I'd rather see the Destruction staff skill line fixed rather than introduce a new weapon class.
Impulse - turn this into a (ideally ranged) execute, as this is something most magicka classes are lacking
Destructive Touch - add major brutality to this skill (momentum and hidden blade both have this buff) and remodel Destructive Clench so that Fire gives the burning effect and damage over time and lightning adds a stun.
This would give more options, which the tree is currently lacking. Currently the only use able skills are wall of elements, the ultimate and crushing shock in some situations. If they can get the Destruction staff tree working correctly, I don't think we'd need anything else.
emilyhyoyeon wrote: »I'd rather see the Destruction staff skill line fixed rather than introduce a new weapon class.
Impulse - turn this into a (ideally ranged) execute, as this is something most magicka classes are lacking
Destructive Touch - add major brutality to this skill (momentum and hidden blade both have this buff) and remodel Destructive Clench so that Fire gives the burning effect and damage over time and lightning adds a stun.
This would give more options, which the tree is currently lacking. Currently the only use able skills are wall of elements, the ultimate and crushing shock in some situations. If they can get the Destruction staff tree working correctly, I don't think we'd need anything else.
I more or less agree, I think the destruction magic subcategories need a complete rework. I also think a new weapon line for magicka tanking needs to be made. Seems like a lot of people are looking for a new damage-oriented magicka weapon but I think we need something sensible for tanking.
emilyhyoyeon wrote: »I'd rather see the Destruction staff skill line fixed rather than introduce a new weapon class.
Impulse - turn this into a (ideally ranged) execute, as this is something most magicka classes are lacking
Destructive Touch - add major brutality to this skill (momentum and hidden blade both have this buff) and remodel Destructive Clench so that Fire gives the burning effect and damage over time and lightning adds a stun.
This would give more options, which the tree is currently lacking. Currently the only use able skills are wall of elements, the ultimate and crushing shock in some situations. If they can get the Destruction staff tree working correctly, I don't think we'd need anything else.
I more or less agree, I think the destruction magic subcategories need a complete rework. I also think a new weapon line for magicka tanking needs to be made. Seems like a lot of people are looking for a new damage-oriented magicka weapon but I think we need something sensible for tanking.
I know that Alteration staves are a very common suggestion, especially as they would involve very few assets. But, I've come around to the idea that illusion staves would perhaps be better suited for a new Support-oriented weapon type.
Most of the Alteration spells in previous games tend to fall under the idea of increasing durability, which while useful for tanks, isn't exactly something that they are missing or can't already find enough of through class/guild skill lines.
In comparison Illusion has often included spells that can provide boosts to your allies (such as Rally) and spells that are detrimental to foes (such as Demoralize, Fear, Fury, Calm, Silence, Paralyze). A properly built out Illusion staff line could offer support options that could help define what a "Magicka Tank" looks like in comparison to the traditional HA, S&B tank.
if you use dagger it means you are milking every dps you can and thus you don't care for what you use as long as it's optimal. You can safely use a staff for any content you like, not just for loreplay or blockade.
emilyhyoyeon wrote: »I'd rather see the Destruction staff skill line fixed rather than introduce a new weapon class.
Impulse - turn this into a (ideally ranged) execute, as this is something most magicka classes are lacking
Destructive Touch - add major brutality to this skill (momentum and hidden blade both have this buff) and remodel Destructive Clench so that Fire gives the burning effect and damage over time and lightning adds a stun.
This would give more options, which the tree is currently lacking. Currently the only use able skills are wall of elements, the ultimate and crushing shock in some situations. If they can get the Destruction staff tree working correctly, I don't think we'd need anything else.
I more or less agree, I think the destruction magic subcategories need a complete rework. I also think a new weapon line for magicka tanking needs to be made. Seems like a lot of people are looking for a new damage-oriented magicka weapon but I think we need something sensible for tanking.
tsaescishoeshiner wrote: »I love this thread. Let's all complain about how disappointing the trailer will be before it even happens.
I'm expecting slight improvements and some good new features, but nothing extraordinary. I certainly wouldn't wanna try and bring other people down. They've already said they chose to slow down on big new features for this dev cycle due to how adjusting to remote work last year went. Source: The last official yearly preview stream.
Also, endgame magicka DPS are using staves or daggers depending on content, build, or player preference. That's build diversity, and some people (like me) are excited about it.