your logic fails in the face of their generalized statistical value of damage over time standards and any notable deviation from such would result in a rule breaker of a skill that would require immediate overview and readjustment of said skills values back into the aforementioned damage over time standards.
we might be able to slip you a slight buff in damage bringing dps up from 769.5 to 774.5. this will be in line with our damage over time standards.
Vermintide wrote: »Remember damage is scaled from both spell damage and max resources. Have you tried pumping up that low mag pool and seeing what it does?
And to think, a couple years ago people were screaming about the DOT meta because of some change or other I can't even remember.
Waffennacht wrote: »Another way to look at it is that stat sets dont provide enough of a buff to increase the attacks to the degree of damage that proc sets bring.
your logic fails in the face of their generalized statistical value of damage over time standards and any notable deviation from such would result in a rule breaker of a skill that would require immediate overview and readjustment of said skills values back into the aforementioned damage over time standards.
we might be able to slip you a slight buff in damage bringing dps up from 769.5 to 774.5. this will be in line with our damage over time standards.
NordSwordnBoard wrote: »Just make a new proc set!
Dagon's Jealousy:
-mag recovery
-stam recovery
-weapon and spell damage
-Boosts Dot damage by 30% because why should Malacath get all the glory? Percentage boosts are OK if they're for sale.
Problem is you’re playing a magplar. 😂 jk I play one too. I keep that crap off my bars though and just use spell power pots. I don’t think their worth slotting just to use certain potions, over purifying light in my opinion, as they do crap damage and everyone purges/suppresses them except sorcerers.
Sanguinor2 wrote: »Vermintide wrote: »Remember damage is scaled from both spell damage and max resources. Have you tried pumping up that low mag pool and seeing what it does?
And to think, a couple years ago people were screaming about the DOT meta because of some change or other I can't even remember.
To be fair, the dot changes were to such a degree that slotting a spammable was a damage loss, in pve people were even running builds with 9 dots and 1 selfbuff and in pvp you could be very succesfull with a build slotting only dots and heals. There is something between dots are so strong that nothing comes close and dots are weaker than any random proc set.
your logic fails in the face of their generalized statistical value of damage over time standards and any notable deviation from such would result in a rule breaker of a skill that would require immediate overview and readjustment of said skills values back into the aforementioned damage over time standards.
we might be able to slip you a slight buff in damage bringing dps up from 769.5 to 774.5. this will be in line with our damage over time standards.
LOL. The standard needs to change. And, obviously the class dot standard is not in line with the proc dot standard. Sure you can make the claim that not all procs are 100% uptime but the most popular ones are 100% uptime.
StaticWave wrote: »Burst builds are very strong yes, but they are also very predictable and 1 well timed block can negate 80% of their damage. The only exception for that is when a burst build has so much uptime that it becomes a pressure build, e.g Magsorcs.
The issue with DoTs is how much constant pressure they can put out, and they don't really have counterplays except for purging or building more heals. If DoTs were buffed every class without a purge or good healing would suffer.
The best builds right now combines both DoTs and direct dmg (how surprising). So you have 3-4 DoTs ticking that keep your opponents from gaining any health with their HoTs, and your direct dmg spammable/burst can now freely do damage. This kind of playstyle is actually oppressive and unhealthy for the game because it reduces the fight to a build difference, and not skill difference. Stamdks with malacath and master dw is a prime example of this playstyle.
How do you make class dots stronger without turning into broken mechanics? There are 2 simple fixes:
1) Make HoT effects stronger to counter stronger DoTs
2) Make the alliance purge ability cheaper so every class has access to a good purge
Basically, give people an easier access to counterplay so the fight doesn't always end up one sided in favor or DoT builds
Joy_Division wrote: »StaticWave wrote: »Burst builds are very strong yes, but they are also very predictable and 1 well timed block can negate 80% of their damage. The only exception for that is when a burst build has so much uptime that it becomes a pressure build, e.g Magsorcs.
The issue with DoTs is how much constant pressure they can put out, and they don't really have counterplays except for purging or building more heals. If DoTs were buffed every class without a purge or good healing would suffer.
The best builds right now combines both DoTs and direct dmg (how surprising). So you have 3-4 DoTs ticking that keep your opponents from gaining any health with their HoTs, and your direct dmg spammable/burst can now freely do damage. This kind of playstyle is actually oppressive and unhealthy for the game because it reduces the fight to a build difference, and not skill difference. Stamdks with malacath and master dw is a prime example of this playstyle.
How do you make class dots stronger without turning into broken mechanics? There are 2 simple fixes:
1) Make HoT effects stronger to counter stronger DoTs
2) Make the alliance purge ability cheaper so every class has access to a good purge
Basically, give people an easier access to counterplay so the fight doesn't always end up one sided in favor or DoT builds
I dont agree with this assessment.
Good players accompany their burst with CC. How many 1vX clips or top 5 fights of the week are dots based/centric?. Burst has always been better, more reliable, and allowed players to simply do and be capable of more.
DOTs are not nearly as oppressive, certainly not in the way that a 15K merciless hitting you after an incap stun. It's just a matter of keeping up Hots and as it is half the classes in the game have purge now and two that dont have strong options to reset fights.
Healing is already really strong and we're already past the point of taking what was once the central templar identity and just handing it out willly nilly to the two perpetual top tier classes behind a pay wall, so you're proposal will just widen the already wide gap.
Joy_Division wrote: »StaticWave wrote: »Burst builds are very strong yes, but they are also very predictable and 1 well timed block can negate 80% of their damage. The only exception for that is when a burst build has so much uptime that it becomes a pressure build, e.g Magsorcs.
The issue with DoTs is how much constant pressure they can put out, and they don't really have counterplays except for purging or building more heals. If DoTs were buffed every class without a purge or good healing would suffer.
The best builds right now combines both DoTs and direct dmg (how surprising). So you have 3-4 DoTs ticking that keep your opponents from gaining any health with their HoTs, and your direct dmg spammable/burst can now freely do damage. This kind of playstyle is actually oppressive and unhealthy for the game because it reduces the fight to a build difference, and not skill difference. Stamdks with malacath and master dw is a prime example of this playstyle.
How do you make class dots stronger without turning into broken mechanics? There are 2 simple fixes:
1) Make HoT effects stronger to counter stronger DoTs
2) Make the alliance purge ability cheaper so every class has access to a good purge
Basically, give people an easier access to counterplay so the fight doesn't always end up one sided in favor or DoT builds
I dont agree with this assessment.
Good players accompany their burst with CC. How many 1vX clips or top 5 fights of the week are dots based/centric?. Burst has always been better, more reliable, and allowed players to simply do and be capable of more.
DOTs are not nearly as oppressive, certainly not in the way that a 15K merciless hitting you after an incap stun. It's just a matter of keeping up Hots and as it is half the classes in the game have purge now and two that dont have strong options to reset fights.
Healing is already really strong and we're already past the point of taking what was once the central templar identity and just handing it out willly nilly to the two perpetual top tier classes behind a pay wall, so you're proposal will just widen the already wide gap.
TheBonesXXX wrote: »Joy_Division wrote: »StaticWave wrote: »Burst builds are very strong yes, but they are also very predictable and 1 well timed block can negate 80% of their damage. The only exception for that is when a burst build has so much uptime that it becomes a pressure build, e.g Magsorcs.
The issue with DoTs is how much constant pressure they can put out, and they don't really have counterplays except for purging or building more heals. If DoTs were buffed every class without a purge or good healing would suffer.
The best builds right now combines both DoTs and direct dmg (how surprising). So you have 3-4 DoTs ticking that keep your opponents from gaining any health with their HoTs, and your direct dmg spammable/burst can now freely do damage. This kind of playstyle is actually oppressive and unhealthy for the game because it reduces the fight to a build difference, and not skill difference. Stamdks with malacath and master dw is a prime example of this playstyle.
How do you make class dots stronger without turning into broken mechanics? There are 2 simple fixes:
1) Make HoT effects stronger to counter stronger DoTs
2) Make the alliance purge ability cheaper so every class has access to a good purge
Basically, give people an easier access to counterplay so the fight doesn't always end up one sided in favor or DoT builds
I dont agree with this assessment.
Good players accompany their burst with CC. How many 1vX clips or top 5 fights of the week are dots based/centric?. Burst has always been better, more reliable, and allowed players to simply do and be capable of more.
DOTs are not nearly as oppressive, certainly not in the way that a 15K merciless hitting you after an incap stun. It's just a matter of keeping up Hots and as it is half the classes in the game have purge now and two that dont have strong options to reset fights.
Healing is already really strong and we're already past the point of taking what was once the central templar identity and just handing it out willly nilly to the two perpetual top tier classes behind a pay wall, so you're proposal will just widen the already wide gap.
Joy gave the proper assessment.Joy_Division wrote: »StaticWave wrote: »Burst builds are very strong yes, but they are also very predictable and 1 well timed block can negate 80% of their damage. The only exception for that is when a burst build has so much uptime that it becomes a pressure build, e.g Magsorcs.
The issue with DoTs is how much constant pressure they can put out, and they don't really have counterplays except for purging or building more heals. If DoTs were buffed every class without a purge or good healing would suffer.
The best builds right now combines both DoTs and direct dmg (how surprising). So you have 3-4 DoTs ticking that keep your opponents from gaining any health with their HoTs, and your direct dmg spammable/burst can now freely do damage. This kind of playstyle is actually oppressive and unhealthy for the game because it reduces the fight to a build difference, and not skill difference. Stamdks with malacath and master dw is a prime example of this playstyle.
How do you make class dots stronger without turning into broken mechanics? There are 2 simple fixes:
1) Make HoT effects stronger to counter stronger DoTs
2) Make the alliance purge ability cheaper so every class has access to a good purge
Basically, give people an easier access to counterplay so the fight doesn't always end up one sided in favor or DoT builds
I dont agree with this assessment.
Good players accompany their burst with CC. How many 1vX clips or top 5 fights of the week are dots based/centric?. Burst has always been better, more reliable, and allowed players to simply do and be capable of more.
DOTs are not nearly as oppressive, certainly not in the way that a 15K merciless hitting you after an incap stun. It's just a matter of keeping up Hots and as it is half the classes in the game have purge now and two that dont have strong options to reset fights.
Healing is already really strong and we're already past the point of taking what was once the central templar identity and just handing it out willly nilly to the two perpetual top tier classes behind a pay wall, so you're proposal will just widen the already wide gap.
What Joy said is really all there is too it. Burst has been superior to pressure builds.
TheBonesXXX wrote: »Joy_Division wrote: »StaticWave wrote: »Burst builds are very strong yes, but they are also very predictable and 1 well timed block can negate 80% of their damage. The only exception for that is when a burst build has so much uptime that it becomes a pressure build, e.g Magsorcs.
The issue with DoTs is how much constant pressure they can put out, and they don't really have counterplays except for purging or building more heals. If DoTs were buffed every class without a purge or good healing would suffer.
The best builds right now combines both DoTs and direct dmg (how surprising). So you have 3-4 DoTs ticking that keep your opponents from gaining any health with their HoTs, and your direct dmg spammable/burst can now freely do damage. This kind of playstyle is actually oppressive and unhealthy for the game because it reduces the fight to a build difference, and not skill difference. Stamdks with malacath and master dw is a prime example of this playstyle.
How do you make class dots stronger without turning into broken mechanics? There are 2 simple fixes:
1) Make HoT effects stronger to counter stronger DoTs
2) Make the alliance purge ability cheaper so every class has access to a good purge
Basically, give people an easier access to counterplay so the fight doesn't always end up one sided in favor or DoT builds
I dont agree with this assessment.
Good players accompany their burst with CC. How many 1vX clips or top 5 fights of the week are dots based/centric?. Burst has always been better, more reliable, and allowed players to simply do and be capable of more.
DOTs are not nearly as oppressive, certainly not in the way that a 15K merciless hitting you after an incap stun. It's just a matter of keeping up Hots and as it is half the classes in the game have purge now and two that dont have strong options to reset fights.
Healing is already really strong and we're already past the point of taking what was once the central templar identity and just handing it out willly nilly to the two perpetual top tier classes behind a pay wall, so you're proposal will just widen the already wide gap.
Joy gave the proper assessment.Joy_Division wrote: »StaticWave wrote: »Burst builds are very strong yes, but they are also very predictable and 1 well timed block can negate 80% of their damage. The only exception for that is when a burst build has so much uptime that it becomes a pressure build, e.g Magsorcs.
The issue with DoTs is how much constant pressure they can put out, and they don't really have counterplays except for purging or building more heals. If DoTs were buffed every class without a purge or good healing would suffer.
The best builds right now combines both DoTs and direct dmg (how surprising). So you have 3-4 DoTs ticking that keep your opponents from gaining any health with their HoTs, and your direct dmg spammable/burst can now freely do damage. This kind of playstyle is actually oppressive and unhealthy for the game because it reduces the fight to a build difference, and not skill difference. Stamdks with malacath and master dw is a prime example of this playstyle.
How do you make class dots stronger without turning into broken mechanics? There are 2 simple fixes:
1) Make HoT effects stronger to counter stronger DoTs
2) Make the alliance purge ability cheaper so every class has access to a good purge
Basically, give people an easier access to counterplay so the fight doesn't always end up one sided in favor or DoT builds
I dont agree with this assessment.
Good players accompany their burst with CC. How many 1vX clips or top 5 fights of the week are dots based/centric?. Burst has always been better, more reliable, and allowed players to simply do and be capable of more.
DOTs are not nearly as oppressive, certainly not in the way that a 15K merciless hitting you after an incap stun. It's just a matter of keeping up Hots and as it is half the classes in the game have purge now and two that dont have strong options to reset fights.
Healing is already really strong and we're already past the point of taking what was once the central templar identity and just handing it out willly nilly to the two perpetual top tier classes behind a pay wall, so you're proposal will just widen the already wide gap.
What Joy said is really all there is too it. Burst has been superior to pressure builds.
Yes 100%.
Lets not base our dot experience on busted procsets, most dot skills are underwhelming.
Healing has been rebuffed this patch(and beyond) what it was before we went to 60%.
You really have to go all out on dots rn to be able to pressure people, meaning investing multiple skills and sets, and aganist tanky targets it still won't be enough without procs.
My stamplar can rock deadly strike and rending slashes still will barely tickle ppl without master dw.
I would be happy if we had more sets like deadly strike that would force us to invest our gear heavily into dots, but then the payoff has to be there too.
Joy_Division wrote: »StaticWave wrote: »Burst builds are very strong yes, but they are also very predictable and 1 well timed block can negate 80% of their damage. The only exception for that is when a burst build has so much uptime that it becomes a pressure build, e.g Magsorcs.
The issue with DoTs is how much constant pressure they can put out, and they don't really have counterplays except for purging or building more heals. If DoTs were buffed every class without a purge or good healing would suffer.
The best builds right now combines both DoTs and direct dmg (how surprising). So you have 3-4 DoTs ticking that keep your opponents from gaining any health with their HoTs, and your direct dmg spammable/burst can now freely do damage. This kind of playstyle is actually oppressive and unhealthy for the game because it reduces the fight to a build difference, and not skill difference. Stamdks with malacath and master dw is a prime example of this playstyle.
How do you make class dots stronger without turning into broken mechanics? There are 2 simple fixes:
1) Make HoT effects stronger to counter stronger DoTs
2) Make the alliance purge ability cheaper so every class has access to a good purge
Basically, give people an easier access to counterplay so the fight doesn't always end up one sided in favor or DoT builds
I dont agree with this assessment.
Good players accompany their burst with CC. How many 1vX clips or top 5 fights of the week are dots based/centric?. Burst has always been better, more reliable, and allowed players to simply do and be capable of more.
DOTs are not nearly as oppressive, certainly not in the way that a 15K merciless hitting you after an incap stun. It's just a matter of keeping up Hots and as it is half the classes in the game have purge now and two that dont have strong options to reset fights.
Healing is already really strong and we're already past the point of taking what was once the central templar identity and just handing it out willly nilly to the two perpetual top tier classes behind a pay wall, so you're proposal will just widen the already wide gap.
Joy_Division wrote: »Healing is already really strong and we're already past the point of taking what was once the central templar identity and just handing it out willly nilly to the two perpetual top tier classes behind a pay wall, so you're proposal will just widen the already wide gap.
StaticWave wrote: »Joy_Division wrote: »StaticWave wrote: »Burst builds are very strong yes, but they are also very predictable and 1 well timed block can negate 80% of their damage. The only exception for that is when a burst build has so much uptime that it becomes a pressure build, e.g Magsorcs.
The issue with DoTs is how much constant pressure they can put out, and they don't really have counterplays except for purging or building more heals. If DoTs were buffed every class without a purge or good healing would suffer.
The best builds right now combines both DoTs and direct dmg (how surprising). So you have 3-4 DoTs ticking that keep your opponents from gaining any health with their HoTs, and your direct dmg spammable/burst can now freely do damage. This kind of playstyle is actually oppressive and unhealthy for the game because it reduces the fight to a build difference, and not skill difference. Stamdks with malacath and master dw is a prime example of this playstyle.
How do you make class dots stronger without turning into broken mechanics? There are 2 simple fixes:
1) Make HoT effects stronger to counter stronger DoTs
2) Make the alliance purge ability cheaper so every class has access to a good purge
Basically, give people an easier access to counterplay so the fight doesn't always end up one sided in favor or DoT builds
I dont agree with this assessment.
Good players accompany their burst with CC. How many 1vX clips or top 5 fights of the week are dots based/centric?. Burst has always been better, more reliable, and allowed players to simply do and be capable of more.
DOTs are not nearly as oppressive, certainly not in the way that a 15K merciless hitting you after an incap stun. It's just a matter of keeping up Hots and as it is half the classes in the game have purge now and two that dont have strong options to reset fights.
Healing is already really strong and we're already past the point of taking what was once the central templar identity and just handing it out willly nilly to the two perpetual top tier classes behind a pay wall, so you're proposal will just widen the already wide gap.
Using 1vX as a base for your argument isn't very strong, considering 1vX clips are mostly comprised of fighting bad players who don't block any easily anticipated combo.
I read a forum post complaining about 1 shot stamsorcs, then I went into BGs fighting those stamsorcs. All I did was hold block, and watch them struggling to drop my health past 80%. I can't do that against DoTs because they ignore blocking, rolling, or kiting. DoTs are oppressive because they reduce the fight to a purge or healing game.
Nbs have the highest burst on paper, but in practice it's so predictable and easy to dodge. If you die to a 15k merciless, i think we all know that isn't an issue of burst now is it? Since you mentioned templar, I'm guessing you're a templar main, which means you already have the means to counter DoTs in the first place. I don't play templar, and I can say for a fact that not every class has the same luxury to purge.
Don't believe me? Hop on any class that isn't a necro, warden, or templar, and try to fight a malacath dot dk, while also in a reasonable build that does dmg. I'll wait for your conclusion.
Talking about DoT heavy classes....anyone else thinking that DKs are in dire need of done love?
The new patch has killed my poor DKs and in BGs my dots are rather pathetic....I’ve even got my magplar out again.
I also have some very dark thoughts about using my old stamden so I can get some easy high scores....joining the dark side of the proc meta?