Normal trials are more forgiving with easier explained mechanics.
In WoW fights are longer, with “and then in phase 5 we...” not being an uncommon phrase.
In eso there can be some semi complicated portal mechanics, or adds that need to be killed if you are a veteran of at least normal trials in WoW you will find these pretty straight forward.
In vet trials, good builds become much more important. There are dps check bosses and other bosses that require better group coordination.
But overall the mechanics are very straight forward. Multi stage fights are a rarity.
Personally as a gamer getting on in years, I like the eso trials much better. I hated “studying” for raids in WoW.
•••
Two last things, trials are general shorter in eso and can be done in one setting. Not like wow which may take several days.
And while there are quests in trials that are on a cool down, the trial itself is not. So you can clear a trial, then immediately do it again if you wish.
Normal trials are more forgiving with easier explained mechanics.
In WoW fights are longer, with “and then in phase 5 we...” not being an uncommon phrase.
In eso there can be some semi complicated portal mechanics, or adds that need to be killed if you are a veteran of at least normal trials in WoW you will find these pretty straight forward.
In vet trials, good builds become much more important. There are dps check bosses and other bosses that require better group coordination.
But overall the mechanics are very straight forward. Multi stage fights are a rarity.
Personally as a gamer getting on in years, I like the eso trials much better. I hated “studying” for raids in WoW.
•••
Two last things, trials are general shorter in eso and can be done in one setting. Not like wow which may take several days.
And while there are quests in trials that are on a cool down, the trial itself is not. So you can clear a trial, then immediately do it again if you wish.
Wait there are cooldowns on content in WoW?
Normal trials are more forgiving with easier explained mechanics.
In WoW fights are longer, with “and then in phase 5 we...” not being an uncommon phrase.
In eso there can be some semi complicated portal mechanics, or adds that need to be killed if you are a veteran of at least normal trials in WoW you will find these pretty straight forward.
In vet trials, good builds become much more important. There are dps check bosses and other bosses that require better group coordination.
But overall the mechanics are very straight forward. Multi stage fights are a rarity.
Personally as a gamer getting on in years, I like the eso trials much better. I hated “studying” for raids in WoW.
•••
Two last things, trials are general shorter in eso and can be done in one setting. Not like wow which may take several days.
And while there are quests in trials that are on a cool down, the trial itself is not. So you can clear a trial, then immediately do it again if you wish.
Wait there are cooldowns on content in WoW?
Normal trials are more forgiving with easier explained mechanics.
In WoW fights are longer, with “and then in phase 5 we...” not being an uncommon phrase.
In eso there can be some semi complicated portal mechanics, or adds that need to be killed if you are a veteran of at least normal trials in WoW you will find these pretty straight forward.
In vet trials, good builds become much more important. There are dps check bosses and other bosses that require better group coordination.
But overall the mechanics are very straight forward. Multi stage fights are a rarity.
Personally as a gamer getting on in years, I like the eso trials much better. I hated “studying” for raids in WoW.
•••
Two last things, trials are general shorter in eso and can be done in one setting. Not like wow which may take several days.
And while there are quests in trials that are on a cool down, the trial itself is not. So you can clear a trial, then immediately do it again if you wish.
Wait there are cooldowns on content in WoW?
Yes. In WoW raids “reset” on (I believe) Tuesdays. At least when I was playing.
A raid in WoW could be 12 bosses long, and some boss fights are quite long. AND many times bosses required practice, downing a boss can be a big deal.
So it was not uncommon to come back to raids on another day. The raid would be cleared out (trash mobs included) up to where you left off. On a character that already cleared it? You had to wait until the following week to go back in. So you often heard, “I can’t go, my character is locked to another groups raid.”
Farming for gear could take a while as gear is not easily tradable, usually bound to your character, and rng could be your biggest obstacle.
Btw this went for dungeons as well (when I was playing), but dungeons had a one day reset.
Edit: I should mention I played from late vanilla to just past mists. I did raids from bc through mists. (WoW players know what these terms mean.)
Sorry if mentioning WoW or comparing the two is in any way a community faux pas, but I am curious to know what people who have experienced both compare the two?
I have not done much end game in either until recently. I've played both since their respective launches, but never did any of the really challenging content-wise in either, until recently.
In WoW I recently did their +2 Mythic, and the Looking for Raid for shadowlands.
In both I experienced some requirements of skill. I was playing tank. The dungeons I did required little mechanics aside from just holding threat. The DPS did the rest. The raid however required some mechanics of tank swapping and interrupting and focusing certain adds. Getting behind pillars to make a boss slam into them. Avoiding bad stuff on the ground, etc.
I have not done heroic raids let alone mythic, or anything higher than Mythic +2 and only on two of the dungeons.
I was not enjoying WoW for the other content, questing and crafting and housing, all the things I tend to miss when I take a break from ESO.
In ESO however I recently started running dungeons with a friend and guild mates, and we've been doing veteran and I have been healing.
Most of what I think are base game or early chapter vet dungeons are pretty easy. Sometimes we get a tank that could solo the place and we are just along for the ride.
But most recently we did March of Sacrifices, and the Indrik fight is possibly the most fun I've had in an MMO ever. Me and my friend had the tank and other dps quit after we wiped on the first boss, and were fortunate to have someone join our group who was friendly. They got a tank from their guild to join, and they both invited us to discord so they could explain the mechanics and call out as they happened for us to follow. We died like six times and they stuck through it, taught us patiently what we did wrong, and we eventually succeeded.
I was on the edge of my seat the whole time. I was excited, and the amount of pride I felt in myself when we successfully did it was amazing.
It has made me want to get into doing the more challenging stuff, to try trials and vet trials. So I am curious which game has the better more interesting mechanics like this Indrik fight where you need to watch for stuff, avoid stuff, find stuff and click on it, heal your butt off through certain unavoidable mechanics, add to DPS in other areas, etc.
Is one more interesting/creative but easier and one is more boring but more punishing to mistakes? Or are they both about equal? Or is one vastly superior to the other?
How does difficulty compare. Do Vet Trials equal the difficulty of Heroic Raids in WoW? Or are they closer to Mythic? Or to Normal?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
WoW endgame for me was staring at the group finder for ages looking for an arena parter, applying to a raid or M+ and promptly being declined 9000 times because I didn't have the latest greatest item level or use one of the best meta specs. I can only speak for the first couple months of shadowlands, but taking even a few days break really screws you over and you get left behind in the dust. God forbid you miss a week and didn't do your chores, good luck getting into groups.
I had a hard time finding active guilds , and the nature of the game being more of a lobby queue system where everyone stands in town and wait for their queue to pop or watch the group finder really feels like its actively encouraging people not to be social so I had no one to group with.
Another funny thing I notice is most of the groups I saw inviting are wanting higher or same ilvl as what actually drops in that content, so you need to magically already have the gear from that content in order to do it. I ended up pvping for days on end in random bgs to get my gear up to around 200ilvl and was already burnt out because I saw no end in sight.
There is nothing to do in WoW but end game so I would expect the quality and balance to be much more refined, but really its a lot of waiting around to do nothing and get your hopes crushed. If you can find a bunch of friends somehow then sure it might be great, but ESO is far more welcoming and has a ton of relevant content outside of just raids. I felt like M+ was just a trash farm simulator too, I'd rather fight bosses than trash personally.
I liked cataclysm, the heroic dungeons were near DLC vet quality and I had a ton of fun in those and the raids, I don't remember having any grouping or guild issues back then but they had millions of players and wotlk had just been a very casual friendly xpac so it makes sense. I guess WoW really went on the decline. I could have spent the money I wasted on SL for more crowns kek
now.. I'm not trying to dissuade you from playing ESO, OP. it is the game I play consistently, while WoW I hop into and hop back out sporadically. but I'm a casual, so my priorities are different from yours.