Group Finder is not the place to learn dungeons. It's simply a tool to find a group to run a dungeon. Nothing more, nothing less.
If anything expects anything beyond this, they are in for disappointment.
If your goal is to actually learn a dungeon, join a guild or make friends with the same goal. Don't expect three strangers from GF to do what you want to do.
redspecter23 wrote: »The dungeon finder puts people together. It doesn't determine individual wants and needs. Speed, efficiency, casual/hardcore. It does what it's meant to (when it's actually working). If your desires are for something more than 4 people in a group together, the intention is that you form your own group.
redspecter23 wrote: »The dungeon finder puts people together. It doesn't determine individual wants and needs. Speed, efficiency, casual/hardcore. It does what it's meant to (when it's actually working). If your desires are for something more than 4 people in a group together, the intention is that you form your own group.
Which is why I proposed that the group finder groups of players of similar level.
as to help balance out certain players of a very high level vastly outperforming low level characters.
Would it not make more sense that if people of level 50 are going in to grind out early dungeons that they get grouped with people of their similar level?
redspecter23 wrote: »The dungeon finder puts people together. It doesn't determine individual wants and needs. Speed, efficiency, casual/hardcore. It does what it's meant to (when it's actually working). If your desires are for something more than 4 people in a group together, the intention is that you form your own group.
Which is why I proposed that the group finder groups of players of similar level.
as to help balance out certain players of a very high level vastly outperforming low level characters.
Would it not make more sense that if people of level 50 are going in to grind out early dungeons that they get grouped with people of their similar level?
redspecter23 wrote: »The dungeon finder puts people together. It doesn't determine individual wants and needs. Speed, efficiency, casual/hardcore. It does what it's meant to (when it's actually working). If your desires are for something more than 4 people in a group together, the intention is that you form your own group.
Which is why I proposed that the group finder groups of players of similar level.
as to help balance out certain players of a very high level vastly outperforming low level characters.
Would it not make more sense that if people of level 50 are going in to grind out early dungeons that they get grouped with people of their similar level?
Dude, since rework (and before it too tbh) difference between high level CP and low level CP doesn't really matter that much for a build, and I as someone who pugs vDLC a lot, tons of 300 cp's outperformed many 810 cp's, CP level is not a measure for player level.
redspecter23 wrote: »The dungeon finder puts people together. It doesn't determine individual wants and needs. Speed, efficiency, casual/hardcore. It does what it's meant to (when it's actually working). If your desires are for something more than 4 people in a group together, the intention is that you form your own group.
Which is why I proposed that the group finder groups of players of similar level.
as to help balance out certain players of a very high level vastly outperforming low level characters.
Would it not make more sense that if people of level 50 are going in to grind out early dungeons that they get grouped with people of their similar level?
redspecter23 wrote: »redspecter23 wrote: »The dungeon finder puts people together. It doesn't determine individual wants and needs. Speed, efficiency, casual/hardcore. It does what it's meant to (when it's actually working). If your desires are for something more than 4 people in a group together, the intention is that you form your own group.
Which is why I proposed that the group finder groups of players of similar level.
as to help balance out certain players of a very high level vastly outperforming low level characters.
Would it not make more sense that if people of level 50 are going in to grind out early dungeons that they get grouped with people of their similar level?
Level won't help you as experienced players roll lowbies all the time and they will still run faster than you want them to. You don't actually want players of similar level. You want players of similar playstyle, regardless of level. You could add some sort of toggle to the queue in order to sort it this way, but as I mentioned, the intention of the devs is if you want anything more that 4 assorted people in a dungeon, you form it yourself from like minded friends, guildmates or even from zone. What you're asking for is the group finder to automate the process of talking to people, getting to know them and forming regular play groups. As mentioned above, once you add more filters, you start to drastically increase queue times.
Another complaint with absolute zero idea of a solution.
As statet in all the "group finder s**ks" threats before; if you cant handle it, go group with friends and gulkdmates.
Problem solved.
Only issue I have with group finder is if you’re a DD it’s takes forever to queue. If you’re a tank or a healer, instant pick up. Only issue I have with who I’m grouped with is fake tanks, fake healers. Like, tired of getting “healers” with bows shooting light attacks and acid spray and not actually playing the role they queued for. Or Tanks who are actually DD’s for pvp and no taunts. And lately, for whatever reason, DD’s using S&B.
phaneub17_ESO wrote: »Player 1: Chooses which dungeons they want to do, like yesterday's or today's Pledge.
Player 2: Select Random Dungeon in queue.
Game: Pairs Player 1 and Player 2 together.
That's about it. It doesn't care about your needs, it sees that someone has made a specified queue up so it opens all random queues to that one first to fill it out.
We cannot filter for behavior, BUT we could put a filter in place that rewards and encourages a different set of behaviors like teamwork - in comparison to the current system, which incentivizes Speedrunners & Fake Tanks/Healers.
This, now exception is if an 4 man group queue for random, then its random with limits only being level and who dlc all have.phaneub17_ESO wrote: »Player 1: Chooses which dungeons they want to do, like yesterday's or today's Pledge.
Player 2: Select Random Dungeon in queue.
Game: Pairs Player 1 and Player 2 together.
That's about it. It doesn't care about your needs, it sees that someone has made a specified queue up so it opens all random queues to that one first to fill it out.
There's 1 problem with your idea though. What's stopping me from making a new character and being under level 50 I am still using all of my 1800 plus cp on that brand new level 10 toon. A better way to fix the problem is to give the option to que for dungeons with or without cp enabled. There would be longer que times for sure but some of us with higher cp would probably actually enjoy the challenge of doing stuff with cp disabled if we choose. To be quite honest most vet base game dungeons we don't even need a tank or healer to do them because they have all been nerfed so bad over the years for players who lack the skill to do them in a timely manner. Your best bet is make some friends to do stuff with.Only issue I have with group finder is if you’re a DD it’s takes forever to queue. If you’re a tank or a healer, instant pick up. Only issue I have with who I’m grouped with is fake tanks, fake healers. Like, tired of getting “healers” with bows shooting light attacks and acid spray and not actually playing the role they queued for. Or Tanks who are actually DD’s for pvp and no taunts. And lately, for whatever reason, DD’s using S&B.
Well why does it happen and why are we generally ok with it?
Reasons
1. Like you said faster queue time
2. Once you’re a powerful DD, lower level dungeons are a cake walk - so taking the tank role isn’t a big deal. You taunt and deal damage.
Overall faster process
Personally a main a tank but those are the reasons I’ve seen people say why they do it.
What I do think though is it as a consequence of building that habit for lower level dungeons is it they bring it over to the higher level dungeons where you actually need a tank.
Perhaps this would be another benefit of grouping players of similar level (1-50) as it encourages people to take up appropriate roles since they can’t have an overpowered lvl 50 DD be fake tank for a group of lower level players in a level 25 dungeon.
So let’s say you’re level 32 and queue for a dungeon.
You find yourself with a group of similar level characters. Meaning that there isn’t a high level DD as fake tank.
Now this does not guarantee that you will never run into fake tanks, but wouldn’t this at least lower the frequency or possibility of it happening compared to now?
——————————————————
We cannot filter for behavior, BUT we could put a filter in place that rewards and encourages a different set of behaviors - in comparison to the current system which incentivizes Speedrunners & Fake Tanks/Healers.
——————————————————
Edited for spelling
Only issue I have with group finder is if you’re a DD it’s takes forever to queue. If you’re a tank or a healer, instant pick up. Only issue I have with who I’m grouped with is fake tanks, fake healers. Like, tired of getting “healers” with bows shooting light attacks and acid spray and not actually playing the role they queued for. Or Tanks who are actually DD’s for pvp and no taunts. And lately, for whatever reason, DD’s using S&B.
Only issue I have with group finder is if you’re a DD it’s takes forever to queue. If you’re a tank or a healer, instant pick up. Only issue I have with who I’m grouped with is fake tanks, fake healers. Like, tired of getting “healers” with bows shooting light attacks and acid spray and not actually playing the role they queued for. Or Tanks who are actually DD’s for pvp and no taunts. And lately, for whatever reason, DD’s using S&B.
So let’s say you’re level 32 and queue for a dungeon.
You find yourself with a group of similar level characters. Meaning that there isn’t a high level DD as fake tank.
Now this does not guarantee that you will never run into fake tanks, but wouldn’t this at least lower the frequency or possibility of it happening compared to now?
——————————————————
We cannot filter for behavior, BUT we could put a filter in place that rewards and encourages a different set of behaviors - in comparison to the current system which incentivizes Speedrunners & Fake Tanks/Healers.
——————————————————
Edited for spelling