrom in the original Murkmire, well east of anywhere Blackwood chapter could reach. We'll see how they handle it.

    I don't remember Helstrom ever being mentioned in the context of old MM.
    The original plan for Murkmire was for it to go diagonally down along the western border, with Gideon being the featured main city.
    ON-map-Murkmire_%28early_composite%29.jpg

    If I know my Black Marsh well enough, Helstrom would be a bit to the east of the text on this map, kinda far from the planned playable area.

    So on the Anthology map, as well as the Arena map, Helstrom is directly south of Stormhold. You can see on the map that you linked features of Shadowfen, including the circular Ayleid ruins, directly south of Stormhold. However, they would have had some play with it in either direction, so dunno. And I could very well be remembering it wrong, tbh. I'll have a look for old info later.
  • Danikat
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    Danikat wrote: »
    But it annoys me that they sealed off the two parts of Elseweyr and left that little gap between them so they don't even connect to each other.

    That's not just a random gap, it's an actual area that they just haven't covered yet, containing well established, historically important cities (like Corinthe, Torval) and the majority of the Tenmar Forest.

    I far prefer the gap in this specific case as it leaves room for a future khajiit-centered dlc, so we don't just get 5 hammerfell expansions in a row because they ran out of space every other race.

    Sure, the shape is a bit awkward and it's sad that they didn't add dummy gates to NE and SE, but connecting the two zones would have been worse as that would have been lore erasure.

    Also, it's actually not even a small hole, it's about the same size as Southern Elsweyr, just stretched out.

    I'm well aware of what's supposed to be there, that's why I'm annoyed that they excluded that strip from maps which otherwise cover all of Elseweyr (except the bit which was already in Reaper's March).

    Especially since I'm not convinced they will include it in future releases. Look at the size of the space compared to the other maps; apart from Imperial City and the starter islands they're all bigger. I don't think the number of cities and other locations which are supposed to be there matters to ZOS (otherwise a number of maps would be quite difference, Glenumbra for a start). It wouldn't surprise me if the nearest ZOS ever gets to acknowledging the omission is saying it's too small for a DLC map so nothing will happen to it.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • phantasmalD
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    Agreed. That gate would have originally lead to Helstrom in the original Murkmire, well east of anywhere Blackwood chapter could reach. We'll see how they handle it.

    I don't remember Helstrom ever being mentioned in the context of old MM.
    The original plan for Murkmire was for it to go diagonally down along the western border, with Gideon being the featured main city.
    ON-map-Murkmire_%28early_composite%29.jpg

    If I know my Black Marsh well enough, Helstrom would be a bit to the east of the text on this map, kinda far from the planned playable area.

    So on the Anthology map, as well as the Arena map, Helstrom is directly south of Stormhold. You can see on the map that you linked features of Shadowfen, including the circular Ayleid ruins, directly south of Stormhold. However, they would have had some play with it in either direction, so dunno. And I could very well be remembering it wrong, tbh. I'll have a look for old info later.

    Which is about where I said I'd have put it as well, just used different POIs :B

    Tbh tho, the Anthology map is kinda unapplicable to ESO, or at least to Black Marsh and Morrowind, there are several places that are missplaced.
    For example, Mournhold and Narsis. But also Stormhold.
    On the Anthology map the city of Stormhold is below the line you'd draw from the southern edge of the Tear peninsula, but in ESO it's above it.
    (In other words, on the Anthology map Stormhold is south-west from Tear, while in ESO it's merely west from it.)

    There's actually one city in ESO that correctly corresponds with the location of Stormhold on the Anthology map: Hissmir. So my headcanon is that Hissmir is actually the city that's marked as Stormhold on 3rd era maps :P
    And the current Stormhold is actually a Dunmer city that's only a part of Shadowfen due to some early Ebonheart Pact secessions.

    Danikat wrote: »
    Danikat wrote: »
    But it annoys me that they sealed off the two parts of Elseweyr and left that little gap between them so they don't even connect to each other.

    That's not just a random gap, it's an actual area that they just haven't covered yet, containing well established, historically important cities (like Corinthe, Torval) and the majority of the Tenmar Forest.

    I far prefer the gap in this specific case as it leaves room for a future khajiit-centered dlc, so we don't just get 5 hammerfell expansions in a row because they ran out of space every other race.

    Sure, the shape is a bit awkward and it's sad that they didn't add dummy gates to NE and SE, but connecting the two zones would have been worse as that would have been lore erasure.

    Also, it's actually not even a small hole, it's about the same size as Southern Elsweyr, just stretched out.

    I'm well aware of what's supposed to be there, that's why I'm annoyed that they excluded that strip from maps which otherwise cover all of Elseweyr (except the bit which was already in Reaper's March).

    Especially since I'm not convinced they will include it in future releases. Look at the size of the space compared to the other maps; apart from Imperial City and the starter islands they're all bigger. I don't think the number of cities and other locations which are supposed to be there matters to ZOS (otherwise a number of maps would be quite difference, Glenumbra for a start). It wouldn't surprise me if the nearest ZOS ever gets to acknowledging the omission is saying it's too small for a DLC map so nothing will happen to it.

    Precisely because of provinces like High Rock is why they would leave gaps like this middle Elsweyr one. They foolishly filled in HR (and Valenwood) during early development and now they can't really do Breton content anymore, so Bretons are stuck with almost 10 years old content and style.

    Unless the game dies before they get back to Elsweyr, there's no reason to think they won't utilize that gap. If they didn't want to ever use it then they WOULD have filled it in. It's empty because they want to eventually use it.


    Also, it's not a small area. Here:
    eJ2AAmM.png
    Cut out the gap and overlayed it on Northern Elsweyr (gave it red outline for visibility). About 50% of NE, or 100% SE.
    I also included Hew's Bane for comparison, about 1/4 of the size of NE.

    If Hew's Bane was big enough for a DLC then an area twice as big will be as well.
  • Iccotak
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    Now in about three years we’ll get another Skyrim chapter that connects eastern and western Skyrim
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