Honestly, even if it remains in it's current condition, it really isn't necessary to gold out for the very minimal returns you would get by doing so.
Honestly, even if it remains in it's current condition, it really isn't necessary to gold out for the very minimal returns you would get by doing so.
method__01 wrote: »don't, purple jewelry is enough for everything
you can use these gold plattings for 3 master jewelry writs that will give you 600+ vouchers each so you buy some set stations or some recipes from vendor
Oreyn_Bearclaw wrote: »method__01 wrote: »don't, purple jewelry is enough for everything
you can use these gold plattings for 3 master jewelry writs that will give you 600+ vouchers each so you buy some set stations or some recipes from vendor
Not often you hear an argument in favor of Gold Jewelry writs. LOL. Pretty sure you would be better off selling the Chromium directly.
Honestly, even if it remains in it's current condition, it really isn't necessary to gold out for the very minimal returns you would get by doing so.
While it might not be necessary, I do have the material for it, I could see myself using it on a lot of my characters, and I would like to squeeze everything out of the set, even if the returns are minimal.
I've golded several sets of Jewelry so far, but this is the first time where I'm actually worried that ZOS might completely destroy the set.
Oreyn_Bearclaw wrote: »In my experience, every time I gold a jewelry set, they immediately nerf it.
Best reason to gold a set is not for the 5 trait bonuses, which is a negligible diff between purple and gold, but for the unique traits like bloodthirsty, infused etc. If using Robust, Healthy or Arcane, I would never gold jewelry for whatever that is worth (and I gold just about everything).
I will also say what I always say. Your build is never guaranteed to survive the next patch. Gold with care.
method__01 wrote: »Oreyn_Bearclaw wrote: »method__01 wrote: »don't, purple jewelry is enough for everything
you can use these gold plattings for 3 master jewelry writs that will give you 600+ vouchers each so you buy some set stations or some recipes from vendor
Not often you hear an argument in favor of Gold Jewelry writs. LOL. Pretty sure you would be better off selling the Chromium directly.
so in your opinion,he would do better if golding a set that proly get nerfed to oblivion in 4-6 months-LOL- and not buy something really helpful in game like some crafting statins ? lol again
ignorance is bliss
700k??
Either you're being ripped off, or PC NA as a whole is stupidly expensive. Which when I see costs of items on there usually, it's always healer, especially gold mats.
You can get playing for like 90k on xbox EU.
To answer your question OP, nobody knows. Your guess is as good as anyone's.
Oreyn_Bearclaw wrote: »700k??
Either you're being ripped off, or PC NA as a whole is stupidly expensive. Which when I see costs of items on there usually, it's always healer, especially gold mats.
You can get playing for like 90k on xbox EU.
To answer your question OP, nobody knows. Your guess is as good as anyone's.
Its misleading to compare economies across platforms. I will say, that is a shockingly low number, but i will take your word for it. I would wager the average PC player has far more gold than the average console players, which means gold is worth less, and prices are generally higher. It's just easier to make gold on PC, especially with the automation of writs via addons. Gold sellers are also more prevalent on PC, because its far easier to get away with botting. The more gold people have, the less it is worth.
I assure you that if you list a Chromium plating for 150k in a trader on PC, its gone in a blink of an eye.
method__01 wrote: »Oreyn_Bearclaw wrote: »method__01 wrote: »don't, purple jewelry is enough for everything
you can use these gold plattings for 3 master jewelry writs that will give you 600+ vouchers each so you buy some set stations or some recipes from vendor
Not often you hear an argument in favor of Gold Jewelry writs. LOL. Pretty sure you would be better off selling the Chromium directly.
so in your opinion,he would do better if golding a set that proly get nerfed to oblivion in 4-6 months-LOL- and not buy something really helpful in game like some crafting statins ? lol again
ignorance is bliss
I've been enjoying my Eternal Vigor set (both in PvE and PvP), while it isn't meta, it makes my build (hybrid) play much smoother, and I don't notice the 5% from New Moon Acolyte.
I've been so satisfied with the set that I've been thinking about golding out the Jewelry (2x Rings 1x Neck) that I have of the set. My only concern is that my google search has lead me to a lot of threads talking about nerfing this set. It would really suck to spend 12x Chromium Platings on upgrading the jewelry and then have it get nerfed in a few months.
So my question is the following: Do you believe that Eternal Vigor will receive a nerf? What is ZOS history when it comes to sustain sets?
StarOfElyon wrote: »Let me add what I said about EV needing an adjustment in another thread:
Eternal Vigor:
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Health Recovery
(5 items) Adds 1407 Maximum Health, Adds 337 Stamina and Magicka Recovery while your Health is above 50%. Adds 1011 Health Recovery while your Health is 50% or less.
Not only does it give a line of health but it also gives other bonuses beyond the standard. Keeping in mind that sustain bonuses are typically pretty stacked, at most, the set should give you:
(5 items) Adds 1407 Maximum Health, Adds 300 Stamina and Magicka Recovery while your Health is above 50%. Adds 300 Health Recovery while your Health is 50% or less.
And to remove the proc condition, I would adjust the set this way:
(5 items) Adds 1407 Maximum Health, Adds 167 Magicka Recovery, Adds 167 Stamina Recovery, Adds 167 Health Recovery
Even for a sustain set, EV is out there. And we can reasonably assume it was designed that way to help sell Greymoor. The changes I propose bring it closer to being balanced.
StarOfElyon wrote: »Let me add what I said about EV needing an adjustment in another thread:
Eternal Vigor:
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Health Recovery
(5 items) Adds 1407 Maximum Health, Adds 337 Stamina and Magicka Recovery while your Health is above 50%. Adds 1011 Health Recovery while your Health is 50% or less.
Not only does it give a line of health but it also gives other bonuses beyond the standard. Keeping in mind that sustain bonuses are typically pretty stacked, at most, the set should give you:
(5 items) Adds 1407 Maximum Health, Adds 300 Stamina and Magicka Recovery while your Health is above 50%. Adds 300 Health Recovery while your Health is 50% or less.
And to remove the proc condition, I would adjust the set this way:
(5 items) Adds 1407 Maximum Health, Adds 167 Magicka Recovery, Adds 167 Stamina Recovery, Adds 167 Health Recovery
Even for a sustain set, EV is out there. And we can reasonably assume it was designed that way to help sell Greymoor. The changes I propose bring it closer to being balanced.
I would still use the set if they removed the 1011 Health Recovery while under 50%, but if they reduce the Stamina/Magicka recovery on the 5 piece, I wouldn't use it anymore.